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GPL : Multiplayer connection problems

15 posts by 4 people · 19 Oct 2001 09:16 UTC - 26 Oct 2001 23:50 UTC

Capt.Black 19 Oct 2001 09:16 UTC#157221
Hi All, I'm trying to run GPL in multiplayer mode on two PCs at home, with no success. PC 1 (Martha) is a K62-500 with 160Mb and a Voodoo Banshee. PC 2 (Bertha) is Duron 800 with 256Mb and a GF2 MX200. Connection is via ethernet cards and a cross-over cable. I start the game up on both, choose Host on Bertha and Join on Martha, the race selected appears on Martha (as TCP connection), select it and a window opens stating that it's opening network connection etc etc, then PC 1 locks and nowt happens - ever. On Bertha, I can carry on driving in practice etc. If I try Hosting from Martha, Bertha sees it and attempts to join but again Martha throws a wobbler and grinds to a halt, Bertha tells me the connection has timed out and drops back to the join screen. The connection between the two works fine in native windows (WIN98SE) as I can access data/printers etc across the systems. Core.ini is from a zip file on Bert Westras site, Verbose with Bertha having the D3D related bits added at the end. Patchs installed are - 1.2; D3D; CPUFIX (in order) Any ideas ? Stan
In article <[email hidden]>, [email hidden] (Capt.Black) writes:
Quoted text (12 lines)>I start the game up on both, choose Host on Bertha and Join on Martha, >the race selected appears on Martha (as TCP connection), select it and >a window opens stating that it's opening network connection etc etc, >then PC 1 locks and nowt happens - ever. On Bertha, I can carry on >driving in practice etc. > >If I try Hosting from Martha, Bertha sees it and attempts to join but >again Martha throws a wobbler and grinds to a halt, Bertha tells me >the connection has timed out and drops back to the join screen. > >The connection between the two works fine in native windows (WIN98SE) >as I can access data/printers etc across the systems.
Do you have a 'self-contained' network, or are your systems getting IP addresses from an ISP and NAT? Eldred -- Dale Earnhardt, Sr. R.I.P. 1951-2001 Homepage - http://www.umich.edu/~epickett F1 hcp. +16.36...Monster +360.54... Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
> Do you have a 'self-contained' network, or are your systems getting IP > addresses from an ISP and NAT? > > Eldred > --Hi Eldred, It's a self-contained network, I've assigned addresses, which GPL spots. Stan
"Capt.Black" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (27 lines)> Hi All, > > I'm trying to run GPL in multiplayer mode on two PCs at home, with no > success. PC 1 (Martha) is a K62-500 with 160Mb and a Voodoo Banshee. > PC 2 (Bertha) is Duron 800 with 256Mb and a GF2 MX200. Connection is > via ethernet cards and a cross-over cable. > > I start the game up on both, choose Host on Bertha and Join on Martha, > the race selected appears on Martha (as TCP connection), select it and > a window opens stating that it's opening network connection etc etc, > then PC 1 locks and nowt happens - ever. On Bertha, I can carry on > driving in practice etc. > > If I try Hosting from Martha, Bertha sees it and attempts to join but > again Martha throws a wobbler and grinds to a halt, Bertha tells me > the connection has timed out and drops back to the join screen. > > The connection between the two works fine in native windows (WIN98SE) > as I can access data/printers etc across the systems. > > Core.ini is from a zip file on Bert Westras site, Verbose with Bertha > having the D3D related bits added at the end. > Patchs installed are - 1.2; D3D; CPUFIX (in order) > > Any ideas ? > > Stan
Hard to say Stan. GPL does not have trouble with tcp/ip communictations in general. You may try to set disable_network = 1 in core.ini, but this is only a long shot. I suspect it must be something in Martha's installation. Or perhaps it has to do with the Banshee. So you could try what happens with Martha in software mode (no 3d accelerator), and check if your network card is not sharing an IRQ with the Banshee (not sure here if the Banshee does use one, but check anyway. Bart Westra (not Bert ;-)
Thanxs Bart.....apologies for the name change. I'll try out the disable network and let you know............ I've checked the banshee and it is sharing an IRQ with the NIC - I'll try moving them around and see what happens. Fingers crossed...Stan > > Hard to say Stan. GPL does not have trouble with tcp/ip communictations in > general. You may try to set > disable_network = 1 > > in core.ini, but this is only a long shot. I suspect it must be somethingin > Martha's installation. Or perhaps it has to do with the Banshee. So you > could try what happens with Martha in software mode (no 3d accelerator),and > check if your network card is not sharing an IRQ with the Banshee (notsure > here if the Banshee does use one, but check anyway. > > Bart Westra > (not Bert ;-) > >
'Fraid it didn't work. setting disable network = 1, removes TCP, so set back to 0. Then ensured banshee and NIC were on seperate IRQs and that Bertha & Martha could see each other after the change - which they could. Try joining a session from Martha and it came up with 'opening connection' then froze. On the plus side the mouse changed to hourglass and still moved around, but martha still needed a reboot. Hey ho, maybe the systems realise I'm not up to any competition yet. Stan
"Capt.Black" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (9 lines)> 'Fraid it didn't work. setting disable network = 1, removes TCP, so > set back to 0. Then ensured banshee and NIC were on seperate IRQs and > that Bertha & Martha could see each other after the change - which > they could. Try joining a session from Martha and it came up with > 'opening connection' then froze. On the plus side the mouse changed to > hourglass and still moved around, but martha still needed a reboot. > Hey ho, maybe the systems realise I'm not up to any competition yet. > > Stan
Well I'm out of options then, sorry. If something springs to mind I will let you know. Bart
> > Well I'm out of options then, sorry. If something springs to mind I will let > you know. > > Bart Thanks for trying anyway. I loaded GP3 on both sys last night - just to check that it wasn't a more basic problem, and the network option worked straight off - pity I don't like the game. Does GPL need to write to any files during multiplay - if so one of these may be read-only ? I'll go thru directory and see what I can see Stan
"Capt.Black" <[email hidden]> wrote in message news:[email hidden]... > > > > Well I'm out of options then, sorry. If something springs to mind I willlet
Quoted text (12 lines)> > you know. > > > > Bart > > Thanks for trying anyway. > I loaded GP3 on both sys last night - just to check that it wasn't a > more basic problem, and the network option worked straight off - pity > I don't like the game. > Does GPL need to write to any files during multiplay - if so one of > these may be read-only ? I'll go thru directory and see what I can see > > Stan
server.ini. And perhaps chatpad.log Bart
Hi Bart, Finally succeeded last night !! I changed core.ini line ip_addr_lookup_timeout = 2 to ip_addr_lookup_timeout = 9 and also changed my IP addresses on both sys to the default 192.168.0.n (Had been using 125.125.125.n - some windows tweak guide I read suggests that addresses using 125 multiples give better response) and Hey presto. Once wifey picked me up off the floor, I had a fine old time driving circles round her - but enough of my peccadillos. I'm not sure which of these changes succeeded, so when I get a chance I'll reverse each one and post the results for anyone interested Thanks for the help, Stan
"Capt.Black" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (11 lines)> Hi Bart, > > Finally succeeded last night !! I changed core.ini line > > ip_addr_lookup_timeout = 2 > to > ip_addr_lookup_timeout = 9 > > and also changed my IP addresses on both sys to the default > 192.168.0.n (Had been using 125.125.125.n - some windows tweak guide I > read suggests that addresses using 125 multiples give better response)
This must be a joke..... > and Hey presto. Once wifey picked me up off the floor, I had a fine > old time driving circles round her - but enough of my peccadillos. > > I'm not sure which of these changes succeeded, so when I get a chance > I'll reverse each one and post the results for anyone interested I'm interested. I can't imagine any of the two things you mention being the problem since you did get a connection going. This means the ip was found and working. The problems started when you went to the track on Martha right? Perhaps you made another change somewhere in the system? Anyway, GPL shows some strange behaviour differences between online and offline, I hold anything possible, even those I can't imagine....... ;-) > Thanks for the help, Stan Bart
Quoted text (9 lines)> > I'm interested. I can't imagine any of the two things you mention being the > problem since you did get a connection going. This means the ip was found > and working. The problems started when you went to the track on Martha > right? Perhaps you made another change somewhere in the system? > > Anyway, GPL shows some strange behaviour differences between online and > offline, I hold anything possible, even those I can't imagine....... ;-) >
Hi Bart, You're right in that the problem started with going into the track on Martha, but reversing the two changes individually last night it would appear that it was the IP address it didn't like. I changed to the IP_LOOKUP back to 2 and the systems connected and worked fine on 192.168.0, but as soon as I had them on 125.125.125 martha locked up (in GPL) even increasing the IP lookup value did not alter this. BTW, I checked server.ini on martha and prior to it working it held no values in [IP0], [IP1], afterwards it had the 192.168 Funny old world innit Thanks again, Stan PS your comment 'this must be a joke' was that ref the 125's being quicker or GPL not liking 125 ?
"Capt.Black" <[email hidden]> wrote in message news:[email hidden]... > > > > I'm interested. I can't imagine any of the two things you mention beingthe > > problem since you did get a connection going. This means the ip wasfound
Quoted text (14 lines)> > and working. The problems started when you went to the track on Martha > > right? Perhaps you made another change somewhere in the system? > > > > Anyway, GPL shows some strange behaviour differences between online and > > offline, I hold anything possible, even those I can't imagine....... ;-) > > > Hi Bart, > > You're right in that the problem started with going into the track > on Martha, but reversing the two changes individually last night it > would appear that it was the IP address it didn't like. I changed to > the IP_LOOKUP back to 2 and the systems connected and worked fine on > 192.168.0, but as soon as I had them on 125.125.125 martha locked up > (in GPL) even increasing the IP lookup value did not alter this.
Ok you have proven it :) Very weird indeed.... Is Martha connected otherwise to a network or the internet? > BTW, I checked server.ini on martha and prior to it working it held no > values in [IP0], [IP1], afterwards it had the 192.168 GPL writes the last IP's used in here. As the comment in server.ini says, the lines are informational only. > Funny old world innit > Thanks again, Stan > > PS your comment 'this must be a joke' was that ref the 125's being > quicker or GPL not liking 125 ? It was about specific ip's being quicker. It must be either a joke or a trick to let you use these ip numbers to create a target for an attack (these 125 ip's are carried over the internet). Bye Bart
> Ok you have proven it :) Very weird indeed.... Is Martha connected > otherwise to a network or the internet? >Martha is on the internet via modem > It was about specific ip's being quicker. It must be either a joke or a > trick to let you use these ip numbers to create a target for an attack > (these 125 ip's are carried over the internet). > It was from www.tweak3d.net. They have a number of 'How to...' and tweak articles. The bit about 125 was from the Win9x Lan guide. Cheers, Stan
"Capt.Black" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (13 lines)> > Ok you have proven it :) Very weird indeed.... Is Martha connected > > otherwise to a network or the internet? > > > Martha is on the internet via modem > > > It was about specific ip's being quicker. It must be either a joke or a > > trick to let you use these ip numbers to create a target for an attack > > (these 125 ip's are carried over the internet). > > > It was from www.tweak3d.net. They have a number of 'How to...' and > tweak articles. The bit about 125 was from the Win9x Lan guide. > > Cheers, Stan
Hi Stan, He mentions being 1 to 2 ms quicker in quake measured only on his system, but does not say what are the normal times he gets. Very discutable at least in my opinion. Also the advert to install file and printer sharing. Make sure it is not bound to the adapter you use for internet. Anyway, just use 192.168 and you're fine :) Bye Bart

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