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OT: What wont they be able to fit on a gaming CD??

16 posts by 15 people · 15 Nov 2001 11:07 UTC - 24 Nov 2001 00:41 UTC

Barney 15 Nov 2001 11:07 UTC#152129
This link is a download that is 64K in size.....but shows about a six minute presentation. I thought it may be interesting to developers etc. for their games and information distribution. Of course, up to date Direct X drivers are the key. http://www.nodnetwork.com/fr08v101.exe
and exe on a newsgroup from an unknown url ... hmm, that's far too dodgy for me sorry :) Barney wrote in message <3bf3a06f$0$12164$[email hidden]>... >This link is a download that is 64K in size.....but shows about a sixminute
Quoted text (8 lines)>presentation. I thought it may be interesting to developers etc. for their >games and information distribution. > >Of course, up to date Direct X drivers are the key. > >http://www.nodnetwork.com/fr08v101.exe > >
On Thu, 15 Nov 2001 13:33:53 -0000, "Racecraft" <[email hidden]> wrote: >and exe on a newsgroup from an unknown url ... hmm, that's far too dodgy for >me sorry :) If this was a virus my computer would have blown up 2 years ago.. It's a pretty amazing demo considering it's size. Andre
Quoted text (14 lines)> >Barney wrote in message <3bf3a06f$0$12164$[email hidden]>... >>This link is a download that is 64K in size.....but shows about a six >minute >>presentation. I thought it may be interesting to developers etc. for their >>games and information distribution. >> >>Of course, up to date Direct X drivers are the key. >> >>http://www.nodnetwork.com/fr08v101.exe >> >> > >
"Andre Warringa" <[email hidden]> skrev i en meddelelse news:[email hidden]... > On Thu, 15 Nov 2001 13:33:53 -0000, "Racecraft" > <[email hidden]> wrote: > > >and exe on a newsgroup from an unknown url ... hmm, that's far too dodgyfor > >me sorry :) > > If this was a virus my computer would have blown up 2 years ago.. > It's a pretty amazing demo considering it's size. >Yes, I remember watching it a while back and thinking "Wow!" repeatedly as more and more scenes showed up. I have seen (& heard) less impressive 20MB demos. /Jens
Hot Damn! - that demo *is* impressive! -- ed_ "Andre Warringa" <[email hidden]> wrote in message news:[email hidden]... > On Thu, 15 Nov 2001 13:33:53 -0000, "Racecraft" > <[email hidden]> wrote: > > >and exe on a newsgroup from an unknown url ... hmm, that's far too dodgy for > >me sorry :) > > If this was a virus my computer would have blown up 2 years ago.. > It's a pretty amazing demo considering it's size. > > Andre > > > > > >Barney wrote in message <3bf3a06f$0$12164$[email hidden]>... > >>This link is a download that is 64K in size.....but shows about a six > >minute > >>presentation. I thought it may be interesting to developers etc. for their > >>games and information distribution. > >> > >>Of course, up to date Direct X drivers are the key. > >> > >>http://www.nodnetwork.com/fr08v101.exe > >> > >> > > > > >
Barney 16 Nov 2001 08:02 UTC↳ reply to Barney#152033
Yes, sorry guys for the .exe file. But how (on any news group) do you post one that doesn't cop the wrath like Racecrafts (and rightfully so). I have no need for this type of program, but I figured that the news group that I lurk in had some people who might after all the discussions of home built driving simulators. Sorry for the scare and for those who can use it.....good luck. "Barney" <[email hidden]> wrote in message news:3bf3a06f$0$12164$[email hidden]... > This link is a download that is 64K in size.....but shows about a sixminute
Quoted text (8 lines)> presentation. I thought it may be interesting to developers etc. for their > games and information distribution. > > Of course, up to date Direct X drivers are the key. > > http://www.nodnetwork.com/fr08v101.exe > >
"Barney" <[email hidden]> writes: > Yes, sorry guys for the .exe file. But how (on any news group) do you post > one that doesn't cop the wrath like Racecrafts (and rightfully so). You did it the correct way. Posting a link is ok. You could maybe have posted a link to a page telling what it was and had a link to the exe itself. > "Barney" <[email hidden]> wrote in message > news:3bf3a06f$0$12164$[email hidden]... > > This link is a download that is 64K in size.....but shows about a six > minute > > presentation. I thought it may be interesting to developers etc. for their > > games and information distribution. Pet peeve mode on: Now you just need to stop top-posting and may even want to use a reader that can handle nested replies. (As you see above, "minute" is indented differently from the rest, even if it was part of the same posting.) -- -asbjxrn
That is amazing! Unbelievable! Chris -- Simbokza GPL FD League www.simbokza.com Remove _YOUR_CLOTHES before replying by e-mail "Barney" <[email hidden]> wrote in message news:3bf3a06f$0$12164$[email hidden]... > This link is a download that is 64K in size.....but shows about a six minute > presentation. I thought it may be interesting to developers etc. for their > games and information distribution. > > Of course, up to date Direct X drivers are the key. > > http://www.nodnetwork.com/fr08v101.exe > >
Chris Bloom <[email hidden]> wrote in message news:9t6f4o$2i4$[email hidden]... > That is amazing! Unbelievable! Does anyone else remember the days of graphics "demo" programming? Tiny bits of assembler which produced screen after mindblowing screen of swirling fractals and spinning, bouncing, exploded 3D objects? Is anyone still doing them, or has it all become too easy with monster graphics cards? Jonny
Quoted text (14 lines)> "Barney" <[email hidden]> wrote in message > news:3bf3a06f$0$12164$[email hidden]... > > This link is a download that is 64K in size.....but shows about a six > minute > > presentation. I thought it may be interesting to developers etc. for their > > games and information distribution. > > > > Of course, up to date Direct X drivers are the key. > > > > http://www.nodnetwork.com/fr08v101.exe > > > > > >
"Jonny Hodgson" <[email hidden]> wrote in message news:0nBJ7.5336$%[email hidden]... > > Chris Bloom <[email hidden]> wrote in messagenews:9t6f4o$2i4$[email hidden]...
Quoted text (11 lines)> > That is amazing! Unbelievable! > > Does anyone else remember the days of graphics > "demo" programming? Tiny bits of assembler which > produced screen after mindblowing screen of swirling > fractals and spinning, bouncing, exploded 3D objects? > > Is anyone still doing them, or has it all become > too easy with monster graphics cards? > > Jonny
The silents, sanity, melon.... I remember 'em, spent more time watching those demos on my amiga than playing any games on it! www.theparty.dk cheers John
imaswinger 19 Nov 2001 05:46 UTC↳ reply to JM#151504
wish I had a link for you, but I don't... the scene is, I believe, alive and well... and I think all those old C64 demos and such should run on the emulators, if you're interested. Curtis "JM" <[email hidden]> wrote in message news:T1VJ7.13451$%[email hidden]...
Quoted text (30 lines)> > "Jonny Hodgson" <[email hidden]> wrote in message > news:0nBJ7.5336$%[email hidden]... > > > > Chris Bloom <[email hidden]> wrote in message > news:9t6f4o$2i4$[email hidden]... > > > That is amazing! Unbelievable! > > > > Does anyone else remember the days of graphics > > "demo" programming? Tiny bits of assembler which > > produced screen after mindblowing screen of swirling > > fractals and spinning, bouncing, exploded 3D objects? > > > > Is anyone still doing them, or has it all become > > too easy with monster graphics cards? > > > > Jonny > > The silents, sanity, melon.... > > I remember 'em, spent more time watching those demos on my amiga than > playing any games on it! > > www.theparty.dk > > cheers > John > > >
I got this tip: www.scene.org Bart Westra "imaswinger" <[email hidden]> wrote in message news:C01K7.12461$[email hidden]... > wish I had a link for you, but I don't... the scene is, I believe, aliveand > well... > and I think all those old C64 demos and such should run on the emulators,if
Quoted text (37 lines)> you're interested. > > Curtis > "JM" <[email hidden]> wrote in message > news:T1VJ7.13451$%[email hidden]... > > > > "Jonny Hodgson" <[email hidden]> wrote in message > > news:0nBJ7.5336$%[email hidden]... > > > > > > Chris Bloom <[email hidden]> wrote in message > > news:9t6f4o$2i4$[email hidden]... > > > > That is amazing! Unbelievable! > > > > > > Does anyone else remember the days of graphics > > > "demo" programming? Tiny bits of assembler which > > > produced screen after mindblowing screen of swirling > > > fractals and spinning, bouncing, exploded 3D objects? > > > > > > Is anyone still doing them, or has it all become > > > too easy with monster graphics cards? > > > > > > Jonny > > > > The silents, sanity, melon.... > > > > I remember 'em, spent more time watching those demos on my amiga than > > playing any games on it! > > > > www.theparty.dk > > > > cheers > > John > > > > > > > >
On Sat, 17 Nov 2001 22:18:48 -0000, "Jonny Hodgson" <[email hidden]> wrote:
Quoted text (9 lines)>Does anyone else remember the days of graphics >"demo" programming? Tiny bits of assembler which >produced screen after mindblowing screen of swirling >fractals and spinning, bouncing, exploded 3D objects? > >Is anyone still doing them, or has it all become >too easy with monster graphics cards? > >Jonny
MadOnion. That's what happened. Someone worked out you could count the speed the demos play at and sell them. Whatever happened to treemark? -- Spadge Fromley ''collect your rubbsih and in my belly it will go ...''
Spadge Fromley <[email hidden]> writes:
Quoted text (17 lines)> On Sat, 17 Nov 2001 22:18:48 -0000, "Jonny Hodgson" > <[email hidden]> wrote: > > >Does anyone else remember the days of graphics > >"demo" programming? Tiny bits of assembler which > >produced screen after mindblowing screen of swirling > >fractals and spinning, bouncing, exploded 3D objects? > > > >Is anyone still doing them, or has it all become > >too easy with monster graphics cards? > > > >Jonny > > MadOnion. That's what happened. Someone worked out you could count > the speed the demos play at and sell them. > > Whatever happened to treemark?
That's one thing. Another is that the demo programming work pioneered the terms we assosiate with 3D images today. Wasn't it a Finish group of programmes who invented the term texture mapping ? And after the arrival of 3D accelerator cards and API's (RRedline, Glide, OpenGL and Direct3D) the interest seems to be lost AFAIR. -- Olav K. Malmin remove .spam when replying
"Olav K. Malmin" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (26 lines)> Spadge Fromley <[email hidden]> writes: > > > On Sat, 17 Nov 2001 22:18:48 -0000, "Jonny Hodgson" > > <[email hidden]> wrote: > > > > >Does anyone else remember the days of graphics > > >"demo" programming? Tiny bits of assembler which > > >produced screen after mindblowing screen of swirling > > >fractals and spinning, bouncing, exploded 3D objects? > > > > > >Is anyone still doing them, or has it all become > > >too easy with monster graphics cards? > > > > > >Jonny > > > > MadOnion. That's what happened. Someone worked out you could count > > the speed the demos play at and sell them. > > > > Whatever happened to treemark? > > That's one thing. Another is that the demo programming work pioneered > the terms we assosiate with 3D images today. Wasn't it a Finish group > of programmes who invented the term texture mapping ? And after the > arrival of 3D accelerator cards and API's (RRedline, Glide, OpenGL and > Direct3D) the interest seems to be lost AFAIR. >
Which is why I still give Geoff Crammond the sentimental vote for doing some truly beautiful things with a software renderer in GP3. Of course, except for a handful of users it's a moot point, but his engine has always been beautiful compared to what others did in software. Stephen
Some of the work of early hackers is here: <http://www.inwap.com/pdp10/hbaker/hakmem/hakmem.html> On 20 Nov 2001, Olav K. Malmin wrote:
Quoted text (31 lines)> Spadge Fromley <[email hidden]> writes: > > > On Sat, 17 Nov 2001 22:18:48 -0000, "Jonny Hodgson" > > <[email hidden]> wrote: > > > > >Does anyone else remember the days of graphics > > >"demo" programming? Tiny bits of assembler which > > >produced screen after mindblowing screen of swirling > > >fractals and spinning, bouncing, exploded 3D objects? > > > > > >Is anyone still doing them, or has it all become > > >too easy with monster graphics cards? > > > > > >Jonny > > > > MadOnion. That's what happened. Someone worked out you could count > > the speed the demos play at and sell them. > > > > Whatever happened to treemark? > > That's one thing. Another is that the demo programming work pioneered > the terms we assosiate with 3D images today. Wasn't it a Finish group > of programmes who invented the term texture mapping ? And after the > arrival of 3D accelerator cards and API's (RRedline, Glide, OpenGL and > Direct3D) the interest seems to be lost AFAIR. > > -- > Olav K. Malmin > remove .spam when replying > >

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