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Rec.Autos.Simulators Archive

Paris-Dakar Rally

12 posts by 7 people · 02 Sep 2001 15:10 UTC - 05 Sep 2001 19:54 UTC

George 02 Sep 2001 15:10 UTC#164274
Has anyone tried this yet, or know anything about it?
Here's where you find everything the publisher has to say about it: http://www.dakar-rally-game.com/english/index.html And here's a High Gear article: http://www.sportplanet.com/hg/article.php?page=1&id=31 As far as I know, only the PS2 version will be shipping to the United States. The PC version will only ship in Europe and, later, other non-US markets. This follows the pattern set by Broadsword's previous title, Spirit of Speed 1937. On Sun, 02 Sep 2001 15:10:57 GMT, "George" <[email hidden]> wrote: >Has anyone tried this yet, or know anything about it? > > Remove "hi" from address or it will bounce....
On Sun, 02 Sep 2001 15:10:57 GMT, "George" <[email hidden]> wrote: >Has anyone tried this yet, or know anything about it? Yes, avoid it, major crap: - poor graphics - poor car control - no force feedback - clumsy menu, mainly because it's a cheap conversion of the PS2 game, for example you can't use your keyboard when you enter your name Good have been a good arcade racer, unfortunately it isn't. Andre
Shit! And I was REALLY looking forward to this one too! :-( "Andre Warringa" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (16 lines)> > On Sun, 02 Sep 2001 15:10:57 GMT, "George" <[email hidden]> wrote: > > >Has anyone tried this yet, or know anything about it? > > Yes, avoid it, major crap: > > - poor graphics > - poor car control > - no force feedback > - clumsy menu, mainly because it's a cheap conversion of the PS2 game, > for example you can't use your keyboard when you enter your name > > Good have been a good arcade racer, unfortunately it isn't. > > Andre
On Sun, 02 Sep 2001 20:19:29 GMT, "Jay J" <[email hidden]> wrote: >Shit! > >And I was REALLY looking forward to this one too! :-( Well.. I'm not really too much into pure arcade racers so I didn't really look forward to this one, since it was made by Acclaim, who only produce arcade games. But the preview on the High Gear site did sound good - repairing your vehicle, finding the fastest route, 25km stages.. Well - repairing is done by pressing a fire button and your car is repaired immediately, the 25km stages are split up into 4 x 6km stages, and each stage has one or two simple branches which is the 'finding the fastest route' part. Anyway, the control of the car is so bad, and you can't adjust anything like deadzone or something like that in the game, it's really not worth it. Shame indeed. >> Good have been a good arcade racer, unfortunately it isn't. And what an annoying type I made here, this should have been 'Could have been' ofcourse :) Andre
Can't adjust the deadzone, eh? Sounds like a job for CTFJ3.2, the configuration utility that makes all the difference in Spirit of Speed. :) On Sun, 02 Sep 2001 21:08:29 GMT, Andre Warringa <[email hidden]> wrote:
Quoted text (29 lines)> >On Sun, 02 Sep 2001 20:19:29 GMT, "Jay J" <[email hidden]> >wrote: > >>Shit! >> >>And I was REALLY looking forward to this one too! :-( > >Well.. I'm not really too much into pure arcade racers so I didn't >really look forward to this one, since it was made by Acclaim, who >only produce arcade games. >But the preview on the High Gear site did sound good - repairing your >vehicle, finding the fastest route, 25km stages.. > >Well - repairing is done by pressing a fire button and your car is >repaired immediately, the 25km stages are split up into 4 x 6km >stages, and each stage has one or two simple branches which is the >'finding the fastest route' part. > >Anyway, the control of the car is so bad, and you can't adjust >anything like deadzone or something like that in the game, it's really >not worth it. Shame indeed. > >>> Good have been a good arcade racer, unfortunately it isn't. > >And what an annoying type I made here, this should have been >'Could have been' ofcourse :) > >Andre
Remove "hi" from address or it will bounce....
hmmm, I'll have to look for that deadzone util, that's my only grief with dakar. I'd have to say, I think it's better than any other "arcadey" driving game I've played: when you go over those steep rises and catch airt it looks pretty neat, and the scenery is pretty cool.. only things I don't like is you can't customize the response of the wheel, and I can't find any advanced graphics options. but it runs ok on my system: PII 400, geforce mx 32meg card. the only other driving games I like are GPL and GP3 :) I think it's great for a "lighter" game. you can drive the buggy, a dirt bike, an ATV, or a truck. and it's funny when you crash & the hood keeps coming up, or the wheels wobble & affect steering. graphics are great. it's not really a sim though. I thought porsche unleashed was much worse. On Sun, 02 Sep 2001 22:50:03 GMT, [email hidden] wrote:
Quoted text (39 lines)>Can't adjust the deadzone, eh? Sounds like a job >for CTFJ3.2, the configuration utility that makes >all the difference in Spirit of Speed. :) > >On Sun, 02 Sep 2001 21:08:29 GMT, Andre Warringa ><[email hidden]> wrote: > >> >>On Sun, 02 Sep 2001 20:19:29 GMT, "Jay J" <[email hidden]> >>wrote: >> >>>Shit! >>> >>>And I was REALLY looking forward to this one too! :-( >> >>Well.. I'm not really too much into pure arcade racers so I didn't >>really look forward to this one, since it was made by Acclaim, who >>only produce arcade games. >>But the preview on the High Gear site did sound good - repairing your >>vehicle, finding the fastest route, 25km stages.. >> >>Well - repairing is done by pressing a fire button and your car is >>repaired immediately, the 25km stages are split up into 4 x 6km >>stages, and each stage has one or two simple branches which is the >>'finding the fastest route' part. >> >>Anyway, the control of the car is so bad, and you can't adjust >>anything like deadzone or something like that in the game, it's really >>not worth it. Shame indeed. >> >>>> Good have been a good arcade racer, unfortunately it isn't. >> >>And what an annoying type I made here, this should have been >>'Could have been' ofcourse :) >> >>Andre > > >Remove "hi" from address or it will bounce....
You'll find the StickWorks homepage here: http://home.att.net/~stickworks/ And the utility here: http://home.att.net/~stickworks/ctfjv320.zip And you can find an article on using it here: http://www.gamesdomain.com/gdreview/depart/mar01/stick.html Who knows? Maybe the settings for Spirit of Speed will work for Paris-Dakar? On Tue, 04 Sep 2001 14:27:27 GMT, da fool <[email hidden]> wrote:
Quoted text (64 lines)> > >hmmm, I'll have to look for that deadzone util, that's my only grief >with dakar. > > I'd have to say, I think it's better than any other "arcadey" driving >game I've played: when you go over those steep rises and catch airt it >looks pretty neat, and the scenery is pretty cool.. only things I >don't like is you can't customize the response of the wheel, and I >can't find any advanced graphics options. but it runs ok on my system: >PII 400, geforce mx 32meg card. > > the only other driving games I like are GPL and GP3 :) > > I think it's great for a "lighter" game. > > you can drive the buggy, a dirt bike, an ATV, or a truck. and it's >funny when you crash & the hood keeps coming up, or the wheels wobble >& affect steering. graphics are great. it's not really a sim though. > > I thought porsche unleashed was much worse. > >On Sun, 02 Sep 2001 22:50:03 GMT, [email hidden] wrote: > >>Can't adjust the deadzone, eh? Sounds like a job >>for CTFJ3.2, the configuration utility that makes >>all the difference in Spirit of Speed. :) >> >>On Sun, 02 Sep 2001 21:08:29 GMT, Andre Warringa >><[email hidden]> wrote: >> >>> >>>On Sun, 02 Sep 2001 20:19:29 GMT, "Jay J" <[email hidden]> >>>wrote: >>> >>>>Shit! >>>> >>>>And I was REALLY looking forward to this one too! :-( >>> >>>Well.. I'm not really too much into pure arcade racers so I didn't >>>really look forward to this one, since it was made by Acclaim, who >>>only produce arcade games. >>>But the preview on the High Gear site did sound good - repairing your >>>vehicle, finding the fastest route, 25km stages.. >>> >>>Well - repairing is done by pressing a fire button and your car is >>>repaired immediately, the 25km stages are split up into 4 x 6km >>>stages, and each stage has one or two simple branches which is the >>>'finding the fastest route' part. >>> >>>Anyway, the control of the car is so bad, and you can't adjust >>>anything like deadzone or something like that in the game, it's really >>>not worth it. Shame indeed. >>> >>>>> Good have been a good arcade racer, unfortunately it isn't. >>> >>>And what an annoying type I made here, this should have been >>>'Could have been' ofcourse :) >>> >>>Andre >> >> >>Remove "hi" from address or it will bounce.... >
Remove "hi" from address or it will bounce....
On Tue, 04 Sep 2001 14:27:27 GMT, da fool <[email hidden]> wrote: > > >hmmm, I'll have to look for that deadzone util, that's my only grief >with dakar.<snip> > I thought porsche unleashed was much worse. Okokok, listen, I respect other opinions, and I think it's really great you enjoy Paris-Dakar, but that last statement doesn't make any sense!! NFS:PU even came close to being a sim, only let down by the overdone reactions of the cars. Anyway, it actually feels like you're driving a car in Porsche. Which cannot be said about Paris-Dakar. Sorry if I seem a little agressive now :), but stating that Paris-Dakar is better than NFS:PU made me fall off my chair :)) Andre
I agree-----NFSPU is one of my all time faves. Great fun. How you could not like it is beyond me. "Andre Warringa" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (20 lines)> > On Tue, 04 Sep 2001 14:27:27 GMT, da fool > <[email hidden]> wrote: > > > > > > >hmmm, I'll have to look for that deadzone util, that's my only grief > >with dakar. > <snip> > > I thought porsche unleashed was much worse. > > Okokok, listen, I respect other opinions, and I think it's really > great you enjoy Paris-Dakar, but that last statement doesn't make any > sense!! NFS:PU even came close to being a sim, only let down by the > overdone reactions of the cars. Anyway, it actually feels like you're > driving a car in Porsche. Which cannot be said about Paris-Dakar. > Sorry if I seem a little agressive now :), but stating that > Paris-Dakar is better than NFS:PU made me fall off my chair :)) > > Andre
Actually, it sounds like another painful lesson that Broadsword failed to learn after their experiences with SoS . . . :-p ;-) -- JB On Sun, 02 Sep 2001 22:50:03 GMT, [email hidden] wrote: >Can't adjust the deadzone, eh? Sounds like a job >for CTFJ3.2, the configuration utility that makes >all the difference in Spirit of Speed. :)
Could be, JB, could be. On Wed, 05 Sep 2001 18:03:51 GMT, [email hidden] (John Bodin) wrote:
Quoted text (15 lines)>Actually, it sounds like another painful lesson that Broadsword failed >to learn after their experiences with SoS . . . > >:-p > >;-) > >-- JB > >On Sun, 02 Sep 2001 22:50:03 GMT, [email hidden] wrote: > >>Can't adjust the deadzone, eh? Sounds like a job >>for CTFJ3.2, the configuration utility that makes >>all the difference in Spirit of Speed. :) >
Remove "hi" from address or it will bounce....

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