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F1 2001 Patched - WOW!

12 posts by 6 people · 24 Nov 2001 02:09 UTC - 03 Dec 2001 02:24 UTC

Joe Marques 24 Nov 2001 02:09 UTC#150623
I really liked the game before the patch, now I'm in freakin' love ;-). This is my new favorite racing sim. What changed in the patch for me? Force Feedback on the MOMO wheel is exceptional. Just as good as GPL, might be slightly better. This is true 6 DOF force feedback. It's not just grip and inertia. I feel the damn car bounce up and down when I hit undulating road or inadvertently clip the curbing too hard and sort of jump the curb. How they convey up and down movement through the wheel so well is beyond me. You can feel the subtle change in grip when driving in light rain (haven't done downpour yet). I'm amazed. I don't feel collisions but perhaps I need to enable damage. Smooth sailing with no GF3 related problems any longer. I have graphics set to FULL and resolution set to 1280x1024 32-bit and this game is flying. 80+ fps alone in test mode. 35 fps full field start of race and 45-60 racing. The full detailed opponent cars are gorgeous. The tracks are gorgeous. Yes I have a high end rig (AMD 1600+, 512 Ram, GF3 Ti 500), but I still didn't expect this amazing performance. The immersion of this racing experience puts me in that "zone". The realistic sound. Stellar force feedback. Very good AI that is thankfully imperfect (I love coming around the chicane after the Monaco tunnel only to find Montoya facing the wrong way after spinning). Spectacular graphics. This is THE game for me. Yes, I know I'm a bit over the top but this game kicks ass. Thanks to ISI for a treat that will spend a while on my hard drive (at least until F1 2002). -- Joe Marques
On Sat, 24 Nov 2001 02:09:28 GMT, "Joe Marques" <[email hidden]> wrote: >I really liked the game before the patch, now I'm in freakin' love ;-). >This is my new favorite racing sim. What changed in the patch for me? > >Force Feedback on the MOMO wheel is exceptional. Just as good as GPL, might >be slightly better. This is true 6 DOF force feedback. It's not just grip I've read enough, time for downloading the patch and reinstalling F1 2001 :)) Andre
"Joe Marques" <[email hidden]> wrote in news:sjDL7.177221$[email hidden]:
Quoted text (12 lines)> I really liked the game before the patch, now I'm in freakin' love ;-). > This is my new favorite racing sim. What changed in the patch for me? > > Force Feedback on the MOMO wheel is exceptional. Just as good as GPL, > might be slightly better. This is true 6 DOF force feedback. It's not > just grip and inertia. I feel the damn car bounce up and down when I > hit undulating road or inadvertently clip the curbing too hard and sort > of jump the curb. How they convey up and down movement through the > wheel so well is beyond me. You can feel the subtle change in grip when > driving in light rain (haven't done downpour yet). I'm amazed. I > don't feel collisions but perhaps I need to enable damage. >
And how about that new engine backfire sound? Suitably crunchy, and yet it doesn't sound like the gearbox falling apart for each downshift, like GP3... :) I use a GeForce 2 MX400 and a LWFF wheel (yes, the old red one). Before patching, I ran with slightly old nVidia drivers, and had to turn off the broadcast overlay, since it destroyed framerates. Now I'm using the 21.83 drivers and graphic problems are gone. I also had to update the LWFF software to 4.11, since the old 3.something version also caused a framerate collapse when turning on force feedback. -- "Walk like a Syrian" Per Thulin Visit Jane The Hamster's web site at http://w1.541.telia.com/~u54108168/ Spamblock in operation - remove "_no" "spam_" to reply by mail.
How did I forget to mention the backfire sound! I think the file was there, it just wasn't implemented before the patch. The sound is now complete and terrific. I just can't get enough of this sim. I was racing 50% at Monaco and fish tailed a bit causing me to slam the damn wall and knock off my front spoiler. I'm sure this happened because I never drove so many laps with tire wear and fuel usage on so I just sucked with a lighter car and bald tires. ;-) Best part was the FF after losing the front spoiler. The car felt lighter in the front end and understeer feel was excellent. I knew from the damn force feedback effects BEFORE turning that I would not have the same grip. This is just outstanding. -- Joe Marques "Per Thulin" <[email hidden]> wrote in message news:[email hidden]... > And how about that new engine backfire sound? Suitably crunchy, and yet it > doesn't sound like the gearbox falling apart for each downshift, like > GP3... :) > > I use a GeForce 2 MX400 and a LWFF wheel (yes, the old red one). Before > patching, I ran with slightly old nVidia drivers, and had to turn off the > broadcast overlay, since it destroyed framerates. Now I'm using the 21.83 > drivers and graphic problems are gone. I also had to update the LWFF > software to 4.11, since the old 3.something version also caused a framerate > collapse when turning on force feedback. > > -- > "Walk like a Syrian" > > Per Thulin > > Visit Jane The Hamster's web site at http://w1.541.telia.com/~u54108168/ > > Spamblock in operation - remove "_no" "spam_" to reply by mail.
Don't you have a MOMO? Make sure you set FF to -100% (not +100%). I'm also using high force instead of full since using full at idle was a bit strong (too much vibration sitting still). Enjoy. -- Joe Marques "Andre Warringa" <[email hidden]> wrote in message news:[email hidden]... > On Sat, 24 Nov 2001 02:09:28 GMT, "Joe Marques" > <[email hidden]> wrote: > > >I really liked the game before the patch, now I'm in freakin' love ;-). > >This is my new favorite racing sim. What changed in the patch for me? > > > >Force Feedback on the MOMO wheel is exceptional. Just as good as GPL, might > >be slightly better. This is true 6 DOF force feedback. It's not just grip > > I've read enough, time for downloading the patch and reinstalling F1 > 2001 :)) > > Andre
On Sat, 24 Nov 2001 17:58:57 GMT, "Joe Marques" <[email hidden]> wrote: >Don't you have a MOMO? Make sure you set FF to -100% (not +100%). I'm also >using high force instead of full since using full at idle was a bit strong >(too much vibration sitting still). Enjoy. Thanks, you also have a momo? Could you give me your advanced ff settings and the settings you use in windows? Andre
Yes I also have a MOMO and I'm happy to post my settings. I'm using Pat Dotson's advanced FF settings slightly tweaked (see them below). I agree with your thinking, the force feedback is great but it could be better with the right tweaking. I just don't want to tweak it right now, I'm having too much fun racing. ;0) In windows I have the following: Overall Effects Strength 100% Spring Effect Strength 100% Damper Effect Strength 0% Centering Spring DISABLED In the LW Profiler I set the following axis properties: Wheel and Pedals: 100% Sensitivity - 0% Dead Zone - 100% Range In game I set the following axis properties: Wheel Sensitivity to 50%/Dead Zone 0% Brake Sensitivity to 50%/Dead Zone 2% Gas Sensitivity to 50%/Dead Zone 2% Here's my .plr advanced FF settings. The only odd thing is I keep changing FFB_Effects_Level to 5 (as instructed) and it goes back to 4 (the file is not read only, I checked). FFB_Device_Type=2 // Set to 2 if editing FFB parameters manually. FFB_Effects_Level=4 // Set to 5 (Custom) if you're editing FFB entries manually. Please note: Editing this file is not officially supported, so please refrain from reading the explanations below which could help you in editing this file. FFB_Gain=(1.000000) // Floating point, 0.0 to 1.0, Overall strength of FFB. FFB_Throttle_FX_On_Steer_Axis=1 // 0 or 1. 0 = Throttle effects applied to throttle axis, 1 = Throttle effects applied to the steering axis. FFB_Brake_FX_On_Steer_Axis=1 // 0 or 1. 0 = Brake effects applied to brake axis, 1 = Brake effects applied to the steering axis. FFB_Steer_Vibe_Freq_Multiplier=(0.000000) // Recommended: 0.5 - 1.0, 0.0 disables steering vibration. FFB_Steer_Vibe_Zero_Magnitude=(0.120000) // 0.0 to 1.0, recommended: 0.05 to 0.25. Magnitude of vibration at 0rpm. FFB_Steer_Vibe_Slope=(0.000000) // Recommended: -2.0 to 2.0. Controls change in magnitude of vibration as rpm changes. FFB_Steer_Vibe_Wave_Type=0 // Wave type for vibration: 0=Sine, 1=square, 2=triangle, 3=sawtooth up, 4=sawtooth down. FFB_Steer_Force_Exponent=(0.600000) // Recommended: 0.5 to 2.0, 0.0 disables steering force. FFB_Steer_Force_Input_Max=(-7000.000000) // Recommended: 7000 (-7000 if controller pulls in the wrong direction). FFB_Steer_Force_Output_Max=(1.050000) // -1.0 to 1.20 Recommended: 0.85 to 1.10 Maximum force output of steering force. FFB_Steer_Force_Grip_Weight=(0.300000) // Recommended: 0.5 to 1.0 How much weight is given to tire grip when calculating steering force. FFB_Steer_Damper_Coefficient=(0.000000) // -1.0 to 1.0, recommended: 0.0 to 0.5, 0.0 disables steering damper. FFB_Steer_Damper_Saturation=(1.000000) // 0.0 to 1.0, recommended: leave it at 1.0 and change only the coefficient. FFB_Steer_Update_Threshold=(0.000000) // 0.0 to 1.0, amount of change required to update effect. FFB_Throttle_Vibe_Freq_Multiplier=(0.000000) // See FFB_Steer_Vibe_Freq_Multiplier. 0.0 disables throttle vibration. FFB_Throttle_Vibe_Zero_Magnitude=(0.175000) // 0.0 to 1.0, recommended: 0.05 to 0.25 FFB_Throttle_Vibe_Slope=(0.000000) // See FFB_Steer_Vibe_Slope for explanation. FFB_Throttle_Vibe_Wave_Type=0 // Wave type for vibration: 0=Sine, 1=square, 2=triangle, 3=sawtooth up, 4=sawtooth down. FFB_Throttle_Vibe_Update_Threshold=(0.080000) // 0.0 to 1.0, amount of change required to update effect. FFB_Brake_Vibe_Freq_Multiplier=(0.000000) // Recommended 0.5 - 1.0, 0.0 disables brake vibration. FFB_Brake_Vibe_Zero_Magnitude=(0.175000) // 0.0 to 1.0, recommended: 0.05 to 0.25. See FFB_Steer_Vibe_Zero_Magnitude for explanation. FFB_Brake_Vibe_Slope=(0.000000) // See FFB_Steer_Vibe_Slope for explanation. FFB_Brake_Vibe_Wave_Type=0 // Wave type for vibration: 0=Sine, 1=square, 2=triangle, 3=sawtooth up, 4=sawtooth down. FFB_Brake_Vibe_Update_Threshold=(0.050000) // 0.0 to 1.0, amount of change required to update effect. FFB_Rumble_Strip_Magnitude=(0.300000) // 0.0 to 1.0, Recommended: 0.10 to 0.35, 0.0 disables rumble strip effect. FFB_Rumble_Strip_Freq_Multiplier=(0.850000) // Recommended: 0.5 to 1.0, 0.0 disables rumble strip effect. FFB_Rumble_Strip_Wave_Type=0 // Wave type for vibration: 0=Sine, 1=square, 2=triangle, 3=sawtooth up, 4=sawtooth down. FFB_Rumble_Strip_Pull_Factor=(0.000000) // Recommended: -2.0 to 2.0 How much rumble strips pull the steering. 0.0 disables pulling effect. FFB_Rumble_Strip_Update_Threshold=(0.000000) // 0.0 to 1.0, amount of change required to update effect. FFB_Jolt_Magnitude=(0.000000) // Recommended: 0.25 to 0.75, 0.0 disables Jolt effect. FFB_Joy0_Axis0_Positive_Spring_Saturation=(1.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy0_Axis0_Positive_Spring_Coefficient=(0.075000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy0_Axis0_Negative_Spring_Saturation=(1.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy0_Axis0_Negative_Spring_Coefficient=(0.075000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy0_Axis1_Positive_Spring_Saturation=(1.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy0_Axis1_Positive_Spring_Coefficient=(0.075000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy0_Axis1_Negative_Spring_Saturation=(1.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy0_Axis1_Negative_Spring_Coefficient=(0.075000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy0_Axis2_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy0_Axis2_Positive_Spring_Coefficient=(0.000000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy0_Axis2_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy0_Axis2_Negative_Spring_Coefficient=(0.000000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy0_Axis3_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy0_Axis3_Positive_Spring_Coefficient=(0.000000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy0_Axis3_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy0_Axis3_Negative_Spring_Coefficient=(0.000000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy0_Axis4_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy0_Axis4_Positive_Spring_Coefficient=(0.000000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy0_Axis4_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy0_Axis4_Negative_Spring_Coefficient=(0.000000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy0_Axis5_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy0_Axis5_Positive_Spring_Coefficient=(0.000000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy0_Axis5_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy0_Axis5_Negative_Spring_Coefficient=(0.000000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy0_Axis6_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy0_Axis6_Positive_Spring_Coefficient=(0.000000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy0_Axis6_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy0_Axis6_Negative_Spring_Coefficient=(0.000000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy0_Axis7_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy0_Axis7_Positive_Spring_Coefficient=(0.000000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy0_Axis7_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy0_Axis7_Negative_Spring_Coefficient=(0.000000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy1_Axis0_Positive_Spring_Saturation=(1.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy1_Axis0_Positive_Spring_Coefficient=(0.075000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy1_Axis0_Negative_Spring_Saturation=(1.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy1_Axis0_Negative_Spring_Coefficient=(0.075000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy1_Axis1_Positive_Spring_Saturation=(1.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy1_Axis1_Positive_Spring_Coefficient=(0.075000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy1_Axis1_Negative_Spring_Saturation=(1.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy1_Axis1_Negative_Spring_Coefficient=(0.075000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy1_Axis2_Positive_Spring_Saturation=(1.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy1_Axis2_Positive_Spring_Coefficient=(0.000000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy1_Axis2_Negative_Spring_Saturation=(1.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy1_Axis2_Negative_Spring_Coefficient=(0.000000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy1_Axis3_Positive_Spring_Saturation=(1.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy1_Axis3_Positive_Spring_Coefficient=(0.000000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy1_Axis3_Negative_Spring_Saturation=(1.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy1_Axis3_Negative_Spring_Coefficient=(0.000000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy1_Axis4_Positive_Spring_Saturation=(1.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy1_Axis4_Positive_Spring_Coefficient=(0.000000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy1_Axis4_Negative_Spring_Saturation=(1.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy1_Axis4_Negative_Spring_Coefficient=(0.000000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy1_Axis5_Positive_Spring_Saturation=(1.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy1_Axis5_Positive_Spring_Coefficient=(0.000000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy1_Axis5_Negative_Spring_Saturation=(1.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy1_Axis5_Negative_Spring_Coefficient=(0.000000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy1_Axis6_Positive_Spring_Saturation=(1.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy1_Axis6_Positive_Spring_Coefficient=(0.000000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy1_Axis6_Negative_Spring_Saturation=(1.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy1_Axis6_Negative_Spring_Coefficient=(0.000000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy1_Axis7_Positive_Spring_Saturation=(1.