Race Sim Central
Rec.Autos.Simulators Archive

For Damien Smith

5 posts by 3 people · 15 Oct 2001 18:01 UTC - 16 Oct 2001 05:10 UTC

Dave Ryerson 15 Oct 2001 18:01 UTC#158015
The below should make you happy. Can I adjust mechanical (tyre) grip levels on the track, grass and gravel trap run-off areas? All the different types of track surfaces, such as tarmac, grass and gravel have different properties which can be editted in the terrain.ini file. Here is an example from Terrain.ini: // This file defines terrain feedback and special effects. // Note that the dry/wet coefficients are only part of the grip equation ... the tyre // grip also has dry/wet components, so that even if a terrain has equal dry and wet // components, the tyre grip may be less in the wet, depending on the tyre. // Roads [FEEDBACK] Dry=1.00 Wet=0.80 Resistance=0.0 BumpAmp=0.01 BumpWavelen=100.0 Legal=true Spring=0.0 Damper=0.0 CollFrict=0.4 Sparks=1 Sound=dry Reaction=whitesmoke Map=smokewhite Max=512 Scale=(1.0,1.0,1.0) Growth=(2.0,2.0,2.0) ASDEnvelope=(0.2,0.2,2.5) Reaction=skid Map=skidhard Max=2048 Reaction=wetskid Map=skidwet Max=2048 Reaction=spray Map=rainspray Max=512 Scale=(1.0,1.0,1.0) Growth=(3.0,3.0,3.0) ASDEnvelope=(0.2,0.2,0.5) Materials=road,conc,rdcem,rdrd You can adjust the dry and wet grip levels for the particular surface, and other physical properties such as bumps
I appreciate the effort Dave, but call me a purist - I'm not keen on sticking band-aids on a game to fix it. As I've said, I'm enjoying playing the game for what it is but the fact that the hotlaps have no integrity means that I really feel compelled to spend my time with something else instead.
On Tue, 16 Oct 2001 12:51:03 +1000, "Damien Smith" <[email hidden]> wrote: >I appreciate the effort Dave, but call me a purist - I'm not keen on >sticking band-aids on a game to fix it. As I've said, I'm enjoying playing >the game for what it is but the fact that the hotlaps have no integrity >means that I really feel compelled to spend my time with something else >instead. > Part of the appeal of PC's are the fact that you can tweak the files to your liking. It's not a band-aid approach, it's altering the game data to your liking - nothing more. What do you mean by "hotlap integrity". I'm not into hotlapping myself though.
If you can easily adjust the grip values and other factors then somebody could edit a track so that he could theoretically run it flat out without braking and NOT loose traction. So even if you tweek your files just slightly, this gives you a performance advantage. Hotlaps depend on everyone running the same values so that the laps can be compared fairly. If I took out a majorly tweeked version of F12001 and obliterated the hotlap records, then the whole validity of the ranking would be destroyed. As the N4 online racers have found, you cannot depend on all your fellow racers to run clean fair and legal. F12001 will be rife with cheats...the 'pros' will make very small alterations so that their record times just barely beat existing records...this will make them hard to detect....after all a lap 3 tenths better won't raise suspicions like a lap 5 to 10 seconds below the records. dave henrie "Dave Ryerson" <[email hidden]> wrote in message news:[email hidden]... > On Tue, 16 Oct 2001 12:51:03 +1000, "Damien Smith" > <[email hidden]> wrote: > > >I appreciate the effort Dave, but call me a purist - I'm not keen on > >sticking band-aids on a game to fix it. As I've said, I'm enjoyingplaying
Quoted text (9 lines)> >the game for what it is but the fact that the hotlaps have no integrity > >means that I really feel compelled to spend my time with something else > >instead. > > > > Part of the appeal of PC's are the fact that you can tweak the files > to your liking. It's not a band-aid approach, it's altering the game > data to your liking - nothing more. What do you mean by "hotlap > integrity". I'm not into hotlapping myself though.
On Tue, 16 Oct 2001 04:42:56 GMT, "Dave Henrie" <[email hidden]> wrote: > If you can easily adjust the grip values and other factors then somebody >could edit a track so that he could theoretically run it flat out without >braking and NOT loose traction. Yes, I see what he is talking abut now, but I read here http://www.the-best.racesim.net/ the following regarding F12001. No file checking is currently performed, and lap-times shown are not necessarily set "in line with the nature of fair competition". To anyone who is modifying the game to gain some sort of advantage... enjoy it while you can !!! Cheating will soon be locked out.

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy