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F1 2001 - I'm sold!

38 posts by 18 people · 08 Oct 2001 21:55 UTC - 15 Oct 2001 07:53 UTC

F1 2001 praised, with multiplayer and control issues

Rob Swindells declared F1 2001 better than GP3 2000. Others agreed it felt great but reported broken multiplayer with warping, controller deadzone and lag problems, and inaccurate tracks such as the Hungaroring. Tony Rickard shared tweaks from the High Gear forums such as LOD changes, and the GPLFOV utility for GPL was also mentioned.

review/impressionstech supportF1 2001

Automated summary.

Rob Swindells 08 Oct 2001 21:55 UTC#159251
Truely taken by this one! Feels great to drive, some tweaks are available at SimRacingNews.com and I'm lovin' it. F1 2001 > GP3 2000, IMHO
I'm waiting for DGF's critique...:) dave henrie "Rob Swindells" <[email hidden]> wrote in message news:[email hidden]... > Truely taken by this one! Feels great to drive, some tweaks are > available at SimRacingNews.com and I'm lovin' it. > > F1 2001 > GP3 2000, IMHO >
Is it out in the US yet? Haven't seen it in Atlanta yet? J. Janasov "Dave Henrie" <[email hidden]> wrote in message news:vApw7.94154$[email hidden]...
Quoted text (11 lines)> I'm waiting for DGF's critique...:) > dave henrie > "Rob Swindells" <[email hidden]> wrote in message > news:[email hidden]... > > Truely taken by this one! Feels great to drive, some tweaks are > > available at SimRacingNews.com and I'm lovin' it. > > > > F1 2001 > GP3 2000, IMHO > > > >
No it's not in the US yet. Last I heard was around the 19th of October for the US. "J. Janasov" <[email hidden]> wrote in message news:Qisw7.25839$[email hidden]...
Quoted text (21 lines)> Is it out in the US yet? Haven't seen it in Atlanta yet? > > J. Janasov > > > "Dave Henrie" <[email hidden]> wrote in message > news:vApw7.94154$[email hidden]... > > I'm waiting for DGF's critique...:) > > dave henrie > > "Rob Swindells" <[email hidden]> wrote in message > > news:[email hidden]... > > > Truely taken by this one! Feels great to drive, some tweaks are > > > available at SimRacingNews.com and I'm lovin' it. > > > > > > F1 2001 > GP3 2000, IMHO > > > > > > > > > >
What do you mean by that comment? DGF "Dave Henrie" <[email hidden]> wrote in message news:vApw7.94154$[email hidden]...
Quoted text (11 lines)> I'm waiting for DGF's critique...:) > dave henrie > "Rob Swindells" <[email hidden]> wrote in message > news:[email hidden]... > > Truely taken by this one! Feels great to drive, some tweaks are > > available at SimRacingNews.com and I'm lovin' it. > > > > F1 2001 > GP3 2000, IMHO > > > >
Hi! It's just everyone is either gushing with praise or pulling their hair out. Thought I'd wait til you weighed in. Cheap shot...sorry.! dave henrie "David G Fisher" <[email hidden]> wrote in message news:zsww7.114036$[email hidden]... > What do you mean by that comment? > > DGF
David, Have you tried F1 2001? I was a big fan of F1RC (except for the AI), but F1 2001 when run with the "right" drivers (grrr) is definitely a cut above. Definitely worth a look, i'll be interested in your view, All the best, Ash
Quoted text (8 lines)| > > Truely taken by this one! Feels great to drive, some tweaks are | > > available at SimRacingNews.com and I'm lovin' it. | > > | > > F1 2001 > GP3 2000, IMHO | > > | > | > |
On Mon, 08 Oct 2001 22:55:46 +0100, Rob Swindells <[email hidden]> wrote: >Truely taken by this one! Feels great to drive, some tweaks are >available at SimRacingNews.com and I'm lovin' it. > >F1 2001 > GP3 2000, IMHO It's nice, no doubt. However, there are some problems with F1 2001. Multiplay doesn't work for now. Too much warping, cars put on the grid in the same spot, hitting invisible obstacles. No prediction code for the other cars, sometimes they're going very fast to make up lost distance due to dropped packets. I also don't understand the need for 4 practice, 1 qualify and a warmup session for multiplay. Further you don't see the time left in each session. If you leave the qualify session, and return, you've another 12 laps to qualify. It's not possible to enter a chatline while in car. I also don't understand why the chatwindow is so small, maybe 20% of the available space. If the host or game starts the race, you don't have the ability to select/modify your setup/strategy. On the track, sometimes the other cars looks very weird, only front wing with front wheels for example. Another problem is, the other cars become invisible when they're about 300 meters away. Very annoying. The other cars don't seem to have contact with the road. Nope, multiplay for now is too frustrating to be fun. Offline it's not too bad. Physics are ok, graphics are good, sound in car is great. Outside the sound is mediocre. I can't comment on the AI yet. Controller setup is mediocre. I feel there is major lag, it seems to beCPU load related. What I really like is the feel of power the car has. Without any aids you can't drive away full throttle very easily, you've to be cautious. Braking the same, once your speed drop, you've to be aware the car's behaviour changes once the downforce effect is less. No more full laps with locked frontwheels, as in F1RC. Riding the curb is possible, but it can upset the car. Yup, driving the car, apart from the controller lag, is fun. The setup management is awfull. Yes, you can assign a favorite setup for each track, but you still have to load it. No folder for each track, all setups are saved in 1 folder. That will be fun if you've an average of 5 setups for each chassis, for each track... (that's 880 setups...) If you change a setting, and you save it, you've to type the setupname again, even if you want to overwrite it. Is a Save and Save as option to hard for EA? When you do a testsession, everytime you're in the pits it seems to revert to the default setup. In car you see the overal tyre temp, but when in the garage, there is no way to see the tyre temps. No inner/center/outer temps, so it's not easy to setup the camber. I also miss the toe settings. And, no telemetry... Conclusion: The base is good, but some parts aren't implemented well. For me the controller lag and setup management are a bit of a pleasure killer. The first might be my system, so probable that's solvable. The latter however, I fear that will not be addressed in a patch. Remco
On Tue, 09 Oct 2001 14:53:19 GMT, [email hidden] (Remco Moedt) wrote:
Quoted text (7 lines)>Conclusion: The base is good, but some parts aren't implemented well. >For me the controller lag and setup management are a bit of a pleasure >killer. The first might be my system, so probable that's solvable. The >latter however, I fear that will not be addressed in a patch. > >Remco >
Is your wheel USB? Do you have a USB hub? I ask this because I found out recently that the ports on your USB host controller share the 12.8mb/s. So if you have more than one device on the host controller and especially if you are using a hub, then you might get lag because they are sharing the available bandwidth. The best way around it is to get an ADS PCI Quadro Turbo USB host controller, each of the four ports on this card has it's own host controller so each port gets the full 12.8mb/s. Doubt this is your problem because you would see it in other games too, just a FYI.
Hi Dave, Nope, I use a soundblaster live gameport with an hyperstim. Thanks for the information, though! Remco On Tue, 09 Oct 2001 11:28:55 -0400, Dave Ryerson <[email hidden]> wrote:
Quoted text (20 lines)>On Tue, 09 Oct 2001 14:53:19 GMT, [email hidden] (Remco >Moedt) wrote: > > >>Conclusion: The base is good, but some parts aren't implemented well. >>For me the controller lag and setup management are a bit of a pleasure >>killer. The first might be my system, so probable that's solvable. The >>latter however, I fear that will not be addressed in a patch. >> > >Is your wheel USB? Do you have a USB hub? I ask this because I found >out recently that the ports on your USB host controller share the >12.8mb/s. So if you have more than one device on the host controller >and especially if you are using a hub, then you might get lag because >they are sharing the available bandwidth. The best way around it is to >get an ADS PCI Quadro Turbo USB host controller, each of the four >ports on this card has it's own host controller so each port gets the >full 12.8mb/s. Doubt this is your problem because you would see it in >other games too, just a FYI. >
Hi Remerooo I have instant response using my MSFF in the gameport, absolutely no probs. WinME 512 RAM 1.2 Athlon Geforce 2 GTS Sonic Fury (Turtle Beach - Santa Cruz) Sound Card All the best, Ash "Remco Moedt" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (10 lines)| | Hi Dave, | | Nope, I use a soundblaster live gameport with an hyperstim. Thanks for | the information, though! | | Remco | | |
No, I haven't tried it because as far as I know, it hasn't been released yet here in the U.S. Really wish I could. Frustrating. David G Fisher "Ashley McConnell" <[email hidden]> wrote in message news:9pudnn$hcg$[email hidden]... > David, > > Have you tried F1 2001? I was a big fan of F1RC (except for the AI), butF1
Quoted text (17 lines)> 2001 when run with the "right" drivers (grrr) is definitely a cut above. > Definitely worth a look, i'll be interested in your view, > > All the best, > Ash > > > | > > Truely taken by this one! Feels great to drive, some tweaks are > | > > available at SimRacingNews.com and I'm lovin' it. > | > > > | > > F1 2001 > GP3 2000, IMHO > | > > > | > > | > > | > >
Based on the opinions of Iain and some others, I'm pretty positive I'm going to like it alot. David G Fisher "Dave Henrie" <[email hidden]> wrote in message news:uYww7.95655$[email hidden]...
