I have three different ff profiles for F1 2001. Each one
is for a different FF wheel. I've done profiles for the
Logitech, ACT Labs, and Microsoft wheels.
The stock FF parameters have IMO the grip level set way
too high. With my settings, I get a much better feel
for the overall balance of the car. The settings yeild
roughly the same feel on each brand of wheel.
I am going to follow up with a post containing the settings
for each wheel. Just cut and paste into the relevant
section of the <player>.plr file.
I can't guarantee they will work for you. Use at your
own risk.
Please let me know if these files work better for you!
--
Pat Dotson
Custom force feedback profiles for F1 2001
Pat Dotson shared custom F1 2001 force feedback settings for Logitech, ACT Labs and Microsoft wheels, saying the stock grip weighting was too high and his profiles gave a more GPL-like feel. Users praised the results, and the thread explained why some wheels need negative FF values, how F1 2001's steering sensitivity slider works, and that NASCAR 4 does not allow similar tuning.
Automated summary.
Pat Dotson wrote:
FFB_Device_Type=2 // Set to 2 if editing FFB parameters manually.
FFB_Effects_Level=5 // Set to 5 (Custom) if you're editing FFB
entries manually. Please note: Editing this file is not officially
supported, so please refrain from reading the explanations below which
could help you in editing this file.
FFB_Gain=(1.000000) // Floating point, 0.0 to 1.0, Overall strength
of FFB.
FFB_Throttle_FX_On_Steer_Axis=1 // 0 or 1. 0 = Throttle effects
applied to throttle axis, 1 = Throttle effects applied to the steering
axis.
FFB_Brake_FX_On_Steer_Axis=1 // 0 or 1. 0 = Brake effects applied
to brake axis, 1 = Brake effects applied to the steering axis.
FFB_Steer_Vibe_Freq_Multiplier=(0.000000) // Recommended: 0.5 - 1.0,
0.0 disables steering vibration.
FFB_Steer_Vibe_Zero_Magnitude=(0.120000) // 0.0 to 1.0, recommended:
0.05 to 0.25. Magnitude of vibration at 0rpm.
FFB_Steer_Vibe_Slope=(0.000000) // Recommended: -2.0 to 2.0.
Controls change in magnitude of vibration as rpm changes.
FFB_Steer_Vibe_Wave_Type=0 // Wave type for vibration: 0=Sine,
1=square, 2=triangle, 3=sawtooth up, 4=sawtooth down.
FFB_Steer_Force_Exponent=(0.700000) // Recommended: 0.5 to 2.0, 0.0
disables steering force.
FFB_Steer_Force_Input_Max=(8500.000000) // Recommended: 7000 (-7000
if controller pulls in the wrong direction).
FFB_Steer_Force_Output_Max=(1.050000) // -1.0 to 1.20 Recommended:
0.85 to 1.10 Maximum force output of steering force.
FFB_Steer_Force_Grip_Weight=(0.300000) // Recommended: 0.5 to 1.0
How much weight is given to tire grip when calculating steering force.
FFB_Steer_Damper_Coefficient=(0.000000) // -1.0 to 1.0, recommended:
0.0 to 0.5, 0.0 disables steering damper.
FFB_Steer_Damper_Saturation=(1.000000) // 0.0 to 1.0, recommended:
leave it at 1.0 and change only the coefficient.
FFB_Steer_Update_Threshold=(0.000000) // 0.0 to 1.0, amount of
change required to update effect.
FFB_Throttle_Vibe_Freq_Multiplier=(0.000000) // See
FFB_Steer_Vibe_Freq_Multiplier. 0.0 disables throttle vibration.
FFB_Throttle_Vibe_Zero_Magnitude=(0.175000) // 0.0 to 1.0,
recommended: 0.05 to 0.25
FFB_Throttle_Vibe_Slope=(0.000000) // See FFB_Steer_Vibe_Slope for
explanation.
FFB_Throttle_Vibe_Wave_Type=0 // Wave type for vibration: 0=Sine,
1=square, 2=triangle, 3=sawtooth up, 4=sawtooth down.
FFB_Throttle_Vibe_Update_Threshold=(0.080000) // 0.0 to 1.0, amount
of change required to update effect.
