I pre-ordered rFactor and was really exited about the possibilities. After
receiving
rFactor and installing it well lets say I was underwelmed, I have a pretty
good system
AMD64-4000+ 1Gig DDR ram and a BFG6800 video card but I had to turn all
detail
and shadows down to low and the resolution down to 800x600 to make the Frame
rates
even close to being playable.
Well I decided to mess with it some more tonight because of everyone raving
about the
sim and discovered that simply turning the color depth from 32 bit to 16
made all the
difference for me.
I can now run with everything turned to full at 1280x1024 and it looks
marvelous and has
great frame rates.
Hope this helps some one else out there - and sorry if this has been covered
and I
simply missed it.
Thanks rFactor team
Dave B
"DB" <[email hidden]> wrote in message
news:[email hidden]...
shadows on full have been causing some issues with frame rate. to increase
the frame rate a little bit more, just drop the shadows down one notch.
different systems have been giving varying results as to frame rate.
although people hate when its said, I'll say it anyway :) but if you head
over to RSC in the rFactor forum, there may be some more tweaks and hints
there to improve things for you.
cheers
steve
Quoted text (27 lines)
>I pre-ordered rFactor and was really exited about the possibilities. After >receiving > rFactor and installing it well lets say I was underwelmed, I have a pretty > good system > AMD64-4000+ 1Gig DDR ram and a BFG6800 video card but I had to turn all > detail > and shadows down to low and the resolution down to 800x600 to make the > Frame rates > even close to being playable. > > Well I decided to mess with it some more tonight because of everyone > raving about the > sim and discovered that simply turning the color depth from 32 bit to 16 > made all the > difference for me. > > I can now run with everything turned to full at 1280x1024 and it looks > marvelous and has > great frame rates. > > Hope this helps some one else out there - and sorry if this has been > covered and I > simply missed it. > > Thanks rFactor team > Dave B >
"DB" <[email hidden]> wrote in message
news:[email hidden]...
That's odd, that changing the color depth made such a dramatic difference.
In doing so, was it possible that the shaders also changed, maybe from D9 to
D8? I know that, though my system is not as fast as yours, once I went to
D7 for the shaders, the frames improved greatly. Using D8 for shaders is
not all that bad, but I like the better frames when I use D7.
I have a BFG6200, running a P4 2.4 with 512 RAM.
Glad to hear you're getting better frames and enjoying rFactor.
Here, I'm still waiting for a decent track to run the F1s. :)
Alanb
Quoted text (27 lines)
>I pre-ordered rFactor and was really exited about the possibilities. After >receiving > rFactor and installing it well lets say I was underwelmed, I have a pretty > good system > AMD64-4000+ 1Gig DDR ram and a BFG6800 video card but I had to turn all > detail > and shadows down to low and the resolution down to 800x600 to make the > Frame rates > even close to being playable. > > Well I decided to mess with it some more tonight because of everyone > raving about the > sim and discovered that simply turning the color depth from 32 bit to 16 > made all the > difference for me. > > I can now run with everything turned to full at 1280x1024 and it looks > marvelous and has > great frame rates. > > Hope this helps some one else out there - and sorry if this has been > covered and I > simply missed it. > > Thanks rFactor team > Dave B >"Alan Bernardo" <[email hidden]> wrote in
news:[email hidden]:
> That's odd, that changing the color depth made such a dramatic
> difference. In doing so, was it possible that the shaders also
Yeah, he ought to be getting much better framerates. He has a little
better of a system than me, and I can run at max details including
shadows and haven't had any framerate problems in car.
> Here, I'm still waiting for a decent track to run the F1s. :)
Someone released an alpha/beta of a conversion of Imola from F1C. It
looks ugly but someone also released a texture update for it. I haven't
gotten it, but people were saying the times in the FIS were about right
for modern F1 and not too fast as has been the critique of those cars.
I'm holding out for the 1994 Imola that someone is making from scratch,
however.
--
Ped Xing
I setup a race at Toban GP in the Formula with 19 AI cars in front of me.
With everything maxed out (including 16x ansiotropic filter) the lowest FPS
was just after the start, dropping down to 25.
Setting shadows to high instead of max increased this lowest FPS value to 48.
Reducing filtering from 16x to trilinear sped things up even more, but
the shadows seem to cause the biggest jump in settings.
I have a ATI X850 XTPE video card, and a P4EE 3.4ghz.
Quoted text (14 lines)
> That's odd, that changing the color depth made such a dramatic difference. > In doing so, was it possible that the shaders also changed, maybe from D9 > to D8? I know that, though my system is not as fast as yours, once I went > to D7 for the shaders, the frames improved greatly. Using D8 for shaders > is not all that bad, but I like the better frames when I use D7. > > I have a BFG6200, running a P4 2.4 with 512 RAM. > > Glad to hear you're getting better frames and enjoying rFactor. > > Here, I'm still waiting for a decent track to run the F1s. :) > > > Alanb
"DB" <[email hidden]> wrote in message
news:[email hidden]...
I also noticed the difference in the drivers, a big difference, in fact. I
still run the game using D7 for shadders, mainly because my computer is
going on four-years old. :)
Alanb


































