Can somebody explain the nomenclature used by the co-driver, call of the
course?
I was under the impression that the "number" referred to the gear selection,
the turn could safely be taken in, or should be taken in? Am I confused
about that, or did they do things differently back at the time this sim
recreates? I'm not a rally driver, obviously. I can figure out what the
co-driver means....after a few runs through the RT stage. So, this question
is just for my own education. Also, I thought there was a number called as
well that indicated how far the turn being called was from the call point?
Something like, "300, 5-right" meant the turn was 300 feet ahead and a fifth
gear, right hand turn.
Thanks in advance to all your rally guys (who are also embarrassing most of
us American drivers with your stage times).
Regards,
Tom
What do rally co-driver pace-note numbers mean?
Tom Pabst asked whether the numbers in Rally Trophy's co-driver calls refer to gears. Replies explained that the numbers describe corner severity, along with calls like tightens, opens and don't cut, though there was disagreement over whether higher numbers mean sharper or faster corners. Posters noted that Colin McRae's games use gear numbers because McRae and Nicky Grist use that system.
Automated summary.
The number is the severity of the turn
A 1 is slight turn all the way to a 5 which is a hairpin type of turn
So if he says "Right One" that means a slight turn to the right
He will also call out Ditches, Jumps, Rocks, etc.. It took me awhile to
learn one thing he said since I could not understand it, but he will also
say "No Cut" meaning do not cut the turn since there is something there..
trees, ditch, etc...
If he says something like "Right One" "Opens" means that it starts as a
small turn to the right but then opens out
I think I have all of this right.. I have never actually watched rally
racing
"Tom Pabst" <[email hidden]> wrote in message
news:eqMz7.35598$[email hidden]...
> Can somebody explain the nomenclature used by the co-driver, call of the
> course?
>
> I was under the impression that the "number" referred to the gearselection,
> the turn could safely be taken in, or should be taken in? Am I confused
> about that, or did they do things differently back at the time this sim
> recreates? I'm not a rally driver, obviously. I can figure out what the
> co-driver means....after a few runs through the RT stage. So, thisquestion
> is just for my own education. Also, I thought there was a number calledas
> well that indicated how far the turn being called was from the call point?
> Something like, "300, 5-right" meant the turn was 300 feet ahead and afifth
> gear, right hand turn.
>
> Thanks in advance to all your rally guys (who are also embarrassing mostof
Quoted text (7 lines)
> us American drivers with your stage times). > > Regards, > > Tom > >You do have it right. The number has nothing to
do with the gear and everything to do with the
angle of the turn.
On Thu, 18 Oct 2001 22:16:56 -0500, "Cliff Roman"
<[email hidden]> wrote:
Remove "hi" from address or it will bounce....
Quoted text (48 lines)
>The number is the severity of the turn > >A 1 is slight turn all the way to a 5 which is a hairpin type of turn > >So if he says "Right One" that means a slight turn to the right > >He will also call out Ditches, Jumps, Rocks, etc.. It took me awhile to >learn one thing he said since I could not understand it, but he will also >say "No Cut" meaning do not cut the turn since there is something there.. >trees, ditch, etc... > >If he says something like "Right One" "Opens" means that it starts as a >small turn to the right but then opens out > >I think I have all of this right.. I have never actually watched rally >racing > > >"Tom Pabst" <[email hidden]> wrote in message >news:eqMz7.35598$[email hidden]... >> Can somebody explain the nomenclature used by the co-driver, call of the >> course? >> >> I was under the impression that the "number" referred to the gear >selection, >> the turn could safely be taken in, or should be taken in? Am I confused >> about that, or did they do things differently back at the time this sim >> recreates? I'm not a rally driver, obviously. I can figure out what the >> co-driver means....after a few runs through the RT stage. So, this >question >> is just for my own education. Also, I thought there was a number called >as >> well that indicated how far the turn being called was from the call point? >> Something like, "300, 5-right" meant the turn was 300 feet ahead and a >fifth >> gear, right hand turn. >> >> Thanks in advance to all your rally guys (who are also embarrassing most >of >> us American drivers with your stage times). >> >> Regards, >> >> Tom >> >> > >On Fri, 19 Oct 2001 03:44:35 GMT, [email hidden] wrote:
>You do have it right. The number has nothing to
>do with the gear and everything to do with the
>angle of the turn.
LOL, I thought the number was the gear when I started RC2000, but soon
found out that you can't take a "right 5" in 5th gear :D
Rafe Mc
Interestingly, CMR1 had the numbers the wrong way around. Here's my
understanding of the turns (in order of severity):
1
2
3
4
5
Square
Hairpin
Other terms used are:
tightens
opens
don't cut
and caution (ditch, rocks etc)
Why does he say "Don't Cut" - because of rules or danger?
"Damien Smith" <[email hidden]> wrote in message
news:9qooig$p213p$[email hidden]...
Quoted text (19 lines)
> Interestingly, CMR1 had the numbers the wrong way around. Here's my > understanding of the turns (in order of severity): > > 1 > 2 > 3 > 4 > 5 > Square > Hairpin > > Other terms used are: > > tightens > opens > don't cut > and caution (ditch, rocks etc) > >On Fri, 19 Oct 2001 07:10:44 -0400, "David L. Cook" <[email hidden]>
wrote:
>Why does he say "Don't Cut" - because of rules or danger?
Danger.
Andre
"David L. Cook" <[email hidden]> wrote in message
news:kTTz7.30679$[email hidden]...
> Why does he say "Don't Cut" - because of rules or danger?
I think it's a farting reference....
LOL!
"Colin Harris" <[email hidden]> wrote in message
news:WEUz7.8356$[email hidden]...
Quoted text (8 lines)
> > "David L. Cook" <[email hidden]> wrote in message > news:kTTz7.30679$[email hidden]... > > Why does he say "Don't Cut" - because of rules or danger? > > I think it's a farting reference.... > >LOL!
> > Why does he say "Don't Cut" - because of rules or danger?
> I think it's a farting reference....
Tom,
The 'number' means the 'speed' of the turn. The higher the number, the
faster the turn. HOWEVER, in CMR2, I do believe the manual says the number
is an indicator of the gear selection. ;)
I've just started to get into Rally Racing this year, even checked out some
Rally Racing Driving Schools <G>, so I am no expert by any means. Just as I
get interested in Rally Racing, NASCAR has to go and destroy Speedvision on
us =(
Scott
PA-Scott
"Tom Pabst" <[email hidden]> wrote in message
news:eqMz7.35598$[email hidden]...
> Can somebody explain the nomenclature used by the co-driver, call of the
> course?
>
> I was under the impression that the "number" referred to the gearselection,
> the turn could safely be taken in, or should be taken in? Am I confused
> about that, or did they do things differently back at the time this sim
> recreates? I'm not a rally driver, obviously. I can figure out what the
> co-driver means....after a few runs through the RT stage. So, thisquestion
> is just for my own education. Also, I thought there was a number calledas
> well that indicated how far the turn being called was from the call point?
> Something like, "300, 5-right" meant the turn was 300 feet ahead and afifth
> gear, right hand turn.
>
> Thanks in advance to all your rally guys (who are also embarrassing mostof
Quoted text (7 lines)
> us American drivers with your stage times). > > Regards, > > Tom > >That's because Colin McRae himself uses this system, in contrast to every
other driver on the circuit. It would be funny to put Nicky Grist, or
whatever Colin's co-driver is called, into another car...
Stephen
Scott B. Husted <[email hidden]> wrote in message
news:s7Wz7.6571$[email hidden]...
> Tom,
>
> The 'number' means the 'speed' of the turn. The higher the number, the
> faster the turn. HOWEVER, in CMR2, I do believe the manual says thenumber
> is an indicator of the gear selection. ;)
>
> I've just started to get into Rally Racing this year, even checked outsome
> Rally Racing Driving Schools <G>, so I am no expert by any means. Just asI
> get interested in Rally Racing, NASCAR has to go and destroy Speedvisionon
the
> > co-driver means....after a few runs through the RT stage. So, this
> question
> > is just for my own education. Also, I thought there was a number called
> as
> > well that indicated how far the turn being called was from the callpoint?
Quoted text (17 lines)
> us =( > > Scott > PA-Scott > > > > "Tom Pabst" <[email hidden]> wrote in message > news:eqMz7.35598$[email hidden]... > > Can somebody explain the nomenclature used by the co-driver, call of the > > course? > > > > I was under the impression that the "number" referred to the gear > selection, > > the turn could safely be taken in, or should be taken in? Am I confused > > about that, or did they do things differently back at the time this sim > > recreates? I'm not a rally driver, obviously. I can figure out whatQuoted text (15 lines)
> > Something like, "300, 5-right" meant the turn was 300 feet ahead and a > fifth > > gear, right hand turn. > > > > Thanks in advance to all your rally guys (who are also embarrassing most > of > > us American drivers with your stage times). > > > > Regards, > > > > Tom > > > > > >Thanks for the info.. did not know that =)
I have my own set of codes for Rally Racing:
Damn..
That Hurt
Uh-Oh
Oh SH@T!
What happened?
Are we there yet?
Who put that rock there?!?
Scott
PA-Scott
"Stephen Ferguson" <[email hidden]> wrote in message
news:3bd03d53$[email hidden]...
as
> I
> > get interested in Rally Racing, NASCAR has to go and destroySpeedvision
the
> > > course?
> > >
> > > I was under the impression that the "number" referred to the gear
> > selection,
> > > the turn could safely be taken in, or should be taken in? Am Iconfused
> > > about that, or did they do things differently back at the time thissim
> > > recreates? I'm not a rally driver, obviously. I can figure out what
> the
> > > co-driver means....after a few runs through the RT stage. So, this
> > question
> > > is just for my own education. Also, I thought there was a numbercalled
most
Quoted text (18 lines)
> That's because Colin McRae himself uses this system, in contrast to every > other driver on the circuit. It would be funny to put Nicky Grist, or > whatever Colin's co-driver is called, into another car... > > Stephen > > Scott B. Husted <[email hidden]> wrote in message > news:s7Wz7.6571$[email hidden]... > > Tom, > > > > The 'number' means the 'speed' of the turn. The higher the number, the > > faster the turn. HOWEVER, in CMR2, I do believe the manual says the > number > > is an indicator of the gear selection. ;) > > > > I've just started to get into Rally Racing this year, even checked out > some > > Rally Racing Driving Schools <G>, so I am no expert by any means. JustQuoted text (11 lines)
> on > > us =( > > > > Scott > > PA-Scott > > > > > > > > "Tom Pabst" <[email hidden]> wrote in message > > news:eqMz7.35598$[email hidden]... > > > Can somebody explain the nomenclature used by the co-driver, call ofQuoted text (8 lines)
> > as > > > well that indicated how far the turn being called was from the call > point? > > > Something like, "300, 5-right" meant the turn was 300 feet ahead and a > > fifth > > > gear, right hand turn. > > > > > > Thanks in advance to all your rally guys (who are also embarrassingQuoted text (12 lines)
> > of > > > us American drivers with your stage times). > > > > > > Regards, > > > > > > Tom > > > > > > > > > > > >Colin McRae likes to have the co-driver say the gear number. I have
CMR2 and it does this.
Jason.
Damien Smith wrote:
--
Jason Monds
http://www.proracingclub.com - Pro Racing Club! (GPL)
http://www.scprc.com - Stock Car Division of the PRC. (N4, Fun Run Sims)
(Please remove 'no extra spork' when replying)
Quoted text (18 lines)
> > Interestingly, CMR1 had the numbers the wrong way around. Here's my > understanding of the turns (in order of severity): > > 1 > 2 > 3 > 4 > 5 > Square > Hairpin > > Other terms used are: > > tightens > opens > don't cut > and caution (ditch, rocks etc)Man co driver guy is just so polite, I hit a tree, a rock then flipped over and
he said "can you stay on the track please".........how about a bubba the
spotter addon...something like ...."holy crap you almost freekin killed me you
idiot"
that would be funny
scott
www.windycityracing.com
Thanks guys! While there's lots of "comedians" here.......enough of you
gave a valid description, so I think I've got it now.
I think what was confusing me is that the only other time I've driven a
rally sim was at E3 (year before last) when Colin McRae-2 was due out and
they were giving away a real Ford Focus to the person who had the fastest
time on a demo stage (run in a real Ford Focus, setup as a simulator). BRD
and myself helped set that up for Codemaster's. So, I guess I learned the
way Collin likes the turns called and thought that was the way it was done!
Silly me.
By the way, I really like this Rally Trophy sim. I took some time last
night after making the "benchmark" post and really played around with the
GF3 video card, screen color balance and all (using 3Deep) and this sim has
just got spectacular graphics. There's work to be done with how the cars
are modeled (or displayed) with regard to ride height and dimensions, but
hopefully the "talent" in this sim community can fix most of that. It will
be interesting to see how the final "car physics" model comes out. But,
from what I can tell, the guy's at JW will be fixing anything that needs it.
And, I don't think it will need a lot, not in that department at least.
Now, if we could just get all the "aliens" to go play another arcade game -
those of us who are human and value our lives (and that translates into not
taking risks in sim driving beyond what you would take in a real car) could
compare real stage times, only to see how we are progressing with our rally
driving skills.
By the way, in real racing, the driver never gets to run the stage a
bazillion times to practice it before he "records" his race time. Right?
So, doesn't that mean only our first time through the stage.....is a time
that's consistent with real-life rally driving skills?
Just thought I'd ask that question.
Tom
"Tom Pabst" <[email hidden]> wrote in message
news:eqMz7.35598$[email hidden]...
> Can somebody explain the nomenclature used by the co-driver, call of the
> course?
>
> I was under the impression that the "number" referred to the gearselection,
> the turn could safely be taken in, or should be taken in? Am I confused
> about that, or did they do things differently back at the time this sim
> recreates? I'm not a rally driver, obviously. I can figure out what the
> co-driver means....after a few runs through the RT stage. So, thisquestion
> is just for my own education. Also, I thought there was a number calledas
> well that indicated how far the turn being called was from the call point?
> Something like, "300, 5-right" meant the turn was 300 feet ahead and afifth
> gear, right hand turn.
>
> Thanks in advance to all your rally guys (who are also embarrassing mostof
Quoted text (7 lines)
> us American drivers with your stage times). > > Regards, > > Tom > >Good excuse for a random track generator! :) Something like 1nsane's
terrain generator would be just dandy.
Tom Pabst wrote:
--
Jason Monds
http://www.proracingclub.com - Pro Racing Club! (GPL)
http://www.scprc.com - Stock Car Division of the PRC. (N4, Fun Run Sims)
(Please remove 'no extra spork' when replying)
Quoted text (10 lines)
> > By the way, in real racing, the driver never gets to run the stage a > bazillion times to practice it before he "records" his race time. Right? > So, doesn't that mean only our first time through the stage.....is a time > that's consistent with real-life rally driving skills? > > Just thought I'd ask that question. > > Tom >On Fri, 19 Oct 2001 18:36:02 +1000, "Damien Smith"
<[email hidden]> wrote:
Mr. Grist also quips about "Jump, maybe...", at least in CMR2.
/petern
Quoted text (17 lines)
>Interestingly, CMR1 had the numbers the wrong way around. Here's my >understanding of the turns (in order of severity): > >1 >2 >3 >4 >5 >Square >Hairpin > >Other terms used are: > >tightens >opens >don't cut >and caution (ditch, rocks etc)Scott,
Unnless you've thought otherwise by now... please allow me to add a "little"
<g> correction...
The number's refers to the severety (sp?) (i.e angle) of the turn... the
higher the number the sharper and thus *slower* the corner is...
--
ed_
- My name is Elliott Forbes Robinson.
Spell it, please.
- E-F-R.
No, no, spell your name.
- E-F-R!
Scott B. Husted said:
> Tom,
>
> The 'number' means the 'speed' of the turn. The higher the number, the
> faster the turn. HOWEVER, in CMR2, I do believe the manual says the
number
> is an indicator of the gear selection. ;)
>
> I've just started to get into Rally Racing this year, even checked out
some
> Rally Racing Driving Schools <G>, so I am no expert by any means. Just as
I
> get interested in Rally Racing, NASCAR has to go and destroy Speedvision
on
> us =(
>
> Scott
> PA-Scott
>
>
>
> "Tom Pabst" said:
> > Can somebody explain the nomenclature used by the co-driver, call of the
> > course?
Cliff is correct.
Colin McRae actually uses a non-standard system with his co-driver...and
they used that in "his" game.
Marc.
"Damien Smith" <[email hidden]> wrote in message
news:9qooig$p213p$[email hidden]...
Quoted text (19 lines)
> Interestingly, CMR1 had the numbers the wrong way around. Here's my > understanding of the turns (in order of severity): > > 1 > 2 > 3 > 4 > 5 > Square > Hairpin > > Other terms used are: > > tightens > opens > don't cut > and caution (ditch, rocks etc) > >As in a response, and as I just learned, this method is the way Colin McRae
does it, but not the other drivers. =)
That's what I get for learning from the manual! LOL
--
Scott B. Husted
ICQ# 4395450
http://www.Husted.cc
"Ed Solheim" <[email hidden]> wrote in message
news:oR3A7.3774$[email hidden]...
> Scott,
> Unnless you've thought otherwise by now... please allow me to add a
"little"
> <g> correction...
>
> The number's refers to the severety (sp?) (i.e angle) of the turn... the
> higher the number the sharper and thus *slower* the corner is...
>
> --
> ed_
>
> - My name is Elliott Forbes Robinson.
> Spell it, please.
> - E-F-R.
> No, no, spell your name.
> - E-F-R!
>
> Scott B. Husted said:
>
> > Tom,
> >
> > The 'number' means the 'speed' of the turn. The higher the number, the
> > faster the turn. HOWEVER, in CMR2, I do believe the manual says the
> number
> > is an indicator of the gear selection. ;)
> >
> > I've just started to get into Rally Racing this year, even checked out
> some
> > Rally Racing Driving Schools <G>, so I am no expert by any means. Just
as
> I
> > get interested in Rally Racing, NASCAR has to go and destroy
Speedvision
> on
> > us =(
> >
> > Scott
> > PA-Scott
> >
> >
> >
> > "Tom Pabst" said:
> > > Can somebody explain the nomenclature used by the co-driver, call of
the
> > > course?
>
>
>
"Damien Smith" <[email hidden]> writes:
> Interestingly, CMR1 had the numbers the wrong way around.
not the wrong way. the codriver in CMR1 (and CMR2) calls the
preferred gear for every corner, because that's how Nicky Grist does
it in RL.
--
Gunnar
#31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo�: 2
gnus don't kill people. gnus-summary-lower-score kills people.
Peter Nilsson <[email hidden]> writes:
> Mr. Grist also quips about "Jump, maybe...", at least in CMR2.
and I always thought it was "right 5, jump, baby!"
dang :D
--
Gunnar
#31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo�: 2
silence is FOO!


































