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F1-RC or F1-CS2K ?????

23 posts by 15 people · 08 Sep 2001 01:15 UTC - 25 Sep 2001 04:28 UTC

F1 Racing Championship or F1 Championship Season 2000?

Tim Deatherage asked which F1 sim suited his Pentium III 450 and Voodoo 3. Most advised waiting for EA's F1 2001, said to have a more efficient graphics engine. John Bodin criticised F1RC's glass-smooth tracks and uncommunicative physics, while David G Fisher and Tony Rickard said it gave the best feel, and posters agreed that wheel range and controller settings strongly shape how a sim feels.

game comparisonhardware: PC/graphicsF1 Racing ChampionshipF1 Championship Season 2000F1 2001

Automated summary.

Tim Deatherage 08 Sep 2001 01:15 UTC#163226
I am contemplating buying one of the above Formula games but the kid at the local Software Etc. knew NOTHING so I was wondering what the consensus is the better Sim for an older PIII 450 with a 3dfx AGP 3000 card and a SB Live Sound card Any suggestions ????????????? AS ALWAYS, THANKS !!!!!!!!!!! -- Tim A. Deatherage [email hidden] www.timdeatheragecpa.com
Neither, unless you're dying for an F1 sim right now. The successor to F1CS2K, F12001 is due out late this month, I believe, and is said to have a much more efficient graphics engine than its predecessors. There should be a few reviews out within a few days as well, - eh JB? ;-) Cheers, SB "Tim Deatherage" <[email hidden]> wrote in message news:Phem7.264898$[email hidden]...
Quoted text (17 lines)> I am contemplating buying one of the above Formula games but the kid at the > local Software Etc. knew NOTHING > so > I was wondering what the consensus is the better Sim for an older PIII 450 > with a 3dfx AGP 3000 card and a SB Live Sound card > > Any suggestions ????????????? > > AS ALWAYS, THANKS !!!!!!!!!!! > -- > Tim A. Deatherage > [email hidden] > www.timdeatheragecpa.com > > > >
And where do you get that from ??? "REDLINE426" <[email hidden]> wrote in message news:QAjm7.21851$[email hidden]... > Yea but then he would have to do a giga-Hz Anthlon/Gefarce upgrade
HUH? Brand New Racing Game... er simulation = Brand New Computer. He said he had a P3-450 w/Voodoo 3000 -- R.I.P. - William Joseph Dunlop OBE MBE 2/25/52 - 7/2/2000
Just wait a few weeks until F1CS 2001 comes out and get that. It should run better than both F1RC and F1CS. The only "slowdowns" you will get will be at the starts, but after that its fine. If I can run both games fine on a Celeron 366 and TNT1, I think it should be fine for you. On Fri, 7 Sep 2001 20:15:10 -0500, "Tim Deatherage" <[email hidden]> wrote:
Quoted text (9 lines)>I am contemplating buying one of the above Formula games but the kid at the >local Software Etc. knew NOTHING >so >I was wondering what the consensus is the better Sim for an older PIII 450 >with a 3dfx AGP 3000 card and a SB Live Sound card > >Any suggestions ????????????? > >AS ALWAYS, THANKS !!!!!!!!!!!
Dave Henrie 08 Sep 2001 13:33 UTC↳ reply to WB#163179
I have spent a lot of time lately farting around with CS and trying to even out the framerate. I found one odd stumbling block that was really destroying my fps. I have a PIII 500 and usually overclock it with softFSB to 559(big jump eh ?? not....) :) anyhow, the menus would stutter and any new sounds would briefly pause the whole sim when it was overclocked. Even with extremely low resoulutions, and details. I've backed off the oc'ing, and hit a really smooth spot on the graphics. Generally set most graphics to medium and turn off the bridges and a few other items. (of course I only use the mirrors for brief checks) Is that perfect? no but the hiccups are gone. I thought I would never get a smooth framerate from CS, but it's pretty decent now. However....if you are big into F1, then it wouldn't hurt to compare the new 2001 version due out shortly. My biggest gripe with all these F1 sims are the tracks. Damn chicanes EVERYWHERE. dave henrie "WB" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (15 lines)> Just wait a few weeks until F1CS 2001 comes out and get that. > > It should run better than both F1RC and F1CS. > > The only "slowdowns" you will get will be at the starts, but > after that its fine. > > If I can run both games fine on a Celeron 366 and TNT1, I think it > should be fine for you. > > > On Fri, 7 Sep 2001 20:15:10 -0500, "Tim Deatherage" > <[email hidden]> wrote: > > >I am contemplating buying one of the above Formula games but the kid at
the > >local Software Etc. knew NOTHING > >so > >I was wondering what the consensus is the better Sim for an older PIII450 > >with a 3dfx AGP 3000 card and a SB Live Sound card > > > >Any suggestions ????????????? > > > >AS ALWAYS, THANKS !!!!!!!!!!! >
My point was that F12001 is touted to have a much more efficient graphics engine than either of its two predecessors, thus being LESS demanding of his computer. We'll soon see if that holds water, as my aged 450/V3 will tell... SB "REDLINE426" <[email hidden]> wrote in message news:2Zjm7.21856$[email hidden]...
