Is there a freaking manual for this sim?
I bought the download, and would like to RTFM!
Dave
rFactor ships without a manual
A buyer asked for rFactor's manual and was told there was none beyond the readme. Alan Bernardo listed confusing aspects of the interface such as server joining, ini files and AI class selection, and others explained the opponents tab. A spat between Darus and Dave ended with jokes and posters comparing birthdays.
Automated summary.
"Dave" <[email hidden]> wrote in message
news:[email hidden]...
> Is there a freaking manual for this sim?
> I bought the download, and would like to RTFM!
>
> Dave
>
>
There is no manual. Very odd, I know. The readme file has some important
information. But that's all you're going to get, besides a trip to a few
forums here and there. Never heard of a game, which costs 40 bills, not
having a manual. Most of the figuring about what is going on will have to
be through trial and error. To me, though I am enjoying rFactor immensely,
the game reminds me of GTR, in that the way you have to go about doing
things is completely illogical, defying common sense. It's a nice sim; it
is far from being polished, however.
Alanb
Alan Bernardo wrote:
> To me, though I am enjoying rFactor immensely,
> the game reminds me of GTR, in that the way you have to go about doing
> things is completely illogical, defying common sense.
Example?
"Alan Bernardo" <[email hidden]> wrote in message
news:[email hidden]...
That's far too general a comment imo. The game is highly polished in
most important areas in fact The ommision of a good, intuitive manual with
an index is slack however. It only needs this and the hopefully small
problem of results for online races fixed and it is highly polished in fact.
The rest all seems perfectly logical to me.
If this thing had the 2 things mentioned above, a replay system the
equal or better of NR2003 AND weather, then apart from the oval racing for
NR2003, everyone on the planet would drop everything else and be racing
rFactor. Even without all that, I'd say even a lot of the GPL diehards will
jump on board when we see a few more tracks and mods.
Quoted text (21 lines)
> > "Dave" <[email hidden]> wrote in message > news:[email hidden]... >> Is there a freaking manual for this sim? >> I bought the download, and would like to RTFM! >> >> Dave >> >> > > There is no manual. Very odd, I know. The readme file has some important > information. But that's all you're going to get, besides a trip to a few > forums here and there. Never heard of a game, which costs 40 bills, not > having a manual. Most of the figuring about what is going on will have to > be through trial and error. To me, though I am enjoying rFactor > immensely, the game reminds me of GTR, in that the way you have to go > about doing things is completely illogical, defying common sense. It's a > nice sim; it is far from being polished, however. > > Alanb >
"Sidney H Bridge" <[email hidden]> wrote in message
news:vyPVe.6310$[email hidden]...
> Alan Bernardo wrote:
>> To me, though I am enjoying rFactor immensely,
>> the game reminds me of GTR, in that the way you have to go about doing
>> things is completely illogical, defying common sense.
>
> Example?
Right off the bat, I can think of few examples.
First, the process of entering IP addresses and then having to search the
servers for the one you want. No big deal, but just strange. Why not a
simple entering of the IP address and then you connect to that address.
Second, the whole situation with the *.ini files. To change the POV or the
front-back seat movement, you pretty much have to edit the respective *.ini
files. Using hotkeys moves the seat back and forward and up and down in
very small increments, with short limitations.
Third, the deal with adding AI drivers to a race or when playing singly.
There is no way to limit upgrades or the faster cars. For example, running
a race with only the zr vehicles, there is a wide discrepancy in lap times,
with those cars having the upgrades running a lot faster. What has to be
done is to let the AI run some laps and then boot those AI cars who are
running a good 10 seconds faster. Otherwise, there's no chance to even have
a chance of winning or placing well.
Fourth, the entire menu system is just too involved. It's not as bad as
GTR; but still, a few mouse-clicks here and there could be saved.
Thinking with any depth on this issue, it's possible that I could give you
ten more examples. rFactor is a nice sim. But polished it is not.
Alanb
"Alan Bernardo" <[email hidden]> wrote in message
news:[email hidden]...
when setting up a race against the ai, when you come to selecting track,
click on the "opponents" tab. you can select which type of vehicle and what
classes are allowed to run.
cheers
steve
Quoted text (7 lines)
> Third, the deal with adding AI drivers to a race or when playing singly. > There is no way to limit upgrades or the faster cars. For example, > running a race with only the zr vehicles, there is a wide discrepancy in > lap times, with those cars having the upgrades running a lot faster. What > has to be done is to let the AI run some laps and then boot those AI cars > who are running a good 10 seconds faster. Otherwise, there's no chance to > even have a chance of winning or placing well.Steve Whitty wrote:
Yep all seems simple and straightforward enough for me. But maybe not
simple enough for the young gentleman to understand.
