Race Sim Central
Rec.Autos.Simulators Archive

Motor City Online

16 posts by 12 people · 19 Nov 2001 23:54 UTC - 29 Nov 2001 20:55 UTC

j a m e s 19 Nov 2001 23:54 UTC#151295
anyone played this yet? any good? (for those that don't know, this is a new massively multiplayer game, focusing on racing. looks awesome. check it out at http://mco.ea.com/ ) -- semper fudge
I beta tested it. Cost me $4.95. Price was a bit high for what it delivered. On Mon, 19 Nov 2001 23:54:45 GMT, "j a m e s" <[email hidden]> wrote:
Quoted text (9 lines)>anyone played this yet? any good? > >(for those that don't know, this is a new massively multiplayer game, >focusing on racing. looks awesome. check it out at http://mco.ea.com/ ) > >-- >semper fudge > >
Remove "hi" from address or it will bounce....
"j a m e s" <[email hidden]> wrote: > anyone played this yet? any good? > > (for those that don't know, this is a new massively multiplayer game, > focusing on racing. looks awesome. check it out at http://mco.ea.com/ ) I played MCO for several months during the "semi-closed" and "open" beta phases. While I enjoyed some aspects of it, ultimately I didn't feel it was worth the on-going monthly fee. Since it's a online-only driving game, the multiplayer racing and sense of community should be it's strong points. Unfortunately that's not the case. About half the time there's lots of lag and warping while racing - cars popping in and out, collisions that one player sees (and is affected by) but the other one doesn't, indicators listing you as leading the race for several laps, then suddenly updating when the race ends to show that you finished third. If you get the right group of people together (non-wreckers) and everyone has a good connection, the racing can be fun, but often it was frustrating. Creating a sense of community requires interaction between players, but this is limited to chat windows. Many people were expecting some sort of "cruising on Saturday night" feature - checking out other people's rides at a drive-in, impromptu drag races on city streets, etc, but MCO isn't set up that way. Players can band together to form clubs, but it doesn't go far enough. Trying out combinations of cool parts on your car was kind of fun, tailoring the car to do want you wanted, eg. street racing v.s. a drag machine. Unfortunately the cool parts were only available at auctions. Supply was quite limited, so prices were high, and the only way to compete was to use the fastest available method of raising cash, which was racing against the clock at one track over and over again. Besides being boring, you start to wonder: Hey, wasn't this supposed to be a 'multi-player' game? Same thing was true when you eventually wanted to move up to a better car - they're only available at auctions. In addition, EA seems to be trying to extend the longevity of the game by deliberately withholding the better parts, then slowly introducing them into the auction system as the months go by. So if you work hard to build a great car, well, too bad, next month it will be outclassed. You're back to solo racing trying to earn enough cash to bid on the new parts. I don't mind being beaten by somebody who's a better driver than me, but it's annoying when they won because they were the only one who could afford to buy the best (scarce) parts because they could spend untold hours building up cash. There were some problems with cheats and hacks, but EA seemed to take care of most of them during the beta, although sometimes it felt like they took a long time to respond to the problems. I haven't heard how it's doing now that it's gone live. Geez, this post is getting wordy <grin>. Graphics: NFS4 level, not as good as Porsche Unleashed. Physics: on par with PU. Search this NG over the past couple of months, there have been other threads discussing MCO. ...Klinn
On Tue, 20 Nov 2001 01:25:29 GMT, [email hidden] wrote: >I beta tested it. Cost me $4.95. Price was a bit >high for what it delivered. I agree totally. I eagerly awaited this one, since I love muscle cars. I got the beta disc, installed it, played for about an hour, and promptly uninstalled it and threw the CD away. It sucked. Todd Walker GPLRank: +72.27 (Held back by the @#$% Ring) twalker at jam dot rr dot com http://twalker.d2g.com/gpl
Quoted text (7 lines)>>I beta tested it. Cost me $4.95. Price was a bit >>high for what it delivered. > >I agree totally. I eagerly awaited this one, since I love muscle cars. >I got the beta disc, installed it, played for about an hour, and >promptly uninstalled it and threw the CD away. It sucked. >
How did it suck? I never played it, but have looked forward to it, although I'm not sure I'd pay a monthly fee for online play right away. Was it basic game play/structure type problems that turned you off or beta-bugs? Todd Wasson --- Performance Simulations Drag Racing and Top Speed Prediction Software http://PerformanceSimulations.Com
On 21 Nov 2001 07:01:00 GMT, [email hidden] (J. Todd Wasson) wrote:
Quoted text (11 lines)>>>I beta tested it. Cost me $4.95. Price was a bit >>>high for what it delivered. >> >>I agree totally. I eagerly awaited this one, since I love muscle cars. >>I got the beta disc, installed it, played for about an hour, and >>promptly uninstalled it and threw the CD away. It sucked. >> > > How did it suck? I never played it, but have looked forward to it, although >I'm not sure I'd pay a monthly fee for online play right away. Was it basic >game play/structure type problems that turned you off or beta-bugs?
I guess part of it was the slowness of the server, which could likely be attributed to being in beta (I understand the performance got much better.) But even the gameplay was pretty dull. You spent a lot more time trying to find a race, buy parts for your car, etc. than you did driving. I don't play role playing games for just that reason -- they are boring to me. This seemed too much like an RPG which is probably why I trashed it. If you are into RPGs, you very well might like it. Todd Walker GPLRank: +72.27 (Held back by the @#$% Ring) twalker at jam dot rr dot com http://twalker.d2g.com/gpl
JM 21 Nov 2001 18:14 UTC↳ reply to Todd Walker#151047
"Todd Walker" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (11 lines)> On 21 Nov 2001 07:01:00 GMT, [email hidden] (J. Todd Wasson) wrote: > I guess part of it was the slowness of the server, which could likely > be attributed to being in beta (I understand the performance got much > better.) But even the gameplay was pretty dull. You spent a lot more > time trying to find a race, buy parts for your car, etc. than you did > driving. I don't play role playing games for just that reason -- they > are boring to me. This seemed too much like an RPG which is probably > why I trashed it. If you are into RPGs, you very well might like it. > > Todd Walker
Aye, I didn't experience much in the way of racing lag issues, because each session was just another thirty runs on the same stretch of road solo time trials, trying to get cash to improve the car, and points for levels to unlock slightly more interesting solo time trial venues. I did dabble with races etc, but there's nothing there to hold any interest. Also the user interface seemed to be horribly badly coded. smooth as silk when i got the 1400 athlon, but on the k6II500 it took a minute to move the mouse and click on anything. I thought it was bad server lag, then I found out it was just the poor interface code. ouch John
On Mon, 19 Nov 2001 23:54:45 GMT, "j a m e s" <[email hidden]> wrote: >anyone played this yet? any good? Yes, and No. -- Spadge Fromley ''collect your rubbsih and in my belly it will go ...''
j a m e s <[email hidden]> wrote in message news:9ZgK7.181163$[email hidden]...
Quoted text (8 lines)> anyone played this yet? any good? > > (for those that don't know, this is a new massively multiplayer game, > focusing on racing. looks awesome. check it out at http://mco.ea.com/ ) > > -- > semper fudge >
Its all in what you are looking for really. First, its not a sim, its NFS5 or 6 and is online only. If like buying a junker and having to run trials and races to earn money to fix it up, then that part is cool. Most races I have ever seen with other humans in it where limited to 4 drivers. I am going to ditch it at the end of my free month because there is a HUGE lockup problem with any video cards newer than a Speedstar24X and EA seems to basically be ignoring the problem. My GF3 generally can run a race or 2 then it is a hard reboot. The interface and gameplay are also basically unusable if you run any kind of FSAA and switching back and forth is not really a good way to have to run things. There are suggestions to back track to the 12+ series of nVidia drivers, but everything else I have runs fine with the 21.83's and the new GeForce Ti cards can't use anything but the 21+ drivers. Even with the old drivers, guys are saying that it extends their time between lockups, but it still freezes every session. My take is the idea is great, I'd even stay with a subscription if EVERY single session didn't end with a lockup, but they apparently wrote the code back when GeForce256s where the rage and using anything newer than that (from what I have seen) is going to be a problem.
<snip on server stuff> >But even the gameplay was pretty dull. You spent a lot more >time trying to find a race, buy parts for your car, etc. than you did >driving. I don't play role playing games for just that reason -- they >are boring to me. This seemed too much like an RPG which is probably >why I trashed it. If you are into RPGs, you very well might like it. > I picture it working like a souped up version of Street Rod 2, which was really fun for me. Sounds like I still might like it. Todd Wasson --- Performance Simulations Drag Racing and Top Speed Prediction Software http://PerformanceSimulations.Com
Stuck with the beta program until it ended. Horrid lag and cheating. And that was playing the final beta week on the "gold code". This one was rushed out for Christmas. Save your money for now. Other issues: Races limited to 4 cars. Game econmics way off. Newest cars are like 1973, but a 71 Duster will set you back over $24,000. '66 Shelby Cobra about $250,000 or $500,000 if memory serves. Not a lot of community in the game either. Did not feel at all like an RPG. "SimRacer" <[email hidden]> wrote in message news:tnVK7.3879$[email hidden]...
Quoted text (7 lines)> > j a m e s <[email hidden]> wrote in message > news:9ZgK7.181163$[email hidden]... > > anyone played this yet? any good? > > > > (for those that don't know, this is a new massively multiplayer game, > > focusing on racing. looks awesome. check it out at
http://mco.ea.com/ )
Quoted text (17 lines)> > > > -- > > semper fudge > > > > > Its all in what you are looking for really. First, its not a sim, its NFS5 > or 6 and is online only. If like buying a junker and having to run trials > and races to earn money to fix it up, then that part is cool. Most races I > have ever seen with other humans in it where limited to 4 drivers. > > I am going to ditch it at the end of my free month because there is a HUGE > lockup problem with any video cards newer than a Speedstar24X and EA seems > to basically be ignoring the problem. My GF3 generally can run a race or 2 > then it is a hard reboot. The interface and gameplay are also basically > unusable if you run any kind of FSAA and switching back and forth is not > really a good way to have to run things. There are suggestions to back
track > to the 12+ series of nVidia drivers, but everything else I have runs fine > with the 21.83's and the new GeForce Ti cards can't use anything but the21+ > drivers. Even with the old drivers, guys are saying that it extends their > time between lockups, but it still freezes every session. > > My take is the idea is great, I'd even stay with a subscription if EVERY > single session didn't end with a lockup, but they apparently wrote thecode > back when GeForce256s where the rage and using anything newer than that > (from what I have seen) is going to be a problem. > >
Hey, Agreed. I was in beta till it ended as well. My biggest complaints were the lag, cheating and it being called a "massively multiplayer" game when the only thing MM about it were the auctions. IMO, it had potential, but it fell way short. -- - Will DeRivera - http://www.numic.net - http://www.luxt.com noahbody <[email hidden]> wrote in message news:[email hidden]... > Stuck with the beta program until it ended. Horrid lag and cheating. And > that was playing the final beta week on the "gold code". This one was rushed > out for Christmas. Save your money for now. > > Other issues: > Races limited to 4 cars. > Game econmics way off. Newest cars are like 1973, but a 71 Duster will set > you back over $24,000. '66 Shelby Cobra about $250,000 or $500,000 if memory > serves. > Not a lot of community in the game either. Did not feel at all like an RPG. > "SimRacer" <[email hidden]> wrote in message > news:tnVK7.3879$[email hidden]... > > > > j a m e s <[email hidden]> wrote in message > > news:9ZgK7.181163$[email hidden]... > > > anyone played this yet? any good? > > > > > > (for those that don't know, this is a new massively multiplayer game, > > > focusing on racing. looks awesome. check it out at > http://mco.ea.com/ ) > > > > > > -- > > > semper fudge > > > > > > > > > Its all in what you are looking for really. First, its not a sim, its NFS5 > > or 6 and is online only. If like buying a junker and having to run trials > > and races to earn money to fix it up, then that part is cool. Most races I > > have ever seen with other humans in it where limited to 4 drivers. > > > > I am going to ditch it at the end of my free month because there is a HUGE > > lockup problem with any video cards newer than a Speedstar24X and EA seems > > to basically be ignoring the problem. My GF3 generally can run a race or 2 > > then it is a hard reboot. The interface and gameplay are also basically > > unusable if you run any kind of FSAA and switching back and forth is not > > really a good way to have to run things. There are suggestions to back > track > > to the 12+ series of nVidia drivers, but everything else I have runs fine > > with the 21.83's and the new GeForce Ti cards can't use anything but the > 21+ > > drivers. Even with the old drivers, guys are saying that it extends their > > time between lockups, but it still freezes every session. > > > > My take is the idea is great, I'd even stay with a subscription if EVERY > > single session didn't end with a lockup, but they apparently wrote the > code > > back when GeForce256s where the rage and using anything newer than that > > (from what I have seen) is going to be a problem. > > > > > > >
Good review. A balanced look at a title that went through too many changes, came out too soon and delivered too little. On Mon, 26 Nov 2001 13:34:48 GMT, [email hidden] (Sinjin) wrote:
Quoted text (17 lines)>you can read my review at www.sinjinsolves.com > > >Spadge Fromley <[email hidden]> wrote: > >>On Mon, 19 Nov 2001 23:54:45 GMT, "j a m e s" >><[email hidden]> wrote: >> >>>anyone played this yet? any good? >> >>Yes, and No. > > >-------------------- >Sinjin >www.SinjinSolves.com >Your Guide to Success
Remove "hi" from address or it will bounce....
Larry 29 Nov 2001 20:55 UTC↳ reply to Sinjin#149469
EA did this ALL wrong... First, the 'Client Software' is too expensive. Should have been $20 or less. Secondly, the first NINTEY days of server connect time (from the date of launch, not per person) should have been free. This would have allowed the community to build BEFORE the $10 fee kicked in. Give away the razor, start charging for the blades. Works every time. -Larry "Sinjin" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (17 lines)> you can read my review at www.sinjinsolves.com > > > Spadge Fromley <[email hidden]> wrote: > > >On Mon, 19 Nov 2001 23:54:45 GMT, "j a m e s" > ><[email hidden]> wrote: > > > >>anyone played this yet? any good? > > > >Yes, and No. > > > -------------------- > Sinjin > www.SinjinSolves.com > Your Guide to Success

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy