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Pro's or con's of overhead peadal mounting?

12 posts by 8 people · 17 Sep 2001 16:05 UTC - 20 Sep 2001 12:38 UTC

Frank 17 Sep 2001 16:05 UTC#161805
I am ready to engage in the task of building a custom pedal box. My first though was to make an overhead mount. However it would be much easier to bottom mount the pivots, so any input as to the advantages of overhead pivots woud be welcomed.
Semi 17 Sep 2001 18:53 UTC↳ reply to Frank#161826
I'd imagine an overhead setup wouldd have to be a permanent fixture as it would be too "top heavy" to be a portable unit "Frank" <[email hidden]> wrote in message news:[email hidden]... > I am ready to engage in the task of building a custom pedal box. My > first though was to make an overhead mount. However it would be much > easier to bottom mount the pivots, so any input as to the advantages of > overhead pivots woud be welcomed. >
Frank.... I assume you saw the overhead pedals system video on High Gear? That being said.....the type of pedals you build should suit the most predominant form of sim racing you do. With, bottom mount pedals primarily for open-wheel and some sports car racing......and overhead (suspended) mount if you are a GT sedan, sports car or NASCAR racer. Beyond that....both are easy to build....and portability is not really an issue (the pedals on the HG video are very portable) with the overhead pedals if you build the frame properly for your setup (desktop or race frame). If I can help you out in anyway, just send me an email. I've just recently rebuilt the overhead pedals that were in that HG video....preparing that setup to beta test BRD's USB and forcefeedback systems (due out early 2002). Regards, Tom
hi, There's also many cars that have overhead pedals for clutch and brakes and bottom pedals for throtle. because clutch and brake are hydrolic systems, so you need more power to push the pedal, and overhead pedals have enough pivot to ease that. -- Sebastien TIXIER - Game Developer Dynamics and Car Physics http://www.eden-studios.fr GPLRank Normal:-42.98 Monster:-117.44 Tom Pabst wrote: > Frank.... > > I assume you saw the overhead pedals system video on High Gear? > > That being said.....the type of pedals you build should suit the most > predominant form of sim racing you do. With, bottom mount pedals primarily > for open-wheel and some sports car racing......and overhead (suspended) > mount if you are a GT sedan, sports car or NASCAR racer. Beyond > that....both are easy to build....and portability is not really an issue > (the pedals on the HG video are very portable) with the overhead pedals if > you build the frame properly for your setup (desktop or race frame). > > If I can help you out in anyway, just send me an email. I've just recently > rebuilt the overhead pedals that were in that HG video....preparing that > setup to beta test BRD's USB and forcefeedback systems (due out early 2002). > > Regards, > > Tom
On Mon, 17 Sep 2001 22:47:11 GMT, "Tom Pabst" <[email hidden]> wrote: > >>>>>>>>preparing that >setup to beta test BRD's USB and forcefeedback systems (due out early 2002).<<<<<<<<<< Force feedback pedals? Regards, Anthony Bulloch
Having built both types, it will depend on how you sit relative to the pedals. If you will be sitting at a desk/office type chair then go for the bottom type of pivot. If you are sitting in more of a "racing position" then build the top mount type. For my LWFF (which is my backup) I built the bottom mount type of pedals as I use them at the desk. For my cockpit I used the top mount type, it is just more comfortable in this position. You can see my cockpit here... http://members.home.net/ecrawford1/mara/Racing%20Cockpit.htm If I can help you any more just mail me. Good Luck... Edward "Frank" <[email hidden]> wrote in message news:[email hidden]... > I am ready to engage in the task of building a custom pedal box. My > first though was to make an overhead mount. However it would be much > easier to bottom mount the pivots, so any input as to the advantages of > overhead pivots woud be welcomed. >
First observation: The seat is too strait, It's not tilted back enough. I haven't a clue if there is a formula to follow or not but I do know the back rest must be tilted back and the ass must be the lowest part of the seat. Other wise, a bar stool will be just as good in your current configuration. -- Michael A. Barlow FILSCA (www.filsca.com) "Frank" <[email hidden]> wrote in message news:[email hidden]... > Thanks to all who replied. I am going to try the overhead setup first. > This is the homebuilt rig I will be mounting them on. > http://community-2.webtv.net/grumpy/setup/ >
