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21.85 Ref Drivers Test Results

16 posts by 6 people · 11 Oct 2001 21:23 UTC - 15 Oct 2001 16:05 UTC

Tom Pabst 11 Oct 2001 21:23 UTC#158763
Here's the latest scores on the new Nvidia Ref drivers..... Tom PS: I will have a 3rd (new) system to add to this list next week, and I'll start including those scores as below as well. ************************************************* 3DMark200x Benchtest Scores vs Nvidia Ref Drivers ************************************************* System #1 Specs *************** CPU: Intel PIII 800 Mobo: Asus P3V4X, BIOS: 1.006 Beta 03 Video: Creative GF2 ULTRA (260/480) RAM: 512 Mb (PC133) Chipset: VIA Apollo Pro 133A vers 4.29 OpsSys: Win98SE DirectX: 8.1 D3D Settings: Per "speed settings" @ www.extremepcuk.com/guides/gfg/index.shtml Key BIOS Settings: AGP=2X, AGP-Aperture=64mb Nvidia Driver 3DMark2000 N4 (Atlanta-static - OpenGL 1024x32) ************* ********** ******************* 12.00 Ref 6093 34.9 FPS 12.00 Cert 6165 35.0 FPS 14.10 Ref 6064 32.7 FPS 21.81 Cert 6210 65.7 FPS 21.85 Ref 6310 66.4 FPS System #2 Specs *************** CPU: AMD 1.333 Ghz (OC @ 1400 Ghz) Mobo: MSI K7 Master, BIOS: 1.1 Video: Hercules GF3 (220/510) RAM: 512 Mb (PC2100) Chipset: AMD AGP Miniport, vers 4.80 OpsSys: Win98SE DirectX: 8.1 D3D Settings: Per "speed settings" @ www.extremepcuk.com/guides/gfg/index.shtml Key BIOS Settings: AGP=2X, AGP-Aperture=64mb Nvidia Driver 3DMark2001 N4 (Atlanta-static* - OpenGL 1024x32) ************* ********** ******************* 12.00 Ref 5427 90 FPS 12.00 Cert 5610 91 FPS 12.40 Ref 5413 90 FPS 14.40 Ref 6102 95 FPS 21.81 Cert 6732 104 FPS 21.85 Ref 6835 105 FPS [N4 Atlanta-Static: OpenGL, screen res @ 1024x32, all sliders-max, all graphics options-max, Test Session Mode-cockpit view, car static in pits - take initial FPS reading)
Tim 12 Oct 2001 14:55 UTC↳ reply to Tom Pabst#158672
Did you overclocked your video card? Tom Pabst <[email hidden]> wrote in message news:t5ox7.4679$[email hidden]... > Here's the latest scores on the new Nvidia Ref drivers..... > > Tom > > PS: I will have a 3rd (new) system to add to this list next week, andI'll
Quoted text (25 lines)> start including those scores as below as well. > > ************************************************* > 3DMark200x Benchtest Scores vs Nvidia Ref Drivers > ************************************************* > > System #1 Specs > *************** > CPU: Intel PIII 800 > Mobo: Asus P3V4X, BIOS: 1.006 Beta 03 > Video: Creative GF2 ULTRA (260/480) > RAM: 512 Mb (PC133) > Chipset: VIA Apollo Pro 133A vers 4.29 > OpsSys: Win98SE > DirectX: 8.1 > > D3D Settings: Per "speed settings" @ > www.extremepcuk.com/guides/gfg/index.shtml > Key BIOS Settings: AGP=2X, AGP-Aperture=64mb > > Nvidia Driver 3DMark2000 N4 > (Atlanta-static - OpenGL 1024x32) > ************* ********** > ******************* > 12.00 Ref 6093
34.9 > FPS > 12.00 Cert 616535.0 > FPS > 14.10 Ref 606432.7 > FPS > 21.81 Cert 621065.7 > FPS > 21.85 Ref 631066.4
Quoted text (35 lines)> FPS > > > > > > System #2 Specs > *************** > CPU: AMD 1.333 Ghz (OC @ 1400 Ghz) > Mobo: MSI K7 Master, BIOS: 1.1 > Video: Hercules GF3 (220/510) > RAM: 512 Mb (PC2100) > Chipset: AMD AGP Miniport, vers 4.80 > OpsSys: Win98SE > DirectX: 8.1 > > D3D Settings: Per "speed settings" @ > www.extremepcuk.com/guides/gfg/index.shtml > Key BIOS Settings: AGP=2X, AGP-Aperture=64mb > > Nvidia Driver 3DMark2001 N4 > (Atlanta-static* - OpenGL 1024x32) > ************* ********** > ******************* > 12.00 Ref 5427 90 > FPS > 12.00 Cert 5610 91 > FPS > 12.40 Ref 5413 90 > FPS > 14.40 Ref 6102 95 > FPS > 21.81 Cert 6732 104 > FPS > 21.85 Ref 6835
