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F1-2001 Mirrors on GeForce3

11 posts by 6 people · 15 Nov 2001 07:15 UTC - 18 Nov 2001 00:19 UTC

Red Bull 15 Nov 2001 07:15 UTC#152094
For those of you out there with this setup and no way to see mirrors try this. Enable NVIDA logo for D3D games, run in any res 16bit, works for me. rb. GF3 Athlon 1.4 oc'd to 1500 and all the rest of the good stuff :-)
Which drivers are you using ? Mirrors works fine for me with 12.41 but not with 21.83 and more recent. GF3 Athlon 1400 I'll try the logo with newer drivers to see, I hope THE PATCH will fix everything... CL "Red Bull" <[email hidden]> wrote in message news:fYJI7.42470$[email hidden]...
Quoted text (12 lines)> For those of you out there with this setup and no way to see mirrors try > this. > > Enable NVIDA logo for D3D games, run in any res 16bit, works for me. > > rb. > > GF3 > Athlon 1.4 oc'd to 1500 > and all the rest of the good stuff :-) > >
What drivers are you running? I'll try this as soon as I get home. I can get the mirrors with the 22.80 drivers, setting the resolution to 32 bit. I run in 1600x1200 windowed mode to get rid of the stuttering (no need to also run FRAPS). Thanks for the info, Brian Athlon XP1800 (not oc'd), GF3, SB Audigy, Win98SE, DirectX 8.1 "Red Bull" <[email hidden]> wrote in message news:<fYJI7.42470$[email hidden]>...
Quoted text (10 lines)> For those of you out there with this setup and no way to see mirrors try > this. > > Enable NVIDA logo for D3D games, run in any res 16bit, works for me. > > rb. > > GF3 > Athlon 1.4 oc'd to 1500 > and all the rest of the good stuff :-)
What other settings are you using? I have a 1700+ and a gf3 and I get stuttering in the corners sometimes at 1280x1080. I need to know how to get this thing to run better. Thanks!!! "Brian Michael" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (9 lines)> What drivers are you running? I'll try this as soon as I get home. I > can get the mirrors with the 22.80 drivers, setting the resolution to > 32 bit. I run in 1600x1200 windowed mode to get rid of the stuttering > (no need to also run FRAPS). > > Thanks for the info, Brian > Athlon XP1800 (not oc'd), GF3, SB Audigy, Win98SE, DirectX 8.1 > > "Red Bull" <[email hidden]> wrote in message
news:<fYJI7.42470$[email hidden]>...
Quoted text (10 lines)> > For those of you out there with this setup and no way to see mirrors try > > this. > > > > Enable NVIDA logo for D3D games, run in any res 16bit, works for me. > > > > rb. > > > > GF3 > > Athlon 1.4 oc'd to 1500 > > and all the rest of the good stuff :-)
22.80 dets, DX8.1, SHUTTLE AK31A AMD K7 VIA APOLLO KT266A, with built in AC97 sound. I tried 32bit but couldn't see the difference, looks the same. I have not tried windowed mode ? how do you do this? Does it run faster ? rb "Brian Bowles" <[email hidden]> wrote in message news:Vk_I7.45747$[email hidden]... > What other settings are you using? I have a 1700+ and a gf3 and I get > stuttering in the corners sometimes at 1280x1080. I need to know how toget
Quoted text (14 lines)> this thing to run better. Thanks!!! > "Brian Michael" <[email hidden]> wrote in message > news:[email hidden]... > > What drivers are you running? I'll try this as soon as I get home. I > > can get the mirrors with the 22.80 drivers, setting the resolution to > > 32 bit. I run in 1600x1200 windowed mode to get rid of the stuttering > > (no need to also run FRAPS). > > > > Thanks for the info, Brian > > Athlon XP1800 (not oc'd), GF3, SB Audigy, Win98SE, DirectX 8.1 > > > > "Red Bull" <[email hidden]> wrote in message > news:<fYJI7.42470$[email hidden]>... > > > For those of you out there with this setup and no way to see mirrors
try
Quoted text (12 lines)> > > this. > > > > > > Enable NVIDA logo for D3D games, run in any res 16bit, works for me. > > > > > > rb. > > > > > > GF3 > > > Athlon 1.4 oc'd to 1500 > > > and all the rest of the good stuff :-) > > >
This may be long winded, but here's how I got my F1 2001 mirrors to work with good framerates without stuttering at 1600x1200x32 with my GF3 on Win98SE, using the latest 22.80 drivers, and DirectX 8.1. In my Display Properties: --------------- AA: off "Enable fog table emulation" checked "Adjust Z-buffer depth to rendering depth if unequal" checked Mipmap detail level: Best image quality Vertical syncmode: Always off Render no more than: 3 frames ahead PCI Texture Memory Size: 63MB I set my desktop to 1600x1200x32 and I run in windowed mode with the following in CONFIG.INI: [COMPONENTS] .... CPURATING=4 SYSTEMRAM=512 VIDEORAM=158 OBJDETAIL=3 TEXDETAIL=2 VIDEOGUID=D7B71E3E-4140-11CF-1D7E-1A2001C2C935 VIDEODRIVER=0 VIDEOMODE=27 WINDOWEDMODE=1 (**this in the only item I've changed manually with notepad) PRIMARYONLY=0 FSAA=0 VSYNC=0 Using "F1 3D Setup", I select 1600x1200x32 and get a result of 20.9 MTri/second ("Fullscreen Anti-aliasing" unchecked and "User Vertical Sync" unchecked). I use the following graphic settings: Circuit Detail: High (Full just adds a few more cranes and stuff, not a noticeable framerate hit) Player Vehicle: Full Vehicle Lighting: Full Shadows: High Other Player Vihicle: Full Image Quality: High (** Full makes a HUGE framerate hit and I can't notice the difference due to incrediable stuttering, perhaps the patch will fix this?) Special Effects: Off (** even at low, I get slight stuttering when I drive through tire skid smoke, hopefully the patch can fix this too? Pit Crew Animation: High ---- Message Center: Off (it doesn't seem to work for me, I can't see anything different when set on) HUD: Off ( others have mentioned this has big impact, (it doesn't seem to work for me, I can't see anything different when set on) Broadcast Overlay: Off (no framerate hit, but others have mentioned this has big impact) AUDIO ------- Audio Quality: High Speech Content: High My <player>.PLR file contains: [GRAPHICOPTIONS] BroadcastOverlay=0 Textures=2 Rearview=1 StartingView=1 MovingSWheel=1 HUD=0 AutoMap=1 PlayerDetail=3 OpponentDetail=3 Shadows=3 DustDetail=0 SmokeDetail=0 SkidDetail=0 ParticleDetail=0 PitcrewAnimDetail=2 SpecialEffects=0 TrackDetail=2 Groove=1 EnvMap=0 Filtering=1 Specular=1 DynamicLighting=2 VisibleVehicles=12 InCarDash=1 HiResDash=1 VG_Rear_Trees=0 VG_Rear_Grandstands=0 VG_Rear_Pitlane_Obj=0 VG_Rear_Bbs_fences=0 VG_Rear_Buildings=0 VG_Rear_Misc=0 VG_Rear_Bridges=0 VG_Rear_Shadows=0 SkyBoxDetail=2 ShadowsInTvCockpit=1 (this in the only item I've changed manually with notepad) BTW, enabling the nVidia logo did not work for me - I could not get the mirrors to work (besides only seeing car shadows) in 16 bit color with the 22.80 drivers. Hope this helps, Brian "Brian Bowles" <[email hidden]> wrote in message news:Vk_I7.45747$[email hidden]... > What other settings are you using? I have a 1700+ and a gf3 and I get > stuttering in the corners sometimes at 1280x1080. I need to know how toget
Quoted text (14 lines)> this thing to run better. Thanks!!! > "Brian Michael" <[email hidden]> wrote in message > news:[email hidden]... > > What drivers are you running? I'll try this as soon as I get home. I > > can get the mirrors with the 22.80 drivers, setting the resolution to > > 32 bit. I run in 1600x1200 windowed mode to get rid of the stuttering > > (no need to also run FRAPS). > > > > Thanks for the info, Brian > > Athlon XP1800 (not oc'd), GF3, SB Audigy, Win98SE, DirectX 8.1 > > > > "Red Bull" <[email hidden]> wrote in message > news:<fYJI7.42470$[email hidden]>... > > > For those of you out there with this setup and no way to see mirrors
try
Quoted text (11 lines)> > > this. > > > > > > Enable NVIDA logo for D3D games, run in any res 16bit, works for me. > > > > > > rb. > > > > > > GF3 > > > Athlon 1.4 oc'd to 1500 > > > and all the rest of the good stuff :-) > >
Wow, thanks. Finally got mirrors. Using a GF3 and Athlon 1.2. Michael "Red Bull" <[email hidden]> wrote in message news:fYJI7.42470$[email hidden]...
Quoted text (12 lines)> For those of you out there with this setup and no way to see mirrors try > this. > > Enable NVIDA logo for D3D games, run in any res 16bit, works for me. > > rb. > > GF3 > Athlon 1.4 oc'd to 1500 > and all the rest of the good stuff :-) > >
Wow ! Windowed mode makes a huge difference. I just tried it...22,7 MTri/second w/1600x1200 32bit I am luvin this Gainward GF3 "Vanilla", great deal from newegg ($230.00) and powerful to boot. Haven't tried any of these other tweaks yet, but Windowed kicks ass ! rb "BrianMW" <[email hidden]> wrote in message news:1OaJ7.547270$[email hidden]...
Quoted text (27 lines)> This may be long winded, but here's how I got my F1 2001 mirrors to work > with good framerates without stuttering at 1600x1200x32 with my GF3 on > Win98SE, using the latest 22.80 drivers, and DirectX 8.1. > > In my Display Properties: > --------------- > AA: off > "Enable fog table emulation" checked > "Adjust Z-buffer depth to rendering depth if unequal" checked > Mipmap detail level: Best image quality > Vertical syncmode: Always off > Render no more than: 3 frames ahead > PCI Texture Memory Size: 63MB > > I set my desktop to 1600x1200x32 and I run in windowed mode with the > following in CONFIG.INI: > [COMPONENTS] > .... > CPURATING=4 > SYSTEMRAM=512 > VIDEORAM=158 > OBJDETAIL=3 > TEXDETAIL=2 > VIDEOGUID=D7B71E3E-4140-11CF-1D7E-1A2001C2C935 > VIDEODRIVER=0 > VIDEOMODE=27 > WINDOWEDMODE=1 (**this in the only item I've changed manually with
notepad)
Quoted text (28 lines)> PRIMARYONLY=0 > FSAA=0 > VSYNC=0 > > Using "F1 3D Setup", I select 1600x1200x32 and get a result of 20.9 > MTri/second ("Fullscreen Anti-aliasing" unchecked and "User Vertical Sync" > unchecked). > > I use the following graphic settings: > > Circuit Detail: High (Full just adds a few more cranes and stuff, not a > noticeable framerate hit) > Player Vehicle: Full > Vehicle Lighting: Full > Shadows: High > Other Player Vihicle: Full > Image Quality: High (** Full makes a HUGE framerate hit and I can't notice > the difference due to incrediable stuttering, perhaps the patch will fix > this?) > Special Effects: Off (** even at low, I get slight stuttering when I drive > through tire skid smoke, hopefully the patch can fix this too? > Pit Crew Animation: High > ---- > Message Center: Off (it doesn't seem to work for me, I can't see anything > different when set on) > HUD: Off ( others have mentioned this has big impact, (it doesn't seem to > work for me, I can't see anything different when set on) > Broadcast Overlay: Off (no framerate hit, but others have mentioned this
has
Quoted text (87 lines)> big impact) > > AUDIO > ------- > Audio Quality: High > Speech Content: High > > My <player>.PLR file contains: > [GRAPHICOPTIONS] > BroadcastOverlay=0 > Textures=2 > Rearview=1 > StartingView=1 > MovingSWheel=1 > HUD=0 > AutoMap=1 > PlayerDetail=3 > OpponentDetail=3 > Shadows=3 > DustDetail=0 > SmokeDetail=0 > SkidDetail=0 > ParticleDetail=0 > PitcrewAnimDetail=2 > SpecialEffects=0 > TrackDetail=2 > Groove=1 > EnvMap=0 > Filtering=1 > Specular=1 > DynamicLighting=2 > VisibleVehicles=12 > InCarDash=1 > HiResDash=1 > VG_Rear_Trees=0 > VG_Rear_Grandstands=0 > VG_Rear_Pitlane_Obj=0 > VG_Rear_Bbs_fences=0 > VG_Rear_Buildings=0 > VG_Rear_Misc=0 > VG_Rear_Bridges=0 > VG_Rear_Shadows=0 > SkyBoxDetail=2 > ShadowsInTvCockpit=1 (this in the only item I've changed manually with > notepad) > > BTW, enabling the nVidia logo did not work for me - I could not get the > mirrors to work (besides only seeing car shadows) in 16 bit color with the > 22.80 drivers. > > Hope this helps, Brian > > > "Brian Bowles" <[email hidden]> wrote in message > news:Vk_I7.45747$[email hidden]... > > What other settings are you using? I have a 1700+ and a gf3 and I get > > stuttering in the corners sometimes at 1280x1080. I need to know how to > get > > this thing to run better. Thanks!!! > > "Brian Michael" <[email hidden]> wrote in message > > news:[email hidden]... > > > What drivers are you running? I'll try this as soon as I get home. I > > > can get the mirrors with the 22.80 drivers, setting the resolution to > > > 32 bit. I run in 1600x1200 windowed mode to get rid of the stuttering > > > (no need to also run FRAPS). > > > > > > Thanks for the info, Brian > > > Athlon XP1800 (not oc'd), GF3, SB Audigy, Win98SE, DirectX 8.1 > > > > > > "Red Bull" <[email hidden]> wrote in message > > news:<fYJI7.42470$[email hidden]>... > > > > For those of you out there with this setup and no way to see mirrors > try > > > > this. > > > > > > > > Enable NVIDA logo for D3D games, run in any res 16bit, works for me. > > > > > > > > rb. > > > > > > > > GF3 > > > > Athlon 1.4 oc'd to 1500 > > > > and all the rest of the good stuff :-) > > > > > > >
How does window mode work? When I change it to "1" I play the game in a huge window too large for my desk top. Any idea what I'm doing wrong? -- Joe Marques "Red Bull" <[email hidden]> wrote in message news:gonJ7.47633$[email hidden]... > Wow ! Windowed mode makes a huge difference. I just tried it...22,7 > MTri/second w/1600x1200 32bit > I am luvin this Gainward GF3 "Vanilla", great deal from newegg ($230.00) and > powerful to boot. > Haven't tried any of these other tweaks yet, but Windowed kicks ass ! > rb > > "BrianMW" <[email hidden]> wrote in message > news:1OaJ7.547270$[email hidden]... > > This may be long winded, but here's how I got my F1 2001 mirrors to work > > with good framerates without stuttering at 1600x1200x32 with my GF3 on > > Win98SE, using the latest 22.80 drivers, and DirectX 8.1. > > > > In my Display Properties: > > --------------- > > AA: off > > "Enable fog table emulation" checked > > "Adjust Z-buffer depth to rendering depth if unequal" checked > > Mipmap detail level: Best image quality > > Vertical syncmode: Always off > > Render no more than: 3 frames ahead > > PCI Texture Memory Size: 63MB > > > > I set my desktop to 1600x1200x32 and I run in windowed mode with the > > following in CONFIG.INI: > > [COMPONENTS] > > .... > > CPURATING=4 > > SYSTEMRAM=512 > > VIDEORAM=158 > > OBJDETAIL=3 > > TEXDETAIL=2 > > VIDEOGUID=D7B71E3E-4140-11CF-1D7E-1A2001C2C935 > > VIDEODRIVER=0 > > VIDEOMODE=27 > > WINDOWEDMODE=1 (**this in the only item I've changed manually with > notepad) > > PRIMARYONLY=0 > > FSAA=0 > > VSYNC=0 > > > > Using "F1 3D Setup", I select 1600x1200x32 and get a result of 20.9 > > MTri/second ("Fullscreen Anti-aliasing" unchecked and "User Vertical Sync" > > unchecked). > > > > I use the following graphic settings: > > > > Circuit Detail: High (Full just adds a few more cranes and stuff, not a > > noticeable framerate hit) > > Player Vehicle: Full > > Vehicle Lighting: Full > > Shadows: High > > Other Player Vihicle: Full > > Image Quality: High (** Full makes a HUGE framerate hit and I can't notice > > the difference due to incrediable stuttering, perhaps the patch will fix > > this?) > > Special Effects: Off (** even at low, I get slight stuttering when I drive > > through tire skid smoke, hopefully the patch can fix this too? > > Pit Crew Animation: High > > ---- > > Message Center: Off (it doesn't seem to work for me, I can't see anything > > different when set on) > > HUD: Off ( others have mentioned this has big impact, (it doesn't seem to > > work for me, I can't see anything different when set on) > > Broadcast Overlay: Off (no framerate hit, but others have mentioned this > has > > big impact) > > > > AUDIO > > ------- > > Audio Quality: High > > Speech Content: High > > > > My <player>.PLR file contains: > > [GRAPHICOPTIONS] > > BroadcastOverlay=0 > > Textures=2 > > Rearview=1 > > StartingView=1 > > MovingSWheel=1 > > HUD=0 > > AutoMap=1 > > PlayerDetail=3 > > OpponentDetail=3 > > Shadows=3 > > DustDetail=0 > > SmokeDetail=0 > > SkidDetail=0 > > ParticleDetail=0 > > PitcrewAnimDetail=2 > > SpecialEffects=0 > > TrackDetail=2 > > Groove=1 > > EnvMap=0 > > Filtering=1 > > Specular=1 > > DynamicLighting=2 > > VisibleVehicles=12 > > InCarDash=1 > > HiResDash=1 > > VG_Rear_Trees=0 > > VG_Rear_Grandstands=0 > > VG_Rear_Pitlane_Obj=0 > > VG_Rear_Bbs_fences=0 > > VG_Rear_Buildings=0 > > VG_Rear_Misc=0 > > VG_Rear_Bridges=0 > > VG_Rear_Shadows=0 > > SkyBoxDetail=2 > > ShadowsInTvCockpit=1 (this in the only item I've changed manually with > > notepad) > > > > BTW, enabling the nVidia logo did not work for me - I could not get the > > mirrors to work (besides only seeing car shadows) in 16 bit color with the > > 22.80 drivers. > > > > Hope this helps, Brian > > > > > > "Brian Bowles" <[email hidden]> wrote in message > > news:Vk_I7.45747$[email hidden]... > > > What other settings are you using? I have a 1700+ and a gf3 and I get > > > stuttering in the corners sometimes at 1280x1080. I need to know how to > > get > > > this thing to run better. Thanks!!! > > > "Brian Michael" <[email hidden]> wrote in message > > > news:[email hidden]... > > > > What drivers are you running? I'll try this as soon as I get home. I > > > > can get the mirrors with the 22.80 drivers, setting the resolution to > > > > 32 bit. I run in 1600x1200 windowed mode to get rid of the stuttering > > > > (no need to also run FRAPS). > > > > > > > > Thanks for the info, Brian > > > > Athlon XP1800 (not oc'd), GF3, SB Audigy, Win98SE, DirectX 8.1 > > > > > > > > "Red Bull" <[email hidden]> wrote in message > > > news:<fYJI7.42470$[email hidden]>... > > > > > For those of you out there with this setup and no way to see mirrors > > try > > > > > this. > > > > > > > > > > Enable NVIDA logo for D3D games, run in any res 16bit, works for me. > > > > > > > > > > rb. > > > > > > > > > > GF3 > > > > > Athlon 1.4 oc'd to 1500 > > > > > and all the rest of the good stuff :-) > > > > > > > > > > > > > >
Set the resolution and color depth of your desktop to the same resolution and color you choose in F1 2001 3D Setup. You can use the mouse to move the window (which is slightly bigger than the desktop due to the top window border) up such that the top window border is hidden from view - at this point, it looks just like your playing in full screen. Brian "Joe Marques" <[email hidden]> wrote in message news:VHAJ7.147526$[email hidden]...