Quoted text (11 lines)> HUH? > > Brand New Racing Game... er simulation = Brand New Computer. > > He said he had a P3-450 w/Voodoo 3000 > > -- > R.I.P. - William Joseph Dunlop OBE MBE 2/25/52 - 7/2/2000 > > >
In article <Phem7.264898$[email hidden]>, [email hidden] says...
Quoted text (8 lines)> I am contemplating buying one of the above Formula games but the kid at the > local Software Etc. knew NOTHING > so > I was wondering what the consensus is the better Sim for an older PIII 450 > with a 3dfx AGP 3000 card and a SB Live Sound card > > Any suggestions ????????????? >
Try this page: http://www.f1gamers.com/ -- "Life is what you experience between racing games" Galley
Maybe www.f1rcrelay.com will help you with your decision. It is the most advanced online community for racing today, including real-time statistics tracking, consistency rankings, skill rankings, etc. Anyways... take a pek, maybe F1RC is the one for you, or maybe not. Cheers, Schumi "Tim Deatherage" <[email hidden]> wrote in message news:Phem7.264898$[email hidden]... | I am contemplating buying one of the above Formula games but the kid atthe
Quoted text (16 lines)| local Software Etc. knew NOTHING | so | I was wondering what the consensus is the better Sim for an older PIII 450 | with a 3dfx AGP 3000 card and a SB Live Sound card | | Any suggestions ????????????? | | AS ALWAYS, THANKS !!!!!!!!!!! | -- | Tim A. Deatherage | [email hidden] | www.timdeatheragecpa.com | | | |
Too bad about F1RC's "perfect"-yet-surrealistic tracks and pseudo-virtual physics modeling. :-/ -- JB On Sat, 8 Sep 2001 20:03:32 -0700, "Schumi" <[email hidden]> wrote:
Quoted text (33 lines)>Maybe www.f1rcrelay.com will help you with your decision. It is the most >advanced online community for racing today, including real-time statistics >tracking, consistency rankings, skill rankings, etc. > >Anyways... take a pek, maybe F1RC is the one for you, or maybe not. > >Cheers, > >Schumi > > >"Tim Deatherage" <[email hidden]> wrote in message >news:Phem7.264898$[email hidden]... >| I am contemplating buying one of the above Formula games but the kid at >the >| local Software Etc. knew NOTHING >| so >| I was wondering what the consensus is the better Sim for an older PIII 450 >| with a 3dfx AGP 3000 card and a SB Live Sound card >| >| Any suggestions ????????????? >| >| AS ALWAYS, THANKS !!!!!!!!!!! >| -- >| Tim A. Deatherage >| [email hidden] >| www.timdeatheragecpa.com >| >| >| >| > >
Could you explain this a little further? David G Fisher "John Bodin" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (12 lines)> Too bad about F1RC's "perfect"-yet-surrealistic tracks and > pseudo-virtual physics modeling. > > :-/ > > -- JB > > On Sat, 8 Sep 2001 20:03:32 -0700, "Schumi" > <[email hidden]> wrote: > > >Maybe www.f1rcrelay.com will help you with your decision. It is the most > >advanced online community for racing today, including real-time
statistics
Quoted text (16 lines)> >tracking, consistency rankings, skill rankings, etc. > > > >Anyways... take a pek, maybe F1RC is the one for you, or maybe not. > > > >Cheers, > > > >Schumi > > > > > >"Tim Deatherage" <[email hidden]> wrote in message > >news:Phem7.264898$[email hidden]... > >| I am contemplating buying one of the above Formula games but the kid at > >the > >| local Software Etc. knew NOTHING > >| so > >| I was wondering what the consensus is the better Sim for an older PIII
450
Quoted text (16 lines)> >| with a 3dfx AGP 3000 card and a SB Live Sound card > >| > >| Any suggestions ????????????? > >| > >| AS ALWAYS, THANKS !!!!!!!!!!! > >| -- > >| Tim A. Deatherage > >| [email hidden] > >| www.timdeatheragecpa.com > >| > >| > >| > >| > > > > >
