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GPL - 16 bit textures.

22 posts by 11 people · 26 Oct 2001 00:15 UTC - 04 Nov 2001 23:48 UTC

Darkgreen's 16-bit texture updates for GPL tracks

Posters shared links to Darkgreen's 16-bit texture updates and new trees for GPL tracks, especially the Nurburgring, which Andre Warringa said greatly improved the look. Users reported no noticeable frame-rate loss, and noted that many original GPL textures were 4-bit. A side discussion concerned Ruud van Gaal's GeForce3 being CPU-limited on a Pentium II.

mods/tracks/carshardware: PC/graphicsGrand Prix Legends

Automated summary.

On Fri, 26 Oct 2001 11:57:02 GMT, [email hidden] (Andre Warringa) wrote:
Quoted text (26 lines)>On Fri, 26 Oct 2001 11:15:44 GMT, [email hidden] (Ian Riches) >wrote: > >>On Thu, 25 Oct 2001 18:43:45 -0700, "don hodgdon" >><[email hidden]> wrote: >> >>>http://www.btinternet.com/~marc.kasairoyal/TrackUpdates/ >>> >>> >>>-- >>>don >> >>Any info on what these do: i.e. before / after screen shots? >> >>Ian >> >>-- >>Ian Riches >>GPL Rank +2.36 Monsters of GPL +296.53 > >I don't have screenshots here, but install the 16bit updates right >away! It makes the tracks look much better! He also made some great >tree updates, especially the Ring is great after installing his >update. >The only disadvantage of this update is that all the other tracks look >crap once you're used to the 16bit tracks :)
I take it that you just dump the .mip files in the appropriate track folder? Do they have any impact on frame rate? (I'm running a Duron 800@933 with a long-in-the tooth TNT2 Pro. All donations to the buy Ian a new video card club are welcomed!) Ian -- Ian Riches GPL Rank +2.36 Monsters of GPL +296.53
On Fri, 26 Oct 2001 11:15:44 GMT, [email hidden] (Ian Riches) wrote:
Quoted text (16 lines)>On Thu, 25 Oct 2001 18:43:45 -0700, "don hodgdon" ><[email hidden]> wrote: > >>http://www.btinternet.com/~marc.kasairoyal/TrackUpdates/ >> >> >>-- >>don > >Any info on what these do: i.e. before / after screen shots? > >Ian > >-- >Ian Riches >GPL Rank +2.36 Monsters of GPL +296.53
I don't have screenshots here, but install the 16bit updates right away! It makes the tracks look much better! He also made some great tree updates, especially the Ring is great after installing his update. The only disadvantage of this update is that all the other tracks look crap once you're used to the 16bit tracks :) Andre
On Fri, 26 Oct 2001 11:57:02 GMT, [email hidden] (Andre Warringa) wrote: >I don't have screenshots here, but install the 16bit updates right >away! It makes the tracks look much better! He also made some great >tree updates, especially the Ring is great after installing his >update. >The only disadvantage of this update is that all the other tracks look >crap once you're used to the 16bit tracks :) Ah, I found some pics.. take a look at the trees on the second picture here: http://hem.bredband.net/klafje/nurburg/preview.htm Download Darkgreens 16 bit textures and the nurby updates from Klas: http://hem.bredband.net/klafje/gpl_today.htm Andre
On Fri, 26 Oct 2001 11:55:20 GMT, [email hidden] (Ian Riches) wrote: >I take it that you just dump the .mip files in the appropriate track >folder? Yep! for the ring also download those Nurntrees files or whatever their names were and also extract them to your gpl\tracks\nurnburg map. >Do they have any impact on frame rate? (I'm running a Duron 800@933 >with a long-in-the tooth TNT2 Pro. All donations to the buy Ian a new >video card club are welcomed!) I didn't notice an fps drop, but I allways have 36fps in GPL, so maybe my system is fast enough and doesn't show an fps decrease. Theoretically 16bit textures should have a slight hit on fps, so just backup your old track maps first before installing the updates. Andre >Ian > >-- >Ian Riches >GPL Rank +2.36 Monsters of GPL +296.53
On Fri, 26 Oct 2001 12:33:44 GMT, [email hidden] (Andre Warringa) wrote: ... >Theoretically 16bit textures should have a slight hit on fps, so just >backup your old track maps first before installing the updates. 16-bit? I thought it would be an upgrade from 16-bit to 32(24)-bit? What was it before, 256 colors? Damn, a Geforce3, full detail, but my PII-400/Win2K still runs at 10fps on a full field in Monza. :( Have to review those 'My GPL stutters' threads... Ruud van Gaal Free car sim : http://www.marketgraph.nl/gallery/racer/ Pencil art : http://www.marketgraph.nl/gallery/
On Fri, 26 Oct 2001 14:44:55 GMT, [email hidden] (Ruud van Gaal) wrote:
Quoted text (13 lines)>On Fri, 26 Oct 2001 12:33:44 GMT, [email hidden] >(Andre Warringa) wrote: > >... >>Theoretically 16bit textures should have a slight hit on fps, so just >>backup your old track maps first before installing the updates. > >16-bit? I thought it would be an upgrade from 16-bit to 32(24)-bit? >What was it before, 256 colors? > >Damn, a Geforce3, full detail, but my PII-400/Win2K still runs at >10fps on a full field in Monza. :( Have to review those 'My GPL >stutters' threads...
Your GeForce3 is wasted on a PII 400. GPL loves cpu cycles. I get much better performance than that with a TNT2 on a Duron 800@933..... Fancy a swap :-) Ian -- Ian Riches GPL Rank +2.36 Monsters of GPL +296.53
On Fri, 26 Oct 2001 14:46:40 GMT, [email hidden] (Ian Riches) wrote:
Quoted text (18 lines)>On Fri, 26 Oct 2001 14:44:55 GMT, [email hidden] (Ruud van Gaal) >wrote: > >>On Fri, 26 Oct 2001 12:33:44 GMT, [email hidden] >>(Andre Warringa) wrote: >> >>... >>>Theoretically 16bit textures should have a slight hit on fps, so just >>>backup your old track maps first before installing the updates. >> >>16-bit? I thought it would be an upgrade from 16-bit to 32(24)-bit? >>What was it before, 256 colors? >> >>Damn, a Geforce3, full detail, but my PII-400/Win2K still runs at >>10fps on a full field in Monza. :( Have to review those 'My GPL >>stutters' threads... > >Your GeForce3 is wasted on a PII 400. GPL loves cpu cycles.
Yeah, it seems so. I got about the same performance with my Voodoo2. :) Still, it's better than the other cards I had (TNT2Ultra/Geforce2MX), if you program in an OpenGL way. > I get >much better performance than that with a TNT2 on a Duron 800@933..... > >Fancy a swap :-) No sorry, got a TNT2Ultra lying around here on my desk doing nothing already. ;-) Ruud van Gaal Free car sim : http://www.marketgraph.nl/gallery/racer/ Pencil art : http://www.marketgraph.nl/gallery/
I run GPL on a PII 333 + Voodoo2 and the 16bit textures havent had a noticable effect on the FPS. I've only installed the Monza and Silverstone ones so far so I can't say anything about the other ones. I get 36fps all the time except at the back of a full grid of AI cars, when it drops to around 30fps. BUT.. I do only run the detail bias 1 click from the left (just to get rid of the square wheels)!! Lower detail bias is a good way to improve the fps (Ok, I know my system is real slow... hell I used to run GPL on a PII 233 and Voodoo1!!! Good tips for getting the fps up to 36 on slower systems are lower detail bias, lower mirror refresh settings and editing the app.ini to make soundquality=0. So I reckon the 16 bit textures are definitely worth a try. Lol SpeedFreek.
On Fri, 26 Oct 2001 14:44:55 GMT, [email hidden] (Ruud van Gaal) wrote: >>Theoretically 16bit textures should have a slight hit on fps, so just >>backup your old track maps first before installing the updates. > >16-bit? I thought it would be an upgrade from 16-bit to 32(24)-bit? >What was it before, 256 colors? Worse! Many textures in GPL are 4-bit!
On Fri, 26 Oct 2001 14:44:55 GMT, [email hidden] (Ruud van Gaal) wrote:
Quoted text (13 lines)>On Fri, 26 Oct 2001 12:33:44 GMT, [email hidden] >(Andre Warringa) wrote: > >... >>Theoretically 16bit textures should have a slight hit on fps, so just >>backup your old track maps first before installing the updates. > >16-bit? I thought it would be an upgrade from 16-bit to 32(24)-bit? >What was it before, 256 colors? > >Damn, a Geforce3, full detail, but my PII-400/Win2K still runs at >10fps on a full field in Monza. :( Have to review those 'My GPL >stutters' threads...
PII 400 and a Geoforce3? The problem is very obvious here I think.. Andre > > >Ruud van Gaal >Free car sim : http://www.marketgraph.nl/gallery/racer/ >Pencil art : http://www.marketgraph.nl/gallery/
"Ian Riches" <[email hidden]> wrote in message news:[email hidden]... > Do they have any impact on frame rate? (I'm running a Duron 800@933 > with a long-in-the tooth TNT2 Pro. All donations to the buy Ian a new > video card club are welcomed!) Running GPL on a ol' coal-fired PII400 here with a V3-2000, which I reckon is about the perfect GPL/vid card for this processor. After 3 years of the same GPL installation and just about every track update available for every track to date, I've noticed no fps loss with Darkgreen's 16-bit updates. My fps still suck when I'm at the back of a grid, mid 20s or so, but jump right up to 36 as soon as traffic thins out. Get 'em. -- don ------------------------------------------------------- BAPOM Alternative Program Covers for GPL http://www.trilon.com/bapom/
I am barely running GPL on an original TNT. Would you like to move that TNT2 off of your desk? :) Jeff C "Ruud van Gaal" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (39 lines)> On Fri, 26 Oct 2001 14:46:40 GMT, [email hidden] (Ian Riches) > wrote: > > >On Fri, 26 Oct 2001 14:44:55 GMT, [email hidden] (Ruud van Gaal) > >wrote: > > > >>On Fri, 26 Oct 2001 12:33:44 GMT, [email hidden] > >>(Andre Warringa) wrote: > >> > >>... > >>>Theoretically 16bit textures should have a slight hit on fps, so just > >>>backup your old track maps first before installing the updates. > >> > >>16-bit? I thought it would be an upgrade from 16-bit to 32(24)-bit? > >>What was it before, 256 colors? > >> > >>Damn, a Geforce3, full detail, but my PII-400/Win2K still runs at > >>10fps on a full field in Monza. :( Have to review those 'My GPL > >>stutters' threads... > > > >Your GeForce3 is wasted on a PII 400. GPL loves cpu cycles. > > Yeah, it seems so. I got about the same performance with my Voodoo2. > :) > Still, it's better than the other cards I had (TNT2Ultra/Geforce2MX), > if you program in an OpenGL way. > > > I get > >much better performance than that with a TNT2 on a Duron 800@933..... > > > >Fancy a swap :-) > > No sorry, got a TNT2Ultra lying around here on my desk doing nothing > already. ;-) > > > Ruud van Gaal > Free car sim : http://www.marketgraph.nl/gallery/racer/ > Pencil art : http://www.marketgraph.nl/gallery/
On Sat, 27 Oct 2001 02:35:18 +0200, Andre Warringa <[email hidden]> wrote: >On Fri, 26 Oct 2001 14:44:55 GMT, [email hidden] (Ruud van Gaal) >wrote:... >>Damn, a Geforce3, full detail, but my PII-400/Win2K still runs at >>10fps on a full field in Monza. :( Have to review those 'My GPL >>stutters' threads... > >PII 400 and a Geoforce3? The problem is very obvious here I think.. Ah yes, I'll replace the Geforce3 with a V3 as soon as I can. ;-) Ruud van Gaal Free car sim : http://www.marketgraph.nl/gallery/racer/ Pencil art : http://www.marketgraph.nl/gallery/
On Sat, 27 Oct 2001 01:37:13 +0200, na_biker <[email hidden]> wrote:
Quoted text (10 lines)>On Fri, 26 Oct 2001 14:44:55 GMT, [email hidden] (Ruud van Gaal) >wrote: > >>>Theoretically 16bit textures should have a slight hit on fps, so just >>>backup your old track maps first before installing the updates. >> >>16-bit? I thought it would be an upgrade from 16-bit to 32(24)-bit? >>What was it before, 256 colors? > >Worse! Many textures in GPL are 4-bit!
Yikes! What can you do in 4-bit?! Even 3 years ago... Ruud van Gaal Free car sim : http://www.marketgraph.nl/gallery/racer/ Pencil art : http://www.marketgraph.nl/gallery/
On Sat, 27 Oct 2001 17:24:22 GMT, [email hidden] (Ruud van Gaal) wrote: >>PII 400 and a Geoforce3? The problem is very obvious here I think.. > >Ah yes, I'll replace the Geforce3 with a V3 as soon as I can. ;-) Actually that might give you even better results, especially in 3dfx games. When I had a PIII450, I had better fps in GPL with my v3 than with my GF2 GTS. Upgrading to a PIII866 really made the GF2 work and fps is much better with the GF2 card now than with a v3. Andre > > >Ruud van Gaal >Free car sim : http://www.marketgraph.nl/gallery/racer/ >Pencil art : http://www.marketgraph.nl/gallery/
On Sat, 27 Oct 2001 20:27:11 +0200, Andre Warringa <[email hidden]> wrote: >Actually that might give you even better results, especially in 3dfx >games. When I had a PIII450, I had better fps in GPL with my v3 than >with my GF2 GTS. Upgrading to a PIII866 really made the GF2 work and >fps is much better with the GF2 card now than with a v3. You just can't compete against native glide. -- Spadge Fromley ''collect your rubbsih and in my belly it will go ...''
Just loaded them... they look awsome, but do they change the track at all? For some reason, after adding the new textures, the chicane at Monaco seems wider. Anyone else notice anything like this? David "Dragon" <[email hidden]> wrote in message news:dV1C7.46742$[email hidden]... > Where? > > > > >

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