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Logitech Driving force on PC

6 posts by 5 people · 23 Oct 2005 22:37 UTC - 25 Oct 2005 17:41 UTC

(unknown) 23 Oct 2005 22:37 UTC#15705
I'm at a total loss here, I'm got a logitech driving force wheel at a yard sale because I saw that it was USB, thinking it was for the PC. Can anyone tell me how to get the force feedback to work with a PC?
LR6 23 Oct 2005 23:23 UTC↳ reply to (unknown)#15706
download the drivers from http://www.wingmanteam.com/ and install them, this works great for me. One slight problem that I have is that I have never got the force feedback to work well in the Papyrus sims. The wheel keeps oscillating under certain conditions. All other sims work great. I just turn off force feedback in the papy sims beside that I think that this is a geat wheel
"LR6" wrote... > <snip> > One slight problem that I have is that I have never got the > force feedback to work well in the Papyrus sims. The > wheel keeps oscillating under certain conditions. All > other sims work great. That's a new one... then again it's a fairly new wheel. One thing with Papyrus sims and Logitech wheels is that it's always been benificial to turn the centering spring on via Game Contollers - <your Logitech wheel here> - Properties -Advanced, but put its value at zero. Might help, Jan. =---
Larry 24 Oct 2005 16:07 UTC↳ reply to LR6#15715
This was recently posted: -Larry For the MOMO people, do this. Start/Settings/Control Panel/Game Controllers. Then.. Double Left Click on the MOMO, then click the Settings button (bottom right). Then set these options... Combined - unticked (ie: no checkmark) [this allows your brake and gas pedals to be on a separate axis, which is important to have] Enable Force Feedback - ticked (ie: checkmark it) [this allows force feedback in games duh] Overall Effects Strength - 97% [the reason for 97% and NOT 100% is a long and complicated explanation, but in short it helps oscillations from happening] Spring Effects Strength - 0% [no Papyrus sims use this setting and oddly enough, if you set it to anything other than 0% you will get undesirable effects] Damper Effects Strength - 0% [very VERY important to set this to 0%, this is probably THE most important setting, as it will greatly increase notchiness and wheel twitches, even though the Papyrus sims do not exactly enable it] Enable Centering Spring - ticked [you are going to find this strange, because in the next setting I tell you to set it to 0%, which is odd because why not just untick it? well, there's a reason and here it is... if you don't tick this option and also don't have Damping set -which if your going with these settings you won't- then a strange phenomenon happens, you will find that if you turn your wheel rather sharply, the resistance of the wheel just "gives out" which is not something you want to happen. I will also admit that having this unchecked does appear to give slightly better forces -SLIGHTLY- but the repercussions just aren't worth it for the payoff. so in the end check this option] Centering Spring Strength - 0% [this is IMPORTANT! i know it's weird, but you must set it to 0% - read above option for better explanation] Then in your Logitech Wingman Profiler, create a Nascar 2003 profile and then set these settings as follows... Steering Wheel Sensitivity to 33% [the reason you want to go down from the default 50% to 33% is because at 50% the wheel is too sensitive to tiny wheel adjustments... which is not realistic. drive your car and notice how far you have to turn your wheel... the MOMO have a large radius to turn, it's a shame most people only move it 5 degrees to either side. this setting should allow more precise driving and overall smoothness as well - and you can go down even lower if you wish, to say, 25% if you want to have even more movement, but i suggest 33% for starters at least, get used to that and go more later if you like the effect] Steering Wheel Dead Zone - 2% [another long explanation would be needed and I don't feel like telling, but in short this also helps oscillations and twitchiness] Accelerator Sensitivity - 55% [strangely, this option is the exact opposite of the Steering, INCREASING this option from the default 50% to 55% makes the gas less sensitive to the immediate input, in other words, you have to push down farther before the car gets more power. the default 50% is a little touchy - when you barely touch the pedal the car can spin out. 55% helps this from happening and overall gives a more natural and fine tune approach] Accelerator Dead Zone - 2% [much the same reasoning as above, this helps from keeping your car getting to much gas too fast] Brake Sensitivity - 55% [exact same reasons as accelerator, increasing this to 55% helps your brakes from locking up to fast. one word of note though is that I have modified my brake pedal to include the squash ball instead of the spring, so that may make a difference in your setup. just note that increasing this gives less immediate braking and can help if your tires are locking up too easily under braking] Brake Dead Zone - 2% [same reasons as all the others dead zones] Now, in Nascar 2003, enable the Force Feedback option under the Controls tab and you should run this setting in between 35-65 (50 being most common setting) depending on the track and more importantly, on your setup for that track. I know this is a pain to have to do at each individual track, but depending on your setup you will need to adjust the strength of the forces in game between each track change. Just start out from 50 and work from there. the key to adjusting strength is this... if the