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GPL demo question

36 posts by 20 people · 23 Nov 2001 08:46 UTC - 27 Nov 2001 18:59 UTC

GPL demo feels arcade-like on a fast CPU

A NASCAR 4 player found the GPL demo arcade-like and later realised it was running far too fast on his 1.7 GHz P4. Posters explained GPL's known speed bug above about 1.4 GHz, the CPU speed patch, the 1.2 patch's improved physics and the D3D and graphics add-ons, and urged him to buy the cheap full game. The thread turned nostalgic about old Papyrus sims never running at full detail on contemporary PCs.

tech supportreview/impressionsGrand Prix Legends

Automated summary.

meettonysoprano 23 Nov 2001 08:46 UTC#150812
Is the driving model in the GPL demo (using the Grand Prix car choice) the complete driving model? It feels pretty arcadish to me. I tried the actual game a few years ago and thought I remembered something with a little more sense of the weight of the car drifting around turns, etc. I am used to driving NASCAR 4 and I realize that those cars are pigs compared to the Grand Prix cars but I'm just wondering if I'm missing something here.
On Fri, 23 Nov 2001 08:46:43 GMT, [email hidden] (meettonysoprano) wrote:
Quoted text (12 lines)>Is the driving model in the GPL demo (using the Grand Prix car choice) >the complete driving model? > >It feels pretty arcadish to me. > >I tried the actual game a few years ago and thought I remembered >something with a little more sense of the weight of the car drifting >around turns, etc. > >I am used to driving NASCAR 4 and I realize that those cars are pigs >compared to the Grand Prix cars but I'm just wondering if I'm missing >something here.
Maybe you have the driving aids on? Still, with those aids on, 'arcadish' isn't exactly the right for GPL.. but I'll forgive you this time. Andre
On Fri, 23 Nov 2001 09:30:14 GMT, [email hidden] (Andre Warringa) wrote:
Quoted text (20 lines)>On Fri, 23 Nov 2001 08:46:43 GMT, [email hidden] >(meettonysoprano) wrote: > >>Is the driving model in the GPL demo (using the Grand Prix car choice) >>the complete driving model? >> >>It feels pretty arcadish to me. >> >>I tried the actual game a few years ago and thought I remembered >>something with a little more sense of the weight of the car drifting >>around turns, etc. >> >>I am used to driving NASCAR 4 and I realize that those cars are pigs >>compared to the Grand Prix cars but I'm just wondering if I'm missing >>something here. > >Maybe you have the driving aids on? Still, with those aids on, >'arcadish' isn't exactly the right for GPL.. but I'll forgive you this >time. >
I turned the driving aids off. (Only because I'm not sure what they mean by "throttle aid"...I was picturing a gnome running around my feet pressing on the pedals...don't think I like the sound of that). I wonder if it is something to do with having too fast of a chip (1.7 Ghz chip here) for the game. I dunno. The turns I'm making in that car are mind boggling. Maybe I'm just used to stock cars. I will try it again. Did somebody say if you buy the game that it looks better than those 640x480 graphics? Thanks.
[email hidden] (meettonysoprano) writes: > I wonder if it is something to do with having too fast of a chip (1.7 > Ghz chip here) for the game. I dunno. The turns I'm making in that > car are mind boggling. Maybe I'm just used to stock cars. I will try > it again. It's probably because you're used to the stock cars. I can't stand driving those trucks around. Feels like driving a bus when you're used to a decent car. -- -Sandman
Quoted text (9 lines)> I wonder if it is something to do with having too fast of a chip (1.7 > Ghz chip here) for the game. I dunno. The turns I'm making in that > car are mind boggling. Maybe I'm just used to stock cars. I will try > it again. > > Did somebody say if you buy the game that it looks better than those > 640x480 graphics? > > Thanks.
