Race Sim Central
Rec.Autos.Simulators Archive

GPL Resource and Car Physics Questions

3 posts by 3 people · 01 Sep 2001 12:58 UTC - 03 Sep 2001 17:29 UTC

Nick 01 Sep 2001 12:58 UTC#164264
Okay. I have been looking for a GPL resource that offers loads of patches, tracks and cars all in one place, and have found none. If anybody knows of a place, please tell me, or I will write my own. Secondly, while listening in on some of the car physics questions in this newsgroup, I have been left wondering wtf you are all on about sometimes. I am writing my own simulator, but some of the things you mention have never factored into my calculations at all. I am hoping this is like Carmack at id software, who is always talking about memory stuff in his 3d engines that I never encountered when I wrote mine (software too, no easy Glide or OpenGL). Maybe there needs to be a more descriptive website and code series. I d/l some open source sims, but the graphics and input systems and odd ways of organising programs just leave me confused. And the whole DirectX and OpenGL libs just fudge the matter even further. Maybe somebody should do a tutorial set like the OpenGL tutorials I once read which were amazing (although I don't remember the URL), they started off with just creating a window, a cube, spinning cube and moved on to realtime collision detection and reflections and suchlike. Somebody please do a basic sim tutorial to ground so many more people on the topic and hopefully generate many more open source racing sims to improve the current state of the genre.
"Catisfit" <[email hidden]> wrote in message news:[email hidden]... > Okay. I have been looking for a GPL resource that offers loads of patches, > tracks and cars all in one place, and have found none. If anybody knows ofa > place, please tell me, or I will write my own. Here is a sort of indirect solution to the problem: http://www.noctua.f2s.com/links.html Bart Westra
Catisfit <[email hidden]> wrote in message news:[email hidden]... > reflections and suchlike. Somebody please do a basic sim tutorial toground > so many more people on the topic and hopefully generate many moreopen > source racing sims to improve the current state of the genre. Not on sims per se, but an excellent intro to vehicle dynamics: http://gallery.uunet.be/heremanss/ HTH a little, Jonny

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