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SCGT: Crash on track load & missing pitboxes

4 posts by 3 people · 27 Aug 2001 20:51 UTC - 29 Aug 2001 12:55 UTC

James 27 Aug 2001 20:51 UTC#165225
I've encountered some strange problems in SCGT. I patched my SCGT v.1.55m with the Sim Project Visual Damage, the TC Patch and added a few cars. Then I enabled the cheats. Now I am getting some strange problems: -the game crashes when loading a track such as Hockenheim or Road Atlanta -on some tracks once the track loads all the cars are dumped in the same spot on the start finish line and its a free for all. -at Donington half the field starts from the pits (including the player) and half on the grid -at Sebring (and Sebring Oktoberfest) when the player enters the pit to fuel up, repair damage, etc. the car automatically drives through the pit without stopping and dumps the car at the end of the pitlane with no new fuel or repaired damage Anyone got any ideas what going wrong? Also, I am trying to find some new GT3 cars. I've found the PTG and Schnitzer BMWs and a few extra 911 RSRs, but anyone got any others - perhaps a Marcos or a Ferrari 360, TVR Tuscan R or a GT3 Viper (all these race in the British GT Championship at GTO level). Are there any add-on tracks for SCGT? James
Haqsau 27 Aug 2001 22:43 UTC↳ reply to James#165148
In regards to your 2nd and 3rd questions are you using more than 15 opponents? Some patches allow this, but it doesn't really work on all tracks. Try 15 or fewer opponents and see if you still have the problem. "james" <[email hidden]> wrote in message news:9mebth$3je$[email hidden]... > I've encountered some strange problems in SCGT. I patched my SCGTv.1.55m > with the Sim Project Visual Damage, the TC Patch and added a few cars.Then > I enabled the cheats. > > Now I am getting some strange problems: > > -the game crashes when loading a track such as Hockenheim or RoadAtlanta > -on some tracks once the track loads all the cars are dumped in thesame > spot on the start finish line and its a free for all. > -at Donington half the field starts from the pits (including theplayer) and > half on the grid > -at Sebring (and Sebring Oktoberfest) when the player enters the pitto fuel > up, repair damage, etc. the car automatically drives through the pitwithout > stopping and dumps the car at the end of the pitlane with no new fuelor > repaired damage > > Anyone got any ideas what going wrong? > > Also, I am trying to find some new GT3 cars. I've found the PTG and > Schnitzer BMWs and a few extra 911 RSRs, but anyone got any others -perhaps > a Marcos or a Ferrari 360, TVR Tuscan R or a GT3 Viper (all these racein
Quoted text (7 lines)> the British GT Championship at GTO level). > > Are there any add-on tracks for SCGT? > > James > >
James 28 Aug 2001 21:38 UTC↳ reply to Haqsau#165037
Perhaps this is the cause of all my problems. I am using more than 15 cars - the maximum I can in fact (it makes great racing at Sebring, although its chaos into the first corner when they all take each other out. Perhaps the game crashes at some of the circuits 'cos it can't cope with the extra cars and so bombs. Ditto for the car dump 'cos it can't pit them. Perhaps my pitbox isn't there 'cos of the extra cars. I'll have a play and see if this cures the problems. James "Haqsau" <[email hidden]> wrote in message news:62Ai7.28185$[email hidden]...
Quoted text (46 lines)> In regards to your 2nd and 3rd questions are you using more than 15 > opponents? Some patches allow this, but it doesn't really work on all > tracks. Try 15 or fewer opponents and see if you still have the > problem. > > "james" <[email hidden]> wrote in message > news:9mebth$3je$[email hidden]... > > I've encountered some strange problems in SCGT. I patched my SCGT > v.1.55m > > with the Sim Project Visual Damage, the TC Patch and added a few cars. > Then > > I enabled the cheats. > > > > Now I am getting some strange problems: > > > > -the game crashes when loading a track such as Hockenheim or Road > Atlanta > > -on some tracks once the track loads all the cars are dumped in the > same > > spot on the start finish line and its a free for all. > > -at Donington half the field starts from the pits (including the > player) and > > half on the grid > > -at Sebring (and Sebring Oktoberfest) when the player enters the pit > to fuel > > up, repair damage, etc. the car automatically drives through the pit > without > > stopping and dumps the car at the end of the pitlane with no new fuel > or > > repaired damage > > > > Anyone got any ideas what going wrong? > > > > Also, I am trying to find some new GT3 cars. I've found the PTG and > > Schnitzer BMWs and a few extra 911 RSRs, but anyone got any others - > perhaps > > a Marcos or a Ferrari 360, TVR Tuscan R or a GT3 Viper (all these race > in > > the British GT Championship at GTO level). > > > > Are there any add-on tracks for SCGT? > > > > James > > > > >
I think that is your problem. Most of the original tracks and some of the newer one can only handle 16 cars. There used to be a track site that listed what each track could accomodate. Dig around, you might find it somewhere. Hopefully when someone releases a new track they also include in the readme.txt just how many cars can safely be run on that track. dave henrie "james" <[email hidden]> wrote in message news:9mh32q$s53$[email hidden]... > Perhaps this is the cause of all my problems. I am using more than 15 > cars - the maximum I can in fact (it makes great racing at Sebring,although > its chaos into the first corner when they all take each other out. > > Perhaps the game crashes at some of the circuits 'cos it can't cope withthe
Quoted text (58 lines)> extra cars and so bombs. Ditto for the car dump 'cos it can't pit them. > Perhaps my pitbox isn't there 'cos of the extra cars. > > I'll have a play and see if this cures the problems. > > James > > > "Haqsau" <[email hidden]> wrote in message > news:62Ai7.28185$[email hidden]... > > In regards to your 2nd and 3rd questions are you using more than 15 > > opponents? Some patches allow this, but it doesn't really work on all > > tracks. Try 15 or fewer opponents and see if you still have the > > problem. > > > > "james" <[email hidden]> wrote in message > > news:9mebth$3je$[email hidden]... > > > I've encountered some strange problems in SCGT. I patched my SCGT > > v.1.55m > > > with the Sim Project Visual Damage, the TC Patch and added a few cars. > > Then > > > I enabled the cheats. > > > > > > Now I am getting some strange problems: > > > > > > -the game crashes when loading a track such as Hockenheim or Road > > Atlanta > > > -on some tracks once the track loads all the cars are dumped in the > > same > > > spot on the start finish line and its a free for all. > > > -at Donington half the field starts from the pits (including the > > player) and > > > half on the grid > > > -at Sebring (and Sebring Oktoberfest) when the player enters the pit > > to fuel > > > up, repair damage, etc. the car automatically drives through the pit > > without > > > stopping and dumps the car at the end of the pitlane with no new fuel > > or > > > repaired damage > > > > > > Anyone got any ideas what going wrong? > > > > > > Also, I am trying to find some new GT3 cars. I've found the PTG and > > > Schnitzer BMWs and a few extra 911 RSRs, but anyone got any others - > > perhaps > > > a Marcos or a Ferrari 360, TVR Tuscan R or a GT3 Viper (all these race > > in > > > the British GT Championship at GTO level). > > > > > > Are there any add-on tracks for SCGT? > > > > > > James > > > > > > > > > >

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