On Tue, 21 Aug 2001 23:21:08 -0400, "Marc Collins"
<[email hidden]> wrote:
>Second, there are reports that the game doesn't support split axis pedals.
WHAT?!!! How could any developer claim to be making a sim and not
support split axis?! Jeez - especially with the old FWD cars wasn't
balancing the throttle against the brakes THE way to drive the cars?
Please tell me this is a joke/unfounded rumor. If true, I will not be
buying this title,
Why not take out the in-car view while they're at it :(?
Kendt
I read a few posts on the JoWood board about the upcoming Rally Trophy,
which certainly LOOKS good.
First off, there are many claims that it has GPL-level physics. This is a
good thing. Those old rally cars should be a lot of fun to drive with
realistic modelling on realistic tracks.
Second, there are reports that the game doesn't support split axis pedals.
HELLO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Do we have to go
through this bs again. GPL-level physics and no split axis are mutually
exclusive. How could you even test the physics let alone make grandiose
claims about them without the ability to use both pedals
independently??????????????
If this is true, then even if the developers "fix" the problem at this late
stage, the whole game engine has been based on arcade-level parameters.
Please confirm that RT is in fact a simulation and as such would have split
axis pedal support from day 1 or else no one who knows anything about sims
could alpha or beta test it and still be calling it a sim.
I am really hoping this is a false statement and that I am over-reacting
needlessly--please tell me that split axis is and always has bee in there!
I am so sick and tired of so-called racing sims that a) don't support all
common racing controllers out-of-the-box; and b) have such unsophisticated
physics that they can't comprehend that ALL racing involves the use of
independent pedal activity (especially rallying, for god's
sake!!!!!!!!!!!!!). This is 2001. GPL managed to do it perfectly in 1998.
Marc.
--
****************************************************************************
Marc Collins
[email hidden]
Your mouse has moved. Windows must be restarted for the change
to take effect. Reboot now?
****************************************************************************
Quote from Bugbear:
"Anyways, RT supports separate axis all fine as long as they work in
DirectX.
-Ilari"
Some beta testers are having some controller setup issues, but it would
appear to be planned from the outset
Tony
"Marc Collins" <[email hidden]> wrote in message
news:OoFg7.18800$[email hidden]...
late
> stage, the whole game engine has been based on arcade-level parameters.
> Please confirm that RT is in fact a simulation and as such would havesplit
1998.
>
> Marc.
>
>
> --
>****************************************************************************
> Marc Collins
> [email hidden]
>
> Your mouse has moved. Windows must be restarted for the change
> to take effect. Reboot now?
>****************************************************************************
>
>
>
Quoted text (16 lines)
> I read a few posts on the JoWood board about the upcoming Rally Trophy, > which certainly LOOKS good. > > First off, there are many claims that it has GPL-level physics. This is a > good thing. Those old rally cars should be a lot of fun to drive with > realistic modelling on realistic tracks. > > Second, there are reports that the game doesn't support split axis pedals. > > HELLO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Do we have to go > through this bs again. GPL-level physics and no split axis are mutually > exclusive. How could you even test the physics let alone make grandiose > claims about them without the ability to use both pedals > independently?????????????? > > If this is true, then even if the developers "fix" the problem at thisQuoted text (11 lines)
> axis pedal support from day 1 or else no one who knows anything about sims > could alpha or beta test it and still be calling it a sim. > > I am really hoping this is a false statement and that I am over-reacting > needlessly--please tell me that split axis is and always has bee in there! > > I am so sick and tired of so-called racing sims that a) don't support all > common racing controllers out-of-the-box; and b) have such unsophisticated > physics that they can't comprehend that ALL racing involves the use of > independent pedal activity (especially rallying, for god's > sake!!!!!!!!!!!!!). This is 2001. GPL managed to do it perfectly inRally Trophy supports split-axis pedals, has always supported and will
always support. Some previewers had initial trouble when their pedals
defaulted to combined axis, but it was just a matter of point and click in
the setup stuff.
It's scary how fast rumors begin to grow..
Ilari Lehtinen
3D artist
Bugbear Entertainment
"Marc Collins" <[email hidden]> wrote in message
news:OoFg7.18800$[email hidden]...
late
> stage, the whole game engine has been based on arcade-level parameters.
> Please confirm that RT is in fact a simulation and as such would havesplit
1998.
>
> Marc.
>
>
> --
>****************************************************************************
> Marc Collins
> [email hidden]
>
> Your mouse has moved. Windows must be restarted for the change
> to take effect. Reboot now?
>****************************************************************************
>
>
>
Quoted text (16 lines)
> I read a few posts on the JoWood board about the upcoming Rally Trophy, > which certainly LOOKS good. > > First off, there are many claims that it has GPL-level physics. This is a > good thing. Those old rally cars should be a lot of fun to drive with > realistic modelling on realistic tracks. > > Second, there are reports that the game doesn't support split axis pedals. > > HELLO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Do we have to go > through this bs again. GPL-level physics and no split axis are mutually > exclusive. How could you even test the physics let alone make grandiose > claims about them without the ability to use both pedals > independently?????????????? > > If this is true, then even if the developers "fix" the problem at thisQuoted text (11 lines)
> axis pedal support from day 1 or else no one who knows anything about sims > could alpha or beta test it and still be calling it a sim. > > I am really hoping this is a false statement and that I am over-reacting > needlessly--please tell me that split axis is and always has bee in there! > > I am so sick and tired of so-called racing sims that a) don't support all > common racing controllers out-of-the-box; and b) have such unsophisticated > physics that they can't comprehend that ALL racing involves the use of > independent pedal activity (especially rallying, for god's > sake!!!!!!!!!!!!!). This is 2001. GPL managed to do it perfectly inLet's not get into the in-car view issue :), but obviously we agree.
Marc.
"Kendt Eklund" <[email hidden]> wrote in message
news:[email hidden]...
> On Tue, 21 Aug 2001 23:21:08 -0400, "Marc Collins"
> <[email hidden]> wrote:
>
> >Second, there are reports that the game doesn't support split axispedals.
Quoted text (10 lines)
> > WHAT?!!! How could any developer claim to be making a sim and not > support split axis?! Jeez - especially with the old FWD cars wasn't > balancing the throttle against the brakes THE way to drive the cars? > Please tell me this is a joke/unfounded rumor. If true, I will not be > buying this title, > > Why not take out the in-car view while they're at it :(? > > KendtThank you for confirming this Ilari. I said I hoped it was false. You must
realise, though, how many times we have been disappointed in the past with
seemingly unbelievable oversights. I truly hope RT is the GPL of the rally
scene. I will certainly be buying at least 1 copy!
Now, will it be available from the outset in Canada?
Marc.
"Ilari Lehtinen" <[email hidden]> wrote in message
news:9m016o$8vn$[email hidden]...
a
> > good thing. Those old rally cars should be a lot of fun to drive with
> > realistic modelling on realistic tracks.
> >
> > Second, there are reports that the game doesn't support split axispedals.
sims
> > could alpha or beta test it and still be calling it a sim.
> >
> > I am really hoping this is a false statement and that I am over-reacting
> > needlessly--please tell me that split axis is and always has bee inthere!
> >
> > I am so sick and tired of so-called racing sims that a) don't supportall
> > common racing controllers out-of-the-box; and b) have suchunsophisticated
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> >
> >
> >
>
>
Quoted text (18 lines)
> Rally Trophy supports split-axis pedals, has always supported and will > always support. Some previewers had initial trouble when their pedals > defaulted to combined axis, but it was just a matter of point and click in > the setup stuff. > > It's scary how fast rumors begin to grow.. > > Ilari Lehtinen > 3D artist > Bugbear Entertainment > > > "Marc Collins" <[email hidden]> wrote in message > news:OoFg7.18800$[email hidden]... > > I read a few posts on the JoWood board about the upcoming Rally Trophy, > > which certainly LOOKS good. > > > > First off, there are many claims that it has GPL-level physics. This isQuoted text (13 lines)
> > > > HELLO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Do we have to go > > through this bs again. GPL-level physics and no split axis are mutually > > exclusive. How could you even test the physics let alone make grandiose > > claims about them without the ability to use both pedals > > independently?????????????? > > > > If this is true, then even if the developers "fix" the problem at this > late > > stage, the whole game engine has been based on arcade-level parameters. > > Please confirm that RT is in fact a simulation and as such would have > split > > axis pedal support from day 1 or else no one who knows anything aboutQuoted text (11 lines)
> > physics that they can't comprehend that ALL racing involves the use of > > independent pedal activity (especially rallying, for god's > > sake!!!!!!!!!!!!!). This is 2001. GPL managed to do it perfectly in > 1998. > > > > Marc. > > > > > > -- > > >Quoted text (7 lines)
> > Marc Collins > > [email hidden] > > > > Your mouse has moved. Windows must be restarted for the change > > to take effect. Reboot now? > > >On Wed, 22 Aug 2001 13:25:01 +0300, "Ilari Lehtinen"
<[email hidden]> wrote:
Whew! OK - right back to the top of my "must-buy" list :)!
Kendt
PS - anyone in your company or beta program running V3/V5 cards?
Quoted text (10 lines)
>Rally Trophy supports split-axis pedals, has always supported and will >always support. Some previewers had initial trouble when their pedals >defaulted to combined axis, but it was just a matter of point and click in >the setup stuff. > >It's scary how fast rumors begin to grow.. > >Ilari Lehtinen >3D artist >Bugbear EntertainmentThat's nothing, IIari. When I was beta testing RC2000, my friend ymenard
said there were only 45 degree turns in the game, and that the tracks
couldn't be realistic because of this. He based his assumption on
screenshots. No matter what I told him, he insisted on perpetuating this
this rumour.
David G Fisher
"Ilari Lehtinen" <[email hidden]> wrote in message
news:9m016o$8vn$[email hidden]...
a
> > good thing. Those old rally cars should be a lot of fun to drive with
> > realistic modelling on realistic tracks.
> >
> > Second, there are reports that the game doesn't support split axispedals.
sims
> > could alpha or beta test it and still be calling it a sim.
> >
> > I am really hoping this is a false statement and that I am over-reacting
> > needlessly--please tell me that split axis is and always has bee inthere!
> >
> > I am so sick and tired of so-called racing sims that a) don't supportall
> > common racing controllers out-of-the-box; and b) have suchunsophisticated
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****************************************************************************
> >
> >
> >
>
>
Quoted text (18 lines)
> Rally Trophy supports split-axis pedals, has always supported and will > always support. Some previewers had initial trouble when their pedals > defaulted to combined axis, but it was just a matter of point and click in > the setup stuff. > > It's scary how fast rumors begin to grow.. > > Ilari Lehtinen > 3D artist > Bugbear Entertainment > > > "Marc Collins" <[email hidden]> wrote in message > news:OoFg7.18800$[email hidden]... > > I read a few posts on the JoWood board about the upcoming Rally Trophy, > > which certainly LOOKS good. > > > > First off, there are many claims that it has GPL-level physics. This isQuoted text (13 lines)
> > > > HELLO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Do we have to go > > through this bs again. GPL-level physics and no split axis are mutually > > exclusive. How could you even test the physics let alone make grandiose > > claims about them without the ability to use both pedals > > independently?????????????? > > > > If this is true, then even if the developers "fix" the problem at this > late > > stage, the whole game engine has been based on arcade-level parameters. > > Please confirm that RT is in fact a simulation and as such would have > split > > axis pedal support from day 1 or else no one who knows anything aboutQuoted text (11 lines)
> > physics that they can't comprehend that ALL racing involves the use of > > independent pedal activity (especially rallying, for god's > > sake!!!!!!!!!!!!!). This is 2001. GPL managed to do it perfectly in > 1998. > > > > Marc. > > > > > > -- > > >Quoted text (7 lines)
> > Marc Collins > > [email hidden] > > > > Your mouse has moved. Windows must be restarted for the change > > to take effect. Reboot now? > > >Hmm, should of said 90 degree turns. Not 45's.
David G Fisher
"David G Fisher" <[email hidden]> wrote in message
news:HJXg7.126359$[email hidden]...
in
Trophy,
> > > which certainly LOOKS good.
> > >
> > > First off, there are many claims that it has GPL-level physics. Thisis
mutually
> > > exclusive. How could you even test the physics let alone makegrandiose
> > > claims about them without the ability to use both pedals
> > > independently??????????????
> > >
> > > If this is true, then even if the developers "fix" the problem at this
> > late
> > > stage, the whole game engine has been based on arcade-levelparameters.
over-reacting
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> > >
> > >
> > >
> >
> >
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