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Rec.Autos.Simulators Archive

Best console racing sim ever?

8 posts by 5 people · 07 Nov 2001 17:37 UTC - 09 Nov 2001 15:13 UTC

.. 07 Nov 2001 17:37 UTC#153751
What's your pick and on which platform? F1 2001 on PS2 or F355 on DC??
Bill Hyman 07 Nov 2001 18:19 UTC↳ reply to ..#153754
".." <[email hidden]> wrote in message news:[email hidden]... > What's your pick and on which platform? F1 2001 on PS2 or F355 on DC?? Neither... Jarrett and Labonte Stock Car Racing on PSX or Colin McRae 2 on PSX. These two are still the best console racers...
On Wed, 7 Nov 2001 13:19:35 -0500, "Bill Hyman" <[email hidden]> wrote:
Quoted text (11 lines)> >".." <[email hidden]> wrote in message >news:[email hidden]... >> What's your pick and on which platform? F1 2001 on PS2 or F355 on DC?? > >Neither... > >Jarrett and Labonte Stock Car Racing on PSX or >Colin McRae 2 on PSX. > >These two are still the best console racers...
Not GT3? Andre
Bill Hyman 08 Nov 2001 18:32 UTC↳ reply to ..#153536
WRONG!!!! Great driving physics, poor collision physics, poor AI. ".." <[email hidden]> wrote in message news:[email hidden]... > >Not GT3? > > > > Nice looking graphics but horrible physics.
Would you consider them true sims? For instance, can you dab the brakes and fly through 90 degree residential corners at 170? Can you clip a wall without damage? Will the car go on it's roof? Is there any "if this-then this", canned kinda stuff? How deep are the tire models? Do they go cold, greasy? Do they have understandable slip angle curves? Can you use real world techniques to control the cars? I ask because I am in the middle of conversation about sims vs. arcades and have only tried F355 for DC and GT3 for PS2. -- "Racing! - Science for the action minded." mark "Bill Hyman" <[email hidden]> wrote in message news:rWeG7.23691$[email hidden]... > > ".." <[email hidden]> wrote in message > news:[email hidden]... > > What's your pick and on which platform? F1 2001 on PS2 or F355 on DC?? > > Neither... > > Jarrett and Labonte Stock Car Racing on PSX or > Colin McRae 2 on PSX. > > These two are still the best console racers... > > >
On Thu, 8 Nov 2001 22:04:38 -0700, "mark jeangerard" <[email hidden]> wrote: >Would you consider them true sims? For instance, can you dab the brakes and >fly through 90 degree residential corners at 170? Can you clip a wall >without damage? Will the car go on it's roof? Is there any "if this-then >this", canned kinda stuff? How deep are the tire models? Do they go cold, >greasy? Do they have understandable slip angle curves? Can you use real >world techniques to control the cars? Most console games have to cut down on the physics side because they are too CPU intensive (and most of the players will not fancy it anyway). This is what separates WSC for the PS2 and PC for example; for the PC things go wildly further (and I do mean wildly).
Quoted text (13 lines)>"Bill Hyman" <[email hidden]> wrote in message >news:rWeG7.23691$[email hidden]... >> >> ".." <[email hidden]> wrote in message >> news:[email hidden]... >> > What's your pick and on which platform? F1 2001 on PS2 or F355 on DC?? >> >> Neither... >> >> Jarrett and Labonte Stock Car Racing on PSX or >> Colin McRae 2 on PSX. >> >> These two are still the best console racers...
Ruud van Gaal Free car sim : http://www.marketgraph.nl/gallery/racer/ Pencil art : http://www.marketgraph.nl/gallery/
Compared to GPL, N4, or even GT3, I'd have to honestly say that they are more arcadish. But they are not a Daytona USA or Sega Rally either. They're somewhere in between, with CMR2 having particularly good sim-like driving physics on gravel, sand, and snow (not so good on asphalt though). Unlike GT3 though, these games do have real damage effects and play a critical part in the game. Yes, you can end up on your roof in both of these games. The highlights to me for each of these are: J&L Stock Car Racing: - Very aggressive AI that do not follow a predetermined path around the track - 16 cars on screen during each race - 20+ Real life tracks - Deep career mode - AI race each other, occasionally ending up in wrecks that happen at random - Loads of cars to unlock and race CMR2: - Great physics - Real damage - True championship mode - Fun arcade mode for multiplayer fun - Hot seat and split screen mode for multi-player championships - Decent tuning options (but no GT3) - Rally Racing (need I say more) - Very slick presentation Best of all, you can probably pick these games up for $10 at your used video game store. EA's F1 2001 is pretty great too, but I'm not a big F1 fan. Give me rally or touring cars anyday! (can you believe you're hearing that from a Yank?) I've never played F355, so I cannot compare to it. At the end of the day, these are my favorite two games. Fun, exciting racing with enough reality to make it a challenge. All racing games make tradeoffs. I think Codemasters have made the best decisions on where to make these tradeoffs. My 2 cents... "mark jeangerard" <[email hidden]> wrote in message news:toJG7.1551$[email hidden]... > Would you consider them true sims? For instance, can you dab the brakesand
Quoted text (7 lines)> fly through 90 degree residential corners at 170? Can you clip a wall > without damage? Will the car go on it's roof? Is there any "if this-then > this", canned kinda stuff? How deep are the tire models? Do they go cold, > greasy? Do they have understandable slip angle curves? Can you use real > world techniques to control the cars? > > I ask because I am in the middle of conversation about sims vs. arcades
and
Quoted text (25 lines)> have only tried F355 for DC and GT3 for PS2. > -- > > "Racing! - Science for the action minded." > > mark > "Bill Hyman" <[email hidden]> wrote in message > news:rWeG7.23691$[email hidden]... > > > > ".." <[email hidden]> wrote in message > > news:[email hidden]... > > > What's your pick and on which platform? F1 2001 on PS2 or F355 on DC?? > > > > Neither... > > > > Jarrett and Labonte Stock Car Racing on PSX or > > Colin McRae 2 on PSX. > > > > These two are still the best console racers... > > > > > > > > >

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