Hi,
Not too long ago Dave Pollatsek put up a message here with a Viper
Racing patch (1.2beta) which let it run on Win2K.
The original link (http://mgiracing.com/viperpatch12beta.zip) says
file not found.
Does anybody have the file? Google only came up with 1.1 patches. :(
Thanks,
Ruud van Gaal
Free car sim : http://www.marketgraph.nl/gallery/racer/
Pencil art : http://www.marketgraph.nl/gallery/
"Ruud van Gaal" <[email hidden]> schreef in bericht
news:[email hidden]...
Found it!
Did some searches with google and google groups; there's a typo in your URL,
it should be:
http://mgiracing.com/viperpatch121beta.zip
best wishes,
Milan
Quoted text (7 lines)
> Hi, > > Not too long ago Dave Pollatsek put up a message here with a Viper > Racing patch (1.2beta) which let it run on Win2K. > The original link (http://mgiracing.com/viperpatch12beta.zip) says > file not found. > Does anybody have the file? Google only came up with 1.1 patches. :(Is there a NO-CD crack for this, I dont really want to be bothered
find the viper cd.
"Jaker Amjet" <[email hidden]> schreef in bericht
news:[email hidden]...
> Is there a NO-CD crack for this, I dont really want to be bothered
> find the viper cd.
Add -nocanary behind the viper racing.exe in the game's shortcut.
On Thu, 11 Oct 2001 20:27:18 +0200, "Milan Poll�"
<[email hidden]> wrote:
Hi Milan,
Thanks! Yes, I found it some time after some more deja-ing through the
lot. Great, now a fix for the CD on GameCopyWorld. :)
Ruud van Gaal
Free car sim : http://www.marketgraph.nl/gallery/racer/
Pencil art : http://www.marketgraph.nl/gallery/
Quoted text (13 lines)
>"Ruud van Gaal" <[email hidden]> schreef in bericht >news:[email hidden]... >> Not too long ago Dave Pollatsek put up a message here with a Viper >> Racing patch (1.2beta) which let it run on Win2K. >> The original link (http://mgiracing.com/viperpatch12beta.zip) says >> file not found. >> Does anybody have the file? Google only came up with 1.1 patches. :( > >Found it! > >Did some searches with google and google groups; there's a typo in your URL, >it should be: >http://mgiracing.com/viperpatch121beta.zipOn Fri, 12 Oct 2001 02:26:51 GMT, Jaker Amjet <[email hidden]>
wrote:
>Is there a NO-CD crack for this, I dont really want to be bothered
>find the viper cd.
And it's a nice game, small, so you can just install it and race when
you feel like it. Indeed.
Ruud van Gaal
Free car sim : http://www.marketgraph.nl/gallery/racer/
Pencil art : http://www.marketgraph.nl/gallery/
On Fri, 12 Oct 2001 11:09:37 +0200, "Milan Poll�"
<[email hidden]> wrote:
>"Jaker Amjet" <[email hidden]> schreef in bericht
>news:[email hidden]...
>> Is there a NO-CD crack for this, I dont really want to be bothered
>> find the viper cd.
>
>Add -nocanary behind the viper racing.exe in the game's shortcut.
Ah! Great option. ;-)
It runs now under Win2K without the CD. :)
Thanks.
Ruud van Gaal
Free car sim : http://www.marketgraph.nl/gallery/racer/
Pencil art : http://www.marketgraph.nl/gallery/
Ruud....
The VR 1.2.1 beta patch allows much more than just allowing VR to run in
Win2K.
It also allows more detailed (more polygon) cars and tracks (I think the
Win2K thing was kind of a "smokescreen" for that fact). It also
substantially improves the sound reproduction on many 3D sound cards.
There's a few other things you can do to VR to improve your enjoyment
running it:
**Viper Executable Switches:
Add "-nointro" and "-nocanary" allows VR to be launched without the CD
and bypasses the VR Intro Movie (launches you directly to the main UI
screen). The format is as follows: "C:\Sierra\Viper Racing\Viper
Racing.exe"[spc]-nocanary[spc]-nointro
**Drive the Viper GTS-R in Quick Race Mode:
Download the Viper GTS-R patch and place it in the VR "Data" folder.
Enter VR and go to the Options/Hacks tab, select the "ViperGT" from the list
of available cars, and you'll be driving 760 hp, Dodge Viper (winged) GTS-R
race car in Quick Race Mode. (Note: You must select the Viper GT car each
time you enter VR, it will not remember that selection on subsequent
launches of the sim.)
**Set AI Strength:
Of course, after selecting the Viper GTS-R race car above, you will be
stomping the AI cars into the ground on all race tracks. That will be fun
for a while, but soon prove boring, if you love racing. So, you can allow
all the VR AI drivers to race you with the Viper GTS-R "race car" as well,
by making the following changes in the VR "options.cfg" file found in the VR
Config folder:
Using "notepad" or a suitable "text" editor - search the options.cfg
file for a line that reads as follows:
"opponent_strength = x" where x = either the value 1, 2, or 3
(depending on how you have it selected in the UI screens for AI opponent
strength. If you change this number (x) to a "6" (numeric 6), then the AI
will now be driving winged Viper GTS-R race cars along with you....and they
will be back to their old nasty, aggressive selves again!
**Race Against Larger AI Fields:
Back to the VR "options.cfg" file again, search for the line that
says:
"ai_car_count = x" If you have selected the max number of
opponents from the standard UI race set up screen, this "x" will have a "7"
in its place. Change the 7 to a 14 and you now have 14 of those nasty
"Ramirez and Sanchez" AI buggers to race against (also in GTS-R race cars).
Set the race realism to "simulation," put on full damage and run 20 lap
"long" races against 14 VR AI drivers running Viper GTS-R race cars and
you've just put yourself into major-league-challenge space again., in terms
of being able to actually win races! You will have to carefully pick your
passing opportunities, run near perfect racing lines and plan a race
strategy that involves patience.....in order to beat these guys! Good luck.
**Turn On The VR Spotter Voice:
VR always had this option, but many did not use it. I am in the
process of creating new spotter voices that will be easier to hear and
understand. In the meantime, you can turn on the "stock" VR spotter voice
(which I believe I remember from my VR beta testing days to be none other
than, Mr. Dave P. himself. Dave is a little weak of voice, and lacks that
distinctive European accent (they don't have spotters in sports car racing
that have southern accents like N4) reminiscent of Mr. Bell or Mr. Daily.
But, he does an adequate job of telling you when you've cleared an
opponent's front fender(s).....so I always use him.
**Other Cars VR Editing Tools:
For quite some time, VR has allowed "hacks" into the cars data files
that allow importing of just about any car, race car, truck or vehicle you
can imagine....into VR in race-able form. Many of these cars are SCGT
conversions, some are 3D creations of note, with their own cockpits and race
engine sounds and are quite remarkable. One of the best sources for VR
"hack" cars is at:
http://rdvr.btwracing.com/
This site is run by a long-term VR user named "Iceman" who is a talented 3D
car modeler and graphics artist. You can also find all kinds of VR hack
tools and utilities at his website. He's also a pretty likable guy who will
help you learn to do VR editing if you want to have a go at that (for fun).
I have recently (two weeks ago) acquired the tools necessary to create new
VR race car cockpits, 3D models and all.....from scratch. My first VR
cockpit project will be to produce the "racing cockpit" of the ALMS Viper
GTS-R race cars. I can handle all the graphics textures, I'm looking for
someone with 3D modeling tools (3ds max would be good) to "partner up" with
me for re-doing the VR cockpit 3D model. There's lots we can do and we
should certainly be able to approach N4 level for VR cockpits.
Anyone wishing to assist in this project with the 3D modeling, please send
me an email at: [email hidden]
At the same time, I will be re-doing all the VR engine sounds, although the
stock engines for VR are pretty good if you know how to tweak your SBLive
sound card's "environmental sound effects" well enough.
I believe Dave P. has recently released a rather esoteric "track editing"
tool for VR that requires you to think, sleep and eat....in hex. Of course,
someone will figure out a nice little utility to make this bugger work
intuitively, and hopefully some of the talented GPL community track editors
can have a field day making new race tracks for Viper Racing (I think that
was Dave's plan in the first place). I am looking into purchasing MultiGen
with its Road Builder add-on......just to make tracks for VR!
Isn't it amazing what some people are doing to bide their time until WSC
comes out? Well, heck. As soon as I'm done with creating new high-res
tracks for all my favorite GPL tracks (amazing what can be done to GPL
tracks when you run a 1.x GHz AMD platform with a GF3).....which is about 30
years worth of work I believe.....I can start in with doing the same for
VR...which is indeed, a worthy opponent to GPL's car physics model, in my
opinion. Not as good, but certainly engaging as a car racing sim....it
would be my vote for the #2 spot behind GPL for older racing sims (N4 is the
best, IMHO).
Appeal To Dave P. ***********
Can you give us VR "race.bin" that will allow running a higher
resolution than 1024? Or is it not that simple? If we need to edit the
textures, we'll do that too. I'm running VR currently on an AMD 1.4 GHz
(oc'd to 1.6) with 512 mb of PC2100 RAM, and an ASUS (or Hercules) GF3
card......4xFsaa......with forced-4-anistropic filtering (which finally
fixed that screwing mip-mapping you guys hated so much of the track
lines)......at VR benchmarks (that push the "game engine max FPS) at 50 to
51 FPS. So, there's plenty of headroom in these level "race boxes" for
higher screen resolutions, you know?
Also, if you could provide us with a way to tune up the controls and
steering for the "airplane"....that would be nice. It would be useful for
navigating VR track worlds when we start editing track textures. Please? I
know you guys had more accurate ways of flying around the VR
tracks......Dave B. said so, and he never lies!).
Dave, maybe we can make Viper Racing into the racing sim you guys were
never allowed to make......by Sierra, just because they couldn't admit to
screwing up the licensing for all the other sports cars you guys had created
for Viper (although, that was not the name it was going to be released
as....with 8 sports cars like the Lambo, Pantera and others). To bad, it
would have kicked SCGT's butt all the way to Bangkok and back! Could you
maybe hack into Garcia's computer some night after work and dig out all
those physics codes for the other "VR" sports cars, and accidentally post
them on the Internet for a few hours? That would be helpful.
Has anyone started a "VREA".....kind of like GPLEA? No? We need one.
Then maybe we could produce an SCGT-like sim with tons of road racing tracks
(real reproductions of the real road racing track greats around the world)
with the pretty awesome car physics of VR..........running some of those
"boring-to-drive" race cars (like the ALMS LMP Audi's or V8 Beamers) and we
could all get off Chris and Tony's back so they can take their time and
finish WSC the way the want to.
Wouldn't that be cool.
Regards,
Tom
PS: I will post the link to the VR GTS-R "race car" cockpit when its
done....here.
PSS: I am just about done with the GPL Watkins "Fall Colors" track. I
know, I know....there's a whole bunch of them around the net......but I'd
already started doing this to "learn and test" the new high-res graphics
technique I discovered.....(with some help of M. Beran and a couple
others)....so I was going to see it through to the finish. I don't know if
its better than the other versions, that's not for me to judge. I do know,
there's not a single texture file in GPL Watkins that I've not totally
repainted and re-textured from scratch, in high-res 24 bit color. I've also
moved some TSO's and added some......and created a new "horizon" from
scratch (in car video of races at Watkins...that I have.....don't show any
surrounding "horizon" hills taller than your elevation on the WG track,
which I understand is on about the tallest hill in the area to start
with....perhaps that can be confirmed by someone who lives near WG ???
.....that's why I created new horizon files from scratch. I also got a hold
of Speedvision's "History Of Formula One Racing in the US" containing video
footage from several years of the USGP at Watkins.....so the signs and
building colors and so forth are now fairly accurate, within the limitations
imposed by the GPL programming, and the interpretation of the faded colors
from the film age, and the conversion from film to digital video). It is so
cool that we can finally get rid of all those silly "comic book" colors in
GPL tracks.....and create WSC-track-like versions of them all! Plus, the
GPL editing community has some really talented graphics artists.....that
make me look like a charcoal-on-the-cement hack. Can't wait for those guys
to catch on to this new stuff!
Sorry for the long post.
"Ruud van Gaal" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (13 lines)
> Hi, > > Not too long ago Dave Pollatsek put up a message here with a Viper > Racing patch (1.2beta) which let it run on Win2K. > The original link (http://mgiracing.com/viperpatch12beta.zip) says > file not found. > Does anybody have the file? Google only came up with 1.1 patches. :( > > Thanks, > > Ruud van Gaal > Free car sim : http://www.marketgraph.nl/gallery/racer/ > Pencil art : http://www.marketgraph.nl/gallery/ The V.R. Sim as it is in it's default configuration was a GREAT racing
Sim. The only thing that turned me off was the online play. If the
people/person you mention below could hack in to it and create a good
Internet code and set it up for say 20 or more Internet human competitors,
That would bring VR way up on the scale of greatest racing sims!! Shoot,
when it was released, In my book it came very close to blowing everything
else out of the water, but again it was the Internet play, or the lack of
many human opponents through the Internet capabilities that turned me off.
SCGT wasn't as good but did have some potential! again, if that had
good Internet capabilities....
--
Michael A. Barlow
currently Acting as "Head of Marketing"
FILSCA (www.filsca.com)
"Tom Pabst" <[email hidden]> wrote in message
news:HSDx7.6830$[email hidden]...
> Ruud....
>
> The VR 1.2.1 beta patch allows much more than just allowing VR to run in
> Win2K.
>
> It also allows more detailed (more polygon) cars and tracks (I think the
> Win2K thing was kind of a "smokescreen" for that fact). It also
> substantially improves the sound reproduction on many 3D sound cards.
>
> There's a few other things you can do to VR to improve your enjoyment
> running it:
>
> **Viper Executable Switches:
> Add "-nointro" and "-nocanary" allows VR to be launched without the CD
> and bypasses the VR Intro Movie (launches you directly to the main UI
> screen). The format is as follows: "C:\Sierra\Viper Racing\Viper
> Racing.exe"[spc]-nocanary[spc]-nointro
>
> **Drive the Viper GTS-R in Quick Race Mode:
> Download the Viper GTS-R patch and place it in the VR "Data" folder.
> Enter VR and go to the Options/Hacks tab, select the "ViperGT" from the
list
> of available cars, and you'll be driving 760 hp, Dodge Viper (winged)
GTS-R
> race car in Quick Race Mode. (Note: You must select the Viper GT car each
> time you enter VR, it will not remember that selection on subsequent
> launches of the sim.)
>
> **Set AI Strength:
> Of course, after selecting the Viper GTS-R race car above, you will be
> stomping the AI cars into the ground on all race tracks. That will be fun
> for a while, but soon prove boring, if you love racing. So, you can allow
> all the VR AI drivers to race you with the Viper GTS-R "race car" as well,
> by making the following changes in the VR "options.cfg" file found in the
VR
> Config folder:
> Using "notepad" or a suitable "text" editor - search the options.cfg
> file for a line that reads as follows:
> "opponent_strength = x" where x = either the value 1, 2, or 3
> (depending on how you have it selected in the UI screens for AI opponent
> strength. If you change this number (x) to a "6" (numeric 6), then the AI
> will now be driving winged Viper GTS-R race cars along with you....and
they
> will be back to their old nasty, aggressive selves again!
>
> **Race Against Larger AI Fields:
> Back to the VR "options.cfg" file again, search for the line that
> says:
> "ai_car_count = x" If you have selected the max number of
> opponents from the standard UI race set up screen, this "x" will have a
"7"
> in its place. Change the 7 to a 14 and you now have 14 of those nasty
> "Ramirez and Sanchez" AI buggers to race against (also in GTS-R race
cars).
> Set the race realism to "simulation," put on full damage and run 20 lap
> "long" races against 14 VR AI drivers running Viper GTS-R race cars and
> you've just put yourself into major-league-challenge space again., in
terms
> of being able to actually win races! You will have to carefully pick your
> passing opportunities, run near perfect racing lines and plan a race
> strategy that involves patience.....in order to beat these guys! Good
luck.
>
> **Turn On The VR Spotter Voice:
> VR always had this option, but many did not use it. I am in the
> process of creating new spotter voices that will be easier to hear and
> understand. In the meantime, you can turn on the "stock" VR spotter voice
> (which I believe I remember from my VR beta testing days to be none other
> than, Mr. Dave P. himself. Dave is a little weak of voice, and lacks that
> distinctive European accent (they don't have spotters in sports car racing
> that have southern accents like N4) reminiscent of Mr. Bell or Mr. Daily.
> But, he does an adequate job of telling you when you've cleared an
> opponent's front fender(s).....so I always use him.
>
> **Other Cars VR Editing Tools:
> For quite some time, VR has allowed "hacks" into the cars data
files
> that allow importing of just about any car, race car, truck or vehicle you
> can imagine....into VR in race-able form. Many of these cars are SCGT
> conversions, some are 3D creations of note, with their own cockpits and
race
> engine sounds and are quite remarkable. One of the best sources for VR
> "hack" cars is at:
>
> http://rdvr.btwracing.com/
>
> This site is run by a long-term VR user named "Iceman" who is a talented
3D
> car modeler and graphics artist. You can also find all kinds of VR hack
> tools and utilities at his website. He's also a pretty likable guy who
will
> help you learn to do VR editing if you want to have a go at that (for
fun).