FFB_Brake_Vibe_Freq_Multiplier=(0.000000) // Recommended 0.5 - 1.0,
0.0 disables brake vibration.
FFB_Brake_Vibe_Zero_Magnitude=(0.175000) // 0.0 to 1.0, recommended:
0.05 to 0.25. See FFB_Steer_Vibe_Zero_Magnitude for explanation.
FFB_Brake_Vibe_Slope=(0.000000) // See FFB_Steer_Vibe_Slope for
explanation.
FFB_Brake_Vibe_Wave_Type=0 // Wave type for vibration: 0=Sine,
1=square, 2=triangle, 3=sawtooth up, 4=sawtooth down.
FFB_Brake_Vibe_Update_Threshold=(0.050000) // 0.0 to 1.0, amount of
change required to update effect.
FFB_Rumble_Strip_Magnitude=(0.300000) // 0.0 to 1.0, Recommended:
0.10 to 0.35, 0.0 disables rumble strip effect.
FFB_Rumble_Strip_Freq_Multiplier=(0.850000) // Recommended: 0.5 to
1.0, 0.0 disables rumble strip effect.
FFB_Rumble_Strip_Wave_Type=0 // Wave type for vibration: 0=Sine,
1=square, 2=triangle, 3=sawtooth up, 4=sawtooth down.
FFB_Rumble_Strip_Pull_Factor=(0.000000) // Recommended: -2.0 to 2.0
How much rumble strips pull the steering. 0.0 disables pulling effect.
FFB_Rumble_Strip_Update_Threshold=(0.000000) // 0.0 to 1.0, amount
of change required to update effect.
FFB_Jolt_Magnitude=(0.000000) // Recommended: 0.25 to 0.75, 0.0
disables Jolt effect.
FFB_Joy0_Axis0_Positive_Spring_Saturation=(1.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis0_Positive_Spring_Coefficient=(0.075000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis0_Negative_Spring_Saturation=(1.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis0_Negative_Spring_Coefficient=(0.075000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis1_Positive_Spring_Saturation=(1.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis1_Positive_Spring_Coefficient=(0.075000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis1_Negative_Spring_Saturation=(1.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis1_Negative_Spring_Coefficient=(0.075000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis2_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis2_Positive_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis2_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis2_Negative_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis3_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis3_Positive_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis3_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis3_Negative_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis4_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis4_Positive_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis4_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis4_Negative_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis5_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis5_Positive_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis5_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis5_Negative_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis0_Positive_Spring_Saturation=(1.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis0_Positive_Spring_Coefficient=(0.075000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis0_Negative_Spring_Saturation=(1.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis0_Negative_Spring_Coefficient=(0.075000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis1_Positive_Spring_Saturation=(1.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis1_Positive_Spring_Coefficient=(0.075000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis1_Negative_Spring_Saturation=(1.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis1_Negative_Spring_Coefficient=(0.075000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis2_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis2_Positive_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis2_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis2_Negative_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis3_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis3_Positive_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis3_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis3_Negative_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis4_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis4_Positive_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis4_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis4_Negative_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis5_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis5_Positive_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis5_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis5_Negative_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
Quoted text (21 lines)
> > I have three different ff profiles for F1 2001. Each one > is for a different FF wheel. I've done profiles for the > Logitech, ACT Labs, and Microsoft wheels. > > The stock FF parameters have IMO the grip level set way > too high. With my settings, I get a much better feel > for the overall balance of the car. The settings yeild > roughly the same feel on each brand of wheel. > > I am going to follow up with a post containing the settings > for each wheel. Just cut and paste into the relevant > section of the <player>.plr file. > > I can't guarantee they will work for you. Use at your > own risk. > > Please let me know if these files work better for you! > > -- > Pat DotsonPat Dotson wrote:
FFB_Device_Type=2 // Set to 2 if editing FFB parameters manually.
FFB_Effects_Level=5 // Set to 5 (Custom) if you're editing FFB
entries manually. Please note: Editing this file is not officially
supported, so please refrain from reading the explanations below which
could help you in editing this file.
FFB_Gain=(1.000000) // Floating point, 0.0 to 1.0, Overall strength
of FFB.