Yes, gladly: IMO, the tracks in F1RC look glorious, but they are WAY too smooth. I get the idea that I'm driving on glass, not a real track. That busts the "simulation" aspect for me in a big way. Similarly, the physics modeling is WAY too uncommunicative for me. I'm not a Force Feedback fan at all, but with things like GPL, NASCAR Heat, or F1CS2K, I can REALLY feel when the car is approaching the limits of adhesion, and when things go wrong, I know WHY they went wrong and what I did to make it all happen. With F1RC, I never have a clue when I'm approaching the limit, or why things go wrong when I find myself swapping ends. Again, this really takes away from the "simulation" aspect for me, and overall, F1RC feels far too much like F1WGP for my taste. That doesn't mean it's bad by any stretch -- it just means that F1RC doesn't tickle my sim senses in a pleasurable way, and I know a lot of other people who feel the same way. At the same time, there are lots of people who REALLY like F1RC. Neither camp is inherently right or wrong -- it all comes down to a matter of taste. I tossed my comment out because I really want to like F1RC, but it's just not immersive enough for me. So, no matter how good Schumi's F1RC Relay is, it's just not going to do it for me. -- JB On Sun, 09 Sep 2001 04:20:33 GMT, "David G Fisher" <[email hidden]> wrote:
Quoted text (53 lines)>Could you explain this a little further? > >David G Fisher > >"John Bodin" <[email hidden]> wrote in message >news:[email hidden]... >> Too bad about F1RC's "perfect"-yet-surrealistic tracks and >> pseudo-virtual physics modeling. >> >> :-/ >> >> -- JB >> >> On Sat, 8 Sep 2001 20:03:32 -0700, "Schumi" >> <[email hidden]> wrote: >> >> >Maybe www.f1rcrelay.com will help you with your decision. It is the most >> >advanced online community for racing today, including real-time >statistics >> >tracking, consistency rankings, skill rankings, etc. >> > >> >Anyways... take a pek, maybe F1RC is the one for you, or maybe not. >> > >> >Cheers, >> > >> >Schumi >> > >> > >> >"Tim Deatherage" <[email hidden]> wrote in message >> >news:Phem7.264898$[email hidden]... >> >| I am contemplating buying one of the above Formula games but the kid at >> >the >> >| local Software Etc. knew NOTHING >> >| so >> >| I was wondering what the consensus is the better Sim for an older PIII >450 >> >| with a 3dfx AGP 3000 card and a SB Live Sound card >> >| >> >| Any suggestions ????????????? >> >| >> >| AS ALWAYS, THANKS !!!!!!!!!!! >> >| -- >> >| Tim A. Deatherage >> >| [email hidden] >> >| www.timdeatheragecpa.com >> >| >> >| >> >| >> >| >> > >> > >> >
Clarification: I'm not a Force Feedback fan, and I don't use a Force Feedback setup, but even WITHOUT Force Feedback in sims like GPL, NASCAR Heat, or F1CS2K, I can STILL feel when the car is approaching the limits of adhesion, and when things go wrong, I know WHY they went wrong and what I did to make it all happen -- even WITHOUT Force Feedback. -- JB On Sun, 09 Sep 2001 04:57:13 GMT, [email hidden] (John Bodin) wrote:
Quoted text (85 lines)>Yes, gladly: > >IMO, the tracks in F1RC look glorious, but they are WAY too smooth. I >get the idea that I'm driving on glass, not a real track. That busts >the "simulation" aspect for me in a big way. > >Similarly, the physics modeling is WAY too uncommunicative for me. >I'm not a Force Feedback fan at all, but with things like GPL, NASCAR >Heat, or F1CS2K, I can REALLY feel when the car is approaching the >limits of adhesion, and when things go wrong, I know WHY they went >wrong and what I did to make it all happen. With F1RC, I never have a >clue when I'm approaching the limit, or why things go wrong when I >find myself swapping ends. Again, this really takes away from the >"simulation" aspect for me, and overall, F1RC feels far too much like >F1WGP for my taste. > >That doesn't mean it's bad by any stretch -- it just means that F1RC >doesn't tickle my sim senses in a pleasurable way, and I know a lot of >other people who feel the same way. At the same time, there are lots >of people who REALLY like F1RC. Neither camp is inherently right or >wrong -- it all comes down to a matter of taste. > >I tossed my comment out because I really want to like F1RC, but it's >just not immersive enough for me. So, no matter how good Schumi's >F1RC Relay is, it's just not going to do it for me. > >-- JB > >On Sun, 09 Sep 2001 04:20:33 GMT, "David G Fisher" ><[email hidden]> wrote: > >>Could you explain this a little further? >> >>David G Fisher >> >>"John Bodin" <[email hidden]> wrote in message >>news:[email hidden]... >>> Too bad about F1RC's "perfect"-yet-surrealistic tracks and >>> pseudo-virtual physics modeling. >>> >>> :-/ >>> >>> -- JB >>> >>> On Sat, 8 Sep 2001 20:03:32 -0700, "Schumi" >>> <[email hidden]> wrote: >>> >>> >Maybe www.f1rcrelay.com will help you with your decision. It is the most >>> >advanced online community for racing today, including real-time >>statistics >>> >tracking, consistency rankings, skill rankings, etc. >>> > >>> >Anyways... take a pek, maybe F1RC is the one for you, or maybe not. >>> > >>> >Cheers, >>> > >>> >Schumi >>> > >>> > >>> >"Tim Deatherage" <[email hidden]> wrote in message >>> >news:Phem7.264898$[email hidden]... >>> >| I am contemplating buying one of the above Formula games but the kid at >>> >the >>> >| local Software Etc. knew NOTHING >>> >| so >>> >| I was wondering what the consensus is the better Sim for an older PIII >>450 >>> >| with a 3dfx AGP 3000 card and a SB Live Sound card >>> >| >>> >| Any suggestions ????????????? >>> >| >>> >| AS ALWAYS, THANKS !!!!!!!!!!! >>> >| -- >>> >| Tim A. Deatherage >>> >| [email hidden] >>> >| www.timdeatheragecpa.com >>> >| >>> >| >>> >| >>> >| >>> > >>> > >>> >> >
Gotcha. Yes, the tracks are probably too smooth. As for the physics, I absolutely love the way the car in F1RC communicates to me when it's near the limit. Contolled slides. The whole bit. Strange how people view sims. I sometimes think controller, controller setup, and computer system have more to do with the different "feel" than anything else. David G Fisher , "John Bodin" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (48 lines)> Yes, gladly: > > IMO, the tracks in F1RC look glorious, but they are WAY too smooth. I > get the idea that I'm driving on glass, not a real track. That busts > the "simulation" aspect for me in a big way. > > Similarly, the physics modeling is WAY too uncommunicative for me. > I'm not a Force Feedback fan at all, but with things like GPL, NASCAR > Heat, or F1CS2K, I can REALLY feel when the car is approaching the > limits of adhesion, and when things go wrong, I know WHY they went > wrong and what I did to make it all happen. With F1RC, I never have a > clue when I'm approaching the limit, or why things go wrong when I > find myself swapping ends. Again, this really takes away from the > "simulation" aspect for me, and overall, F1RC feels far too much like > F1WGP for my taste. > > That