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Logitech momo settings N2003

6 posts by 5 people · 19 Oct 2005 22:35 UTC - 25 Oct 2005 17:43 UTC

Don 19 Oct 2005 22:35 UTC#15878
I've finally broke down and threw away my Thrustmaster NASCAR Pro FF wheel that I use for N2003. I got tired of the dead spots and not being able to hold a staight line (had it for 3 years just wore it out). I ordered a Logitech MOMO and only will use it in Nascar 2003. There are a lot of settings In Windows and N2003 that help tweek the wheels. It took me quite some time to get it where I liked it with my old wheel, I'm looking for some help with the settings on the momo using N2003. Thanks Don [email hidden] Duct Tape is like the Force........ It has a light side and a dark side, and it holds the universe together.
"Don" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (14 lines)> I've finally broke down and threw away my Thrustmaster NASCAR Pro FF > wheel that I use for N2003. > > I got tired of the dead spots and not being able to hold a staight > line (had it for 3 years just wore it out). > > I ordered a Logitech MOMO and only will use it in Nascar 2003. > > There are a lot of settings > In Windows and N2003 that help tweek the wheels. > It took me quite some time to get it where I liked it with my old > wheel, > I'm looking for some help with the settings on the momo using N2003. >
Just leave it all as is, making sure you disable single axis. Ditto for in NR2003 - just set linearity to suit. I use 100% Linearity since I've had FF.
mike 24 Oct 2005 03:04 UTC↳ reply to Don#15711
Can't remember who wrote this,,but it wasn't me. I used this with good success. Mike mls67 For the MOMO people, do this. Start/Settings/Control Panel/Game Controllers. Then.. Double Left Click on the MOMO, then click the Settings button (bottom right). Then set these options... Combined - unticked (ie: no checkmark) [this allows your brake and gas pedals to be on a separate axis, which is important to have] Enable Force Feedback - ticked (ie: checkmark it) [this allows force feedback in games duh] Overall Effects Strength - 97% [the reason for 97% and NOT 100% is a long and complicated explanation, but in short it helps oscillations from happening] Spring Effects Strength - 0% [no Papyrus sims use this setting and oddly enough, if you set it to anything other than 0% you will get undesirable effects] Damper Effects Strength - 0% [very VERY important to set this to 0%, this is probably THE most important setting, as it will greatly increase notchiness and wheel twitches, even though the Papyrus sims do not exactly enable it] Enable Centering Spring - ticked [you are going to find this strange, because in the next setting I tell you to set it to 0%, which is odd because why not just untick it? well, there's a reason and here it is... if you don't tick this option and also don't have Damping set -which if your going with these settings you won't- then a strange phenomenon happens, you will find that if you turn your wheel rather sharply, the resistance of the wheel just "gives out" which is not something you want to happen. I will also admit that having this unchecked does appear to give slightly better forces -SLIGHTLY- but the repercussions just aren't worth it for the payoff. so in the end check this option] Centering Spring Strength - 0% [this is IMPORTANT! i know it's weird, but you must set it to 0% - read above option for better explanation] Then in your Logitech Wingman Profiler, create a Nascar 2003 profile and then set these settings as follows... Steering Wheel Sensitivity to 33% [the reason you want to go down from the default 50% to 33% is because at 50% the wheel is too sensitive to tiny wheel adjustments... which is not realistic. drive your car and notice how far you have to turn your wheel... the MOMO have a large radius to turn, it's a shame most people only move it 5 degrees to either side. this setting should allow more precise driving and overall smoothness as well - and you can go down even lower if you wish, to say, 25% if you want to have even more movement, but i suggest 33% for starters at least, get used to that and go more later if you like the effect] Steering Wheel Dead Zone - 2% [another long explanation would be needed and I don't feel like telling, but in short this also helps oscillations and twitchiness] Accelerator Sensitivity - 55% [strangely, this option is the exact opposite of the Steering, INCREASING this option from the default 50% to 55% makes the gas less sensitive to the immediate input, in other words, you have to push down farther before the car gets more power. the default 50% is a little touchy - when you barely touch the pedal the car can spin out. 55% helps this from happening and overall gives a more natural and fine tune approach] Accelerator Dead Zone - 2% [much the same reasoning as above, this helps from keeping your car getting to much gas too fast] Brake Sensitivity - 55% [exact same reasons as accelerator, increasing this to 55% helps your brakes from locking up to fast. one word of note though is that I have modified my brake pedal to include the squash ball instead of the spring, so that may make a difference in your setup. just note that increasing this gives less immediate braking and can help if your tires are locking up too easily under braking] Brake Dead Zone - 2% [same reasons as all the others dead zones] Now, in Nascar 2003, enable the Force Feedback option under the Controls tab and you should run this setting in between 35-65 (50 being most common setting) depending on the track and more importantly, on your setup for that track. I know this is a pain to have to do at each individual track, but depending on your setup you will need to adjust the strength of the forces in game between each track change. Just start out from 50 and work from there. the key to adjusting strength is this... if the wheel has a "notchy" feel, lower the setting till it JUST goes away, if it doesn't have a notchy feel, then raise it till you feel the notchyness and then lower it till it just goes away again. In essence giving you the most forces while remaining smooth. Leave Damping completely off in game... but *IF* and only if you are oscillating exiting a corner on the straight, then you can slightly and slowly increase it in game till you stop oscillating, but I doubt many of you will have oscillation problems because the settings we set up earlier should rid you of any. This is the only good thing Damping is good for, so try not to use it unless you have to because it hurts your performance elsewhere. and again, NEVER EVER EVER use the Damping setting in windows, the one found in the control panel... and only use the in-game damping if you absolutely must (as this can mask the real forces and it also increases notchiness by a factor of 3 fold). Leave latency off in game (0%). It only provides fake and incorrect forces at usually the wrong time anyways and can definitely get in the way of things and effect the overall impressions of the wheel with the rest of these settings described here. if you honestly feel like forces are literally coming too late (which I find very hard to believe) and you feel like you absolutely have to add to this setting, go ahead and increase it... with 25 being your absolute max (15 the preferred max) and 0% being the optimal. There ya go... a complete MOMO guide to get the most out of your MOMO wheel in Nascar. If anyone wants details on GPL let me know, I have settings that will probably blow your mind. Last note: The MOMO takes a little breaking in... the more you race, the better and smoother it will get.
Larry 24 Oct 2005 16:06 UTC↳ reply to mike#15714
Cool! Now, do one for rFactor :) -Larry "mike" <[email hidden]> wrote in message news:gbY6f.15598$[email hidden]...
Quoted text (149 lines)> Can't remember who wrote this,,but it wasn't me. I used this with good > success. > > > Mike > mls67 > > > For the MOMO people, do this. > > Start/Settings/Control Panel/Game Controllers. > > Then.. > > Double Left Click on the MOMO, then click the Settings button (bottom > right). > > Then set these options... > > Combined - unticked (ie: no checkmark) [this allows your brake and gas > pedals to be on a separate axis, which is important to have] > > Enable Force Feedback - ticked (ie: checkmark it) [this allows force > feedback in games duh] > > Overall Effects Strength - 97% [the reason for 97% and NOT 100% is a long > and complicated explanation, but in short it helps oscillations from > happening] > > Spring Effects Strength - 0% [no Papyrus sims use this setting and oddly > enough, if you set it to anything other than 0% you will get undesirable > effects] > > Damper Effects Strength - 0% [very VERY important to set this to 0%, this > is > probably THE most important setting, as it will greatly increase > notchiness > and wheel twitches, even though the Papyrus sims do not exactly enable it] > > Enable Centering Spring - ticked [you are going to find this strange, > because in the next setting I tell you to set it to 0%, which is odd > because > why not just untick it? well, there's a reason and here it is... if you > don't tick this option and also don't have Damping set -which if your > going > with these settings you won't- then a strange phenomenon happens, you will > find that if you turn your wheel rather sharply, the resistance of the > wheel > just "gives out" which is not something you want to happen. I will also > admit that having this unchecked does appear to give slightly better > forces -SLIGHTLY- but the repercussions just aren't worth it for the > payoff. > so in the end check this option] > > Centering Spring Strength - 0% [this is IMPORTANT! i know it's weird, but > you must set it to 0% - read above option for better explanation] > > Then in your Logitech Wingman Profiler, create a Nascar 2003 profile and > then set these settings as follows... > > Steering Wheel Sensitivity to 33% [the reason you want to go down from the > default 50% to 33% is because at 50% the wheel is too sensitive to tiny > wheel adjustments... which is not realistic. drive your car and notice how > far you have to turn your wheel... the MOMO have a large radius to turn, > it's a shame most people only move it 5 degrees to either side. this > setting > should allow more precise driving and overall smoothness as well - and you > can go down even lower if you wish, to say, 25% if you want to have even > more movement, but i suggest 33% for starters at least, get used to that > and > go more later if you like the effect] > > Steering Wheel Dead Zone - 2% [another long explanation would be needed > and > I don't feel like telling, but in short this also helps oscillations and > twitchiness] > > Accelerator Sensitivity - 55% [strangely, this option is the exact > opposite > of the Steering, INCREASING this option from the default 50% to 55% makes > the gas less sensitive to the immediate input, in other words, you have to > push down farther before the car gets more power. the default 50% is a > little touchy - when you barely touch the pedal the car can spin out. 55% > helps this from happening and overall gives a more natural and fine tune > approach] > > Accelerator Dead Zone - 2% [much the same reasoning as above, this helps > from keeping your car getting to much gas too fast] > > Brake Sensitivity - 55% [exact same reasons as accelerator, increasing > this > to 55% helps your brakes from locking up to fast. one word of note though > is > that I have modified my brake pedal to include the squash ball instead of > the spring, so that may make a difference in your setup. just note that > increasing this gives less immediate braking and can help if your tires > are > locking up too easily under braking] > > Brake Dead Zone - 2% [same reasons as all the others dead zones] > > Now, in Nascar 2003, enable the Force Feedback option under the Controls > tab > and you should run this setting in between 35-65 (50 being most common > setting) depending on the track and more importantly, on your setup for > that > track. I know this is a pain to have to do at each individual track, but > depending on your setup you will need to adjust the strength of the forces > in game between each track change. > > Just start out from 50 and work from there. the key to adjusting strength > is > this... if the wheel has a "notchy" feel, lower the setting till it JUST > goes away, if it doesn't have a notchy feel, then raise it till you feel > the > notchyness and then lower it till it just goes away again. In essence > giving > you the most forces while remaining smooth. > > Leave Damping completely off in game... but *IF* and only if you are > oscillating exiting a corner on the straight, then you can slightly and > slowly increase it in game till you stop oscillating, but I doubt many of > you will have oscillation problems because the settings we set up earlier > should rid you of any. This is the only good thing Damping is good for, so > try not to use it unless you have to because it hurts your performance > elsewhere. and again, NEVER EVER EVER use the Damping setting in windows, > the one found in the control panel... and only use the in-game damping if > you absolutely must (as this can mask the real forces and it also > increases > notchiness by a factor of 3 fold). > > Leave latency off in game (0%). It only provides fake and incorrect forces > at usually the wrong time anyways and can definitely get in the way of > things and effect the overall impressions of the wheel with the rest of > these settings described here. if you honestly feel like forces are > literally coming too late (which I find very hard to believe) and you feel > like you absolutely have to add to this setting, go ahead and increase > it... > with 25 being your absolute max (15 the preferred max) and 0% being the > optimal. > > There ya go... a complete MOMO guide to get the most out of your MOMO > wheel > in Nascar. If anyone wants details on GPL let me know, I have settings > that > will probably blow your mind. > > Last note: The MOMO takes a little breaking in... the more you race, the > better and smoother it will get.
Mitch_A 24 Oct 2005 16:21 UTC↳ reply to Larry#15719
I use basically the same setup in rFactor Larry. I do most in game adjustment through the use of steering lock. All axis are set to 50% except the digital controller stuff which doesnt seem to make a difference. You can also grab my current FFB Section of the controller.ini at http://ras-factor.servebeer.com/ras-factor/faq1.htm What I like about this setup is it finds a very happy medium between notchy and weak forces. The FF really seems to shine through well. Mitch "Larry" <[email hidden]> wrote in message news:HD77f.9959$vk1.1023@dukeread04... > Cool! > > Now, do one for rFactor :) > > -Larry >
Larry 25 Oct 2005 17:43 UTC↳ reply to Mitch_A#15738
Got it. Thanks! -Larry "Mitch_A" <[email hidden]> wrote in message news:2S77f.6689$[email hidden]...
Quoted text (22 lines)>I use basically the same setup in rFactor Larry. I do most in game >adjustment through the use of steering lock. All axis are set to 50% >except the digital controller stuff which doesnt seem to make a difference. >You can also grab my current FFB Section of the controller.ini at >http://ras-factor.servebeer.com/ras-factor/faq1.htm > > What I like about this setup is it finds a very happy medium between > notchy and weak forces. The FF really seems to shine through well. > > Mitch > > > "Larry" <[email hidden]> wrote in message > news:HD77f.9959$vk1.1023@dukeread04... >> Cool! >> >> Now, do one for rFactor :) >> >> -Larry >> > >

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