I suspect the car is very loose after the wreck because it has been damaged.
Never had this problem, you might just be in the wrong line and the AI car
has no choice but slide up into you. what track is this on?
"NascarFan" <[email hidden]> wrote in message
news:[email hidden]...
This happens both in "Simulation mode" and "Arcade mode" .... you come
out of a turn on the outside. The bonehead AI car on the inside drives
you right into the wall causing you to wreak. (And then for whatever
reason, after the wreck the car is very very very loose.)
(This usually happens when the cars are bunched ... such as after a
restart.)
Often I feel like parking it for half a lap to give the cars time to
separate and then trying to catch up and pass them.
Does anyone else have this problem or do I basically just suck as a
driver? <GRIN>
Schooner <[email hidden]> wrote in message
news:iYqj7.18366$[email hidden]...
> I suspect the car is very loose after the wreck because it has beendamaged.
> Never had this problem, you might just be in the wrong line and the AI car
> has no choice but slide up into you. what track is this on?
Its not just damaged, the tires have been "flat spotted" if you spun at all.
Flat spotting the tires can literally use up 15-20 laps of tread off the
tire as a result of a couple 360's.
IF you are running in "Realistic" damage mode (as you always should <G>),
then certainly bending up the front valence and/or the rear deck lid (which
will foul the rear spoiler angle) will result in a loss of aero downforce
and compund flat spotted tires. This is pretty much how real stock cars
react to similar problems and has been fairly modeled within the game
physics.
The AI, however, is a problem and has been since NR ver 1.
SR
In article <ugsj7.194932$[email hidden]>, "SimRacer"
<[email hidden]> writes:
>Its not just damaged, the tires have been "flat spotted" if you spun at all.
>Flat spotting the tires can literally use up 15-20 laps of tread off the
>tire as a result of a couple 360's.
N4 actually lets you flat-spot the tires? Does that make it easier to lock up
the wheels later? I guess I haven't run a long enough race to notice...
Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
F1 hcp. +16.36...Monster +366.59...
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
In article <[email hidden]>, NascarFan
<[email hidden]> writes:
Sounds like a typical NASCAR race...
>Often I feel like parking it for half a lap to give the cars time to
>separate and then trying to catch up and pass them.
>
>Does anyone else have this problem or do I basically just suck as a
>driver? <GRIN>
Yes. :-)
Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
F1 hcp. +16.36...Monster +366.59...
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Quoted text (8 lines)
>This happens both in "Simulation mode" and "Arcade mode" .... you come >out of a turn on the outside. The bonehead AI car on the inside drives >you right into the wall causing you to wreak. (And then for whatever >reason, after the wreck the car is very very very loose.) > >(This usually happens when the cars are bunched ... such as after a >restart.) >It doesnt flat spot them it just jacks up the wear while you slide.
"EldredP" <[email hidden]> wrote in message
news:[email hidden]...
> In article <ugsj7.194932$[email hidden]>,"SimRacer"
> <[email hidden]> writes:
>
> >Its not just damaged, the tires have been "flat spotted" if you spun atall.
> >Flat spotting the tires can literally use up 15-20 laps of tread off the
> >tire as a result of a couple 360's.
>
> N4 actually lets you flat-spot the tires? Does that make it easier tolock up
you
> with experience...
> Remove SPAM-OFF to reply.
Quoted text (9 lines)
> the wheels later? I guess I haven't run a long enough race to notice... > > Eldred > -- > Dale Earnhardt, Sr. R.I.P. 1951-2001 > Homepage - http://www.umich.edu/~epickett > F1 hcp. +16.36...Monster +366.59... > > Never argue with an idiot. He brings you down to his level, then beatsIn article <IHwj7.36871$[email hidden]>, "roy"
<[email hidden]> writes:
>It doesnt flat spot them it just jacks up the wear while you slide.
Ah, ok. That's what I thought...
Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
F1 hcp. +16.36...Monster +366.59...
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
"NascarFan" <[email hidden]> wrote in message
news:[email hidden]...
I have had similar problems. Last night I was running Darlington at 30%
length and could not run more than 5-10 laps before there was a huge track
blocking wreck. I hung back a half a lap several times and waited for the
wrecks to happen. Another strange aspect of these huge wrecks, which often
included roll-overs, is that everyone involved in the wreck was able to
continue. I drove poorly but ended up in 9th because everyone else was laps
down. There was also three separate incidents where I was rammed from
behind during yellow flag laps. Not on the slow down but after running for
several laps. Very strange AI activity.
Bob
Quoted text (13 lines)
> This happens both in "Simulation mode" and "Arcade mode" .... you come > out of a turn on the outside. The bonehead AI car on the inside drives > you right into the wall causing you to wreak. (And then for whatever > reason, after the wreck the car is very very very loose.) > > (This usually happens when the cars are bunched ... such as after a > restart.) > > Often I feel like parking it for half a lap to give the cars time to > separate and then trying to catch up and pass them. > > Does anyone else have this problem or do I basically just suck as a > driver? <GRIN>In article <[email hidden]>,
[email hidden] (EldredP) wrote:
> >
> >Does anyone else have this problem or do I basically just suck as a
> >driver? <GRIN>
>
> Yes. :-)
Yes ... to which question?
Oh .... nevermind. :-)
In article <iYqj7.18366$[email hidden]>,
"Schooner" <[email hidden]> wrote:
> I suspect the car is very loose after the wreck because it has been damaged.
> Never had this problem, you might just be in the wrong line and the AI car
> has no choice but slide up into you. what track is this on?
Atlanta .... It's happened when I'm right next to the guy .... noplace
for me to go ...
Their accelerated wear is the games' approximation for flat spotting becuase
I don't think the tires in the engine are technically round objects (don't
belive me, turn you graphics way down and watch the square tires turn, lol).
So no, there are no flat spots on them, but they are trying to emulate the
loss of traction a real car would have from having a single worn spot, but
it applies to the whole tread.
Yes it is then easier to both spin and lock your brakes up after a spin
(length of applied locked down brakes is generally proportional with the
amount of traction loss and shortened time before you will need tires).
I was simply trying to tell the fella that spinning and wrecking does more
than just damage the car body, it damages the tires too which in turn will
affect traction and handling.
EldredP <[email hidden]> wrote in message
news:[email hidden]...
> In article <ugsj7.194932$[email hidden]>,"SimRacer"
> <[email hidden]> writes:
>
> >Its not just damaged, the tires have been "flat spotted" if you spun atall.
> >Flat spotting the tires can literally use up 15-20 laps of tread off the
> >tire as a result of a couple 360's.
>
> N4 actually lets you flat-spot the tires? Does that make it easier tolock up
you
> with experience...
> Remove SPAM-OFF to reply.


