FFB_Throttle_FX_On_Steer_Axis=1 // 0 or 1. 0 = Throttle effects
applied to throttle axis, 1 = Throttle effects applied to the steering
axis.
FFB_Brake_FX_On_Steer_Axis=1 // 0 or 1. 0 = Brake effects applied
to brake axis, 1 = Brake effects applied to the steering axis.
FFB_Steer_Vibe_Freq_Multiplier=(0.000000) // Recommended: 0.5 - 1.0,
0.0 disables steering vibration.
FFB_Steer_Vibe_Zero_Magnitude=(0.120000) // 0.0 to 1.0, recommended:
0.05 to 0.25. Magnitude of vibration at 0rpm.
FFB_Steer_Vibe_Slope=(0.000000) // Recommended: -2.0 to 2.0.
Controls change in magnitude of vibration as rpm changes.
FFB_Steer_Vibe_Wave_Type=0 // Wave type for vibration: 0=Sine,
1=square, 2=triangle, 3=sawtooth up, 4=sawtooth down.
FFB_Steer_Force_Exponent=(0.700000) // Recommended: 0.5 to 2.0, 0.0
disables steering force.
FFB_Steer_Force_Input_Max=(6500.000000) // Recommended: 7000 (-7000
if controller pulls in the wrong direction).
FFB_Steer_Force_Output_Max=(1.050000) // -1.0 to 1.20 Recommended:
0.85 to 1.10 Maximum force output of steering force.
FFB_Steer_Force_Grip_Weight=(0.300000) // Recommended: 0.5 to 1.0
How much weight is given to tire grip when calculating steering force.
FFB_Steer_Damper_Coefficient=(0.000000) // -1.0 to 1.0, recommended:
0.0 to 0.5, 0.0 disables steering damper.
FFB_Steer_Damper_Saturation=(1.000000) // 0.0 to 1.0, recommended:
leave it at 1.0 and change only the coefficient.
FFB_Steer_Update_Threshold=(0.000000) // 0.0 to 1.0, amount of
change required to update effect.
FFB_Throttle_Vibe_Freq_Multiplier=(0.000000) // See
FFB_Steer_Vibe_Freq_Multiplier. 0.0 disables throttle vibration.
FFB_Throttle_Vibe_Zero_Magnitude=(0.175000) // 0.0 to 1.0,
recommended: 0.05 to 0.25
FFB_Throttle_Vibe_Slope=(0.000000) // See FFB_Steer_Vibe_Slope for
explanation.
FFB_Throttle_Vibe_Wave_Type=0 // Wave type for vibration: 0=Sine,
1=square, 2=triangle, 3=sawtooth up, 4=sawtooth down.
FFB_Throttle_Vibe_Update_Threshold=(0.080000) // 0.0 to 1.0, amount
of change required to update effect.
FFB_Brake_Vibe_Freq_Multiplier=(0.000000) // Recommended 0.5 - 1.0,
0.0 disables brake vibration.
FFB_Brake_Vibe_Zero_Magnitude=(0.175000) // 0.0 to 1.0, recommended:
0.05 to 0.25. See FFB_Steer_Vibe_Zero_Magnitude for explanation.
FFB_Brake_Vibe_Slope=(0.000000) // See FFB_Steer_Vibe_Slope for
explanation.
FFB_Brake_Vibe_Wave_Type=0 // Wave type for vibration: 0=Sine,
1=square, 2=triangle, 3=sawtooth up, 4=sawtooth down.
FFB_Brake_Vibe_Update_Threshold=(0.050000) // 0.0 to 1.0, amount of
change required to update effect.
FFB_Rumble_Strip_Magnitude=(0.300000) // 0.0 to 1.0, Recommended:
0.10 to 0.35, 0.0 disables rumble strip effect.
FFB_Rumble_Strip_Freq_Multiplier=(0.850000) // Recommended: 0.5 to
1.0, 0.0 disables rumble strip effect.
FFB_Rumble_Strip_Wave_Type=0 // Wave type for vibration: 0=Sine,
1=square, 2=triangle, 3=sawtooth up, 4=sawtooth down.
FFB_Rumble_Strip_Pull_Factor=(0.000000) // Recommended: -2.0 to 2.0
How much rumble strips pull the steering. 0.0 disables pulling effect.