Yes, I agree with Mike, I have mine at almost a 45 degree angle, too upright will be very uncomfortable after a couple laps... Edward "Michael Barlow" <[email hidden]> wrote in message news:EEMp7.509936$[email hidden]... > First observation: The seat is too strait, It's not tilted back enough.I > haven't a clue if there is a formula to follow or not but I do know theback > rest must be tilted back and the ass must be the lowest part of the seat. > Other wise, a bar stool will be just as good in your currentconfiguration.
Quoted text (12 lines)> -- > Michael A. Barlow > FILSCA (www.filsca.com) > > "Frank" <[email hidden]> wrote in message > news:[email hidden]... > > Thanks to all who replied. I am going to try the overhead setup first. > > This is the homebuilt rig I will be mounting them on. > > http://community-2.webtv.net/grumpy/setup/ > > > >
Edward.... Very nice "imagineering" there, my friend. I wish you lived near us....we'd hire you to build our cockpits for the rental business (F1 tubs, Winston Cup driver's compartment-only pods and open race frames). My guess is you have a machinists background....or a consumer electronics, computer-electronics background.....but not both. Which means, you had to learn one or the other to build your cockpit. That really makes your design and final creation very special. Make sure you keep those "non-working" dashboard instruments right where they are.......working dashboards for racing sims is in our future! What have you done for sound, engine vibration and that sort of thing? I'd be interested to know. Great work....you should be very proud of your sim cockpit! Regards, Tom
Thanks Tom, actually I don't have a background in any of those fields, I have been a professional retail manager for the past 20 years ;-) But I earned a B.A. (stands for bugger all) in psychology. When I set about to build it I just looked about the "net" , saw what others have done and designed mine. The sound is just a set of headphones, engine vibrations - none, but that gives me an idea.. hmmmm........ Thanks for your comments Edward "Tom Pabst" <[email hidden]> wrote in message news:iv4q7.22580$L%[email hidden]... > Edward.... > > Very nice "imagineering" there, my friend. I wish you lived nearus....we'd > hire you to build our cockpits for the rental business (F1 tubs, WinstonCup > driver's compartment-only pods and open race frames). My guess is youhave > a machinists background....or a consumer electronics, computer-electronics > background.....but not both. Which means, you had to learn one or theother
Quoted text (7 lines)> to build your cockpit. That really makes your design and final creation > very special. > > Make sure you keep those "non-working" dashboard instruments right where > they are.......working dashboards for racing sims is in our future! > > What have you done for sound, engine vibration and that sort of thing?
I'd
Quoted text (10 lines)> be interested to know. > > Great work....you should be very proud of your sim cockpit! > > Regards, > > Tom > > >
If your thinking tactile transducers have a look at http://www.sdinfo.com/volume_4_2/tactile.html Ken Edward_C wrote:
Quoted text (42 lines)> Thanks Tom, actually I don't have a background in any of those fields, I > have been a professional retail manager for the past 20 years ;-) But I > earned a B.A. (stands for bugger all) in psychology. > When I set about to build it I just looked about the "net" , saw what others > have done and designed mine. > The sound is just a set of headphones, engine vibrations - none, but that > gives me an idea.. hmmmm........ > Thanks for your comments > > Edward > > "Tom Pabst" <[email hidden]> wrote in message > news:iv4q7.22580$L%[email hidden]... > > Edward.... > > > > Very nice "imagineering" there, my friend. I wish you lived near > us....we'd > > hire you to build our cockpits for the rental business (F1 tubs, Winston > Cup > > driver's compartment-only pods and open race frames). My guess is you > have > > a machinists background....or a consumer electronics, computer-electronics > > background.....but not both. Which means, you had to learn one or the > other > > to build your cockpit. That really makes your design and final creation > > very special. > > > > Make sure you keep those "non-working" dashboard instruments right where > > they are.......working dashboards for racing sims is in our future! > > > > What have you done for sound, engine vibration and that sort of thing? > I'd > > be interested to know. > > > > Great work....you should be very proud of your sim cockpit! > > > > Regards, > > > > Tom > > > > > >

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