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Rec.Autos.Simulators Archive

Grenzlandring - An Appreciation

6 posts by 4 people · 16 Aug 2001 14:40 UTC - 19 Aug 2001 01:10 UTC

Steve Smith 16 Aug 2001 14:40 UTC#167723
Congratulations, Andre--you've done it again! Like Halle, the Grenzlandring (or "Wegburg," as .rpy calls it), is redolent with a sense of place. Furious attention to detail--accurate buildings, period-correct signage; you get the feeling that every spectator is hand-crafted. I especially appreciate the generous servings of objects and textures...despite which, it runs perfectly @ 36 fps on a P3-650/GF2/D3D. The multiple layers of trees gives a tremendous sense of speed, and the changes in track textures keeps it interesting. There are really only two turns, but that makes it more like a natural-terrain Indianapolis...only twice as long! Those 5-mile laps really whiz by in a hurry! It was surely the fastest road circuit in Europe...or would have been if the F1s had ever run there. Too bad CART's Indy cars won't be running there rather than the sanitized Lausitsring later this fall. I suspect the Grenzlandring will become an online favorite. It encourages tight drafting battles, and despite being both easy to learn & easy to drive, rewards precision over mere bravery. I've only just begun to work on setups, but obviously it responds to tweaks more suitable for ovals than road courses: open up the diff, go wildly asymmentrical, overinflate the tires, and don't over-rev the engine. Thanks so much, Andre. Grenzland will be one of my favorites for a long, long time. --Steve Smith
On Thu, 16 Aug 2001 14:40:51 GMT, "Stephen Smith" <[email hidden]> wrote: >Congratulations, Andre--you've done it again! Like Halle, the Grenzlandring >(or "Wegburg," as .rpy calls it), is redolent with a sense of place. I don't like oval tracks but GOD THIS IS A BEAUTY!! Man, allmost a new track for GPL each week.. Great, now I have something to do while waiting for the F1RC patch! Andre
And where could one download this beauty? Haven't seen it advertised anywhere? Lars G. On Thu, 16 Aug 2001 14:40:51 GMT, "Stephen Smith" <[email hidden]> wrote:
Quoted text (26 lines)>Congratulations, Andre--you've done it again! Like Halle, the Grenzlandring >(or "Wegburg," as .rpy calls it), is redolent with a sense of place. >Furious attention to detail--accurate buildings, period-correct signage; you >get the feeling that every spectator is hand-crafted. I especially >appreciate the generous servings of objects and textures...despite which, it >runs perfectly @ 36 fps on a P3-650/GF2/D3D. The multiple layers of trees >gives a tremendous sense of speed, and the changes in track textures keeps >it interesting. There are really only two turns, but that makes it more >like a natural-terrain Indianapolis...only twice as long! Those 5-mile laps >really whiz by in a hurry! It was surely the fastest road circuit in >Europe...or would have been if the F1s had ever run there. Too bad CART's >Indy cars won't be running there rather than the sanitized Lausitsring later >this fall. > >I suspect the Grenzlandring will become an online favorite. It encourages >tight drafting battles, and despite being both easy to learn & easy to >drive, rewards precision over mere bravery. I've only just begun to work on >setups, but obviously it responds to tweaks more suitable for ovals than >road courses: open up the diff, go wildly asymmentrical, overinflate the >tires, and don't over-rev the engine. > >Thanks so much, Andre. Grenzland will be one of my favorites for a long, >long time. > >--Steve Smith >
Biz 17 Aug 2001 16:09 UTC↳ reply to nobody#167454
The same place you get HAlle from. Andre's Texture page...don't have the URL right in front of me, but any of the track list sites have a link to Halle, so it will get you there... -- Biz "Don't touch that please, your primitive intellect wouldn't understand alloys and compositions and,......things with molecular structures,....and the....." - Ash nobody <[email hidden]> wrote in message news:[email hidden]... > And where could one download this beauty? > > Haven't seen it advertised anywhere? > > Lars G. > > On Thu, 16 Aug 2001 14:40:51 GMT, "Stephen Smith" > <[email hidden]> wrote: > > >Congratulations, Andre--you've done it again! Like Halle, the Grenzlandring > >(or "Wegburg," as .rpy calls it), is redolent with a sense of place. > >Furious attention to detail--accurate buildings, period-correct signage; you > >get the feeling that every spectator is hand-crafted. I especially > >appreciate the generous servings of objects and textures...despite which, it > >runs perfectly @ 36 fps on a P3-650/GF2/D3D. The multiple layers of trees > >gives a tremendous sense of speed, and the changes in track textures keeps > >it interesting. There are really only two turns, but that makes it more > >like a natural-terrain Indianapolis...only twice as long! Those 5-mile laps > >really whiz by in a hurry! It was surely the fastest road circuit in > >Europe...or would have been if the F1s had ever run there. Too bad CART's > >Indy cars won't be running there rather than the sanitized Lausitsring later > >this fall. > > > >I suspect the Grenzlandring will become an online favorite. It encourages > >tight drafting battles, and despite being both easy to learn & easy to > >drive, rewards precision over mere bravery. I've only just begun to work on > >setups, but obviously it responds to tweaks more suitable for ovals than > >road courses: open up the diff, go wildly asymmentrical, overinflate the > >tires, and don't over-rev the engine. > > > >Thanks so much, Andre. Grenzland will be one of my favorites for a long, > >long time. > > > >--Steve Smith > > >
nobody 18 Aug 2001 09:16 UTC↳ reply to Biz#167251
You mean here then :-) http://www.andre-gpl-texture.racesim.net/ Thanks. Lars G. On Fri, 17 Aug 2001 16:09:58 GMT, "Biz" <[email hidden]> wrote: >The same place you get HAlle from. Andre's Texture page...don't have the >URL right in front of me, but any of the track list sites have a link to >Halle, so it will get you there...
Biz 19 Aug 2001 01:10 UTC↳ reply to nobody#167068
Yeah, thats the one..... -- Biz "Don't touch that please, your primitive intellect wouldn't understand alloys and compositions and,......things with molecular structures,....and the....." - Ash nobody <[email hidden]> wrote in message news:[email hidden]... > You mean here then :-) > > http://www.andre-gpl-texture.racesim.net/ > > > Thanks. > Lars G. > > On Fri, 17 Aug 2001 16:09:58 GMT, "Biz" <[email hidden]> > wrote: > > >The same place you get HAlle from. Andre's Texture page...don't have the > >URL right in front of me, but any of the track list sites have a link to > >Halle, so it will get you there... >

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