Quoted text (11 lines)> Hi! It's just everyone is either gushing with praise or pulling their > hair out. Thought I'd wait til you weighed in. Cheap shot...sorry.! > dave henrie > "David G Fisher" <[email hidden]> wrote in message > news:zsww7.114036$[email hidden]... > > What do you mean by that comment? > > > > DGF > > >
> No, I haven't tried it because as far as I know, it hasn't been releasedyet > here in the U.S. Really wish I could. Frustrating. > > David G Fisher Well it does mean we guinea pigs will have sorted out the solutions to making this sim fly by the time you get it! Have your list of tweaks ready for when you do get it. These include For those with geforce cards - a number of drivers to try (12.41 work for me - loads of different tales) Edit the config.ini file to try windowed mode Update the car textures if you want tobacco adverts etc. (coming out already) Edit the default.cfg file to alter cockpit view to give more perspective (a bit like the option in GP3) Edit default.cfg to alter T-cam view to include helmet Edit default.cfg to add on-board cameras for AI Edit player.plr to add shadows for T-Cam view Edit f1car.gen to change lod values so cars don't disappear from view (no hit on fps) Some even find running FRAPS improves frame rate. ...and probably some more... Phew - this is after how many days since release? Having done all this settle down and enjoy Cheers Tony
On Tue, 09 Oct 2001 20:42:22 GMT, "David G Fisher" <[email hidden]> wrote: >No, I haven't tried it because as far as I know, it hasn't been released yet >here in the U.S. Really wish I could. Frustrating. > >David G Fisher EB Canada says Thursday or Friday.
Hey Tony, Which lod values should one change in the f1car.gen file? "Tony Rickard" <[email hidden]> wrote in message news:3bc37467$[email hidden]...
Quoted text (17 lines)> > No, I haven't tried it because as far as I know, it hasn't been released > yet > > here in the U.S. Really wish I could. Frustrating. > > > > David G Fisher > > Well it does mean we guinea pigs will have sorted out the solutions to > making this sim fly by the time you get it! > > Have your list of tweaks ready for when you do get it. These include > > For those with geforce cards - a number of drivers to try (12.41 work for > me - loads of different tales) > Edit the config.ini file to try windowed mode > Update the car textures if you want tobacco adverts etc. (coming out > already) > Edit the default.cfg file to alter cockpit view to give more perspective
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Quoted text (18 lines)> bit like the option in GP3) > Edit default.cfg to alter T-cam view to include helmet > Edit default.cfg to add on-board cameras for AI > Edit player.plr to add shadows for T-Cam view > Edit f1car.gen to change lod values so cars don't disappear from view (no > hit on fps) > Some even find running FRAPS improves frame rate. > ...and probably some more... > > Phew - this is after how many days since release? > > Having done all this settle down and enjoy > > Cheers > > Tony > >
Tony - Where did you learn how to do all these tweaks? I'd like to try some, but I'm a bit confused. Can you point me in the right direction? Thanks, Todd "Tony Rickard" <[email hidden]> wrote in message news:3bc37467$[email hidden]...
