Race Sim Central
Rec.Autos.Simulators Archive

CM2 Rain Misery

6 posts by 4 people · 22 Aug 2001 09:07 UTC - 22 Aug 2001 13:55 UTC

Paul Jager 22 Aug 2001 09:07 UTC#166430
Is it only me , but has any one noticed the inconsistent frame rates in Colin McRae 2, when running a stage i n the wet? Take stage 1 in Finland; there are a few areas on the track where my FPS drop from 38 to as little as 15. Nothing I do seems to be able to change this. I have tried turning force feedback on and off (and changing force %), changing screen resolution, changing the graphics settings (with Vsynch off and a variety of different graphics driver used), but all to no avail. Its strange because snow falling in the Sweden stages does not affect my frame rate. Anyone got a solution? Just for reference I have a 1.4 Athlon, 512 mb ram, Geforce 2 Ultra (64mb), MS Wheel (force feedback), run 32 bit/16bit 1024 res. PJ
Hi Paul, that's strange, because I have a PIII 450 running at 530something, and a GeForce 2 MX, and CMR 2.0 runs pretty well with no such terrible slowdowns. Are you by any chance running any FSAA settings? Also, what drawing distance do you use? It jsut might be possible (though I doubt it, considering it's a 64 MB card) that with too large a drawing distance, not all textures fit into the memeory and AGP starts to be used, and this bogs things down. I hope the above pointers are useful. -Gregor Paul Jager wrote:
Quoted text (16 lines)> > Is it only me , but has any one noticed the inconsistent frame rates in > Colin McRae 2, when running a stage i n the wet? Take stage 1 in Finland; > there are a few areas on the track where my FPS drop from 38 to as little as > 15. Nothing I do seems to be able to change this. I have tried turning force > feedback on and off (and changing force %), changing screen resolution, > changing the graphics settings (with Vsynch off and a variety of different > graphics driver used), but all to no avail. Its strange because snow falling > in the Sweden stages does not affect my frame rate. > > Anyone got a solution? > > Just for reference I have a 1.4 Athlon, 512 mb ram, Geforce 2 Ultra (64mb), > MS Wheel (force feedback), run 32 bit/16bit 1024 res. > > PJ
Oh, and cubic environment mapping might be the culprit as well, try turning that one off in options by setting it to standard (I don't even think about turning it on on my system :) ). -Gregor Gregor Veble wrote:
Quoted text (15 lines)> > Hi Paul, > > that's strange, because I have a PIII 450 running at 530something, and a > GeForce 2 MX, and CMR 2.0 runs pretty well with no such terrible > slowdowns. Are you by any chance running any FSAA settings? Also, what > drawing distance do you use? It jsut might be possible (though I doubt > it, considering it's a 64 MB card) that with too large a drawing > distance, not all textures fit into the memeory and AGP starts to be > used, and this bogs things down. > > I hope the above pointers are useful. > > -Gregor >
I am only using Standard for environmental mapping, and never use FSAA. I might even try re-installing the game again, if I thought that would make a difference? PJ "Gregor Veble" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (22 lines)> Oh, and cubic environment mapping might be the culprit as well, try > turning that one off in options by setting it to standard (I don't even > think about turning it on on my system :) ). > > -Gregor > > Gregor Veble wrote: > > > > Hi Paul, > > > > that's strange, because I have a PIII 450 running at 530something, and a > > GeForce 2 MX, and CMR 2.0 runs pretty well with no such terrible > > slowdowns. Are you by any chance running any FSAA settings? Also, what > > drawing distance do you use? It jsut might be possible (though I doubt > > it, considering it's a 64 MB card) that with too large a drawing > > distance, not all textures fit into the memeory and AGP starts to be > > used, and this bogs things down. > > > > I hope the above pointers are useful. > > > > -Gregor > >
In article <mzKg7.135$[email hidden]>, [email hidden] says...
Quoted text (15 lines)> Is it only me , but has any one noticed the inconsistent frame rates in > Colin McRae 2, when running a stage i n the wet? Take stage 1 in Finland; > there are a few areas on the track where my FPS drop from 38 to as little as > 15. Nothing I do seems to be able to change this. I have tried turning force > feedback on and off (and changing force %), changing screen resolution, > changing the graphics settings (with Vsynch off and a variety of different > graphics driver used), but all to no avail. Its strange because snow falling > in the Sweden stages does not affect my frame rate. > > Anyone got a solution? > > Just for reference I have a 1.4 Athlon, 512 mb ram, Geforce 2 Ultra (64mb), > MS Wheel (force feedback), run 32 bit/16bit 1024 res. > > PJ
i have exactly the same problem (PIII 800, 128mb, Geforce 2 MX, MSWFF), and never found any solution (driver, resolution, different video settings...), except turning off effects... i keep watching the thread... Christophe
oz 22 Aug 2001 13:55 UTC↳ reply to Paul Jager#166376
I know it sounds silly but make sure youve got forcefeedback effects switched off......just a thought! "Paul Jager" <[email hidden]> wrote in message news:D5Lg7.146$[email hidden]... > I am only using Standard for environmental mapping, and never use FSAA. > I might even try re-installing the game again, if I thought that wouldmake
Quoted text (16 lines)> a difference? > > PJ > "Gregor Veble" <[email hidden]> wrote in message > news:[email hidden]... > > Oh, and cubic environment mapping might be the culprit as well, try > > turning that one off in options by setting it to standard (I don't even > > think about turning it on on my system :) ). > > > > -Gregor > > > > Gregor Veble wrote: > > > > > > Hi Paul, > > > > > > that's strange, because I have a PIII 450 running at 530something, and
a
Quoted text (13 lines)> > > GeForce 2 MX, and CMR 2.0 runs pretty well with no such terrible > > > slowdowns. Are you by any chance running any FSAA settings? Also, what > > > drawing distance do you use? It jsut might be possible (though I doubt > > > it, considering it's a 64 MB card) that with too large a drawing > > > distance, not all textures fit into the memeory and AGP starts to be > > > used, and this bogs things down. > > > > > > I hope the above pointers are useful. > > > > > > -Gregor > > > > >

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy