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Demo of my simulator

24 posts by 13 people · 09 Nov 2001 04:15 UTC - 12 Nov 2001 07:58 UTC

Colin Reed releases demo of his hobby racing sim

Colin Reed announced a downloadable demo of the racing engine he had been developing, using an SCGT track and car. Testers praised its graphics, rigid-body collisions and physics, with some calling it better than early versions of Racer, while reporting transparency glitches, awkward key bindings on German keyboards and a tyre-model bug. Ruud van Gaal welcomed it, and Reed said the project was mainly about learning.

release/newsreview/impressions

Automated summary.

Colin Reed 09 Nov 2001 04:15 UTC#153437
After much deliberation I've finally gotten around to preparing a demo of the race engine that I have been working on. Visitors to http://www.cersoft.com will already know something about the engine but if you've not seen it yet please do drop by. The demo is located in the dynamics/downloads section it is sized about ~3mb and requires OpenGL to run. The control method is keyboard only at this point, I've been doing some experiments with wheel controllers but have not had time to fully test / debug the code so the car will be a little hard to drive. All graphics are taken from the various SCGT mods that are freely available on the WEB, I believe that I've given proper credit but if I'm using something of yours and you don't like it please let me know and I'll change it. Colin Reed
"Colin Reed" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (16 lines)> After much deliberation I've finally gotten around to preparing a demo > of the race engine that I have been working on. Visitors to > http://www.cersoft.com will already know something about the engine > but if you've not seen it yet please do drop by. > > The demo is located in the dynamics/downloads section it is sized > about ~3mb and requires OpenGL to run. > > The control method is keyboard only at this point, I've been doing > some experiments with wheel controllers but have not had time to fully > test / debug the code so the car will be a little hard to drive. > > All graphics are taken from the various SCGT mods that are freely > available on the WEB, I believe that I've given proper credit but if > I'm using something of yours and you don't like it please let me know > and I'll change it.
I have to say (no offence to 'racer') this is a STUNNING piece of work. Much better than the initial release of Racer. You seem to have got the physics down a lot more err, 'conservatively' or something - anyhows it's great. Get some gamport-inputs into it ASAP so we can really see how it goes. And hey - keep that jump feature in - I've had some fun with that :D Doug
Hi Colin, Looks great, and the physics are feeling pretty good. Just a couple of small problems that meant I couldn't give it a proper test. I get black squares around the rear light effects (transparency not working) which occluded my view (I'm running on a Voodoo3). I'll try it on my GF2 machine when I get to work. The second thing is the choice of controls seems a little odd. The usual thing for driving games with keyboard control is to use cursor keys for left/right/brake/accelerate. I always find using letter keys a little awkward (but that could just be me :) But besides that, it's looking really good. Keep up the good work! "Colin Reed" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (18 lines)> After much deliberation I've finally gotten around to preparing a demo > of the race engine that I have been working on. Visitors to > http://www.cersoft.com will already know something about the engine > but if you've not seen it yet please do drop by. > > The demo is located in the dynamics/downloads section it is sized > about ~3mb and requires OpenGL to run. > > The control method is keyboard only at this point, I've been doing > some experiments with wheel controllers but have not had time to fully > test / debug the code so the car will be a little hard to drive. > > All graphics are taken from the various SCGT mods that are freely > available on the WEB, I believe that I've given proper credit but if > I'm using something of yours and you don't like it please let me know > and I'll change it. > > Colin Reed
> I get black squares around the rear light effects (transparency notworking) > which occluded my view (I'm running on a Voodoo3). I'll try it on my GF2 > machine when I get to work. > In case anybody else experiences this, I got around the problem by changing the dir for rear lights in the SpecTest.ini file. Again, nice work Colin, the car drives really well (even with the keyboard) and the Rigid body stuff is very solid. You get really nice collisions and jumps.
On Fri, 9 Nov 2001 10:36:43 -0000, "Douglas Ellison" <[email hidden]> wrote: >"Colin Reed" <[email hidden]> wrote in message >news:[email hidden]... >> After much deliberation I've finally gotten around to preparing a demo >> of the race engine that I have been working on. Visitors to >> http://www.cersoft.com will already know something about the engine >> but if you've not seen it yet please do drop by.... >I have to say (no offence to 'racer') this is a STUNNING piece of work. Much >better than the initial release of Racer. You seem to have got the physics >down a lot more err, 'conservatively' or something - anyhows it's great. Get >some gamport-inputs into it ASAP so we can really see how it goes. And >hey - keep that jump feature in - I've had some fun with that :D No offence taken. :) Indeed, the demo is a VERY fine piece of work and should definitely be checked out. Great collisions, terrific graphics and great tire physics! ;-) I'll keep it short... have some catching up to do! :) Ruud van Gaal Free car sim : http://www.marketgraph.nl/gallery/racer/ Pencil art : http://www.marketgraph.nl/gallery/
Man, those driving key choices are killing those of us with German keyboards! Stephen Mike Stanley <[email hidden]> wrote in message news:_VOG7.382$[email hidden]...
Quoted text (8 lines)> > > I get black squares around the rear light effects (transparency not > working) > > which occluded my view (I'm running on a Voodoo3). I'll try it on my GF2 > > machine when I get to work. > > > > In case anybody else experiences this, I got around the problem by
changing > the dir for rear lights in the SpecTest.ini file. > > Again, nice work Colin, the car drives really well (even with thekeyboard) > and the Rigid body stuff is very solid. You get really nice collisions and > jumps. > >
"Ruud van Gaal" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (11 lines)> On Fri, 9 Nov 2001 10:36:43 -0000, "Douglas Ellison" > <[email hidden]> wrote: > > >"Colin Reed" <[email hidden]> wrote in message > >news:[email hidden]... > >> After much deliberation I've finally gotten around to preparing a demo > >> of the race engine that I have been working on. Visitors to > >> http://www.cersoft.com will already know something about the engine > >> but if you've not seen it yet please do drop by. > ... > >I have to say (no offence to 'racer') this is a STUNNING piece of work.
Much > >better than the initial release of Racer. You seem to have got thephysics > >down a lot more err, 'conservatively' or something - anyhows it's great.Get
Quoted text (9 lines)> >some gamport-inputs into it ASAP so we can really see how it goes. And > >hey - keep that jump feature in - I've had some fun with that :D > > No offence taken. :) > Indeed, the demo is a VERY fine piece of work and should definitely be > checked out. Great collisions, terrific graphics and great tire > physics! ;-) > > I'll keep it short... have some catching up to do! :)
Would it make sense for the two teams (Racer and, err, this new one) to collaborate at all? Doug
Hi Doug Thats not the point behind these projects, its about learning and doing. :O) "Douglas Ellison" <[email hidden]> wrote in message news:9sgmo8$13o7di$[email hidden]...
Quoted text (9 lines)> > "Ruud van Gaal" <[email hidden]> wrote in message > news:[email hidden]... > > On Fri, 9 Nov 2001 10:36:43 -0000, "Douglas Ellison" > > <[email hidden]> wrote: > > > > >"Colin Reed" <[email hidden]> wrote in message > > >news:[email hidden]... > > >> After much deliberation I've finally gotten around to preparing a
demo
Quoted text (9 lines)> > >> of the race engine that I have been working on. Visitors to > > >> http://www.cersoft.com will already know something about the engine > > >> but if you've not seen it yet please do drop by. > > ... > > >I have to say (no offence to 'racer') this is a STUNNING piece of work. > Much > > >better than the initial release of Racer. You seem to have got the > physics > > >down a lot more err, 'conservatively' or something - anyhows it's
great.
Quoted text (18 lines)> Get > > >some gamport-inputs into it ASAP so we can really see how it goes. And > > >hey - keep that jump feature in - I've had some fun with that :D > > > > No offence taken. :) > > Indeed, the demo is a VERY fine piece of work and should definitely be > > checked out. Great collisions, terrific graphics and great tire > > physics! ;-) > > > > I'll keep it short... have some catching up to do! :) > > Would it make sense for the two teams (Racer and, err, this new one) to > collaborate at all? > > Doug > > >
Go to the gallery section on his page, there are screenshots there. Awesome! Ryan "Uwe Schuerkamp" <[email hidden]> wrote in message news:[email hidden]... > On Fri, 09 Nov 2001 11:54:44 GMT, Ruud van Gaal <[email hidden]>wrote:
Quoted text (18 lines)> > > > No offence taken. :) > > Indeed, the demo is a VERY fine piece of work and should definitely be > > checked out. Great collisions, terrific graphics and great tire > > physics! ;-) > > > > I'll keep it short... have some catching up to do! :) > > > > I'm beginning to see the advantage of having several free car > simulations around on the "market". 8-) > > Go Ruud go! > > hoover > > PS: I could not find any screenshots on the page, and will there be > a linux version?
On Fri, 09 Nov 2001 11:54:44 GMT, Ruud van Gaal <[email hidden]> wrote:
Quoted text (8 lines)> > No offence taken. :) > Indeed, the demo is a VERY fine piece of work and should definitely be > checked out. Great collisions, terrific graphics and great tire > physics! ;-) > > I'll keep it short... have some catching up to do! :) >
I'm beginning to see the advantage of having several free car simulations around on the "market". 8-) Go Ruud go! hoover PS: I could not find any screenshots on the page, and will there be a linux version?
On Fri, 9 Nov 2001 13:45:37 -0000, "Douglas Ellison" <[email hidden]> wrote: >Would it make sense for the two teams (Racer and, err, this new one) to >collaborate at all? Only in sharing knowledge. And perhaps tracks & cars though (but Colin's sim uses VRL, that's SCGT, so it's easy enough). If it would be otherwise, we'd probably be a commercial team and then suddenly it would be 'the AI sucks!' ;-) Ruud van Gaal Free car sim : http://www.marketgraph.nl/gallery/racer/ Pencil art : http://www.marketgraph.nl/gallery/
On Fri, 9 Nov 2001 16:32:00 +0100, [email hidden] (Uwe Schuerkamp) wrote:
Quoted text (14 lines)>On Fri, 09 Nov 2001 11:54:44 GMT, Ruud van Gaal <[email hidden]> wrote: >> >> No offence taken. :) >> Indeed, the demo is a VERY fine piece of work and should definitely be >> checked out. Great collisions, terrific graphics and great tire >> physics! ;-) >> >> I'll keep it short... have some catching up to do! :) >> > >I'm beginning to see the advantage of having several free car >simulations around on the "market". 8-) > >Go Ruud go!
Jeez! :) Back to working on the collisions, hehe. Anybody got a second-hand cloning machine to get rid of? ;-) >hoover > >PS: I could not find any screenshots on the page, and will there be >a linux version? Ah, yes, on Racer's page. ;p It's an SCGT track, and an SCGT car; looks very beautiful. Nothing like Racer v0.1 upto v0.4 something. It's worth downloading... Ruud van Gaal Free car sim : http://www.marketgraph.nl/gallery/racer/ Pencil art : http://www.marketgraph.nl/gallery/
On 8 Nov 2001 20:15:10 -0800, [email hidden] (Colin Reed) wrote: >After much deliberation I've finally gotten around to preparing a demo >of the race engine that I have been working on. Awesome! I had the black square problem aswell on my Win2000 server with Matrox G450 DH....just FYI. The viewing system is a bit weird, I couldn't get a nice view to test the physics the way I wanted. I did reach 2000+ Mph though, when I flipped over the wall and went into a free fall... :-D The graphics are great, and the car seems to behave as it should. For sure something to follow with interest. Remco
Heheheh... You're a great sport Ruud! "Ruud van Gaal" <[email hidden]> wrote in message news:[email hidden]... > [...] > I'll keep it short... have some catching up to do! :) > [...]
NEET-O!!! Cool stuff. If only the camera could follow... I would have gotten a better look at the 2 wheel balance stunt spectacular I accidentally did. Going really fast, the car realistically jumps over road "steps" (uneven pavement) and the car rolls over amazingly. Really cool physics engine man! Keep it up. (I had to apply the specTest.ini patch since I'm using an ATI Radeon). "Colin Reed" <[email hidden]> wrote in message news:[email hidden]... > After much deliberation I've finally gotten around to preparing a demo > of the race engine that I have been working on. Visitors to > http://www.cersoft.com will already know something about the engine
Alain 09 Nov 2001 20:31 UTC↳ reply to Alain#153193
Damn I'm an idiot... I just noticed the "N" key to follow... sorry... I guess it's not in the read me. "Alain" <[email hidden]> wrote in message news:i0XG7.7229$[email hidden]... > NEET-O!!! Cool stuff. If only the camera could follow... I would have > [...]
"Colin Reed" <[email hidden]> wrote in message news:[email hidden]... > After much deliberation I've finally gotten around to preparing a demo > of the race engine that I have been working on. Visitors to > http://www.cersoft.com will already know something about the engine > but if you've not seen it yet please do drop by. Amazing! The graphics are very, very good indeed. Physics too, although I think you still need to work a bit on your tire model - I was able to steer the car even with fully locked tires. :-) Petri Blomqvist
> Man, those driving key choices are killing those of us with German > keyboards! Never actually considered that this would be a problem for people, I get a bad pain the tendons in the back of my hand if I use the cursor keys for left/right/accel/brake, I'll do a config screen which should sort out the problem. Colin
Quoted text (8 lines)> >Would it make sense for the two teams (Racer and, err, this new one) to > >collaborate at all? > > Only in sharing knowledge. And perhaps tracks & cars though (but > Colin's sim uses VRL, that's SCGT, so it's easy enough). > > If it would be otherwise, we'd probably be a commercial team and then > suddenly it would be 'the AI sucks!' ;-)
:-D indeed, Carol hit it right on the head, as I've said before it is all about trying to put as much 'car'ness into my head as possible. I'm not even sure where 'racedemo' (must really think of a cool name for it :-p) is heading!! I love Racer, it's looking really nice and has addressed some areas that I haven't even started thinking about (network, diffs, etc), Ruud and I are attacking the whole problem from different angles and all the while we chat about our findings which makes both projects better for it. And ahhh yes, AI have to think about that one ...... Colin
> Amazing! The graphics are very, very good indeed. Physics too, although I > think you still need to work a bit on your tire model - I was able to steer > the car even with fully locked tires. :-) Yeah, Gregor pointed out that little problem to me earlier in the week. I'm chatting with him on how to fix it best ... I could always claim that I've coded ABS :-) Colin
> Go to the gallery section on his page, there are screenshots there. > Awesome! Mmmmm, I have to tidy my site a bit as it is a little confusing, there are currently two gallery sections, one for real photos of cars 'n' stuff. There is also a gallery in the dynamics section, this shows shots of my game. Colin
what was the url again? curtis "Colin Reed" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (9 lines)> > Go to the gallery section on his page, there are screenshots there. > > Awesome! > > Mmmmm, I have to tidy my site a bit as it is a little confusing, there > are currently two gallery sections, one for real photos of cars 'n' > stuff. There is also a gallery in the dynamics section, this shows > shots of my game. > > Colin
Colin, I tried your game out earlier today. GREAT stuff man! Impressive! I went into the first corner and smacked the armco hard with the right front and the car acted realistically! Now, if only you could get some steering wheel control options in there... :) I have driving with most keyboard controls unless I have them set up to a certain way. ----------------------------------------- Dan Belcher Webmaster, http://www.gplworld.racesim.net/simcrash
The German "Z" and "Y" are switched from the American keyboard. So, the "right" key is to the left of the "left" key (and below it). It really messes up my small brain :-) Stephen Colin Reed <[email hidden]> wrote in message news:[email hidden]...
Quoted text (9 lines)> > Man, those driving key choices are killing those of us with German > > keyboards! > > Never actually considered that this would be a problem for people, I > get a bad pain the tendons in the back of my hand if I use the cursor > keys for left/right/accel/brake, I'll do a config screen which should > sort out the problem. > > Colin

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