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SCGT hardware questions

13 posts by 10 people · 30 Jul 2001 02:42 UTC - 01 Aug 2001 18:59 UTC

Peter Walden 30 Jul 2001 02:42 UTC#170741
I have some questions regarding the what hardware will produce good results on SCGT. I'm currently running SCGT on the following platform: Duron 600mhz CPU 64mb PC100 RAM Voodoo3 3000 AGP videocard I set ther resolution at 640x480 with track detail, vehicle detail, and texture quality all on the high setting. I'm experiencing good framerate, except in the beginning of the races when there are numerous cars on the screen at once. (I race with the number of opponents on the medium setting.) Given my system's specs, is it normal for me to experience these rame-rate problems at the beginning of the race? Are there any settings under Windows or elsewhere that I could change to boost my performance? Also, I'm considering upgrading my system's memory to either 128mb or 256mb or PC133 RAM. Is this likely to help my frame rate performance when there are bunch of cars on the screen at once? Lastly, I'm noticing a lot of jaggies on my screen. The white lines that appear on the outer edges of the road are especially jaggy. I'm thinking of upgrading my video card. Would the Voodoo5 5500 be a good choice? While I'm aware that 3dfx went under and that the Voodoo is a dead platform, I understand that SCGT is optimized for 3dfx. Furthermore, I'm not playing the most advanced games anyway. Does the anti-aliasing technology on the Voodoo5 5500 get rid of the jaggies on SCGT? Thanks in advance for any replies. Peter Walden [email hidden] __________________________________________________ Do You Yahoo!? Make international calls for as low as $.04/minute with Yahoo! Messenger http://phonecard.yahoo.com/
"Peter Walden" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (21 lines)> I have some questions regarding the what hardware will > produce good results on SCGT. > > I'm currently running SCGT on the following platform: > > Duron 600mhz CPU > 64mb PC100 RAM > Voodoo3 3000 AGP videocard > > I set ther resolution at 640x480 with track detail, > vehicle detail, and texture quality all on the high > setting. > > I'm experiencing good framerate, except in the > beginning of the races when there are numerous cars on > the screen at once. (I race with the number of > opponents on the medium setting.) Given my system's > specs, is it normal for me to experience these > rame-rate problems at the beginning of the race? Are > there any settings under Windows or elsewhere that I > could change to boost my performance?
Yes SCGT and the F12k cousins of scgt are all framerate hogs. CPU upgrade over 1ghz is recomended. Changing windows settings will make very little difference. You can try different drivers for your V3 and see if that helps. voodoosource.net has a good tweek guide, intended for a V5 but it should apply to the V3 as well. > > Also, I'm considering upgrading my system's memory to > either 128mb or 256mb or PC133 RAM. Is this likely to > help my frame rate performance when there are bunch of > cars on the screen at once? I don't think so. More cpu and better vid card are the solutions.
Quoted text (11 lines)> > Lastly, I'm noticing a lot of jaggies on my screen. > The white lines that appear on the outer edges of the > road are especially jaggy. I'm thinking of upgrading > my video card. Would the Voodoo5 5500 be a good > choice? While I'm aware that 3dfx went under and that > the Voodoo is a dead platform, I understand that SCGT > is optimized for 3dfx. Furthermore, I'm not playing > the most advanced games anyway. Does the > anti-aliasing technology on the Voodoo5 5500 get rid > of the jaggies on SCGT?