Quoted text (21 lines)
> "Alan Bernardo" <[email hidden]> wrote in message > news:[email hidden]... > >>Third, the deal with adding AI drivers to a race or when playing singly. >>There is no way to limit upgrades or the faster cars. For example, >>running a race with only the zr vehicles, there is a wide discrepancy in >>lap times, with those cars having the upgrades running a lot faster. What >>has to be done is to let the AI run some laps and then boot those AI cars >>who are running a good 10 seconds faster. Otherwise, there's no chance to >>even have a chance of winning or placing well. > > > when setting up a race against the ai, when you come to selecting track, > click on the "opponents" tab. you can select which type of vehicle and what > classes are allowed to run. > > cheers > > steve > >Quoted text (12 lines)
>> >> when setting up a race against the ai, when you come to selecting track, >> click on the "opponents" tab. you can select which type of vehicle and >> what classes are allowed to run. >> >> cheers >> >> steve >> >> > Yep all seems simple and straightforward enough for me. But maybe not > simple enough for the young gentleman to understand.Look at it this way. If EA put our rFactor instead of the "no
publisher" method, you would have received the same thing. Take F1C for
example. Sure there was a manual included, but what good did it do?
IIRC, there was nothing of value in there and the exact same system of
trial and error and reading RAS, RSC, etc. would apply.
"Darus" <[email hidden]> wrote in message
news:[email hidden]...
> Look at it this way. If EA put our rFactor instead of the "no
> publisher" method, you would have received the same thing. Take F1C for
> example. Sure there was a manual included, but what good did it do?
> IIRC, there was nothing of value in there and the exact same system of
> trial and error and reading RAS, RSC, etc. would apply.
>
whatever.
You disagree?
Instead of making a post on topic that has been beaten to death at the
more popular rFactor sites, perhaps you should have addressesd your
complaint with ISI.
"Darus" <[email hidden]> wrote in message
news:[email hidden]...
> You disagree?
>
> Instead of making a post on topic that has been beaten to death at the
> more popular rFactor sites, perhaps you should have addressesd your
> complaint with ISI.
>
yea, i bet they'd print one right up for me wouldn't they.
No, unlikely. But then we wouldn't be burdened with reading your I
WANNA READ THE MANUAL!!!!!! WAAAAAA!!!!!! posts.
"Darus" <[email hidden]> wrote in message
news:[email hidden]...
> No, unlikely. But then we wouldn't be burdened with reading your I
> WANNA READ THE MANUAL!!!!!! WAAAAAA!!!!!! posts.
Don't read them then you moron.
"Dave" <[email hidden]> wrote in message
news:[email hidden]...
I see this little spat as a draw. Dave's "moron" shot hurt his chances late
in the fight. He was ahead on my card in the middle rounds, when Darus make
the colossal mistake of using all caps and whining about someone whining.
The fight was all but over until the unfortunate "moron". If Dave would've
countered with something like,
"Then don't read them, you imbecile.", he would've won a unanimous decision.
How does everyone else score this fight?
Alanb
Quoted text (9 lines)
> > "Darus" <[email hidden]> wrote in message > news:[email hidden]... >> No, unlikely. But then we wouldn't be burdened with reading your I >> WANNA READ THE MANUAL!!!!!! WAAAAAA!!!!!! posts. > > Don't read them then you moron. > >"Alan Bernardo" <[email hidden]> wrote in
news:[email hidden]:
> How does everyone else score this fight?
>
>
> Alanb
>
zzzzzzz zzzzzzzzz zzzzz
huh? I gave up after the first salvos
dave henrie
"Alan Bernardo" <[email hidden]> wrote in message
Silly, isn't it?
All I did was ask a question.....that's what this NG is for.
Quoted text (13 lines)
> > I see this little spat as a draw. Dave's "moron" shot hurt his chances late > in the fight. He was ahead on my card in the middle rounds, when Darus make > the colossal mistake of using all caps and whining about someone whining. > > The fight was all but over until the unfortunate "moron". If Dave would've > countered with something like, > > "Then don't read them, you imbecile.", he would've won a unanimous decision. > > How does everyone else score this fight? > >On Thu, 15 Sep 2005 06:35:13 -0400, "Alan Bernardo"
<[email hidden]> wrote:
Alan,
I think you should recheck your facts. You can select which
upgrades are allowed within a class. If you go to the opponents tab,
taking the Howston as an example, if you just select the Howston
entry, you will get a mixture of upgrade levels. But beneath the
entry for Howston there are three more selections labelled GP1, GP2
and GP3. If, rather than selecting the Howston, you select, say GP3,
you will only get the basic, unupgraded Howston as competiton. The
same thing goes for all the other sedan cars. I will admit it's not
the most intuitive but I figured it out and I'm old.
I hope this helps you get more enjoyment out of rFactor, I'm having a
blast.
Peter
Quoted text (28 lines)
> >>> >>> when setting up a race against the ai, when you come to selecting track, >>> click on the "opponents" tab. you can select which type of vehicle and >>> what classes are allowed to run. >>> >>> cheers >>> >>> steve >>> >>> >> Yep all seems simple and straightforward enough for me. But maybe not >> simple enough for the young gentleman to understand. > >I may be older than you (which I probably am) and a lot simpler, but if you >recheck your facts you'll notice that yes, you can select certain car >classes, but some of these cars within the classes have upgrades and are >faster than the cars without upgrades. > >Look into this and you'll see. > >All in all, you've made a real fool of yourself, calling someone young (and >by implication, simple) when by the extent of your knowledge of what you >speak, you've probably just got out of grammar school. > >Alanb > >Quoted text (13 lines)
>> > > Alan, > I think you should recheck your facts. You can select which > upgrades are allowed within a class. If you go to the opponents tab, > taking the Howston as an example, if you just select the Howston > entry, you will get a mixture of upgrade levels. But beneath the > entry for Howston there are three more selections labelled GP1, GP2 > and GP3. If, rather than selecting the Howston, you select, say GP3, > you will only get the basic, unupgraded Howston as competiton. The > same thing goes for all the other sedan cars. I will admit it's not > the most intuitive but I figured it out and I'm old. >
"Dave" <[email hidden]> wrote in message
news:[email hidden]...
