After much deliberation I've finally gotten around to preparing a demo
of the race engine that I have been working on. Visitors to
http://www.cersoft.com will already know something about the engine
but if you've not seen it yet please do drop by.
The demo is located in the dynamics/downloads section it is sized
about ~3mb and requires OpenGL to run.
The control method is keyboard only at this point, I've been doing
some experiments with wheel controllers but have not had time to fully
test / debug the code so the car will be a little hard to drive.
All graphics are taken from the various SCGT mods that are freely
available on the WEB, I believe that I've given proper credit but if
I'm using something of yours and you don't like it please let me know
and I'll change it.
Colin Reed
Colin Reed releases demo of his hobby racing sim
Colin Reed announced a downloadable demo of the racing engine he had been developing, using an SCGT track and car. Testers praised its graphics, rigid-body collisions and physics, with some calling it better than early versions of Racer, while reporting transparency glitches, awkward key bindings on German keyboards and a tyre-model bug. Ruud van Gaal welcomed it, and Reed said the project was mainly about learning.
release/newsreview/impressions
Automated summary.
"Colin Reed" <[email hidden]> wrote in message
news:[email hidden]...
I have to say (no offence to 'racer') this is a STUNNING piece of work. Much
better than the initial release of Racer. You seem to have got the physics
down a lot more err, 'conservatively' or something - anyhows it's great. Get
some gamport-inputs into it ASAP so we can really see how it goes. And
hey - keep that jump feature in - I've had some fun with that :D
Doug
Quoted text (16 lines)
> After much deliberation I've finally gotten around to preparing a demo > of the race engine that I have been working on. Visitors to > http://www.cersoft.com will already know something about the engine > but if you've not seen it yet please do drop by. > > The demo is located in the dynamics/downloads section it is sized > about ~3mb and requires OpenGL to run. > > The control method is keyboard only at this point, I've been doing > some experiments with wheel controllers but have not had time to fully > test / debug the code so the car will be a little hard to drive. > > All graphics are taken from the various SCGT mods that are freely > available on the WEB, I believe that I've given proper credit but if > I'm using something of yours and you don't like it please let me know > and I'll change it.Hi Colin,
Looks great, and the physics are feeling pretty good. Just a couple of small
problems that meant I couldn't give it a proper test.
I get black squares around the rear light effects (transparency not working)
which occluded my view (I'm running on a Voodoo3). I'll try it on my GF2
machine when I get to work.
The second thing is the choice of controls seems a little odd. The usual
thing for driving games with keyboard control is to use cursor keys for
left/right/brake/accelerate. I always find using letter keys a little
awkward (but that could just be me :)
But besides that, it's looking really good. Keep up the good work!
"Colin Reed" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (18 lines)
> After much deliberation I've finally gotten around to preparing a demo > of the race engine that I have been working on. Visitors to > http://www.cersoft.com will already know something about the engine > but if you've not seen it yet please do drop by. > > The demo is located in the dynamics/downloads section it is sized > about ~3mb and requires OpenGL to run. > > The control method is keyboard only at this point, I've been doing > some experiments with wheel controllers but have not had time to fully > test / debug the code so the car will be a little hard to drive. > > All graphics are taken from the various SCGT mods that are freely > available on the WEB, I believe that I've given proper credit but if > I'm using something of yours and you don't like it please let me know > and I'll change it. > > Colin Reed
> I get black squares around the rear light effects (transparency notworking)
> which occluded my view (I'm running on a Voodoo3). I'll try it on my GF2
> machine when I get to work.
>
In case anybody else experiences this, I got around the problem by changing
the dir for rear lights in the SpecTest.ini file.
Again, nice work Colin, the car drives really well (even with the keyboard)
and the Rigid body stuff is very solid. You get really nice collisions and
jumps.
On Fri, 9 Nov 2001 10:36:43 -0000, "Douglas Ellison"
<[email hidden]> wrote:
>"Colin Reed" <[email hidden]> wrote in message
>news:[email hidden]...
>> After much deliberation I've finally gotten around to preparing a demo
>> of the race engine that I have been working on. Visitors to
>> http://www.cersoft.com will already know something about the engine
>> but if you've not seen it yet please do drop by....
>I have to say (no offence to 'racer') this is a STUNNING piece of work. Much
>better than the initial release of Racer. You seem to have got the physics
>down a lot more err, 'conservatively' or something - anyhows it's great. Get
>some gamport-inputs into it ASAP so we can really see how it goes. And
>hey - keep that jump feature in - I've had some fun with that :D
No offence taken. :)
Indeed, the demo is a VERY fine piece of work and should definitely be
checked out. Great collisions, terrific graphics and great tire
physics! ;-)
I'll keep it short... have some catching up to do! :)
Ruud van Gaal
Free car sim : http://www.marketgraph.nl/gallery/racer/
Pencil art : http://www.marketgraph.nl/gallery/
Man, those driving key choices are killing those of us with German
keyboards!
Stephen
Mike Stanley <[email hidden]> wrote in message
news:_VOG7.382$[email hidden]...
changing
> the dir for rear lights in the SpecTest.ini file.
>
> Again, nice work Colin, the car drives really well (even with thekeyboard)
> and the Rigid body stuff is very solid. You get really nice collisions and
> jumps.
>
>
Quoted text (8 lines)
> > > I get black squares around the rear light effects (transparency not > working) > > which occluded my view (I'm running on a Voodoo3). I'll try it on my GF2 > > machine when I get to work. > > > > In case anybody else experiences this, I got around the problem by
"Ruud van Gaal" <[email hidden]> wrote in message
news:[email hidden]...
Much
> >better than the initial release of Racer. You seem to have got thephysics
> >down a lot more err, 'conservatively' or something - anyhows it's great.Get
Would it make sense for the two teams (Racer and, err, this new one) to
collaborate at all?
Doug
Quoted text (11 lines)
> On Fri, 9 Nov 2001 10:36:43 -0000, "Douglas Ellison" > <[email hidden]> wrote: > > >"Colin Reed" <[email hidden]> wrote in message > >news:[email hidden]... > >> After much deliberation I've finally gotten around to preparing a demo > >> of the race engine that I have been working on. Visitors to > >> http://www.cersoft.com will already know something about the engine > >> but if you've not seen it yet please do drop by. > ... > >I have to say (no offence to 'racer') this is a STUNNING piece of work.Quoted text (9 lines)
> >some gamport-inputs into it ASAP so we can really see how it goes. And > >hey - keep that jump feature in - I've had some fun with that :D > > No offence taken. :) > Indeed, the demo is a VERY fine piece of work and should definitely be > checked out. Great collisions, terrific graphics and great tire > physics! ;-) > > I'll keep it short... have some catching up to do! :)Hi Doug
Thats not the point behind these projects, its about learning and doing. :O)
"Douglas Ellison" <[email hidden]> wrote in message
news:9sgmo8$13o7di$[email hidden]...
demo
great.
Quoted text (9 lines)
> > "Ruud van Gaal" <[email hidden]> wrote in message > news:[email hidden]... > > On Fri, 9 Nov 2001 10:36:43 -0000, "Douglas Ellison" > > <[email hidden]> wrote: > > > > >"Colin Reed" <[email hidden]> wrote in message > > >news:[email hidden]... > > >> After much deliberation I've finally gotten around to preparing aQuoted text (9 lines)
> > >> of the race engine that I have been working on. Visitors to > > >> http://www.cersoft.com will already know something about the engine > > >> but if you've not seen it yet please do drop by. > > ... > > >I have to say (no offence to 'racer') this is a STUNNING piece of work. > Much > > >better than the initial release of Racer. You seem to have got the > physics > > >down a lot more err, 'conservatively' or something - anyhows it'sQuoted text (18 lines)
> Get > > >some gamport-inputs into it ASAP so we can really see how it goes. And > > >hey - keep that jump feature in - I've had some fun with that :D > > > > No offence taken. :) > > Indeed, the demo is a VERY fine piece of work and should definitely be > > checked out. Great collisions, terrific graphics and great tire > > physics! ;-) > > > > I'll keep it short... have some catching up to do! :) > > Would it make sense for the two teams (Racer and, err, this new one) to > collaborate at all? > > Doug > > >Go to the gallery section on his page, there are screenshots there.
Awesome!
Ryan
"Uwe Schuerkamp" <[email hidden]> wrote in message
news:[email hidden]...
> On Fri, 09 Nov 2001 11:54:44 GMT, Ruud van Gaal <[email hidden]>wrote:
Quoted text (18 lines)
> > > > No offence taken. :) > > Indeed, the demo is a VERY fine piece of work and should definitely be > > checked out. Great collisions, terrific graphics and great tire > > physics! ;-) > > > > I'll keep it short... have some catching up to do! :) > > > > I'm beginning to see the advantage of having several free car > simulations around on the "market". 8-) > > Go Ruud go! > > hoover > > PS: I could not find any screenshots on the page, and will there be > a linux version?On Fri, 09 Nov 2001 11:54:44 GMT, Ruud van Gaal <[email hidden]> wrote:
I'm beginning to see the advantage of having several free car
simulations around on the "market". 8-)
Go Ruud go!
hoover
PS: I could not find any screenshots on the page, and will there be
a linux version?
Quoted text (8 lines)
> > No offence taken. :) > Indeed, the demo is a VERY fine piece of work and should definitely be > checked out. Great collisions, terrific graphics and great tire > physics! ;-) > > I'll keep it short... have some catching up to do! :) >On Fri, 9 Nov 2001 13:45:37 -0000, "Douglas Ellison"
<[email hidden]> wrote:
>Would it make sense for the two teams (Racer and, err, this new one) to
>collaborate at all?
Only in sharing knowledge. And perhaps tracks & cars though (but
Colin's sim uses VRL, that's SCGT, so it's easy enough).
If it would be otherwise, we'd probably be a commercial team and then
suddenly it would be 'the AI sucks!' ;-)
Ruud van Gaal
Free car sim : http://www.marketgraph.nl/gallery/racer/
Pencil art : http://www.marketgraph.nl/gallery/
On Fri, 9 Nov 2001 16:32:00 +0100, [email hidden]
(Uwe Schuerkamp) wrote:
Jeez! :) Back to working on the collisions, hehe.
Anybody got a second-hand cloning machine to get rid of? ;-)
>hoover
>
>PS: I could not find any screenshots on the page, and will there be
>a linux version?
Ah, yes, on Racer's page. ;p
It's an SCGT track, and an SCGT car; looks very beautiful. Nothing
like Racer v0.1 upto v0.4 something.
It's worth downloading...
Ruud van Gaal
Free car sim : http://www.marketgraph.nl/gallery/racer/
Pencil art : http://www.marketgraph.nl/gallery/
Quoted text (14 lines)
>On Fri, 09 Nov 2001 11:54:44 GMT, Ruud van Gaal <[email hidden]> wrote: >> >> No offence taken. :) >> Indeed, the demo is a VERY fine piece of work and should definitely be >> checked out. Great collisions, terrific graphics and great tire >> physics! ;-) >> >> I'll keep it short... have some catching up to do! :) >> > >I'm beginning to see the advantage of having several free car >simulations around on the "market". 8-) > >Go Ruud go!On 8 Nov 2001 20:15:10 -0800, [email hidden] (Colin Reed) wrote:
>After much deliberation I've finally gotten around to preparing a demo
>of the race engine that I have been working on.
Awesome!
I had the black square problem aswell on my Win2000 server with Matrox
G450 DH....just FYI.
The viewing system is a bit weird, I couldn't get a nice view to test
the physics the way I wanted. I did reach 2000+ Mph though, when I
flipped over the wall and went into a free fall... :-D
The graphics are great, and the car seems to behave as it should. For
sure something to follow with interest.
Remco
Heheheh... You're a great sport Ruud!
"Ruud van Gaal" <[email hidden]> wrote in message
news:[email hidden]...
> [...]
> I'll keep it short... have some catching up to do! :)
> [...]
NEET-O!!! Cool stuff. If only the camera could follow... I would have
gotten a better look at the 2 wheel balance stunt spectacular I accidentally
did. Going really fast, the car realistically jumps over road "steps"
(uneven pavement) and the car rolls over amazingly. Really cool physics
engine man! Keep it up. (I had to apply the specTest.ini patch since I'm
using an ATI Radeon).
"Colin Reed" <[email hidden]> wrote in message
news:[email hidden]...
> After much deliberation I've finally gotten around to preparing a demo
> of the race engine that I have been working on. Visitors to
> http://www.cersoft.com will already know something about the engine
Damn I'm an idiot... I just noticed the "N" key to follow... sorry... I
guess it's not in the read me.
"Alain" <[email hidden]> wrote in message
news:i0XG7.7229$[email hidden]...
> NEET-O!!! Cool stuff. If only the camera could follow... I would have
> [...]
"Colin Reed" <[email hidden]> wrote in message
news:[email hidden]...
> After much deliberation I've finally gotten around to preparing a demo
> of the race engine that I have been working on. Visitors to
> http://www.cersoft.com will already know something about the engine
> but if you've not seen it yet please do drop by.
Amazing! The graphics are very, very good indeed. Physics too, although I
think you still need to work a bit on your tire model - I was able to steer
the car even with fully locked tires. :-)
Petri Blomqvist
> Man, those driving key choices are killing those of us with German
> keyboards!
Never actually considered that this would be a problem for people, I
get a bad pain the tendons in the back of my hand if I use the cursor
keys for left/right/accel/brake, I'll do a config screen which should
sort out the problem.
Colin
Quoted text (8 lines)
> >Would it make sense for the two teams (Racer and, err, this new one) to > >collaborate at all? > > Only in sharing knowledge. And perhaps tracks & cars though (but > Colin's sim uses VRL, that's SCGT, so it's easy enough). > > If it would be otherwise, we'd probably be a commercial team and then > suddenly it would be 'the AI sucks!' ;-)> Amazing! The graphics are very, very good indeed. Physics too, although I
> think you still need to work a bit on your tire model - I was able to steer
> the car even with fully locked tires. :-)
Yeah, Gregor pointed out that little problem to me earlier in the
week. I'm chatting with him on how to fix it best ... I could always
claim that I've coded ABS :-)
Colin
> Go to the gallery section on his page, there are screenshots there.
> Awesome!
Mmmmm, I have to tidy my site a bit as it is a little confusing, there
are currently two gallery sections, one for real photos of cars 'n'
stuff. There is also a gallery in the dynamics section, this shows
shots of my game.
Colin
what was the url again?
curtis
"Colin Reed" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (9 lines)
> > Go to the gallery section on his page, there are screenshots there. > > Awesome! > > Mmmmm, I have to tidy my site a bit as it is a little confusing, there > are currently two gallery sections, one for real photos of cars 'n' > stuff. There is also a gallery in the dynamics section, this shows > shots of my game. > > ColinColin, I tried your game out earlier today. GREAT stuff man! Impressive! I
went into the first corner and smacked the armco hard with the right front and
the car acted realistically! Now, if only you could get some steering wheel
control options in there... :) I have driving with most keyboard controls
unless I have them set up to a certain way.
-----------------------------------------
Dan Belcher
Webmaster,
http://www.gplworld.racesim.net/simcrash
The German "Z" and "Y" are switched from the American keyboard. So, the
"right" key is to the left of the "left" key (and below it). It really
messes up my small brain :-)
Stephen
Colin Reed <[email hidden]> wrote in message
news:[email hidden]...


