Quoted text (17 lines)> > No, I haven't tried it because as far as I know, it hasn't been released > yet > > here in the U.S. Really wish I could. Frustrating. > > > > David G Fisher > > Well it does mean we guinea pigs will have sorted out the solutions to > making this sim fly by the time you get it! > > Have your list of tweaks ready for when you do get it. These include > > For those with geforce cards - a number of drivers to try (12.41 work for > me - loads of different tales) > Edit the config.ini file to try windowed mode > Update the car textures if you want tobacco adverts etc. (coming out > already) > Edit the default.cfg file to alter cockpit view to give more perspective
(a
Quoted text (18 lines)> bit like the option in GP3) > Edit default.cfg to alter T-cam view to include helmet > Edit default.cfg to add on-board cameras for AI > Edit player.plr to add shadows for T-Cam view > Edit f1car.gen to change lod values so cars don't disappear from view (no > hit on fps) > Some even find running FRAPS improves frame rate. > ...and probably some more... > > Phew - this is after how many days since release? > > Having done all this settle down and enjoy > > Cheers > > Tony > >
Quoted text (13 lines)>The setup management is awfull. Yes, you can assign a favorite setup >for each track, but you still have to load it. No folder for each >track, all setups are saved in 1 folder. That will be fun if you've an >average of 5 setups for each chassis, for each track... (that's 880 >setups...) > >If you change a setting, and you save it, you've to type the setupname >again, even if you want to overwrite it. Is a Save and Save as option >to hard for EA? When you do a testsession, everytime you're in the >pits it seems to revert to the default setup. In car you see the >overal tyre temp, but when in the garage, there is no way to see the >tyre temps. No inner/center/outer temps, so it's not easy to setup the >camber. I also miss the toe settings. And, no telemetry...
This really is a shame to hear. I'm amazed every time a new sim comes out, that they can't get the setup operation right! I hate to say it, but will they ever get it better (or even learn) from GPL? Rafe Mc
"LeeLizz" wrote > Hey Tony, > > Which lod values should one change in the f1car.gen file? > Lots of experimentation going on by various people atm, but I changed every occurence of MeshFile=<1234>vd.MTS to have a LODOut=(500.0) e.g. MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False LODIn=(10.0) LODOut=(500.0) Sure enough the cars no longer appear/disappear when they are so far down the road and no obvious impact on fps Cheers Tony
"Todd Sorensen" wrote > Tony > > Where did you learn how to do all these tweaks? I'd like to try some, but > I'm a bit confused. Can you point me in the right direction? > Thanks, > Simple natural genius Todd, oh alright them I ripped them all off High Gear Forums http://www.sportplanet.com/hg/forums/ On EA's F1 Series section, lots going on there. Cheers Tony
On Tue, 9 Oct 2001 16:56:15 +0100, "Ashley McConnell" <[email hidden]> wrote: >Hi Remerooo > >I have instant response using my MSFF in the gameport, absolutely no probs. I do have big controller problems with my LWFF. Someone posted here that even if you set deadzones to 0 in the game, you have to set it manually to 0 also in one of the config files (somewhere in the Players map I believe). I didn't have time to test this yet, but it seems a logical explanation. Andre
Quoted text (8 lines)>WinME >512 RAM >1.2 Athlon >Geforce 2 GTS >Sonic Fury (Turtle Beach - Santa Cruz) Sound Card > >All the best, >Ash
On Tue, 09 Oct 2001 20:43:51 GMT, "David G Fisher" <[email hidden]> wrote: >Based on the opinions of Iain and some others, I'm pretty positive I'm going >to like it alot. Before you buy it - not all tracks are modelled accurately.. some are good, like Suzuka, some were made while being stoned, like Hungaroring. However, all the tracks are much more bumpy than in GP3 or F1RC, making the driving sensation much more realistic. Brazil is a blast, though the bump before s/f is a tad overdone.. everytime I get the feeling I'm going to be launched when I drive over that bump.. It really looks like they took their time for some tracks and had to rush to get the last tracks ready before release.. the difference between the quality of the tracks is really big unfortunately. Andre
Quoted text (17 lines)> >David G Fisher > >"Dave Henrie" <[email hidden]> wrote in message >news:uYww7.95655$[email hidden]... >> Hi! It's just everyone is either gushing with praise or pulling their >> hair out. Thought I'd wait til you weighed in. Cheap shot...sorry.! >> dave henrie >> "David G Fisher" <[email hidden]> wrote in message >> news:zsww7.114036$[email hidden]... >> > What do you mean by that comment? >> > >> > DGF >> >> >> >
Thanks, man! "Tony Rickard" <[email hidden]> wrote in message news:3bc4083e$[email hidden]... > "Todd Sorensen" wrote > > > Tony > > > > Where did you learn how to do all these tweaks? I'd like to try some,but > > I'm a bit confused. Can you point me in the right direction? > > Thanks, > > > > Simple natural genius Todd, oh alright them I ripped them all off HighGear
Quoted text (12 lines)> Forums > > http://www.sportplanet.com/hg/forums/ > > On EA's F1 Series section, lots going on there. > > Cheers > > Tony > > >
That was true in f12k and CS but I 'think' I saw somebody post here that the deadzone stays at zero now in 2k+((5-1)/2)-2+1 dave henrie "Andre Warringa" <[email hidden]> wrote in message news:[email hidden]... > On Tue, 9 Oct 2001 16:56:15 +0100, "Ashley McConnell" > <[email hidden]> wrote: > > >Hi Remerooo > > > >I have instant response using my MSFF in the gameport, absolutely noprobs.
Quoted text (21 lines)> > I do have big controller problems with my LWFF. Someone posted here > that even if you set deadzones to 0 in the game, you have to set it > manually to 0 also in one of the config files (somewhere in the > Players map I believe). > I didn't have time to test this yet, but it seems a logical > explanation. > > Andre > > > > >WinME > >512 RAM > >1.2 Athlon > >Geforce 2 GTS > >Sonic Fury (Turtle Beach - Santa Cruz) Sound Card > > > >All the best, > >Ash >
Yep, that problem has gone in F1 2001. Iain "Dave Henrie" <[email hidden]> wrote in message news:zOXw7.100986$[email hidden]...
Quoted text (35 lines)> That was true in f12k and CS but I 'think' I saw somebody post here that > the deadzone stays at zero now in 2k+((5-1)/2)-2+1 > dave henrie > "Andre Warringa" <[email hidden]> wrote in message > news:[email hidden]... > > On Tue, 9 Oct 2001 16:56:15 +0100, "Ashley McConnell" > > <[email hidden]> wrote: > > > > >Hi Remerooo > > > > > >I have instant response using my MSFF in the gameport, absolutely no > probs. > > > > I do have big controller problems with my LWFF. Someone posted here > > that even if you set deadzones to 0 in the game, you have to set it > > manually to 0 also in one of the config files (somewhere in the > > Players map I believe). > > I didn't have time to test this yet, but it seems a logical > > explanation. > > > > Andre > > > > > > > > >WinME > > >512 RAM > > >1.2 Athlon > > >Geforce 2 GTS > > >Sonic Fury (Turtle Beach - Santa Cruz) Sound Card > > > > > >All the best, > > >Ash > > > >
Andre, In another thread in this newsgroup which you started, you mentioned a GPL utility to change FOV. I went to the link you gave, read the messages and looked at the screenshots. Among the comments I have seen is how much different the tracks look when you change the FOV. In GPL the FOV is probably too wide, so narrowing it a little makes sense. I think ISI's games have the opposite problem. I don't have F1 2001 yet, but I have F1CS2K and I always thought the FOV in F1CS2K was too narrow. Lately I have been playing with a wider FOV and I really think it improves the appearance. However I don't really know if the tracks look more accurate or not, since I have never been to any of them. I just wonder if the criticism ISI always seems to get about track accuracy is really just due to the FOV. For example, I think I read a review somewhere where it was said that ISI had overemphasized the height of Eau Rouge. A wider FOV would decrease the vertical size of hills and bumps, thus it should fix problems like that. Try a slightly wider FOV with F1 2001 and see if the tracks look any better. I would like to know what you think. Haqsau "Andre Warringa" <[email hidden]> wrote in message news:[email hidden]... > On Tue, 09 Oct 2001 20:43:51 GMT, "David G Fisher" > <[email hidden]> wrote: > > >Based on the opinions of Iain and some others, I'm pretty positiveI'm going
Quoted text (21 lines)> >to like it alot. > > Before you buy it - not all tracks are modelled accurately.. some are > good, like Suzuka, some were made while being stoned, like > Hungaroring. However, all the tracks are much more bumpy than in GP3 > or F1RC, making the driving sensation much more realistic. Brazil is a > blast, though the bump before s/f is a tad overdone.. everytime I get > the feeling I'm going to be launched when I drive over that bump.. > > It really looks like they took their time for some tracks and had to > rush to get the last tracks ready before release.. the difference > between the quality of the tracks is really big unfortunately. > > Andre > > > > >David G Fisher > > > >"Dave Henrie" <[email hidden]> wrote in message > >news:uYww7.95655$[email hidden]... > >> Hi! It's just everyone is either gushing with praise or pulling
their > >> hair out. Thought I'd wait til you weighed in. Cheapshot...sorry.!
Quoted text (11 lines)> >> dave henrie > >> "David G Fisher" <[email hidden]> wrote in message > >> news:zsww7.114036$[email hidden]... > >> > What do you mean by that comment? > >> > > >> > DGF > >> > >> > >> > > >
"Dave Henrie" <[email hidden]> wrote in message news:zOXw7.100986$[email hidden]... > That was true in f12k and CS but I 'think' I saw somebody post here that > the deadzone stays at zero now in 2k+((5-1)/2)-2+1 I never had to do that in F1 2000 CS. Maybe I'm just a better driver :-) -- [email hidden]
On Wed, 10 Oct 2001 23:20:31 +0100, "Iain Mackenzie" <[email hidden]> wrote: >Yep, that problem has gone in F1 2001. >Iain Damn.. so that's also not the problem. I notice more and more posts on other forums from people who have the same problems as me. I give up for the moment, I'll just wait untill someone else comes with the solution.. GP3 took me a long while to setup correctly (without the gp3 setup guide on www.bhmotorsports.com I would never have gotten the control settings correct) and now I'm sick of allways messing around with the controller settings to get it working right.. Just give us a GPL/N4 calibration menu dammit :) Andre
On Thu, 11 Oct 2001 01:44:00 GMT, "Haqsau" <[email hidden]> wrote: >Andre, > >In another thread in this newsgroup which you started, you mentioned a >GPL utility to change FOV. I went to the link you gave, read the >messages and looked at the screenshots. Don't just look at the screenshots, install GPLFOV and try it, you have to experience it to see how great it is :) >Among the comments I have seen >is how much different the tracks look when you change the FOV. Correct, all the tracks have so much more depth now.. on Monza for example you don't notice too much difference, but hilly tracks like the Ring, Zandvoort and Bremgarten have so much depth now.. Also you have a much better feeling in the corners, I can just corners and distances better, I really think it makes me a much more consistent driver.. >In GPL >the FOV is probably too wide, so narrowing it a little makes sense. Yep, default view is 78 degrees, I reduced it to 50 degrees which is much better.
Quoted text (12 lines)>I think ISI's games have the opposite problem. I don't have F1 2001 yet, >but I have F1CS2K and I always thought the FOV in F1CS2K was too narrow. >Lately I have been playing with a wider FOV and I really think it >improves the appearance. However I don't really know if the tracks look >more accurate or not, since I have never been to any of them. I just >wonder if the criticism ISI always seems to get about track accuracy is >really just due to the FOV. For example, I think I read a review >somewhere where it was said that ISI had overemphasized the height of >Eau Rouge. A wider FOV would decrease the vertical size of hills and >bumps, thus it should fix problems like that. Try a slightly wider FOV >with F1 2001 and see if the tracks look any better. I would like to >know what you think.
Well, some tracks are made really nice and some suck. I'm no track expert, but even I can see that Suzuka and Monza are close to real life while Hungaroring seems more like a fantasytrack. I don't really care that much about this though, I think it's much more important that the sim itself is good, and if the tracks are a tad different than their real-life, who cares :) I just warned David about the non-accuracy of some tracks because a couple of weeks ago he wrote he wouldn't be interested in any sim if the tracks were not accurate. As a good friend, it was my duty to warn him. For now I uninstalled f1 2001 because I can't get my controller working correctly. I'll try adjusting the fov once I installed it again and have it working, thanks for the tip, I didn't even know it was possible in f1 2001 :) It's a simple adjustment in one of the ini files I asume? The config.ini file? PS I don't think the inaccuracy of the tracks is due to a wrong fov, since some tracks like Suzuka are quite good with the default fov.. and Eau Rouge too steep in f1 2001? The one who told you that should visit Spa in real life sometimes :) The closest to real life version I saw was a beta version of a Spa 1980 layout for GPL. S-t-e-e-p :) Andre
[email hidden] (Andre Warringa) wrote in <[email hidden]>:
Quoted text (7 lines)>On Wed, 10 Oct 2001 23:20:31 +0100, "Iain Mackenzie" ><[email hidden]> wrote: > >>Yep, that problem has gone in F1 2001. >>Iain > >Damn.. so that's also not the problem.