FFB_Rumble_Strip_Update_Threshold=(0.000000) // 0.0 to 1.0, amount
of change required to update effect.
FFB_Jolt_Magnitude=(0.000000) // Recommended: 0.25 to 0.75, 0.0
disables Jolt effect.
FFB_Joy0_Axis0_Positive_Spring_Saturation=(1.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis0_Positive_Spring_Coefficient=(0.075000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis0_Negative_Spring_Saturation=(1.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis0_Negative_Spring_Coefficient=(0.075000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis1_Positive_Spring_Saturation=(1.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis1_Positive_Spring_Coefficient=(0.075000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis1_Negative_Spring_Saturation=(1.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis1_Negative_Spring_Coefficient=(0.075000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis2_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis2_Positive_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis2_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis2_Negative_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis3_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis3_Positive_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis3_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis3_Negative_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis4_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis4_Positive_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis4_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis4_Negative_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis5_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis5_Positive_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis5_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis5_Negative_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis0_Positive_Spring_Saturation=(1.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis0_Positive_Spring_Coefficient=(0.075000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis0_Negative_Spring_Saturation=(1.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis0_Negative_Spring_Coefficient=(0.075000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis1_Positive_Spring_Saturation=(1.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis1_Positive_Spring_Coefficient=(0.075000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis1_Negative_Spring_Saturation=(1.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis1_Negative_Spring_Coefficient=(0.075000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis2_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis2_Positive_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis2_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis2_Negative_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis3_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis3_Positive_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis3_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis3_Negative_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis4_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis4_Positive_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis4_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis4_Negative_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis5_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis5_Positive_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis5_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis5_Negative_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
Quoted text (21 lines)
> > I have three different ff profiles for F1 2001. Each one > is for a different FF wheel. I've done profiles for the > Logitech, ACT Labs, and Microsoft wheels. > > The stock FF parameters have IMO the grip level set way > too high. With my settings, I get a much better feel > for the overall balance of the car. The settings yeild > roughly the same feel on each brand of wheel. > > I am going to follow up with a post containing the settings > for each wheel. Just cut and paste into the relevant > section of the <player>.plr file. > > I can't guarantee they will work for you. Use at your > own risk. > > Please let me know if these files work better for you! > > -- > Pat DotsonPat Dotson wrote:
FFB_Device_Type=2 // Set to 2 if editing FFB parameters manually.
FFB_Effects_Level=5 // Set to 5 (Custom) if you're editing FFB
entries manually. Please note: Editing this file is not officially
supported, so please refrain from reading the explanations below which
could help you in editing this file.
FFB_Gain=(1.000000) // Floating point, 0.0 to 1.0, Overall strength
of FFB.
FFB_Throttle_FX_On_Steer_Axis=1 // 0 or 1. 0 = Throttle effects
applied to throttle axis, 1 = Throttle effects applied to the steering
axis.
FFB_Brake_FX_On_Steer_Axis=1 // 0 or 1. 0 = Brake effects applied
to brake axis, 1 = Brake effects applied to the steering axis.
FFB_Steer_Vibe_Freq_Multiplier=(0.000000) // Recommended: 0.5 - 1.0,
0.0 disables steering vibration.
FFB_Steer_Vibe_Zero_Magnitude=(0.120000) // 0.0 to 1.0, recommended:
0.05 to 0.25. Magnitude of vibration at 0rpm.
FFB_Steer_Vibe_Slope=(0.000000) // Recommended: -2.0 to 2.0.
Controls change in magnitude of vibration as rpm changes.
FFB_Steer_Vibe_Wave_Type=0 // Wave type for vibration: 0=Sine,
1=square, 2=triangle, 3=sawtooth up, 4=sawtooth down.
FFB_Steer_Force_Exponent=(0.700000) // Recommended: 0.5 to 2.0, 0.0
disables steering force.
FFB_Steer_Force_Input_Max=(-6800.000000) // Recommended: 7000 (-7000
if controller pulls in the wrong direction).
FFB_Steer_Force_Output_Max=(1.050000) // -1.0 to 1.20 Recommended:
0.85 to 1.10 Maximum force output of steering force.
FFB_Steer_Force_Grip_Weight=(0.300000) // Recommended: 0.5 to 1.0
How much weight is given to tire grip when calculating steering force.
FFB_Steer_Damper_Coefficient=(0.000000) // -1.0 to 1.0, recommended:
0.0 to 0.5, 0.0 disables steering damper.
FFB_Steer_Damper_Saturation=(1.000000) // 0.0 to 1.0, recommended:
leave it at 1.0 and change only the coefficient.
FFB_Steer_Update_Threshold=(0.000000) // 0.0 to 1.0, amount of
change required to update effect.
FFB_Throttle_Vibe_Freq_Multiplier=(0.000000) // See
FFB_Steer_Vibe_Freq_Multiplier. 0.0 disables throttle vibration.
FFB_Throttle_Vibe_Zero_Magnitude=(0.175000) // 0.0 to 1.0,
recommended: 0.05 to 0.25
FFB_Throttle_Vibe_Slope=(0.000000) // See FFB_Steer_Vibe_Slope for
explanation.
FFB_Throttle_Vibe_Wave_Type=0 // Wave type for vibration: 0=Sine,
1=square, 2=triangle, 3=sawtooth up, 4=sawtooth down.
FFB_Throttle_Vibe_Update_Threshold=(0.080000) // 0.0 to 1.0, amount
of change required to update effect.
FFB_Brake_Vibe_Freq_Multiplier=(0.000000) // Recommended 0.5 - 1.0,
0.0 disables brake vibration.
FFB_Brake_Vibe_Zero_Magnitude=(0.175000) // 0.0 to 1.0, recommended:
0.05 to 0.25. See FFB_Steer_Vibe_Zero_Magnitude for explanation.
FFB_Brake_Vibe_Slope=(0.000000) // See FFB_Steer_Vibe_Slope for
explanation.
FFB_Brake_Vibe_Wave_Type=0 // Wave type for vibration: 0=Sine,
1=square, 2=triangle, 3=sawtooth up, 4=sawtooth down.
FFB_Brake_Vibe_Update_Threshold=(0.050000) // 0.0 to 1.0, amount of
change required to update effect.
FFB_Rumble_Strip_Magnitude=(0.300000) // 0.0 to 1.0, Recommended:
0.10 to 0.35, 0.0 disables rumble strip effect.
FFB_Rumble_Strip_Freq_Multiplier=(0.850000) // Recommended: 0.5 to
1.0, 0.0 disables rumble strip effect.
FFB_Rumble_Strip_Wave_Type=0 // Wave type for vibration: 0=Sine,
1=square, 2=triangle, 3=sawtooth up, 4=sawtooth down.
FFB_Rumble_Strip_Pull_Factor=(0.000000) // Recommended: -2.0 to 2.0
How much rumble strips pull the steering. 0.0 disables pulling effect.
FFB_Rumble_Strip_Update_Threshold=(0.000000) // 0.0 to 1.0, amount
of change required to update effect.
FFB_Jolt_Magnitude=(0.000000) // Recommended: 0.25 to 0.75, 0.0
disables Jolt effect.
FFB_Joy0_Axis0_Positive_Spring_Saturation=(1.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis0_Positive_Spring_Coefficient=(0.075000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis0_Negative_Spring_Saturation=(1.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis0_Negative_Spring_Coefficient=(0.075000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis1_Positive_Spring_Saturation=(1.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis1_Positive_Spring_Coefficient=(0.075000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis1_Negative_Spring_Saturation=(1.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis1_Negative_Spring_Coefficient=(0.075000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis2_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis2_Positive_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis2_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis2_Negative_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis3_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis3_Positive_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis3_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis3_Negative_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis4_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis4_Positive_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis4_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis4_Negative_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis5_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis5_Positive_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis5_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis5_Negative_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis0_Positive_Spring_Saturation=(1.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis0_Positive_Spring_Coefficient=(0.075000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis0_Negative_Spring_Saturation=(1.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis0_Negative_Spring_Coefficient=(0.075000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis1_Positive_Spring_Saturation=(1.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis1_Positive_Spring_Coefficient=(0.075000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis1_Negative_Spring_Saturation=(1.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis1_Negative_Spring_Coefficient=(0.075000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis2_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis2_Positive_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis2_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis2_Negative_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis3_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis3_Positive_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis3_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis3_Negative_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis4_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis4_Positive_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis4_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis4_Negative_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis5_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis5_Positive_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis5_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis5_Negative_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
Quoted text (21 lines)
> > I have three different ff profiles for F1 2001. Each one > is for a different FF wheel. I've done profiles for the > Logitech, ACT Labs, and Microsoft wheels. > > The stock FF parameters have IMO the grip level set way > too high. With my settings, I get a much better feel > for the overall balance of the car. The settings yeild > roughly the same feel on each brand of wheel. > > I am going to follow up with a post containing the settings > for each wheel. Just cut and paste into the relevant > section of the <player>.plr file. > > I can't guarantee they will work for you. Use at your > own risk. > > Please let me know if these files work better for you! > > -- > Pat DotsonGood luck with these! They give more of a GPL FF feel
to F1 2001, only these are a little bit better than
GPL FF I think. :)
With the grip weight set as high as the stock settings,
steering forces are downright unrealistic. The steering
force falls off so quickly that I can't control the car
very well. Well, let me back up and say that, having
driven with a grip weight of 1.0, I CAN control the car
with high grip weight, and do almost the same lap times,
but it's very twitchy. These profiles allow for much
more consistency.
I'll be at a kart race tomorrow, but will be back
in the evening to see if anyone has problems or
feedback on these.
--
Pat Dotson
Pat Dotson wrote:
>
> I have three different ff profiles for F1 2001. Each one
> is for a different FF wheel. I've done profiles for the
> Logitech, ACT Labs, and Microsoft wheels.
>
> The stock FF parameters have IMO the grip level set way
> too high. With my settings, I get a much better feel
> for the overall balance of the car. The settings yeild
> roughly the same feel on each brand of wheel.
>
> I am going to follow up with a post containing the settings
> for each wheel. Just cut and paste into the relevant
> section of the <player>.plr file.
>
> I can't guarantee they will work for you. Use at your
> own risk.
>
> Please let me know if these files work better for you!
>
> --
> Pat Dotson
"Pat Dotson" <[email hidden]> wrote in message
news:[email hidden]...
> I have three different ff profiles for F1 2001. Each one
> is for a different FF wheel. I've done profiles for the
> Logitech, ACT Labs, and Microsoft wheels.
I've already cusomized my MS FFB wheel (usb) using the settings from the
advanced Doc. Feels great. ISI wasn't BS'ing when they said they were going
to do the FFB right. Thx ISI/EA, this is the best implementation of FFB
ever, including GPL. Just wanted to ask you which MS wheel you are using
because the - setting is all wrong for my MS FFB wheel. I have to use the
opposite to get the right effects. The advanced Doc has the MS wheel using -
too. Must be the older gameport version or the FF2 wheel maybe.
FFB_Steer_Force_Input_Max=(-6800.000000) // Recommended: 7000 (-7000
if controller pulls in the wrong direction).
Thanks so much, Pat!
Do you have any recommendation as to the "steering sensitivity" (presumably
linearity), X-axis sensitivity, and/or steering ratio for these wheels?
I've tried everything from 12:1 to 15:1 with a TM/Guillemont FF wheel, and
still can barely hold it on the road in a straight line. I can't be that
bad....
--Steve Smith
"Pat Dotson" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (20 lines)
> I have three different ff profiles for F1 2001. Each one > is for a different FF wheel. I've done profiles for the > Logitech, ACT Labs, and Microsoft wheels. > > The stock FF parameters have IMO the grip level set way > too high. With my settings, I get a much better feel > for the overall balance of the car. The settings yeild > roughly the same feel on each brand of wheel. > > I am going to follow up with a post containing the settings > for each wheel. Just cut and paste into the relevant > section of the <player>.plr file. > > I can't guarantee they will work for you. Use at your > own risk. > > Please let me know if these files work better for you! > > -- > Pat DotsonStephen,
Please let us all know if you come up with good FFB parameters and/or
in-game linearity, sensitivity, etc. settings. I have the same wheel and
suffer the same issue. I can tell the potential is there for it to be
great, but don't have the time to invest right now in endless fiddling (like
I did for GPL).