Ooolala...THe V5 makes SCGT beautiful. But with your cpu(hint, hint) the FSAA that smooths up the screen would make a big impact on framerate. > > Thanks in advance for any replies. Your welcome in arrears..:) > > Peter Walden > [email hidden] >dave henrie > > __________________________________________________ > Do You Yahoo!? > Make international calls for as low as $.04/minute with Yahoo! Messenger > http://phonecard.yahoo.com/
I dont understand this Dave, I remember running SCGT VERY smoothly on my Celeron 300@450 and a voodoo 3 at 1024*768 It also ran fine on my brother's k6-2 450 with voodoo 3. I would agree that F12k is a big CPU hog Ash | | Yes SCGT and the F12k cousins of scgt are all framerate hogs. CPUupgrade | over 1ghz is recomended. | Changing windows settings will make very little difference. You can try | different drivers for your V3 and see if that helps. voodoosource.net hasa | good tweek guide, intended for a V5 but it should apply to the V3 as well. |
Hi, I used to have a Voodoo 3 before, and from what I remember, using Glide seemed to have made the available texture memory smaller than it actually was. If you try to use Direct3D instead, you might find an improvement. Also, the mirror frame tends to be a framerate hog as well for whatever reason. Try using the simple mirror instead. -Gregor Peter Walden wrote:
Quoted text (14 lines)> > I have some questions regarding the what hardware will > produce good results on SCGT. > > I'm currently running SCGT on the following platform: > > Duron 600mhz CPU > 64mb PC100 RAM > Voodoo3 3000 AGP videocard > > I set ther resolution at 640x480 with track detail, > vehicle detail, and texture quality all on the high > setting. >
There were several fixes like the 1/2 size mirror that did improve framerate. Tracking them down might be tough. The biggest impact SCGT has is around the pits. Everytime you come around, you will see the fps start to nose-dive. Racing at Road Atlanta with a full field can be paticularly agravating. I stand by my golden rule of upgrades. CPU First-as much as you can afford Vid card (not always bleeding edge, but close) Memory(more and & faster) Subsytems-newer hardrives, sound cards etc. dave henrie "Gregor Veble" <[email hidden]> wrote in message news:[email hidden]... > Hi, > > I used to have a Voodoo 3 before, and from what I remember, using Glide > seemed to have made the available texture memory smaller than it > actually was. If you try to use Direct3D instead, you might find an > improvement. That's a possibility. I have heard in the past folks say the V3's get into a big slowdown due to texture thrashing. And that D3d handles that better. I never saw much difference tho...Your mileage may vary. > > Also, the mirror frame tends to be a framerate hog as well for whatever > reason. Try using the simple mirror instead. > > -Gregordave henrie
The 1/2 size mirror fix is still available at www.theuspits.com. It didn't really help me that much, but OTOH I am not using a Voodoo card. Barring hardware upgrades, the biggest improvements come from cutting down the detail level on the cars and the track. Cutting detail from "max" to "high" improved my frame rates by a good 4 - 8 fps or so. This is on a 1 ghz Celeron with a 32 meg Radeon. Regards, Hal "Dave Henrie" <[email hidden]> wrote in message news:lid97.6345$[email hidden]... > There were several fixes like the 1/2 size mirror that did improve > framerate. Tracking them down might be tough. > The biggest impact SCGT has is around the pits. Everytime you comearound, > you will see the fps start to nose-dive. Racing at Road Atlanta witha full
Quoted text (13 lines)> field can be paticularly agravating. > I stand by my golden rule of upgrades. > CPU First-as much as you can afford > Vid card (not always bleeding edge, but close) > Memory(more and & faster) > Subsytems-newer hardrives, sound cards etc. > dave henrie > > "Gregor Veble" <[email hidden]> wrote in message > news:[email hidden]... > > Hi, > > > > I used to have a Voodoo 3 before, and from what I remember, using
Glide > > seemed to have made the available texture memory smaller than it > > actually was. If you try to use Direct3D instead, you might find an > > improvement. > That's a possibility. I have heard in the past folks say the V3'sget > into a big slowdown due to texture thrashing. And that D3d handlesthat > better. I never saw much difference tho...Your mileage may vary. > > > > > Also, the mirror frame tends to be a framerate hog as well forwhatever > > reason. Try using the simple mirror instead. > > > > -Gregor > dave henrie > >