Theres a bug which has been fixed with the latest GPL Patch - for fast CPU's This may be your problem Doug
meettonysoprano <[email hidden]> wrote on 23 Nov 2001: <snip> > Did somebody say if you buy the game that it looks better than > those 640x480 graphics? With a good graphics card, yes - I run it at 800x600 'cause I've got an ancient PC, but plenty of people go higher - up to 1600x1200, I think. As for the handling - make sure you're driving the Grand Prix cars not the Trainers - the Novice Trainer in particular is very different to the GP car. Check the control setup is right (linearity ec) for your controller. And have a look at somewhere like www.gplea.org to see what can be done...! -- Sceptical scrutiny is the means, in both science and religion, by which deep insights can be winnowed from deep nonsense -- Carl Sagan The GPL Scrapyard returns (slowly): http://www.hillclimbfan.f2s.com
On 23 Nov 2001 11:09:44 +0100, [email hidden] (Asbj�rn Bj�rnstad) wrote:
Quoted text (12 lines)>[email hidden] (meettonysoprano) writes: > >> I wonder if it is something to do with having too fast of a chip (1.7 >> Ghz chip here) for the game. I dunno. The turns I'm making in that >> car are mind boggling. Maybe I'm just used to stock cars. I will try >> it again. > >It's probably because you're used to the stock cars. I can't stand >driving those trucks around. Feels like driving a bus when you're used >to a decent car. >-- > -Sandman
Okay, I figured out what is going on. The game runs WAY too fast on my PC. My best guess is that it is running about 5 times faster than it ought to. In other words I am visually moving at 250 mph but the speedometer is showing 50 mph. One of the results of this is that when I go flying through turns (really really fast) there are no significant physical forces acting upon the car's driving path (since to the game the car is leisurely turning at 50 mph). I don't have a stop watch but I counted "One one-thousand, two-one thousand" and so on all the way around the track. I counted to 27 that way in completing a single lap but the timer said I took 2 and a half minutes. Another time I completed a lap in less than a minute (maybe 45 seconds) according to the wall clock and the pit board said I took 3 minutes and 10 seconds getting the lap in. There you have it. One of the other side effects of driving this way is that I feel really nauseous right now so I'm going to lay down.
"Andre Warringa" <[email hidden]> wrote in message news:[email hidden]... > > Maybe you have the driving aids on? Still, with those aids on, > 'arcadish' isn't exactly the right for GPL.. but I'll forgive you this > time. > Actually, I can agree with him. I never agreed with the contention that it was impossible to keep the car on the road, you needed 3 months of perspiration-filled practice to string together three laps, etc. I could complete laps the first time I tried it, and if you drive it like an arcade racer, especially with the view from behind the car, it is actually quite easy to toss it into smoky powerslides around every corner. Because of the low grip, it does have an icy feel that doesn't seem right the first few times you play it. Sims with a focus on grippier cars operating at a razor edge feel much more difficult, as the margin for error is lower. GPL cars can be tossed all over the track with reckless abandon. But... (you knew there had to be a but!) Try going fast. Then it's a whole different ball game. My smoky, "arcady" laps are easy to do, but they are bog slow compared to the top times. Turn the wick up a bit, and you start to get an idea of what the driving model is all about. Hitting the perfect compromise between slip and grip puts you at a place where it's no longer an arcade racer. Stephen
"meettonysoprano" wrote...
Quoted text (15 lines)> > > <snip> > I turned the driving aids off. (Only because I'm not sure what > they mean by "throttle aid"...I was picturing a gnome running > around my feet pressing on the pedals...don't think I like the > sound of that). > > I wonder if it is something to do with having too fast of a > chip (1.7 Ghz chip here) for the game. I dunno. The turns > I'm making in that car are mind boggling. Maybe I'm just > used to stock cars. I will try it again. > > Did somebody say if you buy the game that it looks better than > those 640x480 graphics? > > Thanks.
The fast CPU is your problem... GPL runs too fast on anything over 1.4Ghz. There is a patch to correct this bug, as well as a D3D patch which will improve the visuals for you no end, IMO. Buy it on budget, you won't regret it. Actually, you will, but not for obvious reasons. ;-) Jan. =--- "Pay attention when I'm talking to you boy!" -Foghorn Leghorn.