Hi I had the control lag problem, and it was solved with DXTweak. It showed that my directx dead-zone was at 5%, I changed it to 0%, and F1 2001 was like a different game. I recommend you try it out... http://www.wingmanteam.com/Latest_Software/Gadgets/gadgets.htm Jussi
"Andre Warringa" <[email hidden]> wrote in message news:[email hidden]... > I just warned David about the non-accuracy of some tracks because a > couple of weeks ago he wrote he wouldn't be interested in any sim if > the tracks were not accurate. As a good friend, it was my duty to warn > him. Those were my exact words..........dear friend? The tracks in F1RC are close to perfect, and I will be disappointed if the tracks in following F1 sims aren't as good. Definitely. If the developer doesn't use GPS, then their tracks won't be as accurate. That fact alone won't keep me from using the sim though. Rally Tophy's tracks aren't real at all, but I'm looking forward to that sim. David G Fisher
Forgot something. My main concern right now is actually the "view" as I'm driving around those tracks. F12000/CS had a sort of fish-eye view which I didn't like at all. I hope that's gone now. David G Fisher "David G Fisher" <[email hidden]> wrote in message news:B5nx7.121965$[email hidden]...
Quoted text (14 lines)> > "Andre Warringa" <[email hidden]> wrote in message > news:[email hidden]... > > I just warned David about the non-accuracy of some tracks because a > > couple of weeks ago he wrote he wouldn't be interested in any sim if > > the tracks were not accurate. As a good friend, it was my duty to warn > > him. > > Those were my exact words..........dear friend? > > The tracks in F1RC are close to perfect, and I will be disappointed if the > tracks in following F1 sims aren't as good. Definitely. If the developer > doesn't use GPS, then their tracks won't be as accurate. That fact alone > won't keep me from using the sim though. Rally Tophy's tracks aren't real
at > all, but I'm looking forward to that sim. > > David G Fisher >
On Thu, 11 Oct 2001 20:15:29 GMT, "David G Fisher" <[email hidden]> wrote:
Quoted text (17 lines)> >"Andre Warringa" <[email hidden]> wrote in message >news:[email hidden]... >> I just warned David about the non-accuracy of some tracks because a >> couple of weeks ago he wrote he wouldn't be interested in any sim if >> the tracks were not accurate. As a good friend, it was my duty to warn >> him. > >Those were my exact words..........dear friend? > >The tracks in F1RC are close to perfect, and I will be disappointed if the >tracks in following F1 sims aren't as good. Definitely. If the developer >doesn't use GPS, then their tracks won't be as accurate. That fact alone >won't keep me from using the sim though. Rally Tophy's tracks aren't real at >all, but I'm looking forward to that sim. > >David G Fisher
I was referring to this post from you: "I know, based on real life/F1RC side by side track comparisons, that the F1RC tracks are almost perfect. If the F12001 tracks aren't just as accurate, then that would be disappointing." Just wanted to warn you before you spent your hard-earned money on F1 2001, the tracks are not as accurate as in F1RC, so you will be disappointed. Don't mention it, that's what friends are for! Andre
On Thu, 11 Oct 2001 20:40:12 GMT, "David G Fisher" <[email hidden]> wrote: >Forgot something. My main concern right now is actually the "view" as I'm >driving around those tracks. F12000/CS had a sort of fish-eye view which I >didn't like at all. I hope that's gone now. > >David G Fisher If I understood correctly that can be adjusted manually now.. Andre
"Andre Warringa" <[email hidden]> wrote in message news:[email hidden]... > On Thu, 11 Oct 2001 01:44:00 GMT, "Haqsau" <[email hidden]> > wrote: ><snip> > For now I uninstalled f1 2001 because I can't get my controller > working correctly. I'll try adjusting the fov once I installed it > again and have it working, thanks for the tip, I didn't even know it > was possible in f1 2001 :) > It's a simple adjustment in one of the ini files I asume? The > config.ini file? Er, I don't have F1 2001 yet, so I can't tell you for sure. :-( I know it was adjustable in F1CS2K and I believe I saw a message from somebody in the High Gear forums who had figured out how to adjust it in F1 2001. It's probably a pretty straightforward hack, since ISI likes to keep those kind of settings in text files. Just search for the string "FOV" in the F1 2001 folder and you will probably find it. Please post the solution if you find it, I'm sure there are other people interested in it.
Maybe you're just used to driving cars with numb steering. ;oP "Greg Cisko" <[email hidden]> wrote in message news:sOgx7.723$[email hidden]... > "Dave Henrie" <[email hidden]> wrote in message > news:zOXw7.100986$[email hidden]... > > That was true in f12k and CS but I 'think' I saw somebody posthere that
Quoted text (14 lines)> > the deadzone stays at zero now in 2k+((5-1)/2)-2+1 > > I never had to do that in F1 2000 CS. Maybe I'm just a better > driver :-) > > > -- > > [email hidden] > > > > >
Hi Andre Can you indicate the link to obtain this utility : GPL FOV ? Thanks M�rio "Andre Warringa" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (71 lines)> On Thu, 11 Oct 2001 01:44:00 GMT, "Haqsau" <[email hidden]> > wrote: > > >Andre, > > > >In another thread in this newsgroup which you started, you mentioned a > >GPL utility to change FOV. I went to the link you gave, read the > >messages and looked at the screenshots. > > Don't just look at the screenshots, install GPLFOV and try it, you > have to experience it to see how great it is :) > > >Among the comments I have seen > >is how much different the tracks look when you change the FOV. > > Correct, all the tracks have so much more depth now.. on Monza for > example you don't notice too much difference, but hilly tracks like > the Ring, Zandvoort and Bremgarten have so much depth now.. > Also you have a much better feeling in the corners, I can just corners > and distances better, I really think it makes me a much more > consistent driver.. > > >In GPL > >the FOV is probably too wide, so narrowing it a little makes sense. > > Yep, default view is 78 degrees, I reduced it to 50 degrees which is > much better. > > >I think ISI's games have the opposite problem. I don't have F1 2001 yet, > >but I have F1CS2K and I always thought the FOV in F1CS2K was too narrow. > >Lately I have been playing with a wider FOV and I really think it > >improves the appearance. However I don't really know if the tracks look > >more accurate or not, since I have never been to any of them. I just > >wonder if the criticism ISI always seems to get about track accuracy is > >really just due to the FOV. For example, I think I read a review > >somewhere where it was said that ISI had overemphasized the height of > >Eau Rouge. A wider FOV would decrease the vertical size of hills and > >bumps, thus it should fix problems like that. Try a slightly wider FOV > >with F1 2001 and see if the tracks look any better. I would like to > >know what you think. > > Well, some tracks are made really nice and some suck. I'm no track > expert, but even I can see that Suzuka and Monza are close to real > life while Hungaroring seems more like a fantasytrack. > > I don't really care that much about this though, I think it's much > more important that the sim itself is good, and if the tracks are a > tad different than their real-life, who cares :) > > I just warned David about the non-accuracy of some tracks because a > couple of weeks ago he wrote he wouldn't be interested in any sim if > the tracks were not accurate. As a good friend, it was my duty to warn > him. > > For now I uninstalled f1 2001 because I can't get my controller > working correctly. I'll try adjusting the fov once I installed it > again and have it working, thanks for the tip, I didn't even know it > was possible in f1 2001 :) > It's a simple adjustment in one of the ini files I asume? The > config.ini file? > > PS I don't think the inaccuracy of the tracks is due to a wrong fov, > since some tracks like Suzuka are quite good with the default fov.. > and Eau Rouge too steep in f1 2001? The one who told you that should > visit Spa in real life sometimes :) The closest to real life version I > saw was a beta version of a Spa 1980 layout for GPL. S-t-e-e-p :) > > Andre > > >

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