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F1 2001 - PC and PS2 - Tracks and sound question for those that have both

4 posts by 2 people · 08 Oct 2001 01:13 UTC - 08 Oct 2001 20:26 UTC

Plum 08 Oct 2001 01:13 UTC#159394
Well, After playing around with the PS2 version for a few days I'm VERY impressed with EA and what they have done with this game. Very polished, tight, excellent feel, great graphics, superb sound and very FUN to play and race against the AI. I'm quite happy with the track layouts on the PS2 and they are much improved over F1CS. My question for those that have both the PC and PS2 versions is this. Are the tracks in both versions the same? I'm really looking forward to the PC version and I'm curious if they improved the tracks. Another thing, is the sound similar to the PS2, which I feel is very good. The reason I ask is I've heard the games for each platforms were developed separately (PC = ISI, PS2 = EA internal dev team). Thanks!
I'd also like to know if ISI did both games. I suspected the PS2 version might not be ISI since it's a surprising departure from their loose control, "mushy" physics and poor FF. If it's ISI they've made quite a jump in development capability. I haven't liked any of their F1 games and thought SCGT was weak as well. SCGT is such sloppy coding it still runs choppy on my PIII 672 with a V5 5500. As for the F1 games, I thought they all suffered from SCGT's fundamental weakness of "mushy" physics: slow reacting cars that just don't capture the energy and agility of super powered race cars. They lack that snap into the grove when you swing around a turn. I really can't describe it. It's just something you feel in games that have "it" (GPL for example). -- Joe Marques "Plum" <[email hidden]> wrote in message news:757w7.52028$[email hidden]... > Well, After playing around with the PS2 version for a few days I'm VERY > impressed with EA and what they have done with this game. Very polished, > tight, excellent feel, great graphics, superb sound and very FUN to play and > race against the AI. I'm quite happy with the track layouts on the PS2 and > they are much improved over F1CS. My question for those that have both the > PC and PS2 versions is this. Are the tracks in both versions the same? I'm > really looking forward to the PC version and I'm curious if they improved > the tracks. Another thing, is the sound similar to the PS2, which I feel is > very good. The reason I ask is I've heard the games for each platforms were > developed separately (PC = ISI, PS2 = EA internal dev team). > > Thanks! > >
Oh, I forgot to mention one more thing: a big part of my suspicion that ISI didn't develop the PS2 game came from the lack of FF in the PC version of 2001 but very nice FF in the PS2 version. In fact, far better FF than anything ISI offered on the PC ever before. -- Joe Marques "Joe Marques" <Joe [email hidden]> wrote in message news:r89w7.49999$[email hidden]... > I'd also like to know if ISI did both games. I suspected the PS2 version > might not be ISI since it's a surprising departure from their loose control, > "mushy" physics and poor FF. If it's ISI they've made quite a jump in > development capability. I haven't liked any of their F1 games and thought > SCGT was weak as well. > > SCGT is such sloppy coding it still runs choppy on my PIII 672 with a V5 > 5500. As for the F1 games, I thought they all suffered from SCGT's > fundamental weakness of "mushy" physics: slow reacting cars that just don't > capture the energy and agility of super powered race cars. They lack that > snap into the grove when you swing around a turn. I really can't describe > it. It's just something you feel in games that have "it" (GPL for example). > > -- > Joe Marques > > > "Plum" <[email hidden]> wrote in message > news:757w7.52028$[email hidden]... > > Well, After playing around with the PS2 version for a few days I'm VERY > > impressed with EA and what they have done with this game. Very polished, > > tight, excellent feel, great graphics, superb sound and very FUN to play > and > > race against the AI. I'm quite happy with the track layouts on the PS2 and > > they are much improved over F1CS. My question for those that have both the > > PC and PS2 versions is this. Are the tracks in both versions the same? I'm > > really looking forward to the PC version and I'm curious if they improved > > the tracks. Another thing, is the sound similar to the PS2, which I feel > is > > very good. The reason I ask is I've heard the games for each platforms > were > > developed separately (PC = ISI, PS2 = EA internal dev team). > > > > Thanks! > > > > > >
ISI didn't work on the PS2 version. It was done by an EA internal development team. If you look at the credits the only mention of Image Space Inc. is in the special thanks section! It's too bad they couldn't have shared some of their resourses. FF, REAL flag marshals and accurate track layouts in the PS2 version immediately come to mind! "Joe Marques" <Joe [email hidden]> wrote in message news:%a9w7.50039$[email hidden]... > Oh, I forgot to mention one more thing: a big part of my suspicion thatISI
Quoted text (11 lines)> didn't develop the PS2 game came from the lack of FF in the PC version of > 2001 but very nice FF in the PS2 version. In fact, far better FF than > anything ISI offered on the PC ever before. > > -- > Joe Marques > > > "Joe Marques" <Joe [email hidden]> wrote in message > news:r89w7.49999$[email hidden]... > > I'd also like to know if ISI did both games. I suspected the PS2
version > > might not be ISI since it's a surprising departure from their loose > control, > > "mushy" physics and poor FF. If it's ISI they've made quite a jump in > > development capability. I haven't liked any of their F1 games andthought
Quoted text (7 lines)> > SCGT was weak as well. > > > > SCGT is such sloppy coding it still runs choppy on my PIII 672 with a V5 > > 5500. As for the F1 games, I thought they all suffered from SCGT's > > fundamental weakness of "mushy" physics: slow reacting cars that just > don't > > capture the energy and agility of super powered race cars. They lack
that > > snap into the grove when you swing around a turn. I really can'tdescribe
Quoted text (10 lines)> > it. It's just something you feel in games that have "it" (GPL for > example). > > > > -- > > Joe Marques > > > > > > "Plum" <[email hidden]> wrote in message > > news:757w7.52028$[email hidden]... > > > Well, After playing around with the PS2 version for a few days I'm
VERY > > > impressed with EA and what they have done with this game. Verypolished, > > > tight, excellent feel, great graphics, superb sound and very FUN toplay
Quoted text (10 lines)> > and > > > race against the AI. I'm quite happy with the track layouts on the PS2 > and > > > they are much improved over F1CS. My question for those that have both > the > > > PC and PS2 versions is this. Are the tracks in both versions the same? > I'm > > > really looking forward to the PC version and I'm curious if they > improved > > > the tracks. Another thing, is the sound similar to the PS2, which I
feel
Quoted text (12 lines)> > is > > > very good. The reason I ask is I've heard the games for each platforms > > were > > > developed separately (PC = ISI, PS2 = EA internal dev team). > > > > > > Thanks! > > > > > > > > > > > >

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