[email hidden] (meettonysoprano) writes:
Quoted text (37 lines)> On 23 Nov 2001 11:09:44 +0100, [email hidden] (Asbj�rn > Bj�rnstad) wrote: > > >[email hidden] (meettonysoprano) writes: > > > >> I wonder if it is something to do with having too fast of a chip (1.7 > >> Ghz chip here) for the game. I dunno. The turns I'm making in that > >> car are mind boggling. Maybe I'm just used to stock cars. I will try > >> it again. > > > >It's probably because you're used to the stock cars. I can't stand > >driving those trucks around. Feels like driving a bus when you're used > >to a decent car. > >-- > > -Sandman > > Okay, I figured out what is going on. > > The game runs WAY too fast on my PC. My best guess is that it is > running about 5 times faster than it ought to. > > In other words I am visually moving at 250 mph but the speedometer is > showing 50 mph. One of the results of this is that when I go flying > through turns (really really fast) there are no significant physical > forces acting upon the car's driving path (since to the game the car > is leisurely turning at 50 mph). > > I don't have a stop watch but I counted "One one-thousand, two-one > thousand" and so on all the way around the track. I counted to 27 > that way in completing a single lap but the timer said I took 2 and a > half minutes. > > Another time I completed a lap in less than a minute (maybe 45 > seconds) according to the wall clock and the pit board said I took 3 > minutes and 10 seconds getting the lap in. > > There you have it.
Damn, my Athlon XP 1600 wasn't fast enough for this bug to kick in. It would be fun to drive Spa full speed with 5x time. :o -- Olav K. Malmin remove .spam when replying
You need the cpu patch from papy. Also the demo, and v1.0 of the game uses and old version of the physics. Get the full game and get the 1.2 patch, it makes a lot of difference. dan "meettonysoprano" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (42 lines)> On 23 Nov 2001 11:09:44 +0100, [email hidden] (Asbj�rn > Bj�rnstad) wrote: > > >[email hidden] (meettonysoprano) writes: > > > >> I wonder if it is something to do with having too fast of a chip (1.7 > >> Ghz chip here) for the game. I dunno. The turns I'm making in that > >> car are mind boggling. Maybe I'm just used to stock cars. I will try > >> it again. > > > >It's probably because you're used to the stock cars. I can't stand > >driving those trucks around. Feels like driving a bus when you're used > >to a decent car. > >-- > > -Sandman > > Okay, I figured out what is going on. > > The game runs WAY too fast on my PC. My best guess is that it is > running about 5 times faster than it ought to. > > In other words I am visually moving at 250 mph but the speedometer is > showing 50 mph. One of the results of this is that when I go flying > through turns (really really fast) there are no significant physical > forces acting upon the car's driving path (since to the game the car > is leisurely turning at 50 mph). > > I don't have a stop watch but I counted "One one-thousand, two-one > thousand" and so on all the way around the track. I counted to 27 > that way in completing a single lap but the timer said I took 2 and a > half minutes. > > Another time I completed a lap in less than a minute (maybe 45 > seconds) according to the wall clock and the pit board said I took 3 > minutes and 10 seconds getting the lap in. > > There you have it. > > One of the other side effects of driving this way is that I feel > really nauseous right now so I'm going to lay down. > >
Meet, Two things: 1. You need the 1.2.0.1 patch which improves the front-end grip, killing some of the dreaded Papy Push (u'steer). It doesn't bring it up to the accuracy of the tire model in N4, but it helps. 