wheel has a "notchy" feel, lower the setting till it JUST goes away, if it doesn't have a notchy feel, then raise it till you feel the notchyness and then lower it till it just goes away again. In essence giving you the most forces while remaining smooth. Leave Damping completely off in game... but *IF* and only if you are oscillating exiting a corner on the straight, then you can slightly and slowly increase it in game till you stop oscillating, but I doubt many of you will have oscillation problems because the settings we set up earlier should rid you of any. This is the only good thing Damping is good for, so try not to use it unless you have to because it hurts your performance elsewhere. and again, NEVER EVER EVER use the Damping setting in windows, the one found in the control panel... and only use the in-game damping if you absolutely must (as this can mask the real forces and it also increases notchiness by a factor of 3 fold). Leave latency off in game (0%). It only provides fake and incorrect forces at usually the wrong time anyways and can definitely get in the way of things and effect the overall impressions of the wheel with the rest of these settings described here. if you honestly feel like forces are literally coming too late (which I find very hard to believe) and you feel like you absolutely have to add to this setting, go ahead and increase it... with 25 being your absolute max (15 the preferred max) and 0% being the optimal. There ya go... a complete MOMO guide to get the most out of your MOMO wheel in Nascar. If anyone wants details on GPL let me know, I have settings that will probably blow your mind. Last note: The MOMO takes a little breaking in... the more you race, the better and smoother it will get. "LR6" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (12 lines)> download the drivers from > http://www.wingmanteam.com/ > and install them, this works great for me. > > One slight problem that I have is that I have never got the force > feedback to work well in the Papyrus sims. The wheel keeps oscillating > under certain conditions. All other sims work great. > > I just turn off force feedback in the papy sims > > beside that I think that this is a geat wheel >
JML 25 Oct 2005 14:02 UTC↳ reply to Larry#15731
Larry! Do you have such a detailed information also for driving for pro somewhere? I have some small problems with the wheel, especially in center mode, it seems to lack resistance. "Larry" <[email hidden]> kirjoitti viestiss�:JE77f.9960$vk1.6780@dukeread04...
Quoted text (161 lines)> This was recently posted: > > -Larry > > For the MOMO people, do this. > > Start/Settings/Control Panel/Game Controllers. > > Then.. > > Double Left Click on the MOMO, then click the Settings button (bottom > right). > > Then set these options... > > Combined - unticked (ie: no checkmark) [this allows your brake and gas > pedals to be on a separate axis, which is important to have] > > Enable Force Feedback - ticked (ie: checkmark it) [this allows force > feedback in games duh] > > Overall Effects Strength - 97% [the reason for 97% and NOT 100% is a long > and complicated explanation, but in short it helps oscillations from > happening] > > Spring Effects Strength - 0% [no Papyrus sims use this setting and oddly > enough, if you set it to anything other than 0% you will get undesirable > effects] > > Damper Effects Strength - 0% [very VERY important to set this to 0%, this > is > probably THE most important setting, as it will greatly increase > notchiness > and wheel twitches, even though the Papyrus sims do not exactly enable it] > > Enable Centering Spring - ticked [you are going to find this strange, > because in the next setting I tell you to set it to 0%, which is odd > because > why not just untick it? well, there's a reason and here it is... if you > don't tick this option and also don't have Damping set -which if your > going > with these settings you won't- then a strange phenomenon happens, you will > find that if you turn your wheel rather sharply, the resistance of the > wheel > just "gives out" which is not something you want to happen. I will also > admit that having this unchecked does appear to give slightly better > forces -SLIGHTLY- but the repercussions just aren't worth it for the > payoff. > so in the end check this option] > > Centering Spring Strength - 0% [this is IMPORTANT! i know it's weird, but > you must set it to 0% - read above option for better explanation] > > Then in your Logitech Wingman Profiler, create a Nascar 2003 profile and > then set these settings as follows... > > Steering Wheel Sensitivity to 33% [the reason you want to go down from the > default 50% to 33% is because at 50% the wheel is too sensitive to tiny > wheel adjustments... which is not realistic. drive your car and notice how > far you have to turn your wheel... the MOMO have a large radius to turn, > it's a shame most people only move it 5 degrees to either side. this > setting > should allow more precise driving and overall smoothness as well - and you > can go down even lower if you wish, to say, 25% if you want to have even > more movement, but i suggest 33% for starters at least, get used to that > and > go more later if you like the effect] > > Steering Wheel Dead Zone - 2% [another long explanation would be needed > and > I don't feel like telling, but in short this also helps oscillations and > twitchiness] > > Accelerator Sensitivity - 55% [strangely, this option is the exact > opposite > of the Steering, INCREASING this option from the default 50% to 55% makes > the gas less sensitive to the immediate input, in other words, you have to > push down farther before the car gets more power. the default 50% is a > little touchy - when you barely touch the pedal the car can spin out. 55% > helps this from happening and overall gives a more natural and fine tune > approach] > > Accelerator Dead Zone - 2% [much the same reasoning as above, this helps > from keeping your car getting to much gas too fast] > > Brake Sensitivity - 55% [exact same reasons as accelerator, increasing > this > to 55% helps your brakes from locking up to fast. one word of note though > is > that I have modified my brake pedal to include the squash ball instead of > the spring, so that may make a difference in your setup. just note that > increasing this gives less immediate braking and can help if your tires > are > locking up too easily under braking] > > Brake Dead Zone - 2% [same reasons as all the others dead zones] > > Now, in Nascar 2003, enable the Force Feedback option under the Controls > tab > and you should run this setting in between 35-65 (50 being most common > setting) depending on the track and more importantly, on your setup for > that > track. I know this is a pain to have to do at each individual track, but > depending on your setup you will need to adjust the strength of the forces > in game between each track change. > > Just start out from 50 and work from there. the key to adjusting strength > is > this... if the wheel has a "notchy" feel, lower the setting till it JUST > goes away, if it doesn't have a notchy feel, then raise it till you feel > the > notchyness and then lower it till it just goes away again. In essence > giving > you the most forces while remaining smooth. > > Leave Damping completely off in game... but *IF* and only if you are > oscillating exiting a corner on the straight, then you can slightly and > slowly increase it in game till you stop oscillating, but I doubt many of > you will have oscillation problems because the settings we set up earlier > should rid you of any. This is the only good thing Damping is good for, so > try not to use it unless you have to because it hurts your performance > elsewhere. and again, NEVER EVER EVER use the Damping setting in windows, > the one found in the control panel... and only use the in-game damping if > you absolutely must (as this can mask the real forces and it also > increases > notchiness by a factor of 3 fold). > > Leave latency off in game (0%). It only provides fake and incorrect forces > at usually the wrong time anyways and can definitely get in the way of > things and effect the overall impressions of the wheel with the rest of > these settings described here. if you honestly feel like forces are > literally coming too late (which I find very hard to believe) and you feel > like you absolutely have to add to this setting, go ahead and increase > it... > with 25 being your absolute max (15 the preferred max) and 0% being the > optimal. > > There ya go... a complete MOMO guide to get the most out of your MOMO > wheel > in Nascar. If anyone wants details on GPL let me know, I have settings > that > will probably blow your mind. > > Last note: The MOMO takes a little breaking in... the more you race, the > better and smoother it will get. > "LR6" <[email hidden]> wrote in message > news:[email hidden]... >> download the drivers from >> http://www.wingmanteam.com/ >> and install them, this works great for me. >> >> One slight problem that I have is that I have never got the force >> feedback to work well in the Papyrus sims. The wheel keeps oscillating >> under certain conditions. All other sims work great. >> >> I just turn off force feedback in the papy sims >> >> beside that I think that this is a geat wheel >> > >
Larry 25 Oct 2005 17:41 UTC↳ reply to JML#15737
Same software, that's why I posted it. Give it a try. Logitech's tend to be 'backwards', but the settings also fairly consistent among wheels I believe. -Larry "JML" <[email hidden]> wrote in message news:jWq7f.147$[email hidden]...
Quoted text (182 lines)> Larry! > > Do you have such a detailed information also for driving for pro > somewhere? I have some small problems with the wheel, especially in center > mode, it seems to lack resistance. > > > "Larry" <[email hidden]> kirjoitti > viestiss�:JE77f.9960$vk1.6780@dukeread04... >> This was recently posted: >> >> -Larry >> >> For the MOMO people, do this. >> >> Start/Settings/Control Panel/Game Controllers. >> >> Then.. >> >> Double Left Click on the MOMO, then click the Settings button (bottom >> right). >> >> Then set these options... >> >> Combined - unticked (ie: no checkmark) [this allows your brake and gas >> pedals to be on a separate axis, which is important to have] >> >> Enable Force Feedback - ticked (ie: checkmark it) [this allows force >> feedback in games duh] >> >> Overall Effects Strength - 97% [the reason for 97% and NOT 100% is a long >> and complicated explanation, but in short it helps oscillations from >> happening] >> >> Spring Effects Strength - 0% [no Papyrus sims use this setting and oddly >> enough, if you set it to anything other than 0% you will get undesirable >> effects] >> >> Damper Effects Strength - 0% [very VERY important to set this to 0%, this >> is >> probably THE most important setting, as it will greatly increase >> notchiness >> and wheel twitches, even though the Papyrus sims do not exactly enable >> it] >> >> Enable Centering Spring - ticked [you are going to find this strange, >> because in the next setting I tell you to set it to 0%, which is odd >> because >> why not just untick it? well, there's a reason and here it is... if you >> don't tick this option and also don't have Damping set -which if