>
> I have recently (two weeks ago) acquired the tools necessary to create new
> VR race car cockpits, 3D models and all.....from scratch. My first VR
> cockpit project will be to produce the "racing cockpit" of the ALMS Viper
> GTS-R race cars. I can handle all the graphics textures, I'm looking for
> someone with 3D modeling tools (3ds max would be good) to "partner up"
with
> me for re-doing the VR cockpit 3D model. There's lots we can do and we
> should certainly be able to approach N4 level for VR cockpits.
>
> Anyone wishing to assist in this project with the 3D modeling, please send
> me an email at: [email hidden]
>
> At the same time, I will be re-doing all the VR engine sounds, although
the
> stock engines for VR are pretty good if you know how to tweak your SBLive
> sound card's "environmental sound effects" well enough.
>
> I believe Dave P. has recently released a rather esoteric "track editing"
> tool for VR that requires you to think, sleep and eat....in hex. Of
course,
> someone will figure out a nice little utility to make this bugger work
> intuitively, and hopefully some of the talented GPL community track
editors
> can have a field day making new race tracks for Viper Racing (I think that
> was Dave's plan in the first place). I am looking into purchasing
MultiGen
> with its Road Builder add-on......just to make tracks for VR!
>
> Isn't it amazing what some people are doing to bide their time until WSC
> comes out? Well, heck. As soon as I'm done with creating new high-res
> tracks for all my favorite GPL tracks (amazing what can be done to GPL
> tracks when you run a 1.x GHz AMD platform with a GF3).....which is about
30
> years worth of work I believe.....I can start in with doing the same for
> VR...which is indeed, a worthy opponent to GPL's car physics model, in my
> opinion. Not as good, but certainly engaging as a car racing sim....it
> would be my vote for the #2 spot behind GPL for older racing sims (N4 is
the
> best, IMHO).
>
> Appeal To Dave P. ***********
> Can you give us VR "race.bin" that will allow running a higher
> resolution than 1024? Or is it not that simple? If we need to edit the
> textures, we'll do that too. I'm running VR currently on an AMD 1.4 GHz
> (oc'd to 1.6) with 512 mb of PC2100 RAM, and an ASUS (or Hercules) GF3
> card......4xFsaa......with forced-4-anistropic filtering (which finally
> fixed that screwing mip-mapping you guys hated so much of the track
> lines)......at VR benchmarks (that push the "game engine max FPS) at 50 to
> 51 FPS. So, there's plenty of headroom in these level "race boxes" for
> higher screen resolutions, you know?
>
> Also, if you could provide us with a way to tune up the controls and
> steering for the "airplane"....that would be nice. It would be useful for
> navigating VR track worlds when we start editing track textures. Please?
I
> know you guys had more accurate ways of flying around the VR
> tracks......Dave B. said so, and he never lies!).
>
> Dave, maybe we can make Viper Racing into the racing sim you guys were
> never allowed to make......by Sierra, just because they couldn't admit to
> screwing up the licensing for all the other sports cars you guys had
created
> for Viper (although, that was not the name it was going to be released
> as....with 8 sports cars like the Lambo, Pantera and others). To bad, it
> would have kicked SCGT's butt all the way to Bangkok and back! Could you
> maybe hack into Garcia's computer some night after work and dig out all
> those physics codes for the other "VR" sports cars, and accidentally post
> them on the Internet for a few hours? That would be helpful.
>
> Has anyone started a "VREA".....kind of like GPLEA? No? We need one.
> Then maybe we could produce an SCGT-like sim with tons of road racing
tracks
> (real reproductions of the real road racing track greats around the world)
> with the pretty awesome car physics of VR..........running some of those
> "boring-to-drive" race cars (like the ALMS LMP Audi's or V8 Beamers) and
we
> could all get off Chris and Tony's back so they can take their time and
> finish WSC the way the want to.
>
> Wouldn't that be cool.
>
> Regards,
>
> Tom
>
> PS: I will post the link to the VR GTS-R "race car" cockpit when its
> done....here.
>
> PSS: I am just about done with the GPL Watkins "Fall Colors" track. I
> know, I know....there's a whole bunch of them around the net......but I'd
> already started doing this to "learn and test" the new high-res graphics
> technique I discovered.....(with some help of M. Beran and a couple
> others)....so I was going to see it through to the finish. I don't know
if
> its better than the other versions, that's not for me to judge. I do
know,
> there's not a single texture file in GPL Watkins that I've not totally
> repainted and re-textured from scratch, in high-res 24 bit color. I've
also
> moved some TSO's and added some......and created a new "horizon" from
> scratch (in car video of races at Watkins...that I have.....don't show any
> surrounding "horizon" hills taller than your elevation on the WG track,
> which I understand is on about the tallest hill in the area to start
> with....perhaps that can be confirmed by someone who lives near WG ???
> .....that's why I created new horizon files from scratch. I also got a
hold
> of Speedvision's "History Of Formula One Racing in the US" containing
video
> footage from several years of the USGP at Watkins.....so the signs and
> building colors and so forth are now fairly accurate, within the
limitations
> imposed by the GPL programming, and the interpretation of the faded colors
> from the film age, and the conversion from film to digital video). It is
so
> cool that we can finally get rid of all those silly "comic book" colors in
> GPL tracks.....and create WSC-track-like versions of them all! Plus, the
> GPL editing community has some really talented graphics artists.....that
> make me look like a charcoal-on-the-cement hack. Can't wait for those
guys
> to catch on to this new stuff!
>
> Sorry for the long post.
>
>
>
>
> "Ruud van Gaal" <[email hidden]> wrote in message
> news:[email hidden]...
> > Hi,
> >
> > Not too long ago Dave Pollatsek put up a message here with a Viper
> > Racing patch (1.2beta) which let it run on Win2K.
> > The original link (http://mgiracing.com/viperpatch12beta.zip) says
> > file not found.
> > Does anybody have the file? Google only came up with 1.1 patches. :(
> >
> > Thanks,
> >
> > Ruud van Gaal
> > Free car sim : http://www.marketgraph.nl/gallery/racer/
> > Pencil art : http://www.marketgraph.nl/gallery/
>
>
On Fri, 12 Oct 2001 15:20:07 GMT, "Tom Pabst" <[email hidden]>
wrote:
Hi Tom,
Thanks for all the info about Viper Racing. Seems almost like you
still drive it every day. :)
Anyway, a bit further you go on with:
...
>Isn't it amazing what some people are doing to bide their time until WSC
>comes out?...
> Dave, maybe we can make Viper Racing into the racing sim you guys were
>never allowed to make......by Sierra
If Dave won't release the source code (not much chance with Sierra
behind it), you might take a look at my pet project, Racer, at
http://www.marketgraph.nl/gallery/racer/
It's intentions are something like GPL or WSC, and with a very open
structure. Piece of cake to build new cars (but mind the physics!) and
not too difficult to create new tracks, although ofcourse a master's
hand makes for a master track.
So physics are #1, graphics and multiplayer #2. Might fit your style.
Forgive me for pushing my own sim :), but perhaps it has a brighter
future in the long run.
There's a forum at:
http://dynamic2.gamespy.com/~hg/forums/forumdisplay.php?s=&forumid=38
if you want to read about it first.
Cheers,
Ruud van Gaal
Free car sim : http://www.marketgraph.nl/gallery/racer/
Pencil art : http://www.marketgraph.nl/gallery/
[email hidden] (Tom Pabst) wrote in
<HSDx7.6830$[email hidden]>:
>There's a few other things you can do to VR to improve your enjoyment
>running it:
Wow! Thanks for all that Tom. I'm going to have to get back into Viper Racing.
It is a great game, I enjoyed it as much as any. I agree with Mike, better
online play and it would be right up there with GPL.
--
Don Scurlock
Vancouver,B.C.
GPLRank -14.06
MonsterRank 103.47
Come see how you rank, at the GPLRank site
http://gplrank.ringlord.com/
Thanks for all the info Tom! But I think what you're envisioning is already happening with MGI's Viper Racing successor, Nascar
Heat. Different cars and series, each with appropriate physics parameters, new imported and scratch-built tracks, all with a solid
online engine second only to GPL/N4's. Check it out if you haven't in a while. Did an offline WC race at Brno last night; Jure
Zagornik's AI is great!
SB
"Tom Pabst" <[email hidden]> wrote...
<lots of good snipped VR stuff>
Hey Guys....
Thanks for the compliments on providing the info....was just trying to help
out since I'd just gone through all that stuff to put VR back on my "play"
race box about two months ago. I drive it almost every day....when I need a
break and just want to go fast and play with some of those Ramirez AI.
(...lol...)
Ruud: I promise to take a look at Racer. I downloaded it about a week ago
(when you released the last version update). But, that kind of thing is my
spare time work.....and I'm pushing to finish the GPL Watkins track....and
I've promised the guys over at the VR sites a new cockpit for the
GTS-R....that's my next graphics project. I do promise you, I will look at
Racer and I'm encouraged by the compliments you have been getting for it.
When I can get to that, if I can help out (even on an interim basis) with
some graphic textures or whatever, I'd be glad to do it. Keep up the good
work, I am following what you are doing and admire your tenacity.
Steve: I'm aware that "Heat" is the next gen sim from VR. I have been
watching what you guys are doing with it.....with some help from the good
guys at MGI (unofficially) and some good leadership from John Bodin (a good
guy). In fact, two weeks ago I asked Dave Henrie for the URL where I can
get all the "patches" I need to bring Heat up to current status. I just
haven't had time to do it yet, for the same reasons I haven't gotten to
Racer yet.
Maybe I can figure out how to work 8 days a week?
Tom
PS: I call this "work" with tongue in cheek. Its not really work as in
"hard" or "not fun" .....etc.
"Tom Pabst" <[email hidden]> wrote in message
news:HSDx7.6830$[email hidden]...
list
> of available cars, and you'll be driving 760 hp, Dodge Viper (winged)GTS-R
VR
they
"7"
> in its place. Change the 7 to a 14 and you now have 14 of those nasty
> "Ramirez and Sanchez" AI buggers to race against (also in GTS-R racecars).
> Set the race realism to "simulation," put on full damage and run 20 lap
> "long" races against 14 VR AI drivers running Viper GTS-R race cars and
> you've just put yourself into major-league-challenge space again., interms
> of being able to actually win races! You will have to carefully pick your
> passing opportunities, run near perfect racing lines and plan a race
> strategy that involves patience.....in order to beat these guys! Goodluck.
files
> that allow importing of just about any car, race car, truck or vehicle you
> can imagine....into VR in race-able form. Many of these cars are SCGT
> conversions, some are 3D creations of note, with their own cockpits andrace
> engine sounds and are quite remarkable. One of the best sources for VR
> "hack" cars is at:
>
> http://rdvr.btwracing.com/
>
> This site is run by a long-term VR user named "Iceman" who is a talented3D
> car modeler and graphics artist. You can also find all kinds of VR hack
> tools and utilities at his website. He's also a pretty likable guy whowill
> help you learn to do VR editing if you want to have a go at that (forfun).
>
> I have recently (two weeks ago) acquired the tools necessary to create new
> VR race car cockpits, 3D models and all.....from scratch. My first VR
> cockpit project will be to produce the "racing cockpit" of the ALMS Viper
> GTS-R race cars. I can handle all the graphics textures, I'm looking for
> someone with 3D modeling tools (3ds max would be good) to "partner up"with
the
> stock engines for VR are pretty good if you know how to tweak your SBLive
> sound card's "environmental sound effects" well enough.
>
> I believe Dave P. has recently released a rather esoteric "track editing"
> tool for VR that requires you to think, sleep and eat....in hex. Ofcourse,
> someone will figure out a nice little utility to make this bugger work
> intuitively, and hopefully some of the talented GPL community trackeditors
> can have a field day making new race tracks for Viper Racing (I think that
> was Dave's plan in the first place). I am looking into purchasingMultiGen
> with its Road Builder add-on......just to make tracks for VR!
>
> Isn't it amazing what some people are doing to bide their time until WSC
> comes out? Well, heck. As soon as I'm done with creating new high-res
> tracks for all my favorite GPL tracks (amazing what can be done to GPL
> tracks when you run a 1.x GHz AMD platform with a GF3).....which is about30
> years worth of work I believe.....I can start in with doing the same for
> VR...which is indeed, a worthy opponent to GPL's car physics model, in my
> opinion. Not as good, but certainly engaging as a car racing sim....it
> would be my vote for the #2 spot behind GPL for older racing sims (N4 isthe
I
> know you guys had more accurate ways of flying around the VR
> tracks......Dave B. said so, and he never lies!).
>
> Dave, maybe we can make Viper Racing into the racing sim you guys were
> never allowed to make......by Sierra, just because they couldn't admit to
> screwing up the licensing for all the other sports cars you guys hadcreated
tracks
> (real reproductions of the real road racing track greats around the world)
> with the pretty awesome car physics of VR..........running some of those
> "boring-to-drive" race cars (like the ALMS LMP Audi's or V8 Beamers) andwe
if
> its better than the other versions, that's not for me to judge. I doknow,
> there's not a single texture file in GPL Watkins that I've not totally
> repainted and re-textured from scratch, in high-res 24 bit color. I'vealso
> moved some TSO's and added some......and created a new "horizon" from
> scratch (in car video of races at Watkins...that I have.....don't show any
> surrounding "horizon" hills taller than your elevation on the WG track,
> which I understand is on about the tallest hill in the area to start
> with....perhaps that can be confirmed by someone who lives near WG ???
> .....that's why I created new horizon files from scratch. I also got ahold
> of Speedvision's "History Of Formula One Racing in the US" containingvideo
> footage from several years of the USGP at Watkins.....so the signs and
> building colors and so forth are now fairly accurate, within thelimitations
> imposed by the GPL programming, and the interpretation of the faded colors
> from the film age, and the conversion from film to digital video). It isso
> cool that we can finally get rid of all those silly "comic book" colors in
> GPL tracks.....and create WSC-track-like versions of them all! Plus, the
> GPL editing community has some really talented graphics artists.....that
> make me look like a charcoal-on-the-cement hack. Can't wait for thoseguys
Quoted text (21 lines)
> Ruud.... > > The VR 1.2.1 beta patch allows much more than just allowing VR to run in > Win2K. > > It also allows more detailed (more polygon) cars and tracks (I think the > Win2K thing was kind of a "smokescreen" for that fact). It also > substantially improves the sound reproduction on many 3D sound cards. > > There's a few other things you can do to VR to improve your enjoyment > running it: > > **Viper Executable Switches: > Add "-nointro" and "-nocanary" allows VR to be launched without the CD > and bypasses the VR Intro Movie (launches you directly to the main UI > screen). The format is as follows: "C:\Sierra\Viper Racing\Viper > Racing.exe"[spc]-nocanary[spc]-nointro > > **Drive the Viper GTS-R in Quick Race Mode: > Download the Viper GTS-R patch and place it in the VR "Data" folder. > Enter VR and go to the Options/Hacks tab, select the "ViperGT" from theQuoted text (10 lines)
> race car in Quick Race Mode. (Note: You must select the Viper GT car each > time you enter VR, it will not remember that selection on subsequent > launches of the sim.) > > **Set AI Strength: > Of course, after selecting the Viper GTS-R race car above, you will be > stomping the AI cars into the ground on all race tracks. That will be fun > for a while, but soon prove boring, if you love racing. So, you can allow > all the VR AI drivers to race you with the Viper GTS-R "race car" as well, > by making the following changes in the VR "options.cfg" file found in theQuoted text (7 lines)
> Config folder: > Using "notepad" or a suitable "text" editor - search the options.cfg > file for a line that reads as follows: > "opponent_strength = x" where x = either the value 1, 2, or 3 > (depending on how you have it selected in the UI screens for AI opponent > strength. If you change this number (x) to a "6" (numeric 6), then the AI > will now be driving winged Viper GTS-R race cars along with you....andQuoted text (7 lines)
> will be back to their old nasty, aggressive selves again! > > **Race Against Larger AI Fields: > Back to the VR "options.cfg" file again, search for the line that > says: > "ai_car_count = x" If you have selected the max number of > opponents from the standard UI race set up screen, this "x" will have aQuoted text (14 lines)
> > **Turn On The VR Spotter Voice: > VR always had this option, but many did not use it. I am in the > process of creating new spotter voices that will be easier to hear and > understand. In the meantime, you can turn on the "stock" VR spotter voice > (which I believe I remember from my VR beta testing days to be none other > than, Mr. Dave P. himself. Dave is a little weak of voice, and lacks that > distinctive European accent (they don't have spotters in sports car racing > that have southern accents like N4) reminiscent of Mr. Bell or Mr. Daily. > But, he does an adequate job of telling you when you've cleared an > opponent's front fender(s).....so I always use him. > > **Other Cars VR Editing Tools: > For quite some time, VR has allowed "hacks" into the cars dataQuoted text (7 lines)