doesn't mean it's bad by any stretch -- it just means that F1RC > doesn't tickle my sim senses in a pleasurable way, and I know a lot of > other people who feel the same way. At the same time, there are lots > of people who REALLY like F1RC. Neither camp is inherently right or > wrong -- it all comes down to a matter of taste. > > I tossed my comment out because I really want to like F1RC, but it's > just not immersive enough for me. So, no matter how good Schumi's > F1RC Relay is, it's just not going to do it for me. > > -- JB > > On Sun, 09 Sep 2001 04:20:33 GMT, "David G Fisher" > <[email hidden]> wrote: > > >Could you explain this a little further? > > > >David G Fisher > > > >"John Bodin" <[email hidden]> wrote in message > >news:[email hidden]... > >> Too bad about F1RC's "perfect"-yet-surrealistic tracks and > >> pseudo-virtual physics modeling. > >> > >> :-/ > >> > >> -- JB > >> > >> On Sat, 8 Sep 2001 20:03:32 -0700, "Schumi" > >> <[email hidden]> wrote: > >> > >> >Maybe www.f1rcrelay.com will help you with your decision. It is the
most
Quoted text (14 lines)> >> >advanced online community for racing today, including real-time > >statistics > >> >tracking, consistency rankings, skill rankings, etc. > >> > > >> >Anyways... take a pek, maybe F1RC is the one for you, or maybe not. > >> > > >> >Cheers, > >> > > >> >Schumi > >> > > >> > > >> >"Tim Deatherage" <[email hidden]> wrote in message > >> >news:Phem7.264898$[email hidden]... > >> >| I am contemplating buying one of the above Formula games but the kid
at > >> >the > >> >| local Software Etc. knew NOTHING > >> >| so > >> >| I was wondering what the consensus is the better Sim for an olderPIII
Quoted text (19 lines)> >450 > >> >| with a 3dfx AGP 3000 card and a SB Live Sound card > >> >| > >> >| Any suggestions ????????????? > >> >| > >> >| AS ALWAYS, THANKS !!!!!!!!!!! > >> >| -- > >> >| Tim A. Deatherage > >> >| [email hidden] > >> >| www.timdeatheragecpa.com > >> >| > >> >| > >> >| > >> >| > >> > > >> > > >> > > >
David G Fisher wrote: > As for the physics, I absolutely love the way the car in F1RC communicates > to me when it's near the limit. Contolled slides. The whole bit. Same for me, F1RC provides the greatest feel of the modern F1 sims to date. > Strange how people view sims. I sometimes think controller, controller > setup, and computer system have more to do with the different "feel" than > anything else. Totally agree. Just switching between a wheel with 270 degrees to 180 degrees and back completely changed my views on the controllability of various sims. Plus, of course some time to fiddle with the settings! I think a "revisit" to various sims every now and then, checking out the latest downloads can reap great rewards. I just did a fresh install of F1RC, downloaded Xaver's physics 1.4 and watched a couple of races compared with the original install. Now the AI can negotiate the chicane Suzuka without all getting stuck. It is too early to say this is the answer to F1RC's AI problem but it certainly looked the most realistic racing on a PC I have seen so far. Cheers Tony
Tony Rickard wrote:
Quoted text (9 lines)> David G Fisher wrote: > > > Strange how people view sims. I sometimes think controller, controller > > setup, and computer system have more to do with the different "feel" than > > anything else. > > Totally agree. Just switching between a wheel with 270 degrees to 180 > degrees and back completely changed my views on the controllability of > various sims. Plus, of course some time to fiddle with the settings!
