POCONO
I started 43rd, (40%, 80 lap race) and on lap 4 there was a yellow flag
incident. All cars pitted! So I took the lead. WHY did they pit? small fuel
tanks or what?
after that, every few laps they decided to have a pile up in the corners,
and they tried overtaking by cutting across the grass! More laps under
yellow than racing. The AI sure liked to pit.
So I won.
It was a long race (yawn). I was flagging and had yellow spots before my
eyes at the end :)
ALSO
No "Gentlemen start your engines" at 'dega, but it won't be missed DOH
Still the best Nascar sim tho'
Alan
I raced at Martinsville and Loudon and I had fun with the AI. I started
at the end at Loudon (can't qualify well with default setups :) and
fought my way to 12th place before going 3 wide in a corner and wrecking
like a rookie. The AI seems to accept a little more contact; before,
whenever I touched another car at that track, I would wreck. I don't
know if it was the patch that did that or some sort of placebo effect ;)
Alan Coates wrote:
--
Philippe "Philster" Sergerie
Quoted text (21 lines)
> > POCONO > I started 43rd, (40%, 80 lap race) and on lap 4 there was a yellow flag > incident. All cars pitted! So I took the lead. WHY did they pit? small fuel > tanks or what? > > after that, every few laps they decided to have a pile up in the corners, > and they tried overtaking by cutting across the grass! More laps under > yellow than racing. The AI sure liked to pit. > > So I won. > > It was a long race (yawn). I was flagging and had yellow spots before my > eyes at the end :) > > ALSO > No "Gentlemen start your engines" at 'dega, but it won't be missed DOH > > Still the best Nascar sim tho' > > AlanSupposedly the contact physics were adjusted. Have not had a chance to
really give it a try myself.
MadDAWG
I sure hope so. 2 of the most annoying things to me was when you
would lightly hit the LR bumperl of an AI car and YOU would end up
spinning out and the most annoying was when your tires would touch
ever so slightly and you would go shooting up the track like you were
an open wheel car. I guess they forgot to take that code out or
adjust it when they ported the engine from GPL.
Brian
On Tue, 23 Oct 2001 06:40:37 -0400, "MadDAWG"
<[email hidden]> wrote:
>Supposedly the contact physics were adjusted. Have not had a chance to
>really give it a try myself.
>
>MadDAWG
>
Brian Oster
Might be my imagination, but it seems to me the AI now back off if there
slight, accidental contact, whereas before they'd just keep on "pushing" as
the player got more an more sideways. Not had a lot of time to try it
either, but there seems to be improvement in this area.
Jan.
=---
"Pay attention when I'm talking to you boy!" -Foghorn Leghorn.
"MadDAWG" wrote...
> Supposedly the contact physics were adjusted. Have not had a
> chance to really give it a try myself.
>
> MadDAWG
>
>


