Now that I'm running some pretty heavy Iron, I've discovered that SPGT is frame-rate limited. It runs no better on my 1.2Ghz Athlon DDR/GeForce Pro than it did on my Athlon 800/GeForce DDR. I was really disappointed in that :( -Larry "Peter Walden" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (48 lines)> I have some questions regarding the what hardware will > produce good results on SCGT. > > I'm currently running SCGT on the following platform: > > Duron 600mhz CPU > 64mb PC100 RAM > Voodoo3 3000 AGP videocard > > I set ther resolution at 640x480 with track detail, > vehicle detail, and texture quality all on the high > setting. > > I'm experiencing good framerate, except in the > beginning of the races when there are numerous cars on > the screen at once. (I race with the number of > opponents on the medium setting.) Given my system's > specs, is it normal for me to experience these > rame-rate problems at the beginning of the race? Are > there any settings under Windows or elsewhere that I > could change to boost my performance? > > Also, I'm considering upgrading my system's memory to > either 128mb or 256mb or PC133 RAM. Is this likely to > help my frame rate performance when there are bunch of > cars on the screen at once? > > Lastly, I'm noticing a lot of jaggies on my screen. > The white lines that appear on the outer edges of the > road are especially jaggy. I'm thinking of upgrading > my video card. Would the Voodoo5 5500 be a good > choice? While I'm aware that 3dfx went under and that > the Voodoo is a dead platform, I understand that SCGT > is optimized for 3dfx. Furthermore, I'm not playing > the most advanced games anyway. Does the > anti-aliasing technology on the Voodoo5 5500 get rid > of the jaggies on SCGT? > > Thanks in advance for any replies. > > Peter Walden > [email hidden] > > > __________________________________________________ > Do You Yahoo!? > Make international calls for as low as $.04/minute with Yahoo! Messenger > http://phonecard.yahoo.com/
"Ashley McConnell" <[email hidden]> wrote: >I dont understand this Dave, I remember running SCGT VERY smoothly on my >Celeron 300@450 and a voodoo 3 at 1024*768 I agree. I don't see a need for the CPU to be over 1GHz -- I don't notice any issues on my PC with 16 or 24 cars: 866MHz Pentium III 256Mb RAM ATI All-in-Wonder Your 64Mb RAM looks kinda light to me, but I don't know how much that would affect SCGT, per se. --Morton Correct email: telson @ ameritech.net
I don't think SCGT is frame limited I use FRAPS to tell me what's going on and I get over 100 on SCGT. Andi. "Larry" <[email hidden]> wrote in message news:AXn97.42580$[email hidden]...
Quoted text (62 lines)> Now that I'm running some pretty heavy Iron, I've discovered that SPGT is > frame-rate limited. > > It runs no better on my 1.2Ghz Athlon DDR/GeForce Pro than it did on my > Athlon 800/GeForce DDR. > > I was really disappointed in that :( > > -Larry > > "Peter Walden" <[email hidden]> wrote in message > news:[email hidden]... > > I have some questions regarding the what hardware will > > produce good results on SCGT. > > > > I'm currently running SCGT on the following platform: > > > > Duron 600mhz CPU > > 64mb PC100 RAM > > Voodoo3 3000 AGP videocard > > > > I set ther resolution at 640x480 with track detail, > > vehicle detail, and texture quality all on the high > > setting. > > > > I'm experiencing good framerate, except in the > > beginning of the races when there are numerous cars on > > the screen at once. (I race with the number of > > opponents on the medium setting.) Given my system's > > specs, is it normal for me to experience these > > rame-rate problems at the beginning of the race? Are > > there any settings under Windows or elsewhere that I > > could change to boost my performance? > > > > Also, I'm considering upgrading my system's memory to > > either 128mb or 256mb or PC133 RAM. Is this likely to > > help my frame rate performance when there are bunch of > > cars on the screen at once? > > > > Lastly, I'm noticing a lot of jaggies on my screen. > > The white lines that appear on the outer edges of the > > road are especially jaggy. I'm thinking of upgrading > > my video card. Would the Voodoo5 5500 be a good > > choice? While I'm aware that 3dfx went under and that > > the Voodoo is a dead platform, I understand that SCGT > > is optimized for 3dfx. Furthermore, I'm not playing > > the most advanced games anyway. Does the > > anti-aliasing technology on the Voodoo5 5500 get rid > > of the jaggies on SCGT? > > > > Thanks in advance for any replies. > > > > Peter Walden > > [email hidden] > > > > > > __________________________________________________ > > Do You Yahoo!? > > Make international calls for as low as $.04/minute with Yahoo! Messenger > > http://phonecard.yahoo.com/ > >
..you dont get over 100fps in SCGT at all...stop causing doubts amongst honest people..hate your sort.!! In SCGT with latest kit over 100 is possible at the start within the menus...once any racing starts,it drops dramatically...depending on your settings sometimes as low as 15fps with all on max and fsaa x4,with a full start grid and dash view. That is with the latest fastest gear...! So unless you have a miracle cure to the well known problems of EA and fps...back up your claims with in race screenies of your fps...not the menu screens..! Morgan "Andi Cole" <[email hidden]> wrote in message news:9k7219$97i$[email hidden]...
Quoted text (8 lines)> I don't think SCGT is frame limited I use FRAPS to tell me what's going on > and I get over 100 on SCGT. > > Andi. > > "Larry" <[email hidden]> wrote in message > news:AXn97.42580$[email hidden]... > > Now that I'm running some pretty heavy Iron, I've discovered that SPGT
is
Quoted text (58 lines)> > frame-rate limited. > > > > It runs no better on my 1.2Ghz Athlon DDR/GeForce Pro than it did on my > > Athlon 800/GeForce DDR. > > > > I was really disappointed in that :( > > > > -Larry > > > > "Peter Walden" <[email hidden]> wrote in message > > news:[email hidden]... > > > I have some questions regarding the what hardware will > > > produce good results on SCGT. > > > > > > I'm currently running SCGT on the following platform: > > > > > > Duron 600mhz CPU > > > 64mb PC100 RAM > > > Voodoo3 3000 AGP videocard > > > > > > I set ther resolution at 640x480 with track detail, > > > vehicle detail, and texture quality all on the high > > > setting. > > > > > > I'm experiencing good framerate, except in the > > > beginning of the races when there are numerous cars on > > > the screen at once. (I race with the number of > > > opponents on the medium setting.) Given my system's > > > specs, is it normal for me to experience these > > > rame-rate problems at the beginning of the race? Are > > > there any settings under Windows or elsewhere that I > > > could change to boost my performance? > > > > > > Also, I'm considering upgrading my system's memory to > > > either 128mb or 256mb or PC133 RAM. Is this likely to > > > help my frame rate performance when there are bunch of > > > cars on the screen at once? > > > > > > Lastly, I'm noticing a lot of jaggies on my screen. > > > The white lines that appear on the outer edges of the > > > road are especially jaggy. I'm thinking of upgrading > > > my video card. Would the Voodoo5 5500 be a good > > > choice? While I'm aware that 3dfx went under and that > > > the Voodoo is a dead platform, I understand that SCGT > > > is optimized for 3dfx. Furthermore, I'm not playing > > > the most advanced games anyway. Does the > > > anti-aliasing technology on the Voodoo5 5500 get rid > > > of the jaggies on SCGT? > > > > > > Thanks in advance for any replies. > > > > > > Peter Walden > > > [email hidden] > > > > > > > > > __________________________________________________ > > > Do You Yahoo!? > > > Make international calls for as low as $.04/minute with Yahoo!
Messenger > > > http://phonecard.yahoo.com/ > > > > > >
I rest my case as you've actually answered it yourself, the latest kit. P4, GF3, PC800 all adds up to one hell of a PC. OK so it doesn't quite make the three digits, I exagerated to prove a point. My point being that SCGT is not frame limited as the first person here stated. 60+ fps is easily acheivable with SCGT after which point who cares if it's frame limited anyway, if the PS2 is happy at 60fps then so am I. Andi. "Morgan Boof" <[email hidden]> wrote in message news:9k7et5$kq4$[email hidden]...
Quoted text (12 lines)> ..you dont get over 100fps in SCGT at all...stop causing doubts amongst > honest people..hate your sort.!! > > In SCGT with latest kit over 100 is possible at the start within the > menus...once any racing starts,it drops dramatically...depending on your > settings sometimes as low as 15fps with all on max and fsaa x4,with a full > start grid and dash view. > > That is with the latest fastest gear...! > > So unless you have a miracle cure to the well known problems of EA and > fps...back up your claims with in race screenies of your fps...not the
menu > screens..! > > Morgan > "Andi Cole" <[email hidden]> wrote in message > news:9k7219$97i$[email hidden]... > > I don't think SCGT is frame limited I use FRAPS to tell me what's goingon
Quoted text (11 lines)> > and I get over 100 on SCGT. > > > > Andi. > > > > "Larry" <[email hidden]> wrote in message > > news:AXn97.42580$[email hidden]... > > > Now that I'm running some pretty heavy Iron, I've discovered that SPGT > is > > > frame-rate limited. > > > > > > It runs no better on my 1.2Ghz Athlon DDR/GeForce Pro than it did on
my
Quoted text (63 lines)> > > Athlon 800/GeForce DDR. > > > > > > I was really disappointed in that :( > > > > > > -Larry > > > > > > "Peter Walden" <[email hidden]> wrote in message > > > news:[email hidden]... > > > > I have some questions regarding the what hardware will > > > > produce good results on SCGT. > > > > > > > > I'm currently running SCGT on the following platform: > > > > > > > > Duron 600mhz CPU > > > > 64mb PC100 RAM > > > > Voodoo3 3000 AGP videocard > > > > > > > > I set ther resolution at 640x480 with track detail, > > > > vehicle detail, and texture quality all on the high > > > > setting. > > > > > > > > I'm experiencing good framerate, except in the > > > > beginning of the races when there are numerous cars on > > > > the screen at once. (I race with the number of > > > > opponents on the medium setting.) Given my system's > > > > specs, is it normal for me to experience these > > > > rame-rate problems at the beginning of the race? Are > > > > there any settings under Windows or elsewhere that I > > > > could change to boost my performance? > > > > > > > > Also, I'm considering upgrading my system's memory to > > > > either 128mb or 256mb or PC133 RAM. Is this likely to > > > > help my frame rate performance when there are bunch of > > > > cars on the screen at once? > > > > > > > > Lastly, I'm noticing a lot of jaggies on my screen. > > > > The white lines that appear on the outer edges of the > > > > road are especially jaggy. I'm thinking of upgrading > > > > my video card. Would the Voodoo5 5500 be a good > > > > choice? While I'm aware that 3dfx went under and that > > > > the Voodoo is a dead platform, I understand that SCGT > > > > is optimized for 3dfx. Furthermore, I'm not playing > > > > the most advanced games anyway. Does the > > > > anti-aliasing technology on the Voodoo5 5500 get rid > > > > of the jaggies on SCGT? > > > > > > > > Thanks in advance for any replies. > > > > > > > > Peter Walden > > > > [email hidden] > > > > > > > > > > > > __________________________________________________ > > > > Do You Yahoo!? > > > > Make international calls for as low as $.04/minute with Yahoo! > Messenger > > > > http://phonecard.yahoo.com/ > > > > > > > > > > > >
ps2 runs at 640x480 with NO Anti Alias...Hell with those settings I can make ICR2/windows hit over 100fps from time to time...but do I like it? nooooooooo. dave henrie "Andi Cole" <[email hidden]> wrote in message news:9k9ivg$3m7$[email hidden]... > I rest my case as you've actually answered it yourself, the latest kit.P4, > GF3, PC800 all adds up to one hell of a PC. OK so it doesn't quite makethe > three digits, I exagerated to prove a point. My point being that SCGT isnot > frame limited as the first person here stated. 60+ fps is easilyacheivable
