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rFactor FPS, my experience

7 posts by 5 people · 06 Oct 2005 01:26 UTC - 06 Oct 2005 21:54 UTC

DB 06 Oct 2005 01:26 UTC#16306
I pre-ordered rFactor and was really exited about the possibilities. After receiving rFactor and installing it well lets say I was underwelmed, I have a pretty good system AMD64-4000+ 1Gig DDR ram and a BFG6800 video card but I had to turn all detail and shadows down to low and the resolution down to 800x600 to make the Frame rates even close to being playable. Well I decided to mess with it some more tonight because of everyone raving about the sim and discovered that simply turning the color depth from 32 bit to 16 made all the difference for me. I can now run with everything turned to full at 1280x1024 and it looks marvelous and has great frame rates. Hope this helps some one else out there - and sorry if this has been covered and I simply missed it. Thanks rFactor team Dave B
Steve Whitty 06 Oct 2005 02:02 UTC↳ reply to DB#16307
"DB" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (27 lines)>I pre-ordered rFactor and was really exited about the possibilities. After >receiving > rFactor and installing it well lets say I was underwelmed, I have a pretty > good system > AMD64-4000+ 1Gig DDR ram and a BFG6800 video card but I had to turn all > detail > and shadows down to low and the resolution down to 800x600 to make the > Frame rates > even close to being playable. > > Well I decided to mess with it some more tonight because of everyone > raving about the > sim and discovered that simply turning the color depth from 32 bit to 16 > made all the > difference for me. > > I can now run with everything turned to full at 1280x1024 and it looks > marvelous and has > great frame rates. > > Hope this helps some one else out there - and sorry if this has been > covered and I > simply missed it. > > Thanks rFactor team > Dave B >
shadows on full have been causing some issues with frame rate. to increase the frame rate a little bit more, just drop the shadows down one notch. different systems have been giving varying results as to frame rate. although people hate when its said, I'll say it anyway :) but if you head over to RSC in the rFactor forum, there may be some more tweaks and hints there to improve things for you. cheers steve
"DB" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (27 lines)>I pre-ordered rFactor and was really exited about the possibilities. After >receiving > rFactor and installing it well lets say I was underwelmed, I have a pretty > good system > AMD64-4000+ 1Gig DDR ram and a BFG6800 video card but I had to turn all > detail > and shadows down to low and the resolution down to 800x600 to make the > Frame rates > even close to being playable. > > Well I decided to mess with it some more tonight because of everyone > raving about the > sim and discovered that simply turning the color depth from 32 bit to 16 > made all the > difference for me. > > I can now run with everything turned to full at 1280x1024 and it looks > marvelous and has > great frame rates. > > Hope this helps some one else out there - and sorry if this has been > covered and I > simply missed it. > > Thanks rFactor team > Dave B >
That's odd, that changing the color depth made such a dramatic difference. In doing so, was it possible that the shaders also changed, maybe from D9 to D8? I know that, though my system is not as fast as yours, once I went to D7 for the shaders, the frames improved greatly. Using D8 for shaders is not all that bad, but I like the better frames when I use D7. I have a BFG6200, running a P4 2.4 with 512 RAM. Glad to hear you're getting better frames and enjoying rFactor. Here, I'm still waiting for a decent track to run the F1s. :) Alanb
"Alan Bernardo" <[email hidden]> wrote in news:[email hidden]: > That's odd, that changing the color depth made such a dramatic > difference. In doing so, was it possible that the shaders also Yeah, he ought to be getting much better framerates. He has a little better of a system than me, and I can run at max details including shadows and haven't had any framerate problems in car. > Here, I'm still waiting for a decent track to run the F1s. :) Someone released an alpha/beta of a conversion of Imola from F1C. It looks ugly but someone also released a texture update for it. I haven't gotten it, but people were saying the times in the FIS were about right for modern F1 and not too fast as has been the critique of those cars. I'm holding out for the 1994 Imola that someone is making from scratch, however. -- Ped Xing
Jeff Reid 06 Oct 2005 03:53 UTC↳ reply to DB#16315
I setup a race at Toban GP in the Formula with 19 AI cars in front of me. With everything maxed out (including 16x ansiotropic filter) the lowest FPS was just after the start, dropping down to 25. Setting shadows to high instead of max increased this lowest FPS value to 48. Reducing filtering from 16x to trilinear sped things up even more, but the shadows seem to cause the biggest jump in settings. I have a ATI X850 XTPE video card, and a P4EE 3.4ghz.
Quoted text (14 lines)> That's odd, that changing the color depth made such a dramatic difference. > In doing so, was it possible that the shaders also changed, maybe from D9 > to D8? I know that, though my system is not as fast as yours, once I went > to D7 for the shaders, the frames improved greatly. Using D8 for shaders > is not all that bad, but I like the better frames when I use D7. > > I have a BFG6200, running a P4 2.4 with 512 RAM. > > Glad to hear you're getting better frames and enjoying rFactor. > > Here, I'm still waiting for a decent track to run the F1s. :) > > > Alanb
Alan, I put the color depth back to 32 bit and it stayed solid. Last week I updated the Nvidia drivers from 77.77 to 78.01. I can only assume that made the difference, Not the color depth. Sorry if I steered anyone in the wrong direction. Anyway I am just loving the F3 mod with the new MethylEthyl sounds, This is just awesome :) PS: I had tried DX7 8 and 9 previously, I am using DX9 now. Dave B
"DB" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (32 lines)>> That's odd, that changing the color depth made such a dramatic >> difference. In doing so, was it possible that the shaders also changed, >> maybe from D9 to D8? I know that, though my system is not as fast as >> yours, once I went to D7 for the shaders, the frames improved greatly. >> Using D8 for shaders is not all that bad, but I like the better frames >> when I use D7. >> >> I have a BFG6200, running a P4 2.4 with 512 RAM. >> >> Glad to hear you're getting better frames and enjoying rFactor. >> >> Here, I'm still waiting for a decent track to run the F1s. :) >> >> >> Alanb > > Alan, > > I put the color depth back to 32 bit and it stayed solid. Last week I > updated > the Nvidia drivers from 77.77 to 78.01. I can only assume that made the > difference, > Not the color depth. Sorry if I steered anyone in the wrong direction. > > Anyway I am just loving the F3 mod with the new MethylEthyl sounds, This > is just > awesome :) > > PS: I had tried DX7 8 and 9 previously, I am using DX9 now. > > Dave B >
I also noticed the difference in the drivers, a big difference, in fact. I still run the game using D7 for shadders, mainly because my computer is going on four-years old. :) Alanb

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