> me for re-doing the VR cockpit 3D model. There's lots we can do and we > should certainly be able to approach N4 level for VR cockpits. > > Anyone wishing to assist in this project with the 3D modeling, please send > me an email at: [email hidden] > > At the same time, I will be re-doing all the VR engine sounds, althoughQuoted text (16 lines)
> best, IMHO). > > Appeal To Dave P. *********** > Can you give us VR "race.bin" that will allow running a higher > resolution than 1024? Or is it not that simple? If we need to edit the > textures, we'll do that too. I'm running VR currently on an AMD 1.4 GHz > (oc'd to 1.6) with 512 mb of PC2100 RAM, and an ASUS (or Hercules) GF3 > card......4xFsaa......with forced-4-anistropic filtering (which finally > fixed that screwing mip-mapping you guys hated so much of the track > lines)......at VR benchmarks (that push the "game engine max FPS) at 50 to > 51 FPS. So, there's plenty of headroom in these level "race boxes" for > higher screen resolutions, you know? > > Also, if you could provide us with a way to tune up the controls and > steering for the "airplane"....that would be nice. It would be useful for > navigating VR track worlds when we start editing track textures. Please?Quoted text (9 lines)
> for Viper (although, that was not the name it was going to be released > as....with 8 sports cars like the Lambo, Pantera and others). To bad, it > would have kicked SCGT's butt all the way to Bangkok and back! Could you > maybe hack into Garcia's computer some night after work and dig out all > those physics codes for the other "VR" sports cars, and accidentally post > them on the Internet for a few hours? That would be helpful. > > Has anyone started a "VREA".....kind of like GPLEA? No? We need one. > Then maybe we could produce an SCGT-like sim with tons of road racingQuoted text (17 lines)
> could all get off Chris and Tony's back so they can take their time and > finish WSC the way the want to. > > Wouldn't that be cool. > > Regards, > > Tom > > PS: I will post the link to the VR GTS-R "race car" cockpit when its > done....here. > > PSS: I am just about done with the GPL Watkins "Fall Colors" track. I > know, I know....there's a whole bunch of them around the net......but I'd > already started doing this to "learn and test" the new high-res graphics > technique I discovered.....(with some help of M. Beran and a couple > others)....so I was going to see it through to the finish. I don't knowQuoted text (24 lines)
> to catch on to this new stuff! > > Sorry for the long post. > > > > > "Ruud van Gaal" <[email hidden]> wrote in message > news:[email hidden]... > > Hi, > > > > Not too long ago Dave Pollatsek put up a message here with a Viper > > Racing patch (1.2beta) which let it run on Win2K. > > The original link (http://mgiracing.com/viperpatch12beta.zip) says > > file not found. > > Does anybody have the file? Google only came up with 1.1 patches. :( > > > > Thanks, > > > > Ruud van Gaal > > Free car sim : http://www.marketgraph.nl/gallery/racer/ > > Pencil art : http://www.marketgraph.nl/gallery/ > >I'm going to check that out...
Man, you need to find somewhere besides FilePlanet for storage :) I
absolutely despise this site and how it operates.
-Larry
"Ruud van Gaal" <[email hidden]> wrote in message
news:[email hidden]...
were
Quoted text (15 lines)
> On Fri, 12 Oct 2001 15:20:07 GMT, "Tom Pabst" <[email hidden]> > wrote: > > Hi Tom, > > Thanks for all the info about Viper Racing. Seems almost like you > still drive it every day. :) > > Anyway, a bit further you go on with: > > ... > >Isn't it amazing what some people are doing to bide their time until WSC > >comes out? > ... > > Dave, maybe we can make Viper Racing into the racing sim you guysQuoted text (25 lines)
> >never allowed to make......by Sierra > > If Dave won't release the source code (not much chance with Sierra > behind it), you might take a look at my pet project, Racer, at > http://www.marketgraph.nl/gallery/racer/ > > It's intentions are something like GPL or WSC, and with a very open > structure. Piece of cake to build new cars (but mind the physics!) and > not too difficult to create new tracks, although ofcourse a master's > hand makes for a master track. > So physics are #1, graphics and multiplayer #2. Might fit your style. > > Forgive me for pushing my own sim :), but perhaps it has a brighter > future in the long run. > There's a forum at: > > http://dynamic2.gamespy.com/~hg/forums/forumdisplay.php?s=&forumid=38 > > if you want to read about it first. > > Cheers, > > Ruud van Gaal > Free car sim : http://www.marketgraph.nl/gallery/racer/ > Pencil art : http://www.marketgraph.nl/gallery/Is it just me, or is Valdez the dirtiest bastaad that ever drove a race car?
-Larry
"Tom Pabst" <[email hidden]> wrote in message
news:jYOx7.9742$[email hidden]...
> Hey Guys....
>
> Thanks for the compliments on providing the info....was just trying tohelp
> out since I'd just gone through all that stuff to put VR back on my "play"
> race box about two months ago. I drive it almost every day....when I needa
> break and just want to go fast and play with some of those Ramirez AI.
> (...lol...)
>
> Ruud: I promise to take a look at Racer. I downloaded it about a weekago
> (when you released the last version update). But, that kind of thing ismy
> spare time work.....and I'm pushing to finish the GPL Watkins track....and
> I've promised the guys over at the VR sites a new cockpit for the
> GTS-R....that's my next graphics project. I do promise you, I will lookat
good
CD
each
> > time you enter VR, it will not remember that selection on subsequent
> > launches of the sim.)
> >
> > **Set AI Strength:
> > Of course, after selecting the Viper GTS-R race car above, you willbe
> > stomping the AI cars into the ground on all race tracks. That will befun
> > for a while, but soon prove boring, if you love racing. So, you canallow
> > all the VR AI drivers to race you with the Viper GTS-R "race car" aswell,
> > by making the following changes in the VR "options.cfg" file found inthe
> VR
> > Config folder:
> > Using "notepad" or a suitable "text" editor - search theoptions.cfg
> > file for a line that reads as follows:
> > "opponent_strength = x" where x = either the value 1, 2, or3
> > (depending on how you have it selected in the UI screens for AI opponent
> > strength. If you change this number (x) to a "6" (numeric 6), then theAI
> > will now be driving winged Viper GTS-R race cars along with you....and
> they
> > will be back to their old nasty, aggressive selves again!
> >
> > **Race Against Larger AI Fields:
> > Back to the VR "options.cfg" file again, search for the linethat
your
voice
> > (which I believe I remember from my VR beta testing days to be noneother
> > than, Mr. Dave P. himself. Dave is a little weak of voice, and lacksthat
> > distinctive European accent (they don't have spotters in sports carracing
> > that have southern accents like N4) reminiscent of Mr. Bell or Mr.Daily.
you
new
> > VR race car cockpits, 3D models and all.....from scratch. My first VR
> > cockpit project will be to produce the "racing cockpit" of the ALMSViper
> > GTS-R race cars. I can handle all the graphics textures, I'm lookingfor
> > someone with 3D modeling tools (3ds max would be good) to "partner up"
> with
> > me for re-doing the VR cockpit 3D model. There's lots we can do and we
> > should certainly be able to approach N4 level for VR cockpits.
> >
> > Anyone wishing to assist in this project with the 3D modeling, pleasesend
> > me an email at: [email hidden]
> >
> > At the same time, I will be re-doing all the VR engine sounds, although
> the
> > stock engines for VR are pretty good if you know how to tweak yourSBLive
> > sound card's "environmental sound effects" well enough.
> >
> > I believe Dave P. has recently released a rather esoteric "trackediting"
> > tool for VR that requires you to think, sleep and eat....in hex. Of
> course,
> > someone will figure out a nice little utility to make this bugger work
> > intuitively, and hopefully some of the talented GPL community track
> editors
> > can have a field day making new race tracks for Viper Racing (I thinkthat
about
> 30
> > years worth of work I believe.....I can start in with doing the same for
> > VR...which is indeed, a worthy opponent to GPL's car physics model, inmy
to
> > 51 FPS. So, there's plenty of headroom in these level "race boxes" for
> > higher screen resolutions, you know?
> >
> > Also, if you could provide us with a way to tune up the controls and
> > steering for the "airplane"....that would be nice. It would be usefulfor
> > navigating VR track worlds when we start editing track textures.Please?
> I
> > know you guys had more accurate ways of flying around the VR
> > tracks......Dave B. said so, and he never lies!).
> >
> > Dave, maybe we can make Viper Racing into the racing sim you guyswere
> > never allowed to make......by Sierra, just because they couldn't admitto
> > screwing up the licensing for all the other sports cars you guys had
> created
> > for Viper (although, that was not the name it was going to be released
> > as....with 8 sports cars like the Lambo, Pantera and others). To bad,it
> > would have kicked SCGT's butt all the way to Bangkok and back! Couldyou
> > maybe hack into Garcia's computer some night after work and dig out all
> > those physics codes for the other "VR" sports cars, and accidentallypost
> > them on the Internet for a few hours? That would be helpful.
> >
> > Has anyone started a "VREA".....kind of like GPLEA? No? We needone.
> > Then maybe we could produce an SCGT-like sim with tons of road racing
> tracks
> > (real reproductions of the real road racing track greats around theworld)
I'd
any
colors
> > from the film age, and the conversion from film to digital video). Itis
> so
> > cool that we can finally get rid of all those silly "comic book" colorsin
> > GPL tracks.....and create WSC-track-like versions of them all! Plus,the
Quoted text (8 lines)
> Racer and I'm encouraged by the compliments you have been getting for it. > When I can get to that, if I can help out (even on an interim basis) with > some graphic textures or whatever, I'd be glad to do it. Keep up the good > work, I am following what you are doing and admire your tenacity. > > Steve: I'm aware that "Heat" is the next gen sim from VR. I have been > watching what you guys are doing with it.....with some help from the good > guys at MGI (unofficially) and some good leadership from John Bodin (aQuoted text (30 lines)
> guy). In fact, two weeks ago I asked Dave Henrie for the URL where I can > get all the "patches" I need to bring Heat up to current status. I just > haven't had time to do it yet, for the same reasons I haven't gotten to > Racer yet. > > Maybe I can figure out how to work 8 days a week? > > Tom > > PS: I call this "work" with tongue in cheek. Its not really work as in > "hard" or "not fun" .....etc. > > > > "Tom Pabst" <[email hidden]> wrote in message > news:HSDx7.6830$[email hidden]... > > Ruud.... > > > > The VR 1.2.1 beta patch allows much more than just allowing VR to run in > > Win2K. > > > > It also allows more detailed (more polygon) cars and tracks (I think the > > Win2K thing was kind of a "smokescreen" for that fact). It also > > substantially improves the sound reproduction on many 3D sound cards. > > > > There's a few other things you can do to VR to improve your enjoyment > > running it: > > > > **Viper Executable Switches: > > Add "-nointro" and "-nocanary" allows VR to be launched without theQuoted text (11 lines)
> > and bypasses the VR Intro Movie (launches you directly to the main UI > > screen). The format is as follows: "C:\Sierra\Viper Racing\Viper > > Racing.exe"[spc]-nocanary[spc]-nointro > > > > **Drive the Viper GTS-R in Quick Race Mode: > > Download the Viper GTS-R patch and place it in the VR "Data" folder. > > Enter VR and go to the Options/Hacks tab, select the "ViperGT" from the > list > > of available cars, and you'll be driving 760 hp, Dodge Viper (winged) > GTS-R > > race car in Quick Race Mode. (Note: You must select the Viper GT carQuoted text (12 lines)
> > says: > > "ai_car_count = x" If you have selected the max number of > > opponents from the standard UI race set up screen, this "x" will have a > "7" > > in its place. Change the 7 to a 14 and you now have 14 of those nasty > > "Ramirez and Sanchez" AI buggers to race against (also in GTS-R race > cars). > > Set the race realism to "simulation," put on full damage and run 20 lap > > "long" races against 14 VR AI drivers running Viper GTS-R race cars and > > you've just put yourself into major-league-challenge space again., in > terms > > of being able to actually win races! You will have to carefully pickQuoted text (8 lines)
> > passing opportunities, run near perfect racing lines and plan a race > > strategy that involves patience.....in order to beat these guys! Good > luck. > > > > **Turn On The VR Spotter Voice: > > VR always had this option, but many did not use it. I am in the > > process of creating new spotter voices that will be easier to hear and > > understand. In the meantime, you can turn on the "stock" VR spotterQuoted text (7 lines)
> > But, he does an adequate job of telling you when you've cleared an > > opponent's front fender(s).....so I always use him. > > > > **Other Cars VR Editing Tools: > > For quite some time, VR has allowed "hacks" into the cars data > files > > that allow importing of just about any car, race car, truck or vehicleQuoted text (17 lines)
> > can imagine....into VR in race-able form. Many of these cars are SCGT > > conversions, some are 3D creations of note, with their own cockpits and > race > > engine sounds and are quite remarkable. One of the best sources for VR > > "hack" cars is at: > > > > http://rdvr.btwracing.com/ > > > > This site is run by a long-term VR user named "Iceman" who is a talented > 3D > > car modeler and graphics artist. You can also find all kinds of VR hack > > tools and utilities at his website. He's also a pretty likable guy who > will > > help you learn to do VR editing if you want to have a go at that (for > fun). > > > > I have recently (two weeks ago) acquired the tools necessary to createQuoted text (8 lines)
> > was Dave's plan in the first place). I am looking into purchasing > MultiGen > > with its Road Builder add-on......just to make tracks for VR! > > > > Isn't it amazing what some people are doing to bide their time until WSC > > comes out? Well, heck. As soon as I'm done with creating new high-res > > tracks for all my favorite GPL tracks (amazing what can be done to GPL > > tracks when you run a 1.x GHz AMD platform with a GF3).....which isQuoted text (13 lines)
> > opinion. Not as good, but certainly engaging as a car racing sim....it > > would be my vote for the #2 spot behind GPL for older racing sims (N4 is > the > > best, IMHO). > > > > Appeal To Dave P. *********** > > Can you give us VR "race.bin" that will allow running a higher > > resolution than 1024? Or is it not that simple? If we need to edit the > > textures, we'll do that too. I'm running VR currently on an AMD 1.4 GHz > > (oc'd to 1.6) with 512 mb of PC2100 RAM, and an ASUS (or Hercules) GF3 > > card......4xFsaa......with forced-4-anistropic filtering (which finally > > fixed that screwing mip-mapping you guys hated so much of the track > > lines)......at VR benchmarks (that push the "game engine max FPS) at 50Quoted text (17 lines)
> > with the pretty awesome car physics of VR..........running some of those > > "boring-to-drive" race cars (like the ALMS LMP Audi's or V8 Beamers) and > we > > could all get off Chris and Tony's back so they can take their time and > > finish WSC the way the want to. > > > > Wouldn't that be cool. > > > > Regards, > > > > Tom > > > > PS: I will post the link to the VR GTS-R "race car" cockpit when its > > done....here. > > > > PSS: I am just about done with the GPL Watkins "Fall Colors" track. I > > know, I know....there's a whole bunch of them around the net......butQuoted text (11 lines)
> > already started doing this to "learn and test" the new high-res graphics > > technique I discovered.....(with some help of M. Beran and a couple > > others)....so I was going to see it through to the finish. I don't know > if > > its better than the other versions, that's not for me to judge. I do > know, > > there's not a single texture file in GPL Watkins that I've not totally > > repainted and re-textured from scratch, in high-res 24 bit color. I've > also > > moved some TSO's and added some......and created a new "horizon" from > > scratch (in car video of races at Watkins...that I have.....don't showQuoted text (11 lines)
> > surrounding "horizon" hills taller than your elevation on the WG track, > > which I understand is on about the tallest hill in the area to start > > with....perhaps that can be confirmed by someone who lives near WG ??? > > .....that's why I created new horizon files from scratch. I also got a > hold > > of Speedvision's "History Of Formula One Racing in the US" containing > video > > footage from several years of the USGP at Watkins.....so the signs and > > building colors and so forth are now fairly accurate, within the > limitations > > imposed by the GPL programming, and the interpretation of the fadedQuoted text (29 lines)
> > GPL editing community has some really talented graphics artists.....that > > make me look like a charcoal-on-the-cement hack. Can't wait for those > guys > > to catch on to this new stuff! > > > > Sorry for the long post. > > > > > > > > > > "Ruud van Gaal" <[email hidden]> wrote in message > > news:[email hidden]... > > > Hi, > > > > > > Not too long ago Dave Pollatsek put up a message here with a Viper > > > Racing patch (1.2beta) which let it run on Win2K. > > > The original link (http://mgiracing.com/viperpatch12beta.zip) says > > > file not found. > > > Does anybody have the file? Google only came up with 1.1 patches. :( > > > > > > Thanks, > > > > > > Ruud van Gaal > > > Free car sim : http://www.marketgraph.nl/gallery/racer/ > > > Pencil art : http://www.marketgraph.nl/gallery/ > > > > > >Valdez will punt you in the pits......(if there were any). If you've
noticed, he'll also block your ass...big-time. Now how did they manage to
get an AI driver with such a huge ATTITUDE?
What really gets me, is he is usually that "pivotal" AI-driver you have to
get passed.....with two laps to go - so you can start running down the
leaders (maybe)! If there was a GPL-fist raise button in VR, I'd have worn
the thing out on that buggar! Give him the GTS-R car though.....he deserves
to race you hard anyway.
Reminder: Running the VR tracks backwards is great fun......two of the
tracks I believe are much better in reverse mode.
Note On MP: I noticed several comments on the low quality of the MP play in
VR. Well, I've never noticed it. But, I only run with a few guys at a
time.....and a half-dozen or so AI cars (always include Valdez). If you
want to get you and a friend or two......20 laps at the Desert track and 6
AI......tell me your bored and I'll tell you....that you don't like racing!
It stiffens my crank every time I do it.......its way too much fun to have
sim racing.....especially in the new GTS-R with 709 horses!
Couple Notes On Track and Driving Hints: At the **Desert track**, I started
running the hill climb in 4th instead of 3rd. Stay center or left of center
track on the last right-hander and you'll avoid the bump that lifts the
rears off the ground (thus losing valuable traction) that's on the inside of
the turn. When you've got the car lined up for the exit (about half way up
the last hill - after the last right hander), then shift to 3rd and go.
I've dropped 3 secs off my lap times with this "cuteness".......I think I'm
running like 152's there now in the GTS-R (solo). I still can't figure out
how to run the corkscrew flat. Maybe I shouldn't even be trying? Also, on
that big left-hander (decreasing radius turn) before you cross S/F for
another lap....here's a technique I just started using that seems to take
all the risk out of that turn.....without hurting my lap times: Coming down
the hill, instead of shifting to 6th gear....make 5th gear just a skosh
taller and stay in 5th all the way down (if you get your gearing right....it
should only mean a brief 1 or 2 seconds of throttle breath), now you don't
have to brake to turn in....just "lift" and turn in and nail the throttle
right after you turn in. The weight shifts nicely to the nose of the
Viper....and you'll fly through that turn with little chance of dropping a
right-side wheel (which means of course, you'll bite a VR cactus...which is
like biting a parked bulldozer....lol...). I don't even want to look at my
speed over the S/F line now.....its too scary!
Tom
PS: Anybody who runs Viper with "pave the world" turned on........is a
whimp and should go play with the girls down at the beauty shop!
"Larry" <[email hidden]> wrote in message
news:8MWx7.9843$[email hidden]...
> Is it just me, or is Valdez the dirtiest bastaad that ever drove a racecar?
"play"
> > race box about two months ago. I drive it almost every day....when Ineed
track....and
> > I've promised the guys over at the VR sites a new cockpit for the
> > GTS-R....that's my next graphics project. I do promise you, I will look
> at
> > Racer and I'm encouraged by the compliments you have been getting forit.
> > When I can get to that, if I can help out (even on an interim basis)with
> > some graphic textures or whatever, I'd be glad to do it. Keep up thegood
> > work, I am following what you are doing and admire your tenacity.
> >
> > Steve: I'm aware that "Heat" is the next gen sim from VR. I have been
> > watching what you guys are doing with it.....with some help from thegood
> > guys at MGI (unofficially) and some good leadership from John Bodin (a
> good
> > guy). In fact, two weeks ago I asked Dave Henrie for the URL where Ican
in
> > > Win2K.
> > >
> > > It also allows more detailed (more polygon) cars and tracks (I thinkthe
the
folder.
> > > Enter VR and go to the Options/Hacks tab, select the "ViperGT" fromthe
will
or
> 3
> > > (depending on how you have it selected in the UI screens for AIopponent
> > > strength. If you change this number (x) to a "6" (numeric 6), thenthe
a
> > "7"
> > > in its place. Change the 7 to a 14 and you now have 14 of those nasty
> > > "Ramirez and Sanchez" AI buggers to race against (also in GTS-R race
> > cars).
> > > Set the race realism to "simulation," put on full damage and run 20lap
> > > "long" races against 14 VR AI drivers running Viper GTS-R race carsand
the
and
> > race
> > > engine sounds and are quite remarkable. One of the best sources forVR
> > > "hack" cars is at:
> > >
> > > http://rdvr.btwracing.com/
> > >
> > > This site is run by a long-term VR user named "Iceman" who is atalented
> > 3D
> > > car modeler and graphics artist. You can also find all kinds of VRhack
> > > tools and utilities at his website. He's also a pretty likable guywho
we
although
WSC
> > > comes out? Well, heck. As soon as I'm done with creating newhigh-res
> > > tracks for all my favorite GPL tracks (amazing what can be done to GPL
> > > tracks when you run a 1.x GHz AMD platform with a GF3).....which is
> about
> > 30
> > > years worth of work I believe.....I can start in with doing the samefor
> > > VR...which is indeed, a worthy opponent to GPL's car physics model, in
> my
> > > opinion. Not as good, but certainly engaging as a car racingsim....it
> > > would be my vote for the #2 spot behind GPL for older racing sims (N4is
> > the
> > > best, IMHO).
> > >
> > > Appeal To Dave P. ***********
> > > Can you give us VR "race.bin" that will allow running a higher
> > > resolution than 1024? Or is it not that simple? If we need to editthe
> > > textures, we'll do that too. I'm running VR currently on an AMD 1.4GHz
> > > (oc'd to 1.6) with 512 mb of PC2100 RAM, and an ASUS (or Hercules) GF3
> > > card......4xFsaa......with forced-4-anistropic filtering (whichfinally
> > > fixed that screwing mip-mapping you guys hated so much of the track
> > > lines)......at VR benchmarks (that push the "game engine max FPS) at50
> to
> > > 51 FPS. So, there's plenty of headroom in these level "race boxes"for
> > > higher screen resolutions, you know?
> > >
> > > Also, if you could provide us with a way to tune up the controlsand
all
those
> > > "boring-to-drive" race cars (like the ALMS LMP Audi's or V8 Beamers)and
> > we
> > > could all get off Chris and Tony's back so they can take their timeand
I
> > > know, I know....there's a whole bunch of them around the net......but
> I'd
> > > already started doing this to "learn and test" the new high-resgraphics
> > > technique I discovered.....(with some help of M. Beran and a couple
> > > others)....so I was going to see it through to the finish. I don'tknow
> > if
> > > its better than the other versions, that's not for me to judge. I do
> > know,
> > > there's not a single texture file in GPL Watkins that I've not totally
> > > repainted and re-textured from scratch, in high-res 24 bit color.I've
> > also
> > > moved some TSO's and added some......and created a new "horizon" from
> > > scratch (in car video of races at Watkins...that I have.....don't show
> any
> > > surrounding "horizon" hills taller than your elevation on the WGtrack,
> > > which I understand is on about the tallest hill in the area to start
> > > with....perhaps that can be confirmed by someone who lives near WG ???
