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How do you get rid of the rattle in rFactor?

12 posts by 7 people · 22 Sep 2005 23:38 UTC - 24 Sep 2005 19:54 UTC

John Smith 22 Sep 2005 23:38 UTC#16767
I hate the rocks in the muffler rattle in rF. Is there an easy way to get rid of this, it's in GTR also.. Also is there a way to get rid of the shakiness, I know it's probably realistic, but it's also too much imo.
I don't know how to get rid of it, but it would great to be able to have in the "tin tops" and get rid of it in the open wheel cars. I am guessing that would be more realistic. What do you think? John Smith wrote: > I hate the rocks in the muffler rattle in rF. Is there an easy way to get > rid of this, it's in GTR also.. Also is there a way to get rid of the > shakiness, I know it's probably realistic, but it's also too much imo. > > >
"R Keating" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (11 lines)>I don't know how to get rid of it, but it would great to be able to have in >the "tin tops" and get rid of it in the open wheel cars. I am guessing >that would be more realistic. What do you think? > > > John Smith wrote: >> I hate the rocks in the muffler rattle in rF. Is there an easy way to get >> rid of this, it's in GTR also.. Also is there a way to get rid of the >> shakiness, I know it's probably realistic, but it's also too much imo. >> >>
have a fiddle with these settings in your plr file cheers steve Cockpit Vibration Mult1="1.00000" // Primary vibration multiplier affects eyepoint position (base magnitude is in VEH or cockpit file) Cockpit Vibration Freq1="31.00000" // Primary rate of vibration affects eyepoint position (higher framerates allow higher rates) Cockpit Vibration Mult2="1.00000" // Secondary vibration multiplier affects eyepoint orientation (base magnitude is in VEH or cockpit file) Cockpit Vibration Freq2="37.00000" // Secondary rate of vibration affects eyepoint orientation
Steve Whitty wrote:
Quoted text (33 lines)> "R Keating" <[email hidden]> wrote in message > news:[email hidden]... > >>I don't know how to get rid of it, but it would great to be able to have in >>the "tin tops" and get rid of it in the open wheel cars. I am guessing >>that would be more realistic. What do you think? >> >> >>John Smith wrote: >> >>>I hate the rocks in the muffler rattle in rF. Is there an easy way to get >>>rid of this, it's in GTR also.. Also is there a way to get rid of the >>>shakiness, I know it's probably realistic, but it's also too much imo. >>> >>> > > > have a fiddle with these settings in your plr file > > cheers > > steve > > Cockpit Vibration Mult1="1.00000" // Primary vibration multiplier affects > eyepoint position (base magnitude is in VEH or cockpit file) > Cockpit Vibration Freq1="31.00000" // Primary rate of vibration affects > eyepoint position (higher framerates allow higher rates) > Cockpit Vibration Mult2="1.00000" // Secondary vibration multiplier affects > eyepoint orientation (base magnitude is in VEH or cockpit file) > Cockpit Vibration Freq2="37.00000" // Secondary rate of vibration affects > eyepoint orientation > >
Steve, I think the vibration is accurate in all cases. It was the sound of the "stones" that I was thinking about.
DJRJR 23 Sep 2005 01:42 UTC↳ reply to R Keating#16773
"R Keating" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (38 lines)> Steve Whitty wrote: >> "R Keating" <[email hidden]> wrote in message >> news:[email hidden]... >> >>>I don't know how to get rid of it, but it would great to be able to have >>>in the "tin tops" and get rid of it in the open wheel cars. I am >>>guessing that would be more realistic. What do you think? >>> >>> >>>John Smith wrote: >>> >>>>I hate the rocks in the muffler rattle in rF. Is there an easy way to >>>>get >>>>rid of this, it's in GTR also.. Also is there a way to get rid of the >>>>shakiness, I know it's probably realistic, but it's also too much imo. >>>> >>>> >> >> >> have a fiddle with these settings in your plr file >> >> cheers >> >> steve >> >> Cockpit Vibration Mult1="1.00000" // Primary vibration multiplier affects >> eyepoint position (base magnitude is in VEH or cockpit file) >> Cockpit Vibration Freq1="31.00000" // Primary rate of vibration affects >> eyepoint position (higher framerates allow higher rates) >> Cockpit Vibration Mult2="1.00000" // Secondary vibration multiplier >> affects eyepoint orientation (base magnitude is in VEH or cockpit file) >> Cockpit Vibration Freq2="37.00000" // Secondary rate of vibration affects >> eyepoint orientation > > Steve, > > I think the vibration is accurate in all cases. It was the sound of the > "stones" that I was thinking about.
Thanks, I found "Head physics" under game data
"John Smith" <[email hidden]> wrote in message news:xfHYe.27041$[email hidden]... >I hate the rocks in the muffler rattle in rF. Is there an easy way to get > rid of this, it's in GTR also.. Also is there a way to get rid of the > shakiness, I know it's probably realistic, but it's also too much imo. > > > The only thing I know is how to get rid of rFactor. In doing so you'd get rid of the muffler rattle and the shakiness. Two birds with one stone, so to speak. Alanb
I used sound recorder to lower the volume on the grass and curb sounds. Not sure where the rattle is though. Mitch "John Smith" <[email hidden]> wrote in message news:xfHYe.27041$[email hidden]... >I hate the rocks in the muffler rattle in rF. Is there an easy way to get > rid of this, it's in GTR also.. Also is there a way to get rid of the > shakiness, I know it's probably realistic, but it's also too much imo. > > >
Alan Bernardo wrote:
Quoted text (19 lines)> "John Smith" <[email hidden]> wrote in message > news:xfHYe.27041$[email hidden]... > >>I hate the rocks in the muffler rattle in rF. Is there an easy way to get >>rid of this, it's in GTR also.. Also is there a way to get rid of the >>shakiness, I know it's probably realistic, but it's also too much imo. >> >> >> > > > The only thing I know is how to get rid of rFactor. In doing so you'd get > rid of the muffler rattle and the shakiness. Two birds with one stone, so > to speak. > > > Alanb > >
Very helpful! You Twat.
"Sidney H Bridge" <[email hidden]> wrote in message news:HSNYe.1487$[email hidden]...
Quoted text (19 lines)> Alan Bernardo wrote: >> "John Smith" <[email hidden]> wrote in message >> news:xfHYe.27041$[email hidden]... >> >>>I hate the rocks in the muffler rattle in rF. Is there an easy way to get >>>rid of this, it's in GTR also.. Also is there a way to get rid of the >>>shakiness, I know it's probably realistic, but it's also too much imo. >>> >>> >>> >> >> >> The only thing I know is how to get rid of rFactor. In doing so you'd >> get rid of the muffler rattle and the shakiness. Two birds with one >> stone, so to speak. >> >> >> Alanb > Very helpful! You Twat.
Too bad you missed the point. It was a joke, based on the absurdity of the request. :) Alanb
Alan Bernardo wrote:
Quoted text (34 lines)> "Sidney H Bridge" <[email hidden]> wrote in message > news:HSNYe.1487$[email hidden]... > >>Alan Bernardo wrote: >> >>>"John Smith" <[email hidden]> wrote in message >>>news:xfHYe.27041$[email hidden]... >>> >>> >>>>I hate the rocks in the muffler rattle in rF. Is there an easy way to get >>>>rid of this, it's in GTR also.. Also is there a way to get rid of the >>>>shakiness, I know it's probably realistic, but it's also too much imo. >>>> >>>> >>>> >>> >>> >>>The only thing I know is how to get rid of rFactor. In doing so you'd >>>get rid of the muffler rattle and the shakiness. Two birds with one >>>stone, so to speak. >>> >>> >>>Alanb >> >>Very helpful! You Twat. > > > Too bad you missed the point. It was a joke, based on the absurdity of the > request. :) > > > Alanb > >
Nothing absurd about that request. The road noise in rF could do with a tweak. Also, I'd link to hear some wind noise. Anyone who has watch in-cockpit footage will know what I mean. At very high speed, the wind noise rivals that of the engine!
"Sidney H Bridge" <[email hidden]> wrote in message news:vqVYe.1582$[email hidden]...
Quoted text (39 lines)> Alan Bernardo wrote: >> "Sidney H Bridge" <[email hidden]> wrote in message >> news:HSNYe.1487$[email hidden]... >> >>>Alan Bernardo wrote: >>> >>>>"John Smith" <[email hidden]> wrote in message >>>>news:xfHYe.27041$[email hidden]... >>>> >>>> >>>>>I hate the rocks in the muffler rattle in rF. Is there an easy way to >>>>>get >>>>>rid of this, it's in GTR also.. Also is there a way to get rid of the >>>>>shakiness, I know it's probably realistic, but it's also too much imo. >>>>> >>>>> >>>>> >>>> >>>> >>>>The only thing I know is how to get rid of rFactor. In doing so you'd >>>>get rid of the muffler rattle and the shakiness. Two birds with one >>>>stone, so to speak. >>>> >>>> >>>>Alanb >>> >>>Very helpful! You Twat. >> >> >> Too bad you missed the point. It was a joke, based on the absurdity of >> the request. :) >> >> >> Alanb > Nothing absurd about that request. The road noise in rF could do with a > tweak. Also, I'd link to hear some wind noise. > > Anyone who has watch in-cockpit footage will know what I mean. At very > high speed, the wind noise rivals that of the engine!
Is it in the same file as the engine sounds or another file that can be taken out?
"Sidney H Bridge" <[email hidden]> wrote in message news:vqVYe.1582$[email hidden]...
Quoted text (39 lines)> Alan Bernardo wrote: >> "Sidney H Bridge" <[email hidden]> wrote in message >> news:HSNYe.1487$[email hidden]... >> >>>Alan Bernardo wrote: >>> >>>>"John Smith" <[email hidden]> wrote in message >>>>news:xfHYe.27041$[email hidden]... >>>> >>>> >>>>>I hate the rocks in the muffler rattle in rF. Is there an easy way to >>>>>get >>>>>rid of this, it's in GTR also.. Also is there a way to get rid of the >>>>>shakiness, I know it's probably realistic, but it's also too much imo. >>>>> >>>>> >>>>> >>>> >>>> >>>>The only thing I know is how to get rid of rFactor. In doing so you'd >>>>get rid of the muffler rattle and the shakiness. Two birds with one >>>>stone, so to speak. >>>> >>>> >>>>Alanb >>> >>>Very helpful! You Twat. >> >> >> Too bad you missed the point. It was a joke, based on the absurdity of >> the request. :) >> >> >> Alanb > Nothing absurd about that request. The road noise in rF could do with a > tweak. Also, I'd link to hear some wind noise. > > Anyone who has watch in-cockpit footage will know what I mean. At very > high speed, the wind noise rivals that of the engine!
Indeed. More wind noise always makes the difference. Alanb

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