your >> going >> with these settings you won't- then a strange phenomenon happens, you >> will >> find that if you turn your wheel rather sharply, the resistance of the >> wheel >> just "gives out" which is not something you want to happen. I will also >> admit that having this unchecked does appear to give slightly better >> forces -SLIGHTLY- but the repercussions just aren't worth it for the >> payoff. >> so in the end check this option] >> >> Centering Spring Strength - 0% [this is IMPORTANT! i know it's weird, but >> you must set it to 0% - read above option for better explanation] >> >> Then in your Logitech Wingman Profiler, create a Nascar 2003 profile and >> then set these settings as follows... >> >> Steering Wheel Sensitivity to 33% [the reason you want to go down from >> the >> default 50% to 33% is because at 50% the wheel is too sensitive to tiny >> wheel adjustments... which is not realistic. drive your car and notice >> how >> far you have to turn your wheel... the MOMO have a large radius to turn, >> it's a shame most people only move it 5 degrees to either side. this >> setting >> should allow more precise driving and overall smoothness as well - and >> you >> can go down even lower if you wish, to say, 25% if you want to have even >> more movement, but i suggest 33% for starters at least, get used to that >> and >> go more later if you like the effect] >> >> Steering Wheel Dead Zone - 2% [another long explanation would be needed >> and >> I don't feel like telling, but in short this also helps oscillations and >> twitchiness] >> >> Accelerator Sensitivity - 55% [strangely, this option is the exact >> opposite >> of the Steering, INCREASING this option from the default 50% to 55% makes >> the gas less sensitive to the immediate input, in other words, you have >> to >> push down farther before the car gets more power. the default 50% is a >> little touchy - when you barely touch the pedal the car can spin out. 55% >> helps this from happening and overall gives a more natural and fine tune >> approach] >> >> Accelerator Dead Zone - 2% [much the same reasoning as above, this helps >> from keeping your car getting to much gas too fast] >> >> Brake Sensitivity - 55% [exact same reasons as accelerator, increasing >> this >> to 55% helps your brakes from locking up to fast. one word of note though >> is >> that I have modified my brake pedal to include the squash ball instead of >> the spring, so that may make a difference in your setup. just note that >> increasing this gives less immediate braking and can help if your tires >> are >> locking up too easily under braking] >> >> Brake Dead Zone - 2% [same reasons as all the others dead zones] >> >> Now, in Nascar 2003, enable the Force Feedback option under the Controls >> tab >> and you should run this setting in between 35-65 (50 being most common >> setting) depending on the track and more importantly, on your setup for >> that >> track. I know this is a pain to have to do at each individual track, but >> depending on your setup you will need to adjust the strength of the >> forces >> in game between each track change. >> >> Just start out from 50 and work from there. the key to adjusting strength >> is >> this... if the wheel has a "notchy" feel, lower the setting till it JUST >> goes away, if it doesn't have a notchy feel, then raise it till you feel >> the >> notchyness and then lower it till it just goes away again. In essence >> giving >> you the most forces while remaining smooth. >> >> Leave Damping completely off in game... but *IF* and only if you are >> oscillating exiting a corner on the straight, then you can slightly and >> slowly increase it in game till you stop oscillating, but I doubt many of >> you will have oscillation problems because the settings we set up earlier >> should rid you of any. This is the only good thing Damping is good for, >> so >> try not to use it unless you have to because it hurts your performance >> elsewhere. and again, NEVER EVER EVER use the Damping setting in windows, >> the one found in the control panel... and only use the in-game damping if >> you absolutely must (as this can mask the real forces and it also >> increases >> notchiness by a factor of 3 fold). >> >> Leave latency off in game (0%). It only provides fake and incorrect >> forces >> at usually the wrong time anyways and can definitely get in the way of >> things and effect the overall impressions of the wheel with the rest of >> these settings described here. if you honestly feel like forces are >> literally coming too late (which I find very hard to believe) and you >> feel >> like you absolutely have to add to this setting, go ahead and increase >> it... >> with 25 being your absolute max (15 the preferred max) and 0% being the >> optimal. >> >> There ya go... a complete MOMO guide to get the most out of your MOMO >> wheel >> in Nascar. If anyone wants details on GPL let me know, I have settings >> that >> will probably blow your mind. >> >> Last note: The MOMO takes a little breaking in... the more you race, the >> better and smoother it will get. >> "LR6" <[email hidden]> wrote in message >> news:[email hidden]... >>> download the drivers from >>> http://www.wingmanteam.com/ >>> and install them, this works great for me. >>> >>> One slight problem that I have is that I have never got the force >>> feedback to work well in the Papyrus sims. The wheel keeps oscillating >>> under certain conditions. All other sims work great. >>> >>> I just turn off force feedback in the papy sims >>> >>> beside that I think that this is a geat wheel >>> >> >> > >

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