> > > .....that's why I created new horizon files from scratch. I also gota
colors
> in
> > > GPL tracks.....and create WSC-track-like versions of them all! Plus,
> the
> > > GPL editing community has some really talented graphicsartists.....that
Quoted text (11 lines)
> > -Larry > > > "Tom Pabst" <[email hidden]> wrote in message > news:jYOx7.9742$[email hidden]... > > Hey Guys.... > > > > Thanks for the compliments on providing the info....was just trying to > help > > out since I'd just gone through all that stuff to put VR back on myQuoted text (9 lines)
> a > > break and just want to go fast and play with some of those Ramirez AI. > > (...lol...) > > > > Ruud: I promise to take a look at Racer. I downloaded it about a week > ago > > (when you released the last version update). But, that kind of thing is > my > > spare time work.....and I'm pushing to finish the GPL WatkinsQuoted text (18 lines)
> > get all the "patches" I need to bring Heat up to current status. I just > > haven't had time to do it yet, for the same reasons I haven't gotten to > > Racer yet. > > > > Maybe I can figure out how to work 8 days a week? > > > > Tom > > > > PS: I call this "work" with tongue in cheek. Its not really work as in > > "hard" or "not fun" .....etc. > > > > > > > > "Tom Pabst" <[email hidden]> wrote in message > > news:HSDx7.6830$[email hidden]... > > > Ruud.... > > > > > > The VR 1.2.1 beta patch allows much more than just allowing VR to runQuoted text (8 lines)
> > > Win2K thing was kind of a "smokescreen" for that fact). It also > > > substantially improves the sound reproduction on many 3D sound cards. > > > > > > There's a few other things you can do to VR to improve your enjoyment > > > running it: > > > > > > **Viper Executable Switches: > > > Add "-nointro" and "-nocanary" allows VR to be launched withoutQuoted text (7 lines)
> CD > > > and bypasses the VR Intro Movie (launches you directly to the main UI > > > screen). The format is as follows: "C:\Sierra\Viper Racing\Viper > > > Racing.exe"[spc]-nocanary[spc]-nointro > > > > > > **Drive the Viper GTS-R in Quick Race Mode: > > > Download the Viper GTS-R patch and place it in the VR "Data"Quoted text (10 lines)
> > list > > > of available cars, and you'll be driving 760 hp, Dodge Viper (winged) > > GTS-R > > > race car in Quick Race Mode. (Note: You must select the Viper GT car > each > > > time you enter VR, it will not remember that selection on subsequent > > > launches of the sim.) > > > > > > **Set AI Strength: > > > Of course, after selecting the Viper GTS-R race car above, youQuoted text (15 lines)
> be > > > stomping the AI cars into the ground on all race tracks. That will be > fun > > > for a while, but soon prove boring, if you love racing. So, you can > allow > > > all the VR AI drivers to race you with the Viper GTS-R "race car" as > well, > > > by making the following changes in the VR "options.cfg" file found in > the > > VR > > > Config folder: > > > Using "notepad" or a suitable "text" editor - search the > options.cfg > > > file for a line that reads as follows: > > > "opponent_strength = x" where x = either the value 1, 2,Quoted text (11 lines)
> AI > > > will now be driving winged Viper GTS-R race cars along with you....and > > they > > > will be back to their old nasty, aggressive selves again! > > > > > > **Race Against Larger AI Fields: > > > Back to the VR "options.cfg" file again, search for the line > that > > > says: > > > "ai_car_count = x" If you have selected the max number of > > > opponents from the standard UI race set up screen, this "x" will haveQuoted text (10 lines)
> > > you've just put yourself into major-league-challenge space again., in > > terms > > > of being able to actually win races! You will have to carefully pick > your > > > passing opportunities, run near perfect racing lines and plan a race > > > strategy that involves patience.....in order to beat these guys! Good > > luck. > > > > > > **Turn On The VR Spotter Voice: > > > VR always had this option, but many did not use it. I am inQuoted text (21 lines)
> > > process of creating new spotter voices that will be easier to hear and > > > understand. In the meantime, you can turn on the "stock" VR spotter > voice > > > (which I believe I remember from my VR beta testing days to be none > other > > > than, Mr. Dave P. himself. Dave is a little weak of voice, and lacks > that > > > distinctive European accent (they don't have spotters in sports car > racing > > > that have southern accents like N4) reminiscent of Mr. Bell or Mr. > Daily. > > > But, he does an adequate job of telling you when you've cleared an > > > opponent's front fender(s).....so I always use him. > > > > > > **Other Cars VR Editing Tools: > > > For quite some time, VR has allowed "hacks" into the cars data > > files > > > that allow importing of just about any car, race car, truck or vehicle > you > > > can imagine....into VR in race-able form. Many of these cars are SCGT > > > conversions, some are 3D creations of note, with their own cockpitsQuoted text (14 lines)
> > will > > > help you learn to do VR editing if you want to have a go at that (for > > fun). > > > > > > I have recently (two weeks ago) acquired the tools necessary to create > new > > > VR race car cockpits, 3D models and all.....from scratch. My first VR > > > cockpit project will be to produce the "racing cockpit" of the ALMS > Viper > > > GTS-R race cars. I can handle all the graphics textures, I'm looking > for > > > someone with 3D modeling tools (3ds max would be good) to "partner up" > > with > > > me for re-doing the VR cockpit 3D model. There's lots we can do andQuoted text (7 lines)
> > > should certainly be able to approach N4 level for VR cockpits. > > > > > > Anyone wishing to assist in this project with the 3D modeling, please > send > > > me an email at: [email hidden] > > > > > > At the same time, I will be re-doing all the VR engine sounds,Quoted text (19 lines)
> > the > > > stock engines for VR are pretty good if you know how to tweak your > SBLive > > > sound card's "environmental sound effects" well enough. > > > > > > I believe Dave P. has recently released a rather esoteric "track > editing" > > > tool for VR that requires you to think, sleep and eat....in hex. Of > > course, > > > someone will figure out a nice little utility to make this bugger work > > > intuitively, and hopefully some of the talented GPL community track > > editors > > > can have a field day making new race tracks for Viper Racing (I think > that > > > was Dave's plan in the first place). I am looking into purchasing > > MultiGen > > > with its Road Builder add-on......just to make tracks for VR! > > > > > > Isn't it amazing what some people are doing to bide their time untilQuoted text (20 lines)
> > > steering for the "airplane"....that would be nice. It would be useful > for > > > navigating VR track worlds when we start editing track textures. > Please? > > I > > > know you guys had more accurate ways of flying around the VR > > > tracks......Dave B. said so, and he never lies!). > > > > > > Dave, maybe we can make Viper Racing into the racing sim you guys > were > > > never allowed to make......by Sierra, just because they couldn't admit > to > > > screwing up the licensing for all the other sports cars you guys had > > created > > > for Viper (although, that was not the name it was going to be released > > > as....with 8 sports cars like the Lambo, Pantera and others). To bad, > it > > > would have kicked SCGT's butt all the way to Bangkok and back! Could > you > > > maybe hack into Garcia's computer some night after work and dig outQuoted text (11 lines)
> > > those physics codes for the other "VR" sports cars, and accidentally > post > > > them on the Internet for a few hours? That would be helpful. > > > > > > Has anyone started a "VREA".....kind of like GPLEA? No? We need > one. > > > Then maybe we could produce an SCGT-like sim with tons of road racing > > tracks > > > (real reproductions of the real road racing track greats around the > world) > > > with the pretty awesome car physics of VR..........running some ofQuoted text (12 lines)
> > > finish WSC the way the want to. > > > > > > Wouldn't that be cool. > > > > > > Regards, > > > > > > Tom > > > > > > PS: I will post the link to the VR GTS-R "race car" cockpit when its > > > done....here. > > > > > > PSS: I am just about done with the GPL Watkins "Fall Colors" track.Quoted text (12 lines)
> > hold > > > of Speedvision's "History Of Formula One Racing in the US" containing > > video > > > footage from several years of the USGP at Watkins.....so the signs and > > > building colors and so forth are now fairly accurate, within the > > limitations > > > imposed by the GPL programming, and the interpretation of the faded > colors > > > from the film age, and the conversion from film to digital video). It > is > > so > > > cool that we can finally get rid of all those silly "comic book"Quoted text (30 lines)
> > > make me look like a charcoal-on-the-cement hack. Can't wait for those > > guys > > > to catch on to this new stuff! > > > > > > Sorry for the long post. > > > > > > > > > > > > > > > "Ruud van Gaal" <[email hidden]> wrote in message > > > news:[email hidden]... > > > > Hi, > > > > > > > > Not too long ago Dave Pollatsek put up a message here with a Viper > > > > Racing patch (1.2beta) which let it run on Win2K. > > > > The original link (http://mgiracing.com/viperpatch12beta.zip) says > > > > file not found. > > > > Does anybody have the file? Google only came up with 1.1 patches. :( > > > > > > > > Thanks, > > > > > > > > Ruud van Gaal > > > > Free car sim : http://www.marketgraph.nl/gallery/racer/ > > > > Pencil art : http://www.marketgraph.nl/gallery/ > > > > > > > > > > > >
"Tom Pabst" wrote
> "Tom Pabst" <[email hidden]> wrote in message
> news:jYOx7.9742$[email hidden]...
> > Hey Guys....<18k snipped>
Hey Tom,
Quoting your own verbosity is threatening the future of the Internet!
(Keep posting, you're always good to read :)
--
Tony Whitley
signature deleted as a counterweight !
In article <DR_x7.11331$[email hidden]>, "Tom Pabst"
<[email hidden]> writes:
>
>PS: Anybody who runs Viper with "pave the world" turned on........is a
>whimp and should go play with the girls down at the beauty shop!
>
"Pave the World"? I don't remember even SEEING that option. 'Course, it's
been a year or so since I last ran it...
Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
F1 hcp. +16.36...Monster +360.54...
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
On Sat, 13 Oct 2001 12:49:00 GMT, "Larry" <[email hidden]> wrote:
>I'm going to check that out...
>
>Man, you need to find somewhere besides FilePlanet for storage :) I
>absolutely despise this site and how it operates.
Sorry about that, it indeed is a bit quirky. Try the racer.racesim.net
official mirror; it has no banners and the download ready in a snap.
I might put it up as the first download possibility to help reduce
banner-scares next time. ;-)
Ruud van Gaal
Free car sim : http://www.marketgraph.nl/gallery/racer/
Pencil art : http://www.marketgraph.nl/gallery/


