F1 2001 post-patch is looking pretty good!!
Marc
"Stephen Smith" <[email hidden]> wrote in message
news:_zNL7.15454$[email hidden]...
> Thanks so much, Pat!
>
> Do you have any recommendation as to the "steering sensitivity"(presumably
Quoted text (31 lines)
> linearity), X-axis sensitivity, and/or steering ratio for these wheels? > I've tried everything from 12:1 to 15:1 with a TM/Guillemont FF wheel, and > still can barely hold it on the road in a straight line. I can't be that > bad.... > > --Steve Smith > > "Pat Dotson" <[email hidden]> wrote in message > news:[email hidden]... > > I have three different ff profiles for F1 2001. Each one > > is for a different FF wheel. I've done profiles for the > > Logitech, ACT Labs, and Microsoft wheels. > > > > The stock FF parameters have IMO the grip level set way > > too high. With my settings, I get a much better feel > > for the overall balance of the car. The settings yeild > > roughly the same feel on each brand of wheel. > > > > I am going to follow up with a post containing the settings > > for each wheel. Just cut and paste into the relevant > > section of the <player>.plr file. > > > > I can't guarantee they will work for you. Use at your > > own risk. > > > > Please let me know if these files work better for you! > > > > -- > > Pat Dotson > >"Stephen Smith" <[email hidden]> writes:
Like I pointed out in previous posts, the steering sensivity concept
in F1 2001 is out of this world. Set it to 50 % for full linear
steering ( V shape). Lower than 50 % means U shape response, and over
50 % means a upside down U shape response (I refuse to use the word
sensivity since it's one of those words that can mean several things and
has no mathematical value)
--
Olav K. Malmin
remove .spam when replying
Quoted text (7 lines)
> Thanks so much, Pat! > > Do you have any recommendation as to the "steering sensitivity" (presumably > linearity), X-axis sensitivity, and/or steering ratio for these wheels? > I've tried everything from 12:1 to 15:1 with a TM/Guillemont FF wheel, and > still can barely hold it on the road in a straight line. I can't be that > bad....Quoted text (26 lines)
> --Steve Smith > > "Pat Dotson" <[email hidden]> wrote in message > news:[email hidden]... > > I have three different ff profiles for F1 2001. Each one > > is for a different FF wheel. I've done profiles for the > > Logitech, ACT Labs, and Microsoft wheels. > > > > The stock FF parameters have IMO the grip level set way > > too high. With my settings, I get a much better feel > > for the overall balance of the car. The settings yeild > > roughly the same feel on each brand of wheel. > > > > I am going to follow up with a post containing the settings > > for each wheel. Just cut and paste into the relevant > > section of the <player>.plr file. > > > > I can't guarantee they will work for you. Use at your > > own risk. > > > > Please let me know if these files work better for you! > > > > -- > > Pat Dotson > >Did you set FF in game to negative 100? This may be the same thing as
setting all the individual values to negative, except is saves time. ;0)
--
Joe Marques
"STP" <[email hidden]> wrote in message
news:whLL7.374$[email hidden]...
>
> "Pat Dotson" <[email hidden]> wrote in message
> news:[email hidden]...
> > I have three different ff profiles for F1 2001. Each one
> > is for a different FF wheel. I've done profiles for the
> > Logitech, ACT Labs, and Microsoft wheels.
>
> I've already cusomized my MS FFB wheel (usb) using the settings from the
> advanced Doc. Feels great. ISI wasn't BS'ing when they said they were
going
> to do the FFB right. Thx ISI/EA, this is the best implementation of FFB
> ever, including GPL. Just wanted to ask you which MS wheel you are using
> because the - setting is all wrong for my MS FFB wheel. I have to use the
> opposite to get the right effects. The advanced Doc has the MS wheel
using -
> too. Must be the older gameport version or the FF2 wheel maybe.
>
> FFB_Steer_Force_Input_Max=(-6800.000000) // Recommended: 7000 (-7000
> if controller pulls in the wrong direction).
>
>
>
"Pat Dotson" <[email hidden]> wrote in message
news:[email hidden]...
> Pat Dotson wrote:
> >
> > I have three different ff profiles for F1 2001. Each one
> > is for a different FF wheel. I've done profiles for the
> > Logitech, ACT Labs, and Microsoft wheels.
Very nice profile. Thank you
Hey Pat, how about one for the Guillemot Ferrari?
Iain
"Pat Dotson" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (20 lines)
> I have three different ff profiles for F1 2001. Each one > is for a different FF wheel. I've done profiles for the > Logitech, ACT Labs, and Microsoft wheels. > > The stock FF parameters have IMO the grip level set way > too high. With my settings, I get a much better feel > for the overall balance of the car. The settings yeild > roughly the same feel on each brand of wheel. > > I am going to follow up with a post containing the settings > for each wheel. Just cut and paste into the relevant > section of the <player>.plr file. > > I can't guarantee they will work for you. Use at your > own risk. > > Please let me know if these files work better for you! > > -- > Pat DotsonYes, using the old gameport version.
--
Pat Dotson
STP wrote:
>
> "Pat Dotson" <[email hidden]> wrote in message
> news:[email hidden]...
> > I have three different ff profiles for F1 2001. Each one
> > is for a different FF wheel. I've done profiles for the
> > Logitech, ACT Labs, and Microsoft wheels.
>
> I've already cusomized my MS FFB wheel (usb) using the settings from the
> advanced Doc. Feels great. ISI wasn't BS'ing when they said they were going
> to do the FFB right. Thx ISI/EA, this is the best implementation of FFB
> ever, including GPL. Just wanted to ask you which MS wheel you are using
> because the - setting is all wrong for my MS FFB wheel. I have to use the
> opposite to get the right effects. The advanced Doc has the MS wheel using -
> too. Must be the older gameport version or the FF2 wheel maybe.
>
> FFB_Steer_Force_Input_Max=(-6800.000000) // Recommended: 7000 (-7000
> if controller pulls in the wrong direction).
Send me a wheel and I'll do one! :)
Actually, you should be able to tune my settings to
any wheel by adjusting the FFB steer force input
max value.
I have an more in-depth method for determining
what that setting should be for an individual
wheel that I can post later.
--
Pat Dotson
Iain Mackenzie wrote:
>
> Hey Pat, how about one for the Guillemot Ferrari?
> Iain
>
> "Pat Dotson" <[email hidden]> wrote in message
> news:[email hidden]...
> > I have three different ff profiles for F1 2001. Each one
> > is for a different FF wheel. I've done profiles for the
> > Logitech, ACT Labs, and Microsoft wheels.
> >
> > The stock FF parameters have IMO the grip level set way
> > too high. With my settings, I get a much better feel
> > for the overall balance of the car. The settings yeild
> > roughly the same feel on each brand of wheel.
> >
> > I am going to follow up with a post containing the settings
> > for each wheel. Just cut and paste into the relevant
> > section of the <player>.plr file.
> >
> > I can't guarantee they will work for you. Use at your
> > own risk.
> >
> > Please let me know if these files work better for you!
> >
> > --
> > Pat Dotson
I set steering axis sensitivity to 0%, and everything
else to 100%. My steering lock runs between 15 and
18 degrees, sometimes up to 20.
--
Pat Dotson
Stephen Smith wrote:
>
> Thanks so much, Pat!
>
> Do you have any recommendation as to the "steering sensitivity" (presumably
> linearity), X-axis sensitivity, and/or steering ratio for these wheels?
> I've tried everything from 12:1 to 15:1 with a TM/Guillemont FF wheel, and
> still can barely hold it on the road in a straight line. I can't be that
> bad....
>
> --Steve Smith
>
> "Pat Dotson" <[email hidden]> wrote in message
> news:[email hidden]...
> > I have three different ff profiles for F1 2001. Each one
> > is for a different FF wheel. I've done profiles for the
> > Logitech, ACT Labs, and Microsoft wheels.
> >
> > The stock FF parameters have IMO the grip level set way
> > too high. With my settings, I get a much better feel
> > for the overall balance of the car. The settings yeild
> > roughly the same feel on each brand of wheel.
> >
> > I am going to follow up with a post containing the settings
> > for each wheel. Just cut and paste into the relevant
> > section of the <player>.plr file.
> >
> > I can't guