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F1 2001 exactly WHAT IMPROVED ?

14 posts by 8 people · 11 Oct 2001 04:20 UTC - 13 Oct 2001 01:03 UTC

John Metcow 11 Oct 2001 04:20 UTC#158851
Hi besides updated track and cars and perhaps added weather effects, what SIGNIFICANT CHANGES that improved gameplay, reviewing of driving or telemetry ?? in short, anything that helped you improve your driving and game play ??? Most of the reviewers concentrated on graphics and " WOW, it is great " but could not quantify what IS great. Spinning when down gearing is not an improvement to the game that I am looking for........ FOR EXAMPLE, in F1 2000 I hate the replay buttons that insist you keep your finger on the mouse to get forward. Any improvement there ? Perhaps a progress bar to show how much more tape ? more camera angles ? These would help you review and check your driving and how the AI block or rammmed you etc. To me, that would help my driving. or how about the radio messages ? any improvement there, giving better advice / info ? Progress bar in the cockpit view, did that improve and allow you to gauge how much further in front is Montaya ?
"john Metcow" <[email hidden]> wrote in message news:[email hidden]... > Hi > besides updated track and cars > and perhaps added weather effects, > what SIGNIFICANT CHANGES that improved > gameplay, reviewing of driving or telemetry ?? No telemetry. But according to Eldred, those are just squiggly lines anyway. :) > > in short, anything that helped you improve your > driving and game play ??? Driving school and testing with built in challenges to teach you proper technique are in the game. > > > Most of the reviewers concentrated on graphics > and " WOW, it is great " but could not quantify > what IS great. Great is better than what was before. Great is fluid graphics which lend themselves to better car control. Great is graphic detail that equals or exceeds all F1 sims except maybe F1rc. The 'better' looking a sim is, the less time your brain needs to decode what is going on. By that I mean, if you have fuzzy in-distinct graphics...(kinda like F12k without FSAA) then you sometimes have to peer into the graphic murk to really see what is going on. Even if this added concentration is for mere microseconds, it steals away time your brain could be using to understand that hitting the onrushing wall might be a bad thing. > > > Spinning when down gearing is not an improvement > to the game that I am looking for........ So because the bulk of improvements to F12001 come in the field of racing physics, this isn't important? it's not so much that you can induce a spin while downshifting, but rather WHY you can do that. The program's improvements in physics is apparently head & shoulders above it's predessors in this respect. And this leads to a more realistic racing experience. So what you are looking for are NOT so much things that would improve the game, but features you felt were left out of F12k.
Quoted text (7 lines)> > FOR EXAMPLE, in F1 2000 I hate the replay buttons that > insist you keep your finger on the mouse to get > forward. > Any improvement there ? > Perhaps a progress bar to show how much more tape ? > more camera angles ?
FWIU most of the menu's and such have been kept similar to the original. This because EA wanted continuity. Perhaps others can elabarote more on the similarites and differences from past versions. JB?
Quoted text (14 lines)> > These would help you review and check your driving > and how the AI block or rammmed you etc. > To me, that would help my driving. > > > or how about the radio messages ? > any improvement there, giving better advice / info ? > > > Progress bar in the cockpit view, did that improve > and allow you to gauge how much further in front > is Montaya ? >
The mini-map on the bottom of the screen? This was in SCGT and F1cs. I would assume F12k also had this feature. Dunno about the new one. F12001 has several switchable lcd screens on the wheel that will allow you check your lap times and the gaps to the cars ahead & behind. > Not all, but a majority of users here so far, seem to think F12001 is a big improvement, not only from CS but GP3 & F1rc. However, it is lacking some features that you and others deem important. I would guess the short development time from CS til now may have limited the feature list that ISI was able to work on. I would suspect that clever folks out there will figure out a way to extract the data from replays or something similar and construct their own telemety programs. My own wishlist would be to find someway to zapp those damn chicanes from Monza, Imola and elsewhere. dave henrie
On Thu, 11 Oct 2001 12:20:23 +0800, "john Metcow" <[email hidden]> wrote: >Hi >besides updated track and cars >and perhaps added weather effects, >what SIGNIFICANT CHANGES that improved >gameplay, reviewing of driving or telemetry ?? How about a 200hz physics engine? F12000 used a 50hz physics engine.
> However, it is lacking some features that you and others deem important. > I would guess the short development time from CS til now may have limited > the feature list that ISI was able to work on. Actually I read that some of the team members at ISI started working on the new graphics and physics engine almost 18 months ago! I hope they listen to our feedback and implement features (and fixes) that should have been in this game for the 2002 version.
On Thu, 11 Oct 2001 01:24:16 -0400, Dave Ryerson <[email hidden]> wrote:
Quoted text (10 lines)>On Thu, 11 Oct 2001 12:20:23 +0800, "john Metcow" <[email hidden]> >wrote: > >>Hi >>besides updated track and cars >>and perhaps added weather effects, >>what SIGNIFICANT CHANGES that improved >>gameplay, reviewing of driving or telemetry ?? > >How about a 200hz physics engine? F12000 used a 50hz physics engine.
GPL uses 288hz :D Sorry, cheap shot, I'll leave now. Andre
On Thu, 11 Oct 2001 14:18:36 GMT, [email hidden] (Andre Warringa) wrote: >GPL uses 288hz :D >Sorry, cheap shot, I'll leave now. > >Andre Yea, pretty amazing considering it is three years old.
In article <px9x7.104381$[email hidden]>, "Dave Henrie" <[email hidden]> writes:
Quoted text (9 lines)> Great is better than what was before. Great is fluid graphics which lend >themselves to better car control. Great is graphic detail that equals or >exceeds all F1 sims except maybe F1rc. The 'better' looking a sim is, the >less time your brain needs to decode what is going on. By that I mean, if >you have fuzzy in-distinct graphics...(kinda like F12k without FSAA) then >you sometimes have to peer into the graphic murk to really see what is going >on. Even if this added concentration is for mere microseconds, it steals >away time your brain could be using to understand that hitting the onrushing >wall might be a bad thing.
I'd think that if you were off the track heading for a wall, you'd already KNOW what was going on...<g> Eldred -- Dale Earnhardt, Sr. R.I.P. 1951-2001 Homepage - http://www.umich.edu/~epickett F1 hcp. +16.36...Monster +360.54... Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
ok 200 hz over 50 hz sounds good BUT WHAT DOES that do..... Dave Ryerson <[email hidden]> wrote in message news:[email hidden]... > On Thu, 11 Oct 2001 12:20:23 +0800, "john Metcow"<[email hidden]>
Quoted text (9 lines)> wrote: > > >Hi > >besides updated track and cars > >and perhaps added weather effects, > >what SIGNIFICANT CHANGES that improved > >gameplay, reviewing of driving or telemetry ?? > > How about a 200hz physics engine? F12000 used a 50hz
physics engine.
On Fri, 12 Oct 2001 09:10:54 +0800, "john Metcow" <[email hidden]> wrote: >ok > >200 hz over 50 hz sounds good >BUT WHAT DOES that do..... Well, it allows them to do 200 physics calculations per sec instead of 50. That doesn't mean they did them right though. :-) I don't have F12001 yet (hopefully today sometime), but from other peoples comments the physics engine is very good.
"Dave Ryerson" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (12 lines)> On Fri, 12 Oct 2001 09:10:54 +0800, "john Metcow" <[email hidden]> > wrote: > > >ok > > > >200 hz over 50 hz sounds good > >BUT WHAT DOES that do..... > > Well, it allows them to do 200 physics calculations per sec instead of > 50. That doesn't mean they did them right though. :-) I don't have > F12001 yet (hopefully today sometime), but from other peoples comments > the physics engine is very good.
I wouldnt say it's very good (the car can BOUNCE around corner - its very funny) - but it's entertaining, fun, and driveable from the outset Doug
On Fri, 12 Oct 2001 10:21:14 +0100, "Douglas Ellison" <[email hidden]> wrote: >I wouldnt say it's very good (the car can BOUNCE around corner - its very >funny) - but it's entertaining, fun, and driveable from the outset > >Doug > > I guess it needs tweaking. At least the cars do bounce though, unlike the completely smooth tracks in F1RC.
On Fri, 12 Oct 2001 10:42:28 -0600, "JJ Sricklin" <[email hidden]> wrote: >I knew the subject of GPL would somehow be mentioned in this thread. GPL GPL >GPL geez. Hey I told you it was a cheap shot! But seriously, I think it was kind of interesting that a 3-year old game uses 288hz, while the latest modern F1 sim uses 200hz.. I think it was kind of on-topic. Andre > >"> GPL uses 288hz :D >> Sorry, cheap shot, I'll leave now. >> >> Andre >
Quoted text (8 lines)>On Fri, 12 Oct 2001 10:21:14 +0100, "Douglas Ellison" ><[email hidden]> wrote: > > >>I wouldnt say it's very good (the car can BOUNCE around corner - its very >>funny) - but it's entertaining, fun, and driveable from the outset >> >>Doug
I got my copy of F12001 today. I've yet to see this effect that you are talking about. Maybe you need to change the stability setting in the options screen. I'm happy with F12001 so far. Beats F1RC easily. Maybe the tracks aren't as faithful, but the AI is way better than F1RC.

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