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Rally Trophy Demo . first impressions

12 posts by 11 people · 16 Oct 2001 19:07 UTC - 17 Oct 2001 17:24 UTC

R.Denessen 16 Oct 2001 19:07 UTC#157737
What a great game !! Although you can only drive one track and one car, the demo is great. Graphics are wonderful and framerates very high on my Pentium4 1.6gh 256ram geforce 2mx400 system. Handling is very real, although you can not drift as much as in GPL. There are also fun damage effects I am looking forward to play the full game and try it with multiplayer options. R.Denessen
The full game is $29 CAD from EB! It's suppose to be out Oct 29th. I've already put a reserve on one :) Jason. "R.Denessen" wrote:
Quoted text (15 lines)> > What a great game !! > > Although you can only drive one track and one car, the demo is great. > > Graphics are wonderful and framerates very high on my Pentium4 1.6gh 256ram > geforce 2mx400 system. > > Handling is very real, although you can not drift as much as in GPL. There > are also fun damage effects > > I am looking forward to play the full game and try it with multiplayer > options. > > R.Denessen
-- Jason Monds http://www.proracingclub.com - Pro Racing Club! (GPL) http://www.scprc.com - Stock Car Division of the PRC. (N4, Fun Run Sims) (Please remove 'no extra spork' when replying)
Tell me if your able to use throttle to control the car at all in low speeds though? Well, i guess a rally prepared mina wasn�t able to spin the wheels on gravel in low gears at that time then... Thomas "R.Denessen" <[email hidden]> skrev i meddelandet news:9qi098$ihg$[email hidden]... > What a great game !! > > Although you can only drive one track and one car, the demo is great. > > Graphics are wonderful and framerates very high on my Pentium4 1.6gh256ram
Quoted text (11 lines)> geforce 2mx400 system. > > Handling is very real, although you can not drift as much as in GPL. There > are also fun damage effects > > I am looking forward to play the full game and try it with multiplayer > options. > > R.Denessen > >
once I got the split axis on my TM pro Dig 2 working, I got pretty good control. With the little Mini's motor I just kept the gas floored and used the brake to 'set' the car into the lesser turns. A couple of turns you can make use of the parking brake to swing around. Still haven't made a completely clean run but thats par for the course. dave henrie "Thomas Heineman" <[email hidden]> wrote in message news:ef0z7.684$[email hidden]...
Quoted text (19 lines)> Tell me if your able to use throttle to control > the car at all in low speeds though? > > Well, i guess a rally prepared mina wasn�t able to spin > the wheels on gravel in low gears at that time then... > > Thomas > > "R.Denessen" <[email hidden]> skrev i meddelandet > news:9qi098$ihg$[email hidden]... > > What a great game !! > > > > Although you can only drive one track and one car, the demo is great. > > > > Graphics are wonderful and framerates very high on my Pentium4 1.6gh > 256ram > > geforce 2mx400 system. > > > > Handling is very real, although you can not drift as much as in GPL.
There
Quoted text (10 lines)> > are also fun damage effects > > > > I am looking forward to play the full game and try it with multiplayer > > options. > > > > R.Denessen > > > > > >
Didn't want to start a new thread just to add my first impressions, so here they are- Physics - Easily better than Rally Championship and Colin McRae 2. Just about superior to Rally Masters. Car behaves very nicely over bumps. Seems to slide in a realistic manner. Graphics - Excellent. Everything on full, draw distance on half, very smooth. P3-750, GF2 pro. Cars look very nice. Tracks - A little wide, but that's the norm in rally games, only Rally Championship had realistic tracks. Very detailed track surrounds. Lots of visible terrain stretching way into the distance and from side to side. Sound - Nice if not spectacular. Co-driver gives you stick if you make mistakes :) Will be getting this one? Yep, should be the best rally game around when it's released. Simon.
Is it just me, or is there something missing here? Maybe it's my card (CL SB 64), but I am seriously missing some decent aural feedback here; specifically the sounds made my the wheels as they fight for grip. There should be some tire noise, increasing with pace and varying by surface. It should differ with load, when skidding sideways versus tracking straight, or when sliding with locked brakes. I get nothing here, nor is there any sound when jumping and landing - nada. I think I'm I'm missing apexes sometimes by braking when I'm apparently a bit airborne, but who'd know with no tire sounds? BB says their physics is right up there with you-know-what, but you'd never know it from the feedback. (BTW - I tried several different sound driver choices in the setup menu, but got no tire noise; the other sounds seem to work ok.) Nice demo otherwise, lovely with the graphics cranked up; but seriously weak aurally if my experience is the norm. Controller setup could be better too; my LWF works, but the "tuning" choices are pretty weak in the demo. For instance, with the sensitivity settings on medium, my throttle only responds after half-travel. The brake seems to get full travel, so what's up with that? The wheel's calibrated fine and works great in everything else. Notice to all developers - see how MGI does controller setup in Heat. Hope the sound issue's not universal, SB "Simon Brown" <[email hidden]> wrote... <snip> > Sound - Nice if not spectacular. Co-driver gives you stick if you make > mistakes :)
>BB says their physics is right up there with you-know-what, but you'd neverknow it from the >feedback. This is not possible. Nothing is right up there with you-know-what. The Fundementalists of Racing Sims say so, and I believe them. Alanb
Great demo. Beautiful graphics and excellent physics. Lot's of fun too. David G Fisher "R.Denessen" <[email hidden]> wrote in message news:9qi098$ihg$[email hidden]... > What a great game !! > > Although you can only drive one track and one car, the demo is great. > > Graphics are wonderful and framerates very high on my Pentium4 1.6gh256ram
Quoted text (11 lines)> geforce 2mx400 system. > > Handling is very real, although you can not drift as much as in GPL. There > are also fun damage effects > > I am looking forward to play the full game and try it with multiplayer > options. > > R.Denessen > >
It's a blast to race your best time with Ghost mode on! "David G Fisher" <[email hidden]> wrote in message news:1e7z7.136403$[email hidden]...
Quoted text (16 lines)> Great demo. Beautiful graphics and excellent physics. Lot's of fun too. > > David G Fisher > > > "R.Denessen" <[email hidden]> wrote in message > news:9qi098$ihg$[email hidden]... > > What a great game !! > > > > Although you can only drive one track and one car, the demo is great. > > > > Graphics are wonderful and framerates very high on my Pentium4 1.6gh > 256ram > > geforce 2mx400 system. > > > > Handling is very real, although you can not drift as much as in GPL.
There
Quoted text (9 lines)> > are also fun damage effects > > > > I am looking forward to play the full game and try it with multiplayer > > options. > > > > R.Denessen > > > > >
Purely in the interest of science, I made what may have appeared to an untrained observer to be a mistake, while driving RT. The resulting crash TEST caused some damage to the hood and bumper. The rest of the stage was spent driving with a hood(bonnet) that was attempting to get blown off. That little extra touch is nice AND it makes for a very big distraction. dave henrie "David G Fisher" <[email hidden]> wrote in message news:1e7z7.136403$[email hidden]...
Quoted text (16 lines)> Great demo. Beautiful graphics and excellent physics. Lot's of fun too. > > David G Fisher > > > "R.Denessen" <[email hidden]> wrote in message > news:9qi098$ihg$[email hidden]... > > What a great game !! > > > > Although you can only drive one track and one car, the demo is great. > > > > Graphics are wonderful and framerates very high on my Pentium4 1.6gh > 256ram > > geforce 2mx400 system. > > > > Handling is very real, although you can not drift as much as in GPL.
There
Quoted text (9 lines)> > are also fun damage effects > > > > I am looking forward to play the full game and try it with multiplayer > > options. > > > > R.Denessen > > > > >
"Steve Blankenship" <[email hidden]> wrote in message news:OA6z7.76839$[email hidden]... > Is it just me, or is there something missing here? Maybe it's my card (CLSB 64), but I am seriously missing some decent aural > feedback here; specifically the sounds made my the wheels as they fightfor grip. There should be some tire noise, increasing with > pace and varying by surface. It should differ with load, when skiddingsideways versus tracking straight, or when sliding with > locked brakes. (snip)(snip) (Snip) > Hope the sound issue's not universal, > > SBI agree about the sound. All rally games that I've tried (not just the otherwise fine Rally Trophy) are on the quiet side for vehicles that are travelling at a rapid rate over rough roads. In addition to the tire noise there really should be more body noises as the suspension hits its travel stops and shocks are transmitted directly into the body. Thumps , squeaks (from the broken body welds) and rattles. These noises almost tend to be felt rather than heard but , in a sim, the aural environment has to make up for what the tactile environment cannot supply. Wind sounds should also be more prominent particulary during periods when the car is airborn. Otherwise an excellent demo, I will certainly be looking for it at my local EB in the future Dav_Erb
I would have thought the greatest noise would come from all those stones hitting the underside of the car. Well it does in Welsh forests anyway. Andi. "David Erb" <[email hidden]> wrote in message news:tYbz7.12406$[email hidden]... > > "Steve Blankenship" <[email hidden]> wrote in message > news:OA6z7.76839$[email hidden]... > > Is it just me, or is there something missing here? Maybe it's my card(CL
Quoted text (18 lines)> SB 64), but I am seriously missing some decent aural > > feedback here; specifically the sounds made my the wheels as they fight > for grip. There should be some tire noise, increasing with > > pace and varying by surface. It should differ with load, when skidding > sideways versus tracking straight, or when sliding with > > locked brakes. (snip) > (snip) > (Snip) > > Hope the sound issue's not universal, > > > > SB > I agree about the sound. All rally games that I've tried (not just the > otherwise fine Rally Trophy) are on the quiet side for vehicles that are > travelling at a rapid rate over rough roads. In addition to the tire noise > there really should be more body noises as the suspension hits its travel > stops and shocks are transmitted directly into the body. Thumps , squeaks > (from the broken body welds) and rattles. These noises almost tend to be > felt rather than heard but , in a sim, the aural environment has to make
up > for what the tactile environment cannot supply. Wind sounds should also be > more prominent particulary during periods when the car is airborn. > > Otherwise an excellent demo, I will certainly be looking for it at mylocal > EB in the future > > Dav_Erb > >

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