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Gullet Master eating contest sim from Hasbro

1 post by 1 person · 06 Nov 2001 21:32 UTC - 06 Nov 2001 21:32 UTC

andrew 06 Nov 2001 21:32 UTC#153968
11/06/01 For Immediate Release Hasbro announces Sausage-eating contest / Racing sim "Gullet Master" Hasbro, in conjunction with Breyengarten Germany, has announced the development of a sausage-eating contest / racing sim, tentatively titled �Gullet Master�. Development manager Arn Kolen (Hasbro) stated: "Obviously, or at least obiviously to the [simulation] community, there has never been quite anything like this. Based on the popularity of the various game-hunting and varmint-hunting titles, as well as the popularity and success of Dirt Track Racing (Ratbag) and the Papyrus Nascar releases, we have decided to enter the niche of "real-world" sporting simulation." The basic premise of the game is to eat sausages in a contest (which vary in size and category, increasing in difficulty) and then perform various types of races. The novice starts out as a skinny person and gradually grows through the ranks to near-sumo-proportions. Beginner's races are easy, such as one-person "Potato Sack" races, "Push the egg on the ground with a spoon" races, and special events such as "Red light/ Green light." Later races involve tricycle sprints, hurdles, and skateboard luging as well as "Mother-May-I" and a final even similar to a steeplechase. Naturally there will be plenty of player customization, such as clothing choice and whether to sit or stand. Certain competition categories dictate eating position, however, including several advanced stages wherein the contestants must consume in "Unusal Attitudes" such as laying on their sides or hanging upside-down. Kolen continued, "We wanted to have fun with this. You see, it's one thing to win a sausage-eating contest. But to compete and place (first through sixth) in the sausage-eating contest, then go on through the rigors of a fifty-yard dash is simply unheard of until now. We will be following current trends and include a level/contest editor based on the popularity product which include these seem to receive. Michael West, of Hasbro North America, and responsible for physics models in Gunship! (and was slated to be the lead programmer on Hasbro's now defunct tank simulator), is the physics programmer on GM. We asked about the approach to physics on this game and how it differs from the average racing sim. "Well, the aspect of eating a big meal and then racing - be it on foot or on a 25 horsepower mini-bike - was intriguing from the outset when Tom (Tom McGuire of Hasbro) contacted me. Until now, I had only worked on projects involving eating and digestion - Pie Hole, as an example. As you may remember, it was first-person view only, and even though you saw your competitors, there wasn't much change other than their apparent speed of eating. When Tom talked to me about the project for the first time, he described his vision - a fully-realized 3D environment in which you can look around, view from a first or third person perspective, and actually see the strain on your competitor's faces - well, I knew it would be a challenge. But wow - he described the racing aspect, and man, that blew my mind. I envisioned the work it would take to calculate the gastrointestinal stress encountered by, say, a 165-pound woman after eating 14 Hebrew National [ed. note: pending contract approval] hot dogs and then racing on foot up ten flights of steps. " "The realism is what will set this sim apart, so, for example, this woman might end up vomiting. That's where the strategy comes in - eat one or two less hot dogs? You'll end up starting further back in the field for the stairclimb, but perhaps you can make it up by exerting yourself a little more. Depending on your physical constitution, it's likely, for example, that you will eat less in a contest to conserve strength for a potato-sack race. But if your character has stress on their intestinal system from a previous event, it is quite possible that you will do well in the race, but end up disqualified for moving your bowels unintentionally." "Also, the characters' physical appearance is directly related to their experience and ranking, and various characters will grow differently over time. Some characters might find that their buttocks grow slightly disproportionately large compared to the rest of their body. But that may be an advantage in the Bratwurst-Musical Chairs contest." Female competitors haven�t been forgotten, according to Michael West. The sim uses technology similar to what is being implemented on Playstation 2, specifically, a muscle-and-bone system which enables designers to simply specify age, gender, and weight, and the character model and physics sytems are implemented automatically. Gullet Master (working title) is slated for release in the 2001 holiday season. Visit http://www.hasbro.com/gullet-master for more information. -30- gmpr110601

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