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy1_Axis7_Positive_Spring_Coefficient=(0.000000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy1_Axis7_Negative_Spring_Saturation=(1.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy1_Axis7_Negative_Spring_Coefficient=(0.000000) // -1.0 to 1.0, recommended: 0.0 to 1.0 -- Joe Marques "Andre Warringa" <[email hidden]> wrote in message news:[email hidden]... > On Sat, 24 Nov 2001 17:58:57 GMT, "Joe Marques" > <[email hidden]> wrote: > > >Don't you have a MOMO? Make sure you set FF to -100% (not +100%). I'm also > >using high force instead of full since using full at idle was a bit strong > >(too much vibration sitting still). Enjoy. > > Thanks, you also have a momo? Could you give me your advanced ff > settings and the settings you use in windows? > > Andre
On Mon, 26 Nov 2001 14:20:21 GMT, "Joe Marques" <[email hidden]> wrote: >Yes I also have a MOMO and I'm happy to post my settings. I'm using Pat Thanks Joe! I'll let you know how they work on my system and if I manage to improve them (if necessary that is :) Andre
"Joe Marques" <[email hidden]> wrote in message news:FcsM7.191422$[email hidden]... > > Here's my .plr advanced FF settings. The only odd thing is I keepchanging > FFB_Effects_Level to 5 (as instructed) and it goes back to 4 (the file is > not read only, I checked). This happens every time you change FF through the menu. Don't go there when you use custom settings! Only change the player file (which requires you leave the game everytime you want to try a new setting :( I have made a notepad file with the custom settings since they are lost so easily I need to be able to copy them back. Bart Westra
On Mon, 26 Nov 2001 22:10:52 +0100, "Bart Westra" <[email hidden]> wrote: >This happens every time you change FF through the menu. Don't go there when >you use custom settings! Only change the player file (which requires you >leave the game everytime you want to try a new setting :( Aha!! So that's probably the reason why I have problems trying out the different settings, since everytime I tried some settings I went to the joystick screen to see if the setting was still negative as it should be.. I wanted to test Joe's momo settings tonight, but for some stupid reason F1 2001 won't start on my pc anymore :((( Posted that problem in a new thread. Andre >I have made a notepad file with the custom settings since they are lost so >easily I need to be able to copy them back. > >Bart Westra >
@ 03 Dec 2001 02:24 UTC↳ reply to Joe Marques#148970
"Joe Marques" <[email hidden]> wrote in <lcRL7.177942$[email hidden]>: >How did I forget to mention the backfire sound! I think the file was >there, it just wasn't implemented before the patch. The sound is now >complete and terrific. ><SNIP> I have just purchased F1-2001 today and applied the patch from easports.com Everything is great for me, I really like the audio but after patching I am still not getting the backfire sounds while stuffing it into the chicanes. I have the files in my sounds directory and they sound reasonably terrific on their own in winamp. Any suggestions? I'm using a SBLive 5.1 Platinum running 6 channel analog on my h/k amp works great for GP3 using GPxPatch but looks like F1-2001 skipped EAX.. :( One of my only complaints, having fun with this game. see my pc setup if you like http://www.jasonfagan.com/tech/littleboy/index.html Thanks for any info. Jason
Jason 03 Dec 2001 02:24 UTC#528666
I have just purchased F1-2001 today and applied the patch from easports.com Everything is great for me, I really like the audio but after patching I am still not getting the backfire sounds while stuffing it into the chicanes. I have the files in my sounds directory and they sound reasonably terrific on their own in winamp. Any suggestions? I'm using a SBLive 5.1 Platinum running 6 channel analog on my h/k amp works great for GP3 using GPxPatch but looks like F1-2001 skipped EAX.. :( One of my only complaints, having fun with this game. see my pc setup if you like http://www.jasonfagan.com/tech/littleboy/index.html Thanks for any info. Jason

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