Yep. What would be cool for a developer to do is, as part of the standard wheel calibration, you are asked to turn your wheel 90 degrees to the right, then 90 degrees to the left. The developer could use that information to set up what they think is the correct steering linearity and steering lock. Of course the user should be able to override those settings, but it would give a common starting point. -- Pat Dotson
Pat, Isnt this what they do in the custom setups applets that are in my TM Ferrari setup? At least this is what I thought the pre-setup was for via custom setups? only curious.. -t.j. "Pat Dotson" wrote:
Quoted text (10 lines)| Yep. What would be cool for a developer to do is, as part of the | standard wheel calibration, you are asked to turn your wheel 90 | degrees to the right, then 90 degrees to the left. The developer | could use that information to set up what they think is the correct | steering linearity and steering lock. Of course the user should be | able to override those settings, but it would give a common starting | point. | | -- | Pat Dotson
--- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.276 / Virus Database: 145 - Release Date: 9/3/2001
I mean the software developer. The wheel setup applet isn't going to feed that info to the sim software. I'm sure it could read that info, but it would be easier to do the calibration in the sim. The point of all this would be that the sim software developer could sort of assure that the user gets the response from wheel inputs that the devoloper intends. That baseline could be tweaked as the user see fit. -- Pat Dotson "Thom j." wrote: > > Pat, Isnt this what they do in the custom setups applets that are in > my TM Ferrari setup? At least this is what I thought the pre-setup > was for via custom setups? only curious.. -t.j. > > "Pat Dotson" wrote: > | Yep. What would be cool for a developer to do is, as part of the > | standard wheel calibration, you are asked to turn your wheel 90 > | degrees to the right, then 90 degrees to the left. The developer > | could use that information to set up what they think is the correct > | steering linearity and steering lock. Of course the user should be > | able to override those settings, but it would give a common starting > | point. > | > | -- > | Pat Dotson > > --- > Outgoing mail is certified Virus Free. > Checked by AVG anti-virus system (http://www.grisoft.com). > Version: 6.0.276 / Virus Database: 145 - Release Date: 9/3/2001
Ahh I see... Got it :) "Pat Dotson" wrote:
Quoted text (31 lines)| I mean the software developer. The wheel setup applet | isn't going to feed that info to the sim software. I'm | sure it could read that info, but it would be easier | to do the calibration in the sim. | | The point of all this would be that the sim software | developer could sort of assure that the user gets | the response from wheel inputs that the devoloper | intends. That baseline could be tweaked as the user | see fit. | | -- | Pat Dotson | | "Thom j." wrote: | > | > Pat, Isnt this what they do in the custom setups applets that are in | > my TM Ferrari setup? At least this is what I thought the pre-setup | > was for via custom setups? only curious.. -t.j. | > | > "Pat Dotson" wrote: | > | Yep. What would be cool for a developer to do is, as part of the | > | standard wheel calibration, you are asked to turn your wheel 90 | > | degrees to the right, then 90 degrees to the left. The developer | > | could use that information to set up what they think is the correct | > | steering linearity and steering lock. Of course the user should be | > | able to override those settings, but it would give a common starting | > | point. | > | | > | -- | > | Pat Dotson
--- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.276 / Virus Database: 145 - Release Date: 9/3/2001
I would recommend Dl'ing the demo's and try them out for yourself. I had a voodoo5 when F1CS2k came out, and I think that sim doesn't look to good on a voodoo card. There is alot of texture flickering. > I am contemplating buying one of the above Formula games but the kid atthe
Quoted text (16 lines)> local Software Etc. knew NOTHING > so > I was wondering what the consensus is the better Sim for an older PIII 450 > with a 3dfx AGP 3000 card and a SB Live Sound card > > Any suggestions ????????????? > > AS ALWAYS, THANKS !!!!!!!!!!! > -- > Tim A. Deatherage > [email hidden] > www.timdeatheragecpa.com > > > >
that's what FSAA is for...turn it off and you are right, the sim looks awful. Turn it on, even just 2x fsaa and you've got a very clean screen. dave henrie "jlohman" <[email hidden]> wrote in message news:8pTm7.237815$[email hidden]...
Quoted text (10 lines)> I would recommend Dl'ing the demo's and try them out for yourself. > I had a voodoo5 when F1CS2k came out, and I think that sim doesn't look to > good on a voodoo card. There is alot of texture flickering. > > > > I am contemplating buying one of the above Formula games but the kid at > the > > local Software Etc. knew NOTHING > > so > > I was wondering what the consensus is the better Sim for an older PIII
450
Quoted text (15 lines)> > with a 3dfx AGP 3000 card and a SB Live Sound card > > > > Any suggestions ????????????? > > > > AS ALWAYS, THANKS !!!!!!!!!!! > > -- > > Tim A. Deatherage > > [email hidden] > > www.timdeatheragecpa.com > > > > > > > > > >
In article <3MCm7.182263$[email hidden]>, "David G Fisher" <[email hidden]> writes: >Strange how people view sims. I sometimes think controller, controller >setup, and computer system have more to do with the different "feel" than >anything else. > I wonder about that also. But, why would a controller feel different in 1 or 2 games? Doesn't matter which game. You'd think the controller would have the same feel and communicate the same thing(s) in each game. I'm probably not understanding it enough to say it correctly... :( Eldred -- Dale Earnhardt, Sr. R.I.P. 1951-2001 Homepage - http://www.umich.edu/~epickett F1 hcp. +16.36...Monster +360.54... Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.

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