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LCD monitors in games?

9 posts by 7 people · 26 Oct 2001 14:57 UTC - 28 Oct 2001 19:40 UTC

J.T. 26 Oct 2001 14:57 UTC#156010
The prices of LCD monitors have dropped and I'm considering of buying one. Do they work OK in games already? I remember their refresh rates were quite low some years back. Anyone have a LCD monitor? Which brand? J.T.
The refresh rates are only a concern if 60fps is insufficient in games. 60Hz on an LCD is far, far more viewable than 60Hz on a CRT, since the LCD leaves each refresh on screen for a much longer time. That's also the problem. Most LCDs need 30ms or more to ramp up and show the latest refresh, so you'll lose some split-second reflex time. This number is coming down as the technology advances, but it's the main concern of mine for gaming other than cost. Dave J.T. wrote:
Quoted text (10 lines)> The prices of LCD monitors have dropped and I'm considering of buying one. > Do they work OK in games already? I remember their refresh rates were quite > low some years back. > > Anyone have a LCD monitor? Which brand? > > J.T. > > >
When looking for an LCD you need to understand that LCD's have a fixed set of pixels and that they look best when run at that native resolution. eg. 15" LCD normally run at 1027x768 and 17" at 1280 x 1024. Make sure you graphics card powerful enough to drive this native resolution with your games. That said, most of the modern LCD's have good scaling to lower resolutions, but the results may be a blurry picture... One other thing to look out for is whats called Pixel Response Time. This is the time it takes to turn on/off a pixel from black to white (or the other way around not sure). For gaming you should be looking at a figure 30ms or below, or you'll probably notice some motion blur when you swing around fast in something like Quake... There are some monitors from Planar that are rated at 15ms and most Samsungs are rated between 25ms (model 170TFT) and 40ms. If your graphics card supports digital output (DVI) look for an LCD which has DVI input as this will improve the picture quality as no analogue/digital conversion is required. "J.T." <[email hidden]> wrote in message news:9rbtkp$6ti$[email hidden]... > The prices of LCD monitors have dropped and I'm considering of buying one. > Do they work OK in games already? I remember their refresh rates werequite
Quoted text (7 lines)> low some years back. > > Anyone have a LCD monitor? Which brand? > > J.T. > >
Most games look like sh*t on an LCD. I almost spent $800 on a Samsung 770 (the best of the lot, IMO), but decided at the last minute to get a 19" Sony FD. I'm glad I did...even if I did get a hernia carrying it up to my war room. "J.T." <[email hidden]> wrote in message news:9rbtkp$6ti$[email hidden]... > The prices of LCD monitors have dropped and I'm considering of buying one. > Do they work OK in games already? I remember their refresh rates werequite
Quoted text (7 lines)> low some years back. > > Anyone have a LCD monitor? Which brand? > > J.T. > >
That's what the wife is for! J. Janasov "Stephen Smith" <[email hidden]> wrote in message news:PGmC7.736478$[email hidden]... > Most games look like sh*t on an LCD. I almost spent $800 on a Samsung 770 > (the best of the lot, IMO), but decided at the last minute to get a 19"Sony > FD. I'm glad I did...even if I did get a hernia carrying it up to my war > room. > > "J.T." <[email hidden]> wrote in message news:9rbtkp$6ti$[email hidden]... > > The prices of LCD monitors have dropped and I'm considering of buyingone.
Quoted text (11 lines)> > Do they work OK in games already? I remember their refresh rates were > quite > > low some years back. > > > > Anyone have a LCD monitor? Which brand? > > > > J.T. > > > > > >
jlohman 27 Oct 2001 01:45 UTC↳ reply to J.T.#155852
I have a NEC LCD1530V. It's great. I do not experience any problems that are normally found with LCD displays. Most LCD displays are realitively slow, and cause a shuttering effect (kind of like a low frame rate on a game), I have yet to see any shuttering on my NEC (my system is a fairly nice computer, P4 1.8, Geforce 3, 512 megs of PC800 Rambus memory). There are a couple of things that I wish were different though. The resolution is pretty much stuck at 1024x768 (I have 15 inch LCD), it can go lower, but looks really blurry under 1024x768. It will not go about that either. "J.T." <[email hidden]> wrote in message news:9rbtkp$6ti$[email hidden]... > The prices of LCD monitors have dropped and I'm considering of buying one. > Do they work OK in games already? I remember their refresh rates werequite
Quoted text (7 lines)> low some years back. > > Anyone have a LCD monitor? Which brand? > > J.T. > >
Quoted text (7 lines)>One other thing to look out for is whats called Pixel Response Time. This is >the time it takes to turn on/off a pixel from black to white (or the other >way around not sure). For gaming you should be looking at a figure 30ms or >below, or you'll probably notice some motion blur when you swing around fast >in something like Quake... There are some monitors from Planar that are >rated at 15ms and most Samsungs are rated between 25ms (model 170TFT) and >40ms.
<GASP!> Maybe it would be possible to implement hardware motion blur effects this way! Think it's possible? Todd Wasson --- Performance Simulations Drag Racing and Top Speed Prediction Software http://PerformanceSimulations.Com
"J. Todd Wasson" <[email hidden]> wrote in message news:[email hidden]... > >One other thing to look out for is whats called Pixel Response Time. Thisis > >the time it takes to turn on/off a pixel from black to white (or theother > >way around not sure). For gaming you should be looking at a figure 30msor > >below, or you'll probably notice some motion blur when you swing aroundfast > >in something like Quake... There are some monitors from Planar that are > >rated at 15ms and most Samsungs are rated between 25ms (model 170TFT) and > >40ms. > > <GASP!> Maybe it would be possible to implement hardware motion blureffects > this way! Think it's possible? Well, it's not really a blur, it's more like a shuttering effect. Kind of simular to poor fame rate on a computer.
Quoted text (8 lines)>> <GASP!> Maybe it would be possible to implement hardware motion blur >effects >> this way! Think it's possible? > >Well, it's not really a blur, it's more like a shuttering effect. Kind of >simular to poor fame rate on a computer. > >
Ah, shucks... Thought we were on to something there :0) Todd Wasson --- Performance Simulations Drag Racing and Top Speed Prediction Software http://PerformanceSimulations.Com

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