105
Quoted text (8 lines)> FPS > > [N4 Atlanta-Static: OpenGL, screen res @ 1024x32, all sliders-max, all > graphics options-max, Test Session Mode-cockpit view, car static in pits - > take initial FPS reading) > > >
Tim 12 Oct 2001 15:05 UTC↳ reply to Tom Pabst#158673
I noticed pretty much the same results Tom Two things come to mind Sitting in pits may be an accurate way to compare but its meaningless When you get on the track with everyone else the jump in fps isnt near so much Also, I am still getting blurry images on the cars I have 3 different mfg with the gf2gts 64mb (Elsa, Asus, Cardexpert), all 1ghz cpus All cards have the same effect when it comes to any drivers after 6.50 (the cars look fine with these drivers) Also, Elsa told me that if i was getting lockups with 6.50 and dx8.0a it wasnt directx causing it So far, reinstalling the drivers fixes those problems fwiw, your support on the drivers is amazing but im now thinking you havent seen what N4 can do when it comes to clear images on the cars :) Tom Pabst <[email hidden]> wrote in message news:t5ox7.4679$[email hidden]... > Here's the latest scores on the new Nvidia Ref drivers..... > > Tom > > PS: I will have a 3rd (new) system to add to this list next week, andI'll
Quoted text (25 lines)> start including those scores as below as well. > > ************************************************* > 3DMark200x Benchtest Scores vs Nvidia Ref Drivers > ************************************************* > > System #1 Specs > *************** > CPU: Intel PIII 800 > Mobo: Asus P3V4X, BIOS: 1.006 Beta 03 > Video: Creative GF2 ULTRA (260/480) > RAM: 512 Mb (PC133) > Chipset: VIA Apollo Pro 133A vers 4.29 > OpsSys: Win98SE > DirectX: 8.1 > > D3D Settings: Per "speed settings" @ > www.extremepcuk.com/guides/gfg/index.shtml > Key BIOS Settings: AGP=2X, AGP-Aperture=64mb > > Nvidia Driver 3DMark2000 N4 > (Atlanta-static - OpenGL 1024x32) > ************* ********** > ******************* > 12.00 Ref 6093
34.9 > FPS > 12.00 Cert 616535.0 > FPS > 14.10 Ref 606432.7 > FPS > 21.81 Cert 621065.7 > FPS > 21.85 Ref 631066.4
Quoted text (35 lines)> FPS > > > > > > System #2 Specs > *************** > CPU: AMD 1.333 Ghz (OC @ 1400 Ghz) > Mobo: MSI K7 Master, BIOS: 1.1 > Video: Hercules GF3 (220/510) > RAM: 512 Mb (PC2100) > Chipset: AMD AGP Miniport, vers 4.80 > OpsSys: Win98SE > DirectX: 8.1 > > D3D Settings: Per "speed settings" @ > www.extremepcuk.com/guides/gfg/index.shtml > Key BIOS Settings: AGP=2X, AGP-Aperture=64mb > > Nvidia Driver 3DMark2001 N4 > (Atlanta-static* - OpenGL 1024x32) > ************* ********** > ******************* > 12.00 Ref 5427 90 > FPS > 12.00 Cert 5610 91 > FPS > 12.40 Ref 5413 90 > FPS > 14.40 Ref 6102 95 > FPS > 21.81 Cert 6732 104 > FPS > 21.85 Ref 6835
105
Quoted text (8 lines)> FPS > > [N4 Atlanta-Static: OpenGL, screen res @ 1024x32, all sliders-max, all > graphics options-max, Test Session Mode-cockpit view, car static in pits - > take initial FPS reading) > > >
Tom Pabst 12 Oct 2001 15:46 UTC↳ reply to Tim#158682
Tim... I have no idea what is causing your "car blurring" problem. I have never had it......so there's nothing for me to "explore." It must be something inherent in the GF3 GTS board architecture......and I can't test that since I've never had one of those video cards. Can you borrow a GF2 ULTRA or a GF3 from some source to test this? Does anyone else get blurry cars in N4 using a GF2 GTS video card? [I should note to all other r.a.s. readers - Tim has been sending me email about this issue for several weeks now....maybe its a couple months even? I'm not bitching about that - I'm glad to attempt to help him. I'm just out of suggestions for him......as of several weeks ago.] Your "comment" on the N4 benchmark is noted. However, I should point out that a "benchmark" is useful only when all possible variables (except one....in this case, the video card driver versions) are fixed. I really don't care what my frame rate is in N4 compared to sitting in the Atlanta pits static at 1024x16 res (I don't even use that resolution to run N4, I use 1600x1200x16, with 2xFSAA and 4-anistropic.....and get near "Kodak-moment" graphics in N4 with mid 70's FPS...and full AI fields). What I do care about, is finding a "fixed benchmark" I can use to test the effect the new NV ref drivers have on the N4 FPS directly and as accurately as possible (that means it needs to be reproducible from test session to test session). Back a few months ago, there was an appeal made on this newsgroup for everyone to test FPS in N4 using the same technique......so one could use that data to determined something more useful about how their computer system was running N4 (because N4 lacked its own benchmarking loop). The "Atlanta Static Pit" benchmark I use was the consensus choice back then. That is why I use it....and report the FPS for it. I'm not reporting those FPS figures to insinuate that those are what your N4 FPS rates would be when you are actually racing in N4. Mine aren't either. What is significant is that when a new Nvidia driver increases my "benchmark" FPS in N4....it translates to a similar percentage increase in operational FPS in N4. Hope that makes sense? Regards, Tom "Tim" <[email hidden]> wrote in message news:0FDx7.8978$[email hidden]...
Quoted text (11 lines)> I noticed pretty much the same results Tom > Two things come to mind > > Sitting in pits may be an accurate way to compare but its meaningless > When you get on the track with everyone else the jump in fps isnt near so > much > > Also, I am still getting blurry images on the cars > I have 3 different mfg with the gf2gts 64mb (Elsa, Asus, Cardexpert), all > 1ghz cpus > All cards have the same effect when it comes to any drivers after 6.50
(the
Quoted text (7 lines)> cars look fine with these drivers) > > Also, Elsa told me that if i was getting lockups with 6.50 and dx8.0a it > wasnt directx causing it > So far, reinstalling the drivers fixes those problems > > fwiw, your support on the drivers is amazing but im now thinking you
havent
Quoted text (74 lines)> seen what N4 can do when it comes to clear images on the cars > :) > > Tom Pabst <[email hidden]> wrote in message > news:t5ox7.4679$[email hidden]... > > Here's the latest scores on the new Nvidia Ref drivers..... > > > > Tom > > > > PS: I will have a 3rd (new) system to add to this list next week, and > I'll > > start including those scores as below as well. > > > > ************************************************* > > 3DMark200x Benchtest Scores vs Nvidia Ref Drivers > > ************************************************* > > > > System #1 Specs > > *************** > > CPU: Intel PIII 800 > > Mobo: Asus P3V4X, BIOS: 1.006 Beta 03 > > Video: Creative GF2 ULTRA (260/480) > > RAM: 512 Mb (PC133) > > Chipset: VIA Apollo Pro 133A vers 4.29 > > OpsSys: Win98SE > > DirectX: 8.1 > > > > D3D Settings: Per "speed settings" @ > > www.extremepcuk.com/guides/gfg/index.shtml > > Key BIOS Settings: AGP=2X, AGP-Aperture=64mb > > > > Nvidia Driver 3DMark2000 N4 > > (Atlanta-static - OpenGL 1024x32) > > ************* ********** > > ******************* > > 12.00 Ref 6093 > 34.9 > > FPS > > 12.00 Cert 6165 > 35.0 > > FPS > > 14.10 Ref 6064 > 32.7 > > FPS > > 21.81 Cert 6210 > 65.7 > > FPS > > 21.85 Ref 6310 > 66.4 > > FPS > > > > > > > > > > > > System #2 Specs > > *************** > > CPU: AMD 1.333 Ghz (OC @ 1400 Ghz) > > Mobo: MSI K7 Master, BIOS: 1.1 > > Video: Hercules GF3 (220/510) > > RAM: 512 Mb (PC2100) > > Chipset: AMD AGP Miniport, vers 4.80 > > OpsSys: Win98SE > > DirectX: 8.1 > > > > D3D Settings: Per "speed settings" @ > > www.extremepcuk.com/guides/gfg/index.shtml > > Key BIOS Settings: AGP=2X, AGP-Aperture=64mb > > > > Nvidia Driver 3DMark2001 N4 > > (Atlanta-static* - OpenGL 1024x32) > > ************* ********** > > ******************* > > 12.00 Ref 5427
90 > > FPS > > 12.00 Cert 561091 > > FPS > > 12.40 Ref 541390 > > FPS > > 14.40 Ref 610295 > > FPS > > 21.81 Cert 6732104
Quoted text (7 lines)> > FPS > > 21.85 Ref 6835 > 105 > > FPS > > > > [N4 Atlanta-Static: OpenGL, screen res @ 1024x32, all sliders-max, all > > graphics options-max, Test Session Mode-cockpit view, car static in
pits - > > take initial FPS reading) > > > > > > > >
I'm not sure I would call it blurry or not, but the in game play dosen't look anywere near what the replays do. I would say the replays are up near the "Kodak" range. In the game the cars look dull. The reflections are still there but its almost like the cars have an orange peel paint job so the refection is very deep. Even the quality of the replay did seem to go down with the 21.81 over the 12.40, but that may be some of those hidden switches in the drivers. I haven't check to see if both settings were apples to apples. I have not spent to much time with N4 I basicly play it once in a blue moon more for the eye candy than any thing else. so I haven't done to much as far as trying to improve it. MadDAWG 1.4 Athlon Hercules Geforce2 GTS 256 ddr ram Philips AE sound card
Tim 12 Oct 2001 19:23 UTC↳ reply to Tom Pabst#158631
The next pc i build will have an Ultra Tom Pabst <[email hidden]> wrote in message news:2fEx7.6900$[email hidden]... > Tim... > > I have no idea what is causing your "car blurring" problem. I have never > had it......so there's nothing for me to "explore." It must be something > inherent in the GF3 GTS board architecture......and I can't test thatsince > I've never had one of those video cards. Can you borrow a GF2 ULTRA or a > GF3 from some source to test this?
On Fri, 12 Oct 2001 15:46:06 GMT, "Tom Pabst" <[email hidden]> wrote: >Does anyone else get blurry cars in N4 using a GF2 GTS video card? Yes, I do. When the cars are close they are nice and sharp, but when they are about 20 ft. down the track they go all blurry.
Tom Pabst 13 Oct 2001 03:36 UTC↳ reply to Tim#158504
Tim... You mean a GF3.....the GF2 ULTRA is old stuff. Tom "Tim" <[email hidden]> wrote in message news:QqHx7.4271$[email hidden]...
Quoted text (7 lines)> The next pc i build will have an Ultra > > Tom Pabst <[email hidden]> wrote in message > news:2fEx7.6900$[email hidden]... > > Tim... > > > > I have no idea what is causing your "car blurring" problem. I have
never > > had it......so there's nothing for me to "explore." It must besomething > > inherent in the GF3 GTS board architecture......and I can't test that > since > > I've never had one of those video cards. Can you borrow a GF2 ULTRA ora > > GF3 from some source to test this? > > >
Hmmm....This sounds like a mip-mapping (improperly) issue. Check your anistropic and mip-map and LOD settings to make sure they are in the window of norms. Also, try setting the LOD slider (just as a test) to max (minus) and see if that changes the distance blur on the cars. That will confirm its a mip-mapping issue. Tom "Dave Ryerson" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (8 lines)> On Fri, 12 Oct 2001 15:46:06 GMT, "Tom Pabst" <[email hidden]> > wrote: > > > >Does anyone else get blurry cars in N4 using a GF2 GTS video card? > > Yes, I do. When the cars are close they are nice and sharp, but when > they are about 20 ft. down the track they go all blurry.
Tim 13 Oct 2001 14:23 UTC↳ reply to Tom Pabst#158470
antispropic and mip map are either checked or unchecked and may i ask what LOD is thx Tom Pabst <[email hidden]> wrote in message news:5JOx7.9681$[email hidden]... > Hmmm....This sounds like a mip-mapping (improperly) issue. Check your > anistropic and mip-map and LOD settings to make sure they are in thewindow > of norms. Also, try setting the LOD slider (just as a test) to max(minus) > and see if that changes the distance blur on the cars. That will confirm > its a mip-mapping issue.
Tom Pabst 13 Oct 2001 16:59 UTC↳ reply to Tim#158397
Tim... The "LOD" refers to mip-map Level Of Detail. Its a slider you set to give bias to the mip-map levels displayed. However, I must have been sleepy last night....because I forgot you were talking about N4....meaning you are running it in OpenGL, not D3D. LOD adjustment is only in D3D. Sorry for the error. Tom "Tim" <[email hidden]> wrote in message news:l7Yx7.5327$[email hidden]...
Quoted text (12 lines)> antispropic and mip map are either checked or unchecked > and may i ask what LOD is > thx > > Tom Pabst <[email hidden]> wrote in message > news:5JOx7.9681$[email hidden]... > > Hmmm....This sounds like a mip-mapping (improperly) issue. Check your > > anistropic and mip-map and LOD settings to make sure they are in the > window > > of norms. Also, try setting the LOD slider (just as a test) to max > (minus) > > and see if that changes the distance blur on the cars. That will
confirm > > its a mip-mapping issue. > > >
On Sat, 13 Oct 2001 03:40:49 GMT, "Tom Pabst" <[email hidden]> wrote:
Quoted text (7 lines)>Hmmm....This sounds like a mip-mapping (improperly) issue. Check your >anistropic and mip-map and LOD settings to make sure they are in the window >of norms. Also, try setting the LOD slider (just as a test) to max (minus) >and see if that changes the distance blur on the cars. That will confirm >its a mip-mapping issue. > >Tom
OK thx. I'll look into it when I get around to re-instaling N4 again. Just put in a new hard drive so don't even have N4 installed right now.
Tim 13 Oct 2001 23:16 UTC↳ reply to Tom Pabst#158358
you sleep? :) -- Tim White INTRAC Motorsports www.birds-i-view.com/intrac Tom Pabst <[email hidden]> wrote in message news:xp_x7.11168$[email hidden]... > Tim... > > The "LOD" refers to mip-map Level Of Detail. Its a slider you set to give > bias to the mip-map levels displayed. However, I must have been sleepy last > night....because I forgot you were talking about N4....meaning you are > running it in OpenGL, not D3D. LOD adjustment is only in D3D. Sorry for > the error. > > Tom
I get the same thing with a gts 64. Don "Dave Ryerson" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (8 lines)> On Fri, 12 Oct 2001 15:46:06 GMT, "Tom Pabst" <[email hidden]> > wrote: > > > >Does anyone else get blurry cars in N4 using a GF2 GTS video card? > > Yes, I do. When the cars are close they are nice and sharp, but when > they are about 20 ft. down the track they go all blurry.
On Sun, 14 Oct 2001 17:51:07 GMT, "Don Schwartz Jr" <[email hidden]> wrote: >I get the same thing with a gts 64. >Don Yea, I re-installed N4 yesterday and have graphics quality maxed out in OpneGL mode and still get the blurry cars. The textures on the cars in replay mode are all blurry too. But, I looked in the rendOGL.ini file and it looks like there are some parameters I might be able to change that might affect this. Will have a look later.
Hi Tom, on my [email hidden], WinME, 4xAGP, Fastwrites, A7M266, GF2U, AMD AGP Miniport, v. 4.80, DX 8.1, 1152x864@16bit in OpenGL, the 21.81 are repeatably about 4% faster than the 21.85. Achim "Tom Pabst" <[email hidden]> wrote in message news:t5ox7.4679$[email hidden]... > Here's the latest scores on the new Nvidia Ref drivers..... > > Tom > > PS: I will have a 3rd (new) system to add to this list next week, andI'll
Quoted text (25 lines)> start including those scores as below as well. > > ************************************************* > 3DMark200x Benchtest Scores vs Nvidia Ref Drivers > ************************************************* > > System #1 Specs > *************** > CPU: Intel PIII 800 > Mobo: Asus P3V4X, BIOS: 1.006 Beta 03 > Video: Creative GF2 ULTRA (260/480) > RAM: 512 Mb (PC133) > Chipset: VIA Apollo Pro 133A vers 4.29 > OpsSys: Win98SE > DirectX: 8.1 > > D3D Settings: Per "speed settings" @ > www.extremepcuk.com/guides/gfg/index.shtml > Key BIOS Settings: AGP=2X, AGP-Aperture=64mb > > Nvidia Driver 3DMark2000 N4 > (Atlanta-static - OpenGL 1024x32) > ************* ********** > ******************* > 12.00 Ref 6093
34.9 > FPS > 12.00 Cert 616535.0 > FPS > 14.10 Ref 606432.7 > FPS > 21.81 Cert 621065.7 > FPS > 21.85 Ref 631066.4
Quoted text (35 lines)> FPS > > > > > > System #2 Specs > *************** > CPU: AMD 1.333 Ghz (OC @ 1400 Ghz) > Mobo: MSI K7 Master, BIOS: 1.1 > Video: Hercules GF3 (220/510) > RAM: 512 Mb (PC2100) > Chipset: AMD AGP Miniport, vers 4.80 > OpsSys: Win98SE > DirectX: 8.1 > > D3D Settings: Per "speed settings" @ > www.extremepcuk.com/guides/gfg/index.shtml > Key BIOS Settings: AGP=2X, AGP-Aperture=64mb > > Nvidia Driver 3DMark2001 N4 > (Atlanta-static* - OpenGL 1024x32) > ************* ********** > ******************* > 12.00 Ref 5427 90 > FPS > 12.00 Cert 5610 91 > FPS > 12.40 Ref 5413 90 > FPS > 14.40 Ref 6102 95 > FPS > 21.81 Cert 6732 104 > FPS > 21.85 Ref 6835
105
Quoted text (8 lines)> FPS > > [N4 Atlanta-Static: OpenGL, screen res @ 1024x32, all sliders-max, all > graphics options-max, Test Session Mode-cockpit view, car static in pits - > take initial FPS reading) > > >

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