Quoted text (14 lines)> with SCGT after which point who cares if it's frame limited anyway, if the > PS2 is happy at 60fps then so am I. > > Andi. > > > "Morgan Boof" <[email hidden]> wrote in message > news:9k7et5$kq4$[email hidden]... > > ..you dont get over 100fps in SCGT at all...stop causing doubts amongst > > honest people..hate your sort.!! > > > > In SCGT with latest kit over 100 is possible at the start within the > > menus...once any racing starts,it drops dramatically...depending on your > > settings sometimes as low as 15fps with all on max and fsaa x4,with a
full
Quoted text (13 lines)> > start grid and dash view. > > > > That is with the latest fastest gear...! > > > > So unless you have a miracle cure to the well known problems of EA and > > fps...back up your claims with in race screenies of your fps...not the > menu > > screens..! > > > > Morgan > > "Andi Cole" <[email hidden]> wrote in message > > news:9k7219$97i$[email hidden]... > > > I don't think SCGT is frame limited I use FRAPS to tell me what's
going
Quoted text (8 lines)> on > > > and I get over 100 on SCGT. > > > > > > Andi. > > > > > > "Larry" <[email hidden]> wrote in message > > > news:AXn97.42580$[email hidden]... > > > > Now that I'm running some pretty heavy Iron, I've discovered that
SPGT
Quoted text (70 lines)> > is > > > > frame-rate limited. > > > > > > > > It runs no better on my 1.2Ghz Athlon DDR/GeForce Pro than it did on > my > > > > Athlon 800/GeForce DDR. > > > > > > > > I was really disappointed in that :( > > > > > > > > -Larry > > > > > > > > "Peter Walden" <[email hidden]> wrote in message > > > > news:[email hidden]... > > > > > I have some questions regarding the what hardware will > > > > > produce good results on SCGT. > > > > > > > > > > I'm currently running SCGT on the following platform: > > > > > > > > > > Duron 600mhz CPU > > > > > 64mb PC100 RAM > > > > > Voodoo3 3000 AGP videocard > > > > > > > > > > I set ther resolution at 640x480 with track detail, > > > > > vehicle detail, and texture quality all on the high > > > > > setting. > > > > > > > > > > I'm experiencing good framerate, except in the > > > > > beginning of the races when there are numerous cars on > > > > > the screen at once. (I race with the number of > > > > > opponents on the medium setting.) Given my system's > > > > > specs, is it normal for me to experience these > > > > > rame-rate problems at the beginning of the race? Are > > > > > there any settings under Windows or elsewhere that I > > > > > could change to boost my performance? > > > > > > > > > > Also, I'm considering upgrading my system's memory to > > > > > either 128mb or 256mb or PC133 RAM. Is this likely to > > > > > help my frame rate performance when there are bunch of > > > > > cars on the screen at once? > > > > > > > > > > Lastly, I'm noticing a lot of jaggies on my screen. > > > > > The white lines that appear on the outer edges of the > > > > > road are especially jaggy. I'm thinking of upgrading > > > > > my video card. Would the Voodoo5 5500 be a good > > > > > choice? While I'm aware that 3dfx went under and that > > > > > the Voodoo is a dead platform, I understand that SCGT > > > > > is optimized for 3dfx. Furthermore, I'm not playing > > > > > the most advanced games anyway. Does the > > > > > anti-aliasing technology on the Voodoo5 5500 get rid > > > > > of the jaggies on SCGT? > > > > > > > > > > Thanks in advance for any replies. > > > > > > > > > > Peter Walden > > > > > [email hidden] > > > > > > > > > > > > > > > __________________________________________________ > > > > > Do You Yahoo!? > > > > > Make international calls for as low as $.04/minute with Yahoo! > > Messenger > > > > > http://phonecard.yahoo.com/ > > > > > > > > > > > > > > > > > > > >

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