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Rec.Autos.Simulators Archive

F1 2001 no backfiring sounds and other stuff

1 post by 1 person · 13 Oct 2001 12:30 UTC - 13 Oct 2001 12:30 UTC

Bill Ryder 13 Oct 2001 12:30 UTC#158468
My $0.02 on F1 2001. It is soooo close to being great ... Except for: missing backfiring sounds and no force feedback (haven't tried multiplayer). setting up steering to be OK is time consuming. The .wav files for the backfiring sounds are in the sounds directory but get no backfiring sounds in the game like I did with F1 2000. In fact the sound on downshifting is bad - it is like they are not playing the samples for downshifting properly - not at all up to the standard of f1 2000. Upshifting is fine and other audio is fine (crunches of breaking wings, the crowd etc). FWIW I have AMD Duron 950 Nvidia GT s2 (using old drivers 12.41). SB Live A7V I had terrible sound until I downgraded the graphics drivers (as suggested in this group) and set to 16bit. (I think it was the graphics drivers which fixed the sound). I setup direct 3d to NOT force the z-buffer depth to be the same as colour depth (by default - at least on my machine - it forces the zbuffer to be the same depth as colour). This seemed to get rid of some rendering artifacts when using 16bit. Minor niggles no play by play instructions in the driver training - just a sector at a time and not turn by turn. Major good things for me. Framerate sooo much faster. I can now run 1280x1024 16bit 2x2 antialiasing and it is very smooth. 32bit was a disaster at any res. Much quicker to load tracks. Instant track access between setting up the car and hopping onto the track. Nice to have 'training' for more tracks. See above for minor niggles. -- Bill (who hopes EA will implement REAL force feedback so i can feel the on road grip like papyrus has been doing for years and years.)

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