Hi
besides updated track and cars
and perhaps added weather effects,
what SIGNIFICANT CHANGES that improved
gameplay, reviewing of driving or telemetry ??
in short, anything that helped you improve your
driving and game play ???
Most of the reviewers concentrated on graphics
and " WOW, it is great " but could not quantify
what IS great.
Spinning when down gearing is not an improvement
to the game that I am looking for........
FOR EXAMPLE, in F1 2000 I hate the replay buttons that
insist you keep your finger on the mouse to get
forward.
Any improvement there ?
Perhaps a progress bar to show how much more tape ?
more camera angles ?
These would help you review and check your driving
and how the AI block or rammmed you etc.
To me, that would help my driving.
or how about the radio messages ?
any improvement there, giving better advice / info ?
Progress bar in the cockpit view, did that improve
and allow you to gauge how much further in front
is Montaya ?
"john Metcow" <[email hidden]> wrote in message
news:[email hidden]...
> Hi
> besides updated track and cars
> and perhaps added weather effects,
> what SIGNIFICANT CHANGES that improved
> gameplay, reviewing of driving or telemetry ?? No telemetry. But according to Eldred, those are just squiggly lines
anyway. :)
>
> in short, anything that helped you improve your
> driving and game play ??? Driving school and testing with built in challenges to teach you proper
technique are in the game.
>
>
> Most of the reviewers concentrated on graphics
> and " WOW, it is great " but could not quantify
> what IS great. Great is better than what was before. Great is fluid graphics which lend
themselves to better car control. Great is graphic detail that equals or
exceeds all F1 sims except maybe F1rc. The 'better' looking a sim is, the
less time your brain needs to decode what is going on. By that I mean, if
you have fuzzy in-distinct graphics...(kinda like F12k without FSAA) then
you sometimes have to peer into the graphic murk to really see what is going
on. Even if this added concentration is for mere microseconds, it steals
away time your brain could be using to understand that hitting the onrushing
wall might be a bad thing.
>
>
> Spinning when down gearing is not an improvement
> to the game that I am looking for........ So because the bulk of improvements to F12001 come in the field of racing
physics, this isn't important? it's not so much that you can induce a spin
while downshifting, but rather WHY you can do that. The program's
improvements in physics is apparently head & shoulders above it's
predessors in this respect. And this leads to a more realistic racing
experience.
So what you are looking for are NOT so much things that would improve
the game, but features you felt were left out of F12k.
FWIU most of the menu's and such have been kept similar to the original.
This because EA wanted continuity. Perhaps others can elabarote more on the
similarites and differences from past versions. JB?
The mini-map on the bottom of the screen? This was in SCGT and F1cs. I
would assume F12k also had this feature. Dunno about the new one. F12001
has several switchable lcd screens on the wheel that will allow you check
your lap times and the gaps to the cars ahead & behind.
> Not all, but a majority of users here so far, seem to think F12001 is a
big improvement, not only from CS but GP3 & F1rc. However, it is lacking
some features that you and others deem important. I would guess the short
development time from CS til now may have limited the feature list that ISI
was able to work on. I would suspect that clever folks out there will
figure out a way to extract the data from replays or something similar and
construct their own telemety programs.
My own wishlist would be to find someway to zapp those damn chicanes from
Monza, Imola and elsewhere.
dave henrie
Quoted text (7 lines)
> > FOR EXAMPLE, in F1 2000 I hate the replay buttons that > insist you keep your finger on the mouse to get > forward. > Any improvement there ? > Perhaps a progress bar to show how much more tape ? > more camera angles ?Quoted text (14 lines)
> > These would help you review and check your driving > and how the AI block or rammmed you etc. > To me, that would help my driving. > > > or how about the radio messages ? > any improvement there, giving better advice / info ? > > > Progress bar in the cockpit view, did that improve > and allow you to gauge how much further in front > is Montaya ? >On Thu, 11 Oct 2001 12:20:23 +0800, "john Metcow" <[email hidden]>
wrote:
>Hi
>besides updated track and cars
>and perhaps added weather effects,
>what SIGNIFICANT CHANGES that improved
>gameplay, reviewing of driving or telemetry ??
How about a 200hz physics engine? F12000 used a 50hz physics engine.
> However, it is lacking some features that you and others deem important.
> I would guess the short development time from CS til now may have limited
> the feature list that ISI was able to work on.
Actually I read that some of the team members at ISI started working on the
new graphics and physics engine almost 18 months ago! I hope they listen to
our feedback and implement features (and fixes) that should have been in
this game for the 2002 version.
On Thu, 11 Oct 2001 01:24:16 -0400, Dave Ryerson <[email hidden]>
wrote:
GPL uses 288hz :D
Sorry, cheap shot, I'll leave now.
Andre
Quoted text (10 lines)
>On Thu, 11 Oct 2001 12:20:23 +0800, "john Metcow" <[email hidden]> >wrote: > >>Hi >>besides updated track and cars >>and perhaps added weather effects, >>what SIGNIFICANT CHANGES that improved >>gameplay, reviewing of driving or telemetry ?? > >How about a 200hz physics engine? F12000 used a 50hz physics engine.On Thu, 11 Oct 2001 14:18:36 GMT, [email hidden]
(Andre Warringa) wrote:
>GPL uses 288hz :D
>Sorry, cheap shot, I'll leave now.
>
>Andre
Yea, pretty amazing considering it is three years old.
In article <px9x7.104381$[email hidden]>, "Dave Henrie"
<[email hidden]> writes:
I'd think that if you were off the track heading for a wall, you'd already KNOW
what was going on...<g>
Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
F1 hcp. +16.36...Monster +360.54...
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Quoted text (9 lines)
> Great is better than what was before. Great is fluid graphics which lend >themselves to better car control. Great is graphic detail that equals or >exceeds all F1 sims except maybe F1rc. The 'better' looking a sim is, the >less time your brain needs to decode what is going on. By that I mean, if >you have fuzzy in-distinct graphics...(kinda like F12k without FSAA) then >you sometimes have to peer into the graphic murk to really see what is going >on. Even if this added concentration is for mere microseconds, it steals >away time your brain could be using to understand that hitting the onrushing >wall might be a bad thing.ok
200 hz over 50 hz sounds good
BUT WHAT DOES that do.....
Dave Ryerson <[email hidden]> wrote in message
news:[email hidden]...
> On Thu, 11 Oct 2001 12:20:23 +0800, "john Metcow"<[email hidden]>
physics engine.
Quoted text (9 lines)
> wrote: > > >Hi > >besides updated track and cars > >and perhaps added weather effects, > >what SIGNIFICANT CHANGES that improved > >gameplay, reviewing of driving or telemetry ?? > > How about a 200hz physics engine? F12000 used a 50hzOn Fri, 12 Oct 2001 09:10:54 +0800, "john Metcow" <[email hidden]>
wrote:
>ok
>
>200 hz over 50 hz sounds good
>BUT WHAT DOES that do.....
Well, it allows them to do 200 physics calculations per sec instead of
50. That doesn't mean they did them right though. :-) I don't have
F12001 yet (hopefully today sometime), but from other peoples comments
the physics engine is very good.
"Dave Ryerson" <[email hidden]> wrote in message
news:[email hidden]...
I wouldnt say it's very good (the car can BOUNCE around corner - its very
funny) - but it's entertaining, fun, and driveable from the outset
Doug
Quoted text (12 lines)
> On Fri, 12 Oct 2001 09:10:54 +0800, "john Metcow" <[email hidden]> > wrote: > > >ok > > > >200 hz over 50 hz sounds good > >BUT WHAT DOES that do..... > > Well, it allows them to do 200 physics calculations per sec instead of > 50. That doesn't mean they did them right though. :-) I don't have > F12001 yet (hopefully today sometime), but from other peoples comments > the physics engine is very good.On Fri, 12 Oct 2001 10:21:14 +0100, "Douglas Ellison"
<[email hidden]> wrote:
>I wouldnt say it's very good (the car can BOUNCE around corner - its very
>funny) - but it's entertaining, fun, and driveable from the outset
>
>Doug
>
>
I guess it needs tweaking. At least the cars do bounce though, unlike
the completely smooth tracks in F1RC.
I knew the subject of GPL would somehow be mentioned in this thread. GPL GPL
GPL geez.
"> GPL uses 288hz :D
> Sorry, cheap shot, I'll leave now.
>
> Andre
On Fri, 12 Oct 2001 10:42:28 -0600, "JJ Sricklin" <[email hidden]>
wrote:
>I knew the subject of GPL would somehow be mentioned in this thread. GPL GPL
>GPL geez.
Hey I told you it was a cheap shot!
But seriously, I think it was kind of interesting that a 3-year old
game uses 288hz, while the latest modern F1 sim uses 200hz..
I think it was kind of on-topic.
Andre
>
>"> GPL uses 288hz :D
>> Sorry, cheap shot, I'll leave now.
>>
>> Andre
>


