It was silly and my post was meant not in the literal sense. :)
Alanb
Quoted text (23 lines)
> > "Alan Bernardo" <[email hidden]> wrote in message >> >> I see this little spat as a draw. Dave's "moron" shot hurt his chances >> late >> in the fight. He was ahead on my card in the middle rounds, when Darus >> make >> the colossal mistake of using all caps and whining about someone whining. >> >> The fight was all but over until the unfortunate "moron". If Dave >> would've >> countered with something like, >> >> "Then don't read them, you imbecile.", he would've won a unanimous >> decision. >> >> How does everyone else score this fight? >> >> > Silly, isn't it? > All I did was ask a question.....that's what this NG is for. > >
"Alan Bernardo" <[email hidden]> wrote in message
I caught that.... ;)
Quoted text (7 lines)
> > Silly, isn't it? > > All I did was ask a question.....that's what this NG is for. > > > > > > It was silly and my post was meant not in the literal sense. :) >Having this problem often lately, eh Alan? Hehe.
"Alan Bernardo" <[email hidden]> wrote in message
news:6ZSdnf3i3Jj8tbbeRVn-
> It was silly and my post was meant not in the literal sense. :)
>
> Alanb
>
On Fri, 16 Sep 2005 16:16:43 -0400, "Alan Bernardo"
<[email hidden]> wrote:
I don't disagree with that, but I've been using computers since the
early 80's and I've yet to find a piece of software of any degree of
complexity that doesn't defy common sense in some area or other.
After all, we're using Windows. ;-)
If you select GP3, the cars in the field are all pretty much on a par
in laptimes. In a qualifying with just GP3 Howstons at the Birmingham
Grand Prix circuit, there was 2.2 seconds between 14 cars.
>Thanks for the explanation, though. I certainly do appreciate that. Your
>reference to being "old", however, strikes me. How old are you? Old to me
>means maybe in the upper 60s. I'm not quite that old yet, but in a little
>over a decade I will be.
>
I just turned 48, old enough that bits of me that work one day, break
overnight.
I am highly qualified on at least one of those counts.
>Thanks again,
>
>Alanb
>Peter
Quoted text (10 lines)
>>> > >I'll look into this. But really, there goes common sense out the window, >which was part of my original complaint. There has to be a better way of >doing this. But I do know this, I can run some upgrades on any of the cars, >and the car still stays within a class-- say, GP3. By implication, then, >would this not mean that if you choose only GP3s, it's not a certainity that >you are going to get stock cars. It's all very confusing and defies common >sense, is the way I see it. >Quoted text (7 lines)
>> I hope this helps you get more enjoyment out of rFactor, I'm having a >> blast. >> > >I too am having fun with rFactor. It's just that it takes a scrambled mind >(or a lot of time) to figure out how to do things. >> I just turned 48, old enough that bits of me that work one day, break
> overnight.
>
There. It's settled. I also just turned 48 (September 1). :)
Alanb
On Sat, 17 Sep 2005 00:11:46 -0400, "Alan Bernardo"
<[email hidden]> wrote:
You win by six days, birthday September 7. :-)
Peter
Quoted text (8 lines)
>> I just turned 48, old enough that bits of me that work one day, break >> overnight. >> > >There. It's settled. I also just turned 48 (September 1). :) > >Alanb >
"Peter" <[email hidden]> wrote in message
news:[email hidden]...
September 8th here.
Quoted text (14 lines)
> On Sat, 17 Sep 2005 00:11:46 -0400, "Alan Bernardo" > <[email hidden]> wrote: > >>> I just turned 48, old enough that bits of me that work one day, break >>> overnight. >>> >> >>There. It's settled. I also just turned 48 (September 1). :) >> >>Alanb >> > > You win by six days, birthday September 7. :-) >On Sat, 17 Sep 2005 12:19:28 +1000, Peter wrote:
> After all, we're using Windows. ;-)
Speak for yourself, will ya? ;)
>>I too am having fun with rFactor. It's just that it takes a scrambled mind
>>(or a lot of time) to figure out how to do things.
>>
>
> I am highly qualified on at least one of those counts.
Once you've clicked yourself through rFactor's way of doing things a
couple of times, it becomes 2nd nature. Sort of. Does it mean our minds
are scrambled now, too? ;)
Cheers, uwe
--
GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
Dave wrote:
Sept. 4th here.


































