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track editing and "gmax"

4 posts by 4 people · 15 Nov 2001 01:26 UTC - 15 Nov 2001 15:47 UTC

Philster 15 Nov 2001 01:26 UTC#152242
In the december issue of PC Gamer, there's a little article talking about a little application called gmax. It's kind of a toned down version of 3D Studio Max. It makes mod and level making child's play. Upcoming games (like Dungeon Siege) would ship with their own gmax tool. No more reverse engineering, no more figuring file format. The whole point: wouldn't it be great if such a tool be shipped with racing sims? That way, we could design our own tracks, cars, racing series, etc. I'm sometimes tired of hearing sim designers saying that the tools they use are too complex! It certainly would make me a lot happier. I can't figure out how to use those damn hex editors :) -- Philippe "Philster" Sergerie
"Philster" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (13 lines)> In the december issue of PC Gamer, there's a little article talking > about a little application called gmax. It's kind of a toned down > version of 3D Studio Max. It makes mod and level making child's play. > Upcoming games (like Dungeon Siege) would ship with their own gmax tool. > No more reverse engineering, no more figuring file format. > > The whole point: wouldn't it be great if such a tool be shipped with > racing sims? That way, we could design our own tracks, cars, racing > series, etc. I'm sometimes tired of hearing sim designers saying that > the tools they use are too complex! > > It certainly would make me a lot happier. I can't figure out how to use > those damn hex editors :)
I'm not sure if WSC is too far down the line to integrate some of the functionality of gmax into car and track editing - but I'm sure it would not be difficult to add such a feature on in the near future Doug
I would definitely like this - I want to design some tracks and have some ideas I'd like to try! Philster wrote:
Quoted text (16 lines)> In the december issue of PC Gamer, there's a little article talking > about a little application called gmax. It's kind of a toned down > version of 3D Studio Max. It makes mod and level making child's play. > Upcoming games (like Dungeon Siege) would ship with their own gmax tool. > No more reverse engineering, no more figuring file format. > > The whole point: wouldn't it be great if such a tool be shipped with > racing sims? That way, we could design our own tracks, cars, racing > series, etc. I'm sometimes tired of hearing sim designers saying that > the tools they use are too complex! > > It certainly would make me a lot happier. I can't figure out how to use > those damn hex editors :) > > -- > Philippe "Philster" Sergerie
On Thu, 15 Nov 2001 10:53:50 -0000, "Douglas Ellison" <[email hidden]> wrote:
Quoted text (20 lines)> >"Philster" <[email hidden]> wrote in message >news:[email hidden]... >> In the december issue of PC Gamer, there's a little article talking >> about a little application called gmax. It's kind of a toned down >> version of 3D Studio Max. It makes mod and level making child's play. >> Upcoming games (like Dungeon Siege) would ship with their own gmax tool. >> No more reverse engineering, no more figuring file format. >> >> The whole point: wouldn't it be great if such a tool be shipped with >> racing sims? That way, we could design our own tracks, cars, racing >> series, etc. I'm sometimes tired of hearing sim designers saying that >> the tools they use are too complex! >> >> It certainly would make me a lot happier. I can't figure out how to use >> those damn hex editors :) > >I'm not sure if WSC is too far down the line to integrate some of the >functionality of gmax into car and track editing - but I'm sure it would not >be difficult to add such a feature on in the near future
It now uses 3D Studio Max plugins, not gmax as I understand. But perhaps the difference won't be that great. It's just that gmax needs a license for the developer to be able to create a plugin for that. I think the original WSC will come out without gmax stuff, but perhaps with the Max plugins though. Ruud van Gaal Free car sim : http://www.marketgraph.nl/gallery/racer/ Pencil art : http://www.marketgraph.nl/gallery/

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