Quoted text (20 lines)> How does window mode work? When I change it to "1" I play the game in a > huge window too large for my desk top. Any idea what I'm doing wrong? > > -- > Joe Marques > > > "Red Bull" <[email hidden]> wrote in message > news:gonJ7.47633$[email hidden]... > > Wow ! Windowed mode makes a huge difference. I just tried it...22,7 > > MTri/second w/1600x1200 32bit > > I am luvin this Gainward GF3 "Vanilla", great deal from newegg ($230.00) > and > > powerful to boot. > > Haven't tried any of these other tweaks yet, but Windowed kicks ass ! > > rb > > > > "BrianMW" <[email hidden]> wrote in message > > news:1OaJ7.547270$[email hidden]... > > > This may be long winded, but here's how I got my F1 2001 mirrors to
work
Quoted text (39 lines)> > > with good framerates without stuttering at 1600x1200x32 with my GF3 on > > > Win98SE, using the latest 22.80 drivers, and DirectX 8.1. > > > > > > In my Display Properties: > > > --------------- > > > AA: off > > > "Enable fog table emulation" checked > > > "Adjust Z-buffer depth to rendering depth if unequal" checked > > > Mipmap detail level: Best image quality > > > Vertical syncmode: Always off > > > Render no more than: 3 frames ahead > > > PCI Texture Memory Size: 63MB > > > > > > I set my desktop to 1600x1200x32 and I run in windowed mode with the > > > following in CONFIG.INI: > > > [COMPONENTS] > > > .... > > > CPURATING=4 > > > SYSTEMRAM=512 > > > VIDEORAM=158 > > > OBJDETAIL=3 > > > TEXDETAIL=2 > > > VIDEOGUID=D7B71E3E-4140-11CF-1D7E-1A2001C2C935 > > > VIDEODRIVER=0 > > > VIDEOMODE=27 > > > WINDOWEDMODE=1 (**this in the only item I've changed manually with > > notepad) > > > PRIMARYONLY=0 > > > FSAA=0 > > > VSYNC=0 > > > > > > Using "F1 3D Setup", I select 1600x1200x32 and get a result of 20.9 > > > MTri/second ("Fullscreen Anti-aliasing" unchecked and "User Vertical > Sync" > > > unchecked). > > > > > > I use the following graphic settings: > > > > > > Circuit Detail: High (Full just adds a few more cranes and stuff, not
a
Quoted text (8 lines)> > > noticeable framerate hit) > > > Player Vehicle: Full > > > Vehicle Lighting: Full > > > Shadows: High > > > Other Player Vihicle: Full > > > Image Quality: High (** Full makes a HUGE framerate hit and I can't > notice > > > the difference due to incrediable stuttering, perhaps the patch will
fix
Quoted text (13 lines)> > > this?) > > > Special Effects: Off (** even at low, I get slight stuttering when I > drive > > > through tire skid smoke, hopefully the patch can fix this too? > > > Pit Crew Animation: High > > > ---- > > > Message Center: Off (it doesn't seem to work for me, I can't see > anything > > > different when set on) > > > HUD: Off ( others have mentioned this has big impact, (it doesn't seem > to > > > work for me, I can't see anything different when set on) > > > Broadcast Overlay: Off (no framerate hit, but others have mentioned
this
Quoted text (48 lines)> > has > > > big impact) > > > > > > AUDIO > > > ------- > > > Audio Quality: High > > > Speech Content: High > > > > > > My <player>.PLR file contains: > > > [GRAPHICOPTIONS] > > > BroadcastOverlay=0 > > > Textures=2 > > > Rearview=1 > > > StartingView=1 > > > MovingSWheel=1 > > > HUD=0 > > > AutoMap=1 > > > PlayerDetail=3 > > > OpponentDetail=3 > > > Shadows=3 > > > DustDetail=0 > > > SmokeDetail=0 > > > SkidDetail=0 > > > ParticleDetail=0 > > > PitcrewAnimDetail=2 > > > SpecialEffects=0 > > > TrackDetail=2 > > > Groove=1 > > > EnvMap=0 > > > Filtering=1 > > > Specular=1 > > > DynamicLighting=2 > > > VisibleVehicles=12 > > > InCarDash=1 > > > HiResDash=1 > > > VG_Rear_Trees=0 > > > VG_Rear_Grandstands=0 > > > VG_Rear_Pitlane_Obj=0 > > > VG_Rear_Bbs_fences=0 > > > VG_Rear_Buildings=0 > > > VG_Rear_Misc=0 > > > VG_Rear_Bridges=0 > > > VG_Rear_Shadows=0 > > > SkyBoxDetail=2 > > > ShadowsInTvCockpit=1 (this in the only item I've changed manually with > > > notepad) > > > > > > BTW, enabling the nVidia logo did not work for me - I could not get
the
Quoted text (10 lines)> > > mirrors to work (besides only seeing car shadows) in 16 bit color with > the > > > 22.80 drivers. > > > > > > Hope this helps, Brian > > > > > > > > > "Brian Bowles" <[email hidden]> wrote in message > > > news:Vk_I7.45747$[email hidden]... > > > > What other settings are you using? I have a 1700+ and a gf3 and I
get
Quoted text (7 lines)> > > > stuttering in the corners sometimes at 1280x1080. I need to know how > to > > > get > > > > this thing to run better. Thanks!!! > > > > "Brian Michael" <[email hidden]> wrote in message > > > > news:[email hidden]... > > > > > What drivers are you running? I'll try this as soon as I get
home.
Quoted text (34 lines)> I > > > > > can get the mirrors with the 22.80 drivers, setting the resolution > to > > > > > 32 bit. I run in 1600x1200 windowed mode to get rid of the > stuttering > > > > > (no need to also run FRAPS). > > > > > > > > > > Thanks for the info, Brian > > > > > Athlon XP1800 (not oc'd), GF3, SB Audigy, Win98SE, DirectX 8.1 > > > > > > > > > > "Red Bull" <[email hidden]> wrote in message > > > > news:<fYJI7.42470$[email hidden]>... > > > > > > For those of you out there with this setup and no way to see > mirrors > > > try > > > > > > this. > > > > > > > > > > > > Enable NVIDA logo for D3D games, run in any res 16bit, works for > me. > > > > > > > > > > > > rb. > > > > > > > > > > > > GF3 > > > > > > Athlon 1.4 oc'd to 1500 > > > > > > and all the rest of the good stuff :-) > > > > > > > > > > > > > > > > > > > > > > >
Thanks. -- Joe Marques "BrianMW" <[email hidden]> wrote in message news:OUCJ7.557809$[email hidden]... > Set the resolution and color depth of your desktop to the same resolution > and color you choose in F1 2001 3D Setup. You can use the mouse to move the > window (which is slightly bigger than the desktop due to the top window > border) up such that the top window border is hidden from view - at this > point, it looks just like your playing in full screen. > > Brian > > "Joe Marques" <[email hidden]> wrote in message > news:VHAJ7.147526$[email hidden]... > > How does window mode work? When I change it to "1" I play the game in a > > huge window too large for my desk top. Any idea what I'm doing wrong? > > > > -- > > Joe Marques > > > > > > "Red Bull" <[email hidden]> wrote in message > > news:gonJ7.47633$[email hidden]... > > > Wow ! Windowed mode makes a huge difference. I just tried it...22,7 > > > MTri/second w/1600x1200 32bit > > > I am luvin this Gainward GF3 "Vanilla", great deal from newegg ($230.00) > > and > > > powerful to boot. > > > Haven't tried any of these other tweaks yet, but Windowed kicks ass ! > > > rb > > > > > > "BrianMW" <[email hidden]> wrote in message > > > news:1OaJ7.547270$[email hidden]... > > > > This may be long winded, but here's how I got my F1 2001 mirrors to > work > > > > with good framerates without stuttering at 1600x1200x32 with my GF3 on > > > > Win98SE, using the latest 22.80 drivers, and DirectX 8.1. > > > > > > > > In my Display Properties: > > > > --------------- > > > > AA: off > > > > "Enable fog table emulation" checked > > > > "Adjust Z-buffer depth to rendering depth if unequal" checked > > > > Mipmap detail level: Best image quality > > > > Vertical syncmode: Always off > > > > Render no more than: 3 frames ahead > > > > PCI Texture Memory Size: 63MB > > > > > > > > I set my desktop to 1600x1200x32 and I run in windowed mode with the > > > > following in CONFIG.INI: > > > > [COMPONENTS] > > > > .... > > > > CPURATING=4 > > > > SYSTEMRAM=512 > > > > VIDEORAM=158 > > > > OBJDETAIL=3 > > > > TEXDETAIL=2 > > > > VIDEOGUID=D7B71E3E-4140-11CF-1D7E-1A2001C2C935 > > > > VIDEODRIVER=0 > > > > VIDEOMODE=27 > > > > WINDOWEDMODE=1 (**this in the only item I've changed manually with > > > notepad) > > > > PRIMARYONLY=0 > > > > FSAA=0 > > > > VSYNC=0 > > > > > > > > Using "F1 3D Setup", I select 1600x1200x32 and get a result of 20.9 > > > > MTri/second ("Fullscreen Anti-aliasing" unchecked and "User Vertical > > Sync" > > > > unchecked). > > > > > > > > I use the following graphic settings: > > > > > > > > Circuit Detail: High (Full just adds a few more cranes and stuff, not > a > > > > noticeable framerate hit) > > > > Player Vehicle: Full > > > > Vehicle Lighting: Full > > > > Shadows: High > > > > Other Player Vihicle: Full > > > > Image Quality: High (** Full makes a HUGE framerate hit and I can't > > notice > > > > the difference due to incrediable stuttering, perhaps the patch will > fix > > > > this?) > > > > Special Effects: Off (** even at low, I get slight stuttering when I > > drive > > > > through tire skid smoke, hopefully the patch can fix this too? > > > > Pit Crew Animation: High > > > > ---- > > > > Message Center: Off (it doesn't seem to work for me, I can't see > > anything > > > > different when set on) > > > > HUD: Off ( others have mentioned this has big impact, (it doesn't seem > > to > > > > work for me, I can't see anything different when set on) > > > > Broadcast Overlay: Off (no framerate hit, but others have mentioned > this > > > has > > > > big impact) > > > > > > > > AUDIO > > > > ------- > > > > Audio Quality: High > > > > Speech Content: High > > > > > > > > My <player>.PLR file contains: > > > > [GRAPHICOPTIONS] > > > > BroadcastOverlay=0 > > > > Textures=2 > > > > Rearview=1 > > > > StartingView=1 > > > > MovingSWheel=1 > > > > HUD=0 > > > > AutoMap=1 > > > > PlayerDetail=3 > > > > OpponentDetail=3 > > > > Shadows=3 > > > > DustDetail=0 > > > > SmokeDetail=0 > > > > SkidDetail=0 > > > > ParticleDetail=0 > > > > PitcrewAnimDetail=2 > > > > SpecialEffects=0 > > > > TrackDetail=2 > > > > Groove=1 > > > > EnvMap=0 > > > > Filtering=1 > > > > Specular=1 > > > > DynamicLighting=2 > > > > VisibleVehicles=12 > > > > InCarDash=1 > > > > HiResDash=1 > > > > VG_Rear_Trees=0 > > > > VG_Rear_Grandstands=0 > > > > VG_Rear_Pitlane_Obj=0 > > > > VG_Rear_Bbs_fences=0 > > > > VG_Rear_Buildings=0 > > > > VG_Rear_Misc=0 > > > > VG_Rear_Bridges=0 > > > > VG_Rear_Shadows=0 > > > > SkyBoxDetail=2 > > > > ShadowsInTvCockpit=1 (this in the only item I've changed manually with > > > > notepad) > > > > > > > > BTW, enabling the nVidia logo did not work for me - I could not get > the > > > > mirrors to work (besides only seeing car shadows) in 16 bit color with > > the > > > > 22.80 drivers. > > > > > > > > Hope this helps, Brian > > > > > > > > > > > > "Brian Bowles" <[email hidden]> wrote in message > > > > news:Vk_I7.45747$[email hidden]... > > > > > What other settings are you using? I have a 1700+ and a gf3 and I > get > > > > > stuttering in the corners sometimes at 1280x1080. I need to know how > > to > > > > get > > > > > this thing to run better. Thanks!!! > > > > > "Brian Michael" <[email hidden]> wrote in message > > > > > news:[email hidden]... > > > > > > What drivers are you running? I'll try this as soon as I get > home. > > I > > > > > > can get the mirrors with the 22.80 drivers, setting the resolution > > to > > > > > > 32 bit. I run in 1600x1200 windowed mode to get rid of the > > stuttering > > > > > > (no need to also run FRAPS). > > > > > > > > > > > > Thanks for the info, Brian > > > > > > Athlon XP1800 (not oc'd), GF3, SB Audigy, Win98SE, DirectX 8.1 > > > > > > > > > > > > "Red Bull" <[email hidden]> wrote in message > > > > > news:<fYJI7.42470$[email hidden]>... > > > > > > > For those of you out there with this setup and no way to see > > mirrors > > > > try > > > > > > > this. > > > > > > > > > > > > > > Enable NVIDA logo for D3D games, run in any res 16bit, works for > > me. > > > > > > > > > > > > > > rb. > > > > > > > > > > > > > > GF3 > > > > > > > Athlon 1.4 oc'd to 1500 > > > > > > > and all the rest of the good stuff :-) > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >

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