Just curious if anyone is using Racer with Linux and what kind of
setup they have. I play most of my games in MSWin right now. Does
anyone have a AL USB shifter plus racing wheel working in Linux? My
MS Wheel is detected just like a regular joystick and it works. I
plan on getting a shifter and I assume it should work too. But does
the Linux version of Racer support joysticks? I've never tried it.
I'll be interested in this too . . .
Who's up for starting a site / group / list for Linux racing sims ?
Maybe a lobby group for porting existing sims . . . OK, maybe that's a bit
of a joke at the moment, but if Linux gains more penetration . . .
Ryan
"KJ" <[email hidden]> wrote in message
news:[email hidden]...
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Quoted text (7 lines)
> Just curious if anyone is using Racer with Linux and what kind of > setup they have. I play most of my games in MSWin right now. Does > anyone have a AL USB shifter plus racing wheel working in Linux? My > MS Wheel is detected just like a regular joystick and it works. I > plan on getting a shifter and I assume it should work too. But does > the Linux version of Racer support joysticks? I've never tried it. >Also, does anyone know if there are any open-source sim projects in
SourceForge or accessible via CVS?
Ryan
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On Thu, 8 Nov 2001 10:11:29 +0200, "Ryan"
<[email hidden]> wrote:
I think asking for ports would be a bit too much. But we can
dream.... I heard there were a few games that work with WINE. Like
Sega Rally Champ. Is SRC any good? I wouldn't mind picking it up so
I can play it on my linux box.
Maybe WINE is the answer. Transgaming.com is doing something with
WINE. Right now I only know of Racer for Linux. I too, would like to
know if there are others.
Quoted text (8 lines)
>I'll be interested in this too . . . > >Who's up for starting a site / group / list for Linux racing sims ? > >Maybe a lobby group for porting existing sims . . . OK, maybe that's a bit >of a joke at the moment, but if Linux gains more penetration . . . > >RyanOn Thu, 8 Nov 2001 10:15:43 +0200, "Ryan"
<[email hidden]> wrote:
>Also, does anyone know if there are any open-source sim projects in
>SourceForge or accessible via CVS?
>
>Ryan
Check these out, I just found them on freshmeat.net
http://spaceracer.sourceforge.net/
http://torcs.free.fr
On Wed, 07 Nov 2001 22:13:01 -0800, KJ <[email hidden]> wrote:
>Just curious if anyone is using Racer with Linux and what kind of
>setup they have. I play most of my games in MSWin right now. Does
>anyone have a AL USB shifter plus racing wheel working in Linux? My
>MS Wheel is detected just like a regular joystick and it works. I
>plan on getting a shifter and I assume it should work too. But does
>the Linux version of Racer support joysticks? I've never tried it.
You mean if it supports Shifters? Not yet, on Windows it will but I
don't know if the driver on Linux will allow all these buttons (it
goes up to 20 I believe and the remaining shifter directions are done
by emulating the POV thingy).
Too bad that wheel support is still not up to par with Windows.
Probably though, ActLabs seems a relatively small company which
listens to its customers. Requesting Linux drivers there may be
listened to. That would get us FF and Shifter support in the future on
Linux as well, making Racer+ActLabs wheels a good combination for some
simmy racing on Linux. Nice monopoly. ;-)
Ruud van Gaal
Free car sim : http://www.marketgraph.nl/gallery/racer/
Pencil art : http://www.marketgraph.nl/gallery/
> Too bad that wheel support is still not up to par with Windows.
> Probably though, ActLabs seems a relatively small company which
> listens to its customers. Requesting Linux drivers there may be
> listened to. That would get us FF and Shifter support in the future on
> Linux as well, making Racer+ActLabs wheels a good combination for some
> simmy racing on Linux. Nice monopoly. ;-)
Take a look at the 2.4.14 kernel source in
Documentation/input/ff.txt. It would appear that I-Force devices
are (albeit minimally) supported.
Time permitting, I will look into it this weekend and see whether
my Guillemot wheel can be coerced into functioning under Linux.
Paul
On Thu, 8 Nov 2001 13:33:28 +0100, [email hidden] (Paul de
Bruin) wrote:
That sounds promising!
>Time permitting, I will look into it this weekend and see whether
>my Guillemot wheel can be coerced into functioning under Linux.
Good luck with that. Adding FF output for Racer on Linux shouldn't be
that hard if you're a programmer and have the source. It's all there
for Windows already after all (and generally the Linux interfaces are
5x as easy to understand as MS ones).
Ruud van Gaal
Free car sim : http://www.marketgraph.nl/gallery/racer/
Pencil art : http://www.marketgraph.nl/gallery/
Quoted text (10 lines)
>> Too bad that wheel support is still not up to par with Windows. >> Probably though, ActLabs seems a relatively small company which >> listens to its customers. Requesting Linux drivers there may be >> listened to. That would get us FF and Shifter support in the future on >> Linux as well, making Racer+ActLabs wheels a good combination for some >> simmy racing on Linux. Nice monopoly. ;-) > >Take a look at the 2.4.14 kernel source in >Documentation/input/ff.txt. It would appear that I-Force devices >are (albeit minimally) supported.> >Take a look at the 2.4.14 kernel source in
> >Documentation/input/ff.txt. It would appear that I-Force devices
> >are (albeit minimally) supported.
>
> That sounds promising!
Indeed. Linux is moving forward. Apparently, the new input
drivers make it easy to add/detect/use USB HID devices. I have to
dive into the code anyway to see why my Logitech Wingman
Precision USB is not working with linux (need my slapfight fix
with MAME).
Agreed on that last comment. As I said, time permitting, but it
is tempting to dive into the source :-)
Paul
Quoted text (7 lines)
> >Time permitting, I will look into it this weekend and see whether > >my Guillemot wheel can be coerced into functioning under Linux. > > Good luck with that. Adding FF output for Racer on Linux shouldn't be > that hard if you're a programmer and have the source. It's all there > for Windows already after all (and generally the Linux interfaces are > 5x as easy to understand as MS ones).Hey Ryan,
One of us should change our posting name so that we don't get ourselves
confused......
Ryan K
"Ryan" <[email hidden]> wrote in message
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Quoted text (8 lines)
> Also, does anyone know if there are any open-source sim projects in > SourceForge or accessible via CVS? > > Ryan > > > >On Thu, 8 Nov 2001 15:35:22 +0100, [email hidden] (Paul de
Bruin) wrote:
Well, good luck with that. The drivers source code from the Linux I
have here are more like magic timing black boxes. :)
There's just qdxjoy.cpp to dig through I think. Notice while in that
file the difference between the MS and Linux code! ;-)
About 20:1 I'd say, in size.
Ruud van Gaal
Free car sim : http://www.marketgraph.nl/gallery/racer/
Pencil art : http://www.marketgraph.nl/gallery/
Quoted text (11 lines)
>> >Take a look at the 2.4.14 kernel source in >> >Documentation/input/ff.txt. It would appear that I-Force devices >> >are (albeit minimally) supported. >> >> That sounds promising! > >Indeed. Linux is moving forward. Apparently, the new input >drivers make it easy to add/detect/use USB HID devices. I have to >dive into the code anyway to see why my Logitech Wingman >Precision USB is not working with linux (need my slapfight fix >with MAME).Quoted text (10 lines)
>> >Time permitting, I will look into it this weekend and see whether >> >my Guillemot wheel can be coerced into functioning under Linux. >> >> Good luck with that. Adding FF output for Racer on Linux shouldn't be >> that hard if you're a programmer and have the source. It's all there >> for Windows already after all (and generally the Linux interfaces are >> 5x as easy to understand as MS ones). > >Agreed on that last comment. As I said, time permitting, but it >is tempting to dive into the source :-)On Thu, 8 Nov 2001 08:46:37 -0700, "Ryan" <[email hidden]>
wrote:
>Hey Ryan,
>One of us should change our posting name so that we don't get ourselves
>confused......
Who said that? Ryan? Is that you? Ryan?
Ruud van Gaal
Free car sim : http://www.marketgraph.nl/gallery/racer/
Pencil art : http://www.marketgraph.nl/gallery/
Quoted text (8 lines)
>Ryan K > >"Ryan" <[email hidden]> wrote in message >news:[email hidden]... >> Also, does anyone know if there are any open-source sim projects in >> SourceForge or accessible via CVS? >> >> RyanOn Thu, 08 Nov 2001 11:55:18 GMT, [email hidden] (Ruud van Gaal)
wrote:
>On Wed, 07 Nov 2001 22:13:01 -0800, KJ <[email hidden]> wrote:
>You mean if it supports Shifters? Not yet, on Windows it will but I
>don't know if the driver on Linux will allow all these buttons (it
>goes up to 20 I believe and the remaining shifter directions are done
>by emulating the POV thingy).
My MS Non-FF Wheel gets picked as an HID device and all the
axis'/buttons are detected. I used jstest to test it out and it
appears to be working. I haven't tested it with a game though. The
Shifter should be picked up just as easily, I think. Just don't know
if games on the Linux end can handle 2 devices as input at the same
time.
>Too bad that wheel support is still not up to par with Windows.
>Probably though, ActLabs seems a relatively small company which
>listens to its customers. Requesting Linux drivers there may be
>listened to. That would get us FF and Shifter support in the future on
>Linux as well, making Racer+ActLabs wheels a good combination for some
>simmy racing on Linux. Nice monopoly. ;-)
One day...
On Thu, 08 Nov 2001 10:38:53 -0800, KJ <[email hidden]> wrote:
As long as you have 2 input ports then Racer won't have any problems
with that. If it does, then it's a bug. ;-)
Have no trouble mixing my MSFF and ForceRS wheels and pedals on the
PC. Though I haven't invested the time yet to get that shifter
working.
Ruud van Gaal
Free car sim : http://www.marketgraph.nl/gallery/racer/
Pencil art : http://www.marketgraph.nl/gallery/
Quoted text (16 lines)
>On Thu, 08 Nov 2001 11:55:18 GMT, [email hidden] (Ruud van Gaal) >wrote: > >>On Wed, 07 Nov 2001 22:13:01 -0800, KJ <[email hidden]> wrote: > >>You mean if it supports Shifters? Not yet, on Windows it will but I >>don't know if the driver on Linux will allow all these buttons (it >>goes up to 20 I believe and the remaining shifter directions are done >>by emulating the POV thingy). > >My MS Non-FF Wheel gets picked as an HID device and all the >axis'/buttons are detected. I used jstest to test it out and it >appears to be working. I haven't tested it with a game though. The >Shifter should be picked up just as easily, I think. Just don't know >if games on the Linux end can handle 2 devices as input at the same >time.Oh dear, here I go talking to myself again . . . ;-)
"Ryan" <[email hidden]> wrote in message
news:xIxG7.92$[email hidden]...
> Hey Ryan,
> One of us should change our posting name so that we don't get ourselves
> confused......
Done!
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