2. For any CPUs over 1.4 GHz, you need the speed patch. Both avail @ papy.com. If you think GPL is too arcade-y, let's see if you're any good online.... --Steve Smith "meettonysoprano" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (42 lines)> On 23 Nov 2001 11:09:44 +0100, [email hidden] (Asbj�rn > Bj�rnstad) wrote: > > >[email hidden] (meettonysoprano) writes: > > > >> I wonder if it is something to do with having too fast of a chip (1.7 > >> Ghz chip here) for the game. I dunno. The turns I'm making in that > >> car are mind boggling. Maybe I'm just used to stock cars. I will try > >> it again. > > > >It's probably because you're used to the stock cars. I can't stand > >driving those trucks around. Feels like driving a bus when you're used > >to a decent car. > >-- > > -Sandman > > Okay, I figured out what is going on. > > The game runs WAY too fast on my PC. My best guess is that it is > running about 5 times faster than it ought to. > > In other words I am visually moving at 250 mph but the speedometer is > showing 50 mph. One of the results of this is that when I go flying > through turns (really really fast) there are no significant physical > forces acting upon the car's driving path (since to the game the car > is leisurely turning at 50 mph). > > I don't have a stop watch but I counted "One one-thousand, two-one > thousand" and so on all the way around the track. I counted to 27 > that way in completing a single lap but the timer said I took 2 and a > half minutes. > > Another time I completed a lap in less than a minute (maybe 45 > seconds) according to the wall clock and the pit board said I took 3 > minutes and 10 seconds getting the lap in. > > There you have it. > > One of the other side effects of driving this way is that I feel > really nauseous right now so I'm going to lay down. > >
On Fri, 23 Nov 2001 12:41:52 GMT, "Stephen Smith" <[email hidden]> wrote: > >If you think GPL is too arcade-y, let's see if you're any good online.... > I'm not sure I made it clear in my last post: the reason it was so arcadish is because according to the game's physics engine I was going 40 mph through the esses (though to me I was doing over 200 mph). So it looks like I'm going insanely fast but the car (only doing 40 mph) is handling like a Tie Fighter. (Making turns was more about timing the turn than driving; the point at which I became suspicious was when I took at 90 degree right turn a beat early and turned head on into the right wall at 180 mph without even smoking the tires.) On the straightaways I must have been hitting 700 mph. I do remember thinking, "Gee, Watkins Glen seems a lot *shorter* than in NASCAR 4". LOL.
> On the straightaways I must have been hitting 700 mph. I do remember > thinking, "Gee, Watkins Glen seems a lot *shorter* than in NASCAR 4". > LOL. > > Lol! :) Stone him he said Arcade! :D Ash
Yeah, you're missing something buddy. ARCADE?! Killfiled! :) -- ----------------------------------------------------------------- Morgan Vincent Wooten System Specs: http://personal.lig.bellsouth.net/lig/m/v/mvwooten/system.txt ----------------------------------------------------------------- "meettonysoprano" <[email hidden]> wrote in message news:[email hidden]... > Is the driving model in the GPL demo (using the Grand Prix car choice) > the complete driving model? > > It feels pretty arcadish to me. > > I tried the actual game a few years ago and thought I remembered > something with a little more sense of the weight of the car drifting > around turns, etc. > > I am used to driving NASCAR 4 and I realize that those cars are pigs > compared to the Grand Prix cars but I'm just wondering if I'm missing > something here. > >
>On Fri, 23 Nov 2001 08:46:43 GMT, [email hidden] >(meettonysoprano) wrote: > Did somebody say if you buy the game that it looks better than those 640x480 graphics? "Just a bit" :) Fresh out of the box, GPL looks just like the demo. After installing all the user produced updates, it looks like a whole new game. Have a look at the graphics on these sites. http://jfcarsets.racesim.net/ http://www.bengpl.racesim.net/alskies.html http://quicksitebuilder.cnet.com/time4dx/toploadersgplfunfactory/id16.html -Greg -- ============ Anti-Spam measures have been taken! Remove duplicate letters to reply.
On Fri, 23 Nov 2001 12:30:53 -0800, Greg Campbell <[email hidden]> wrote:
Quoted text (12 lines)>>On Fri, 23 Nov 2001 08:46:43 GMT, [email hidden] >>(meettonysoprano) wrote: > >> Did somebody say if you buy the game that it looks better than those 640x480 graphics? > >"Just a bit" :) > >Fresh out of the box, GPL looks just like the demo. After installing >all the user produced updates, it looks like a whole new game. > >Have a look at the graphics on these sites. >
Couldn't get to 2 of 3 of those sites, but the images I did find were awesome. Thanks.
M.T.S. - Pardon some folks -they're a sensitive lot. ;-) But you don't seem to have gotten much in the way of answers to your query, so I'll take a shot. Pardon if I repeat anything you've seen. Speed Racer Syndrome - The GPL had a problem with fast CPU's; normally it runs in real time - all the time; replays, too. There's a fast-cpu patch that fixes this, but I don't believe it applies to the demo (may be wrong on that) Graphics - you say 640X480? I'm guessing you're in software mode? There are opengl and d3d patches for the final game as the original only supported the now-defunct 3dfx and Rendition cards, but I have no idea if they work with the demo. With the right graphics patch, vid-card, and cpu, you can run gpl at insane resolutions and it's gorgeous (as you've seen from the add-ons pages). Physics - the demo has slightly different physics. Papy tweaked the tire model in version 1.1, changing the tires' behavior under sliding conditions, which is er, often, in gpl. Not a huge change, but noticeable, and easier to drive, IMO. So, the demo WAS the same, but NOW it's not - by a longshot. The full game's well worth hunting down if you like to drive and race, and are willing to practice, practice, practice... ;-) Hope that's of use, SB "meettonysoprano" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (7 lines)> On Fri, 23 Nov 2001 14:03:28 -0600, "Morgan V. Wooten" > <[email hidden]> wrote: > > >Yeah, you're missing something buddy. ARCADE?! Killfiled! :) > > > > stupid dick.
Not sure which one, but one or several of the posters explained that the demo is intended for 1.4Ghz and slower CPU's. The game has a fast CPU patch to fix that problem, but I don't beleive it will work with the demo. -- Biz "Don't touch that please, your primitive intellect wouldn't understand alloys and compositions and,......things with molecular structures,....and the....." - Ash meettonysoprano <[email hidden]> wrote in message news:[email hidden]... > On Fri, 23 Nov 2001 12:41:52 GMT, "Stephen Smith" > <[email hidden]> wrote: > > > > > >If you think GPL is too arcade-y, let's see if you're any good online.... > > > > I'm not sure I made it clear in my last post: the reason it was so > arcadish is because according to the game's physics engine I was going > 40 mph through the esses (though to me I was doing over 200 mph). So > it looks like I'm going insanely fast but the car (only doing 40 mph) > is handling like a Tie Fighter. > > (Making turns was more about timing the turn than driving; the point > at which I became suspicious was when I took at 90 degree right turn a > beat early and turned head on into the right wall at 180 mph without > even smoking the tires.) > > On the straightaways I must have been hitting 700 mph. I do remember > thinking, "Gee, Watkins Glen seems a lot *shorter* than in NASCAR 4". > LOL. > >
On Fri, 23 Nov 2001 23:30:13 GMT, "Steve Blankenship" <[email hidden]> wrote:
Quoted text (24 lines)>M.T.S. - > >Pardon some folks -they're a sensitive lot. ;-) > >But you don't seem to have gotten much in the way of answers to your query, so I'll take a shot. Pardon if I repeat anything you've >seen. > >Speed Racer Syndrome - The GPL had a problem with fast CPU's; normally it runs in real time - all the time; replays, too. There's a >fast-cpu patch that fixes this, but I don't believe it applies to the demo (may be wrong on that) > >Graphics - you say 640X480? I'm guessing you're in software mode? There are opengl and d3d patches for the final game as the >original only supported the now-defunct 3dfx and Rendition cards, but I have no idea if they work with the demo. With the right >graphics patch, vid-card, and cpu, you can run gpl at insane resolutions and it's gorgeous (as you've seen from the add-ons pages). > >Physics - the demo has slightly different physics. Papy tweaked the tire model in version 1.1, changing the tires' behavior under >sliding conditions, which is er, often, in gpl. Not a huge change, but noticeable, and easier to drive, IMO. > >So, the demo WAS the same, but NOW it's not - by a longshot. The full game's well worth hunting down if you like to drive and race, >and are willing to practice, practice, practice... ;-) > >Hope that's of use, > >SB >
Thanks, that is a good summation of the facts; I think I figured most of that out by now but its good to get it all there in plain English. I will certainly pick the game up and apply all applicable patches if I can ever find a copy. I don't think I will mess with the demo any further though. (Don't wanna spend a bunch of time trying to patch something that only lets me run hot laps at the Glen).
LOL, it was originally intended for P166s and the like :) Don't think they would've even imagined 1.4ghz CPUs. Rafe Mc On Sat, 24 Nov 2001 00:04:10 GMT, "Biz" <[email hidden]> wrote: >Not sure which one, but one or several of the posters explained that the >demo is intended for 1.4Ghz and slower CPU's. The game has a fast CPU patch >to fix that problem, but I don't beleive it will work with the demo.
Quoted text (7 lines)>Thanks, that is a good summation of the facts; I think I figured most >of that out by now but its good to get it all there in plain English. > >I will certainly pick the game up and apply all applicable patches if >I can ever find a copy. I don't think I will mess with the demo any >further though. (Don't wanna spend a bunch of time trying to patch >something that only lets me run hot laps at the Glen).
Good call, GPL is STILL the only truly realistic open wheel sim available IMHO. 3 years on even, shows you how advanced it was for its time. I saw it available on www.amazon.com for $5 US, can't argue with that :) Rafe Mc
"Rafe McAuliffe" > > Good call, GPL is STILL the only truly realistic open wheel sim > available IMHO. 3 years on even, shows you how advanced it was for its > time. We may have to start modifying our statements...first impressions of the patch on F1 2001 are very impressive. Several posters have mentioned the FF is better than GPL's and since we know where good FF comes from(good physics, not pre-programed rumble effects) perhaps Ff1 2001 has risen to GPL's level. dave henrie > > I saw it available on www.amazon.com for $5 US, can't argue with that > :) > > Rafe Mc
In article <[email hidden]>, [email hidden] (Rafe McAuliffe) writes: >LOL, it was originally intended for P166s and the like :) > >Don't think they would've even imagined 1.4ghz CPUs. Well, it ran like SHIT on P166's... Eldred -- Dale Earnhardt, Sr. R.I.P. 1951-2001 Homepage - http://www.umich.edu/~epickett GPLRank - under construction... Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
In article <[email hidden]>, [email hidden] (meettonysoprano) writes:
Quoted text (8 lines)>On Fri, 23 Nov 2001 14:03:28 -0600, "Morgan V. Wooten" ><[email hidden]> wrote: > >>Yeah, you're missing something buddy. ARCADE?! Killfiled! :) >> > >stupid dick. >
Um, I *think* he was just joking with you... Eldred -- Dale Earnhardt, Sr. R.I.P. 1951-2001 Homepage - http://www.umich.edu/~epickett GPLRank - under construction... Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
In article <[email hidden]>, Greg Campbell <[email hidden]> writes:
Quoted text (11 lines)>>On Fri, 23 Nov 2001 08:46:43 GMT, [email hidden] >>(meettonysoprano) wrote: > >> Did somebody say if you buy the game that it looks better than those >640x480 graphics? > >"Just a bit" :) > >Fresh out of the box, GPL looks just like the demo. After installing >all the user produced updates, it looks like a whole new game. >
I'm still running original graphics and sounds...<g> Eldred -- Dale Earnhardt, Sr. R.I.P. 1951-2001 Homepage - http://www.umich.edu/~epickett GPLRank - under construction... Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
EldredP 24 Nov 2001 17:37 UTC#528639
>On Fri, 23 Nov 2001 14:03:28 -0600, "Morgan V. Wooten" >>Yeah, you're missing something buddy. ARCADE?! Killfiled! :) >stupid***. Um, I *think* he was just joking with you... Eldred -- Dale Earnhardt, Sr. R.I.P. 1951-2001 Homepage - http://www.umich.edu/~epickett GPLRank - under construction... Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
On 24 Nov 2001 17:37:43 GMT, [email hidden] (EldredP) wrote:
Quoted text (10 lines)>In article <[email hidden]>, >[email hidden] (Rafe McAuliffe) writes: > >>LOL, it was originally intended for P166s and the like :) >> >>Don't think they would've even imagined 1.4ghz CPUs. > >Well, it ran like SHIT on P166's... > >Eldred
hehe, didn't everything??? Rafe Mc
"Rafe McAuliffe"
Quoted text (11 lines)> >>LOL, it was originally intended for P166s and the like :) > >> > >>Don't think they would've even imagined 1.4ghz CPUs. > > > >Well, it ran like SHIT on P166's... > > > >Eldred > > hehe, didn't everything??? > > Rafe Mc
I remember back in the Nascar 1 or 2 days...when the Pentium 133's first came out. I sent an email to Papyrus and asked if the new chips could finally run the sim fast enough to enable full fields with full detail... I believe I called them 'MONSTER' chips<<compared to P100's they were>> the quick answer was ....NO! dave henrie
On Sun, 25 Nov 2001 16:28:11 GMT, "Dave Henrie" <[email hidden]> wrote:
Quoted text (9 lines)>> >> Rafe Mc > I remember back in the Nascar 1 or 2 days...when the Pentium 133's first >came out. I sent an email to Papyrus and asked if the new chips could >finally run the sim fast enough to enable full fields with full detail... > I believe I called them 'MONSTER' chips<<compared to P100's they were>> > the quick answer was ....NO! >dave henrie >
Heck, I still can't run full detail in N4 even on this P4 1.7 Ghz. I guess it technically runs but I don't get 25 fps. I wonder if anybody has ever been able to run a Papy Sim on full detail. The target audience for their high end must be the computer onboard the mothership.
>Heck, I still can't run full detail in N4 even on this P4 1.7 Ghz. I >guess it technically runs but I don't get 25 fps. I wonder if anybody >has ever been able to run a Papy Sim on full detail. The target >audience for their high end must be the computer onboard the >mothership. >Don't know if it counts (due to the 3 years of advancing PC technology) but GPL finally runs full everything, full detail, the works on a 1.4ghz tbird, GF3 :D And they said we'd never make it! Of course, N4 is a different story :) Rafe Mc
EldredP <[email hidden]> wrote in message news:[email hidden]... > >Fresh out of the box, GPL looks just like the demo. After installing > >all the user produced updates, it looks like a whole new game. > > > > I'm still running original graphics and sounds...<g> Update the sounds, at least! I'm running GPLEASOUNDS v1.2, and I just can't get enough of the Eagle :-) Jonny
Oh man, that brings back memories...boot disks to run with as few drivers as possible, often ditching the CD driver to open up as much of that 40MB of RAM... the -h command line option...small fields to keep from cooking that P90...cleaning or replacing the pots on that Thrustmaster T1 every so often...'white adapter' or not...hehe...and now, my Celery 928MHz is on the 'slow' side, with almost as much RAM (320MB) as that box had hard drive (560MB). Milhouse "Rafe McAuliffe" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (17 lines)> On 24 Nov 2001 17:37:43 GMT, [email hidden] (EldredP) wrote: > > >In article <[email hidden]>, > >[email hidden] (Rafe McAuliffe) writes: > > > >>LOL, it was originally intended for P166s and the like :) > >> > >>Don't think they would've even imagined 1.4ghz CPUs. > > > >Well, it ran like SHIT on P166's... > > > >Eldred > > hehe, didn't everything??? > > Rafe Mc >
In article <[email hidden]>, [email hidden] (Rafe McAuliffe) writes: >>Well, it ran like SHIT on P166's... >> >>Eldred > >hehe, didn't everything??? > Actually, I had quite a lot of fun with the WWII games I was playing at the time(Lucasfilm). Their Finest Hours, SWOTL, etc...<g> Eldred -- Dale Earnhardt, Sr. R.I.P. 1951-2001 Homepage - http://www.umich.edu/~epickett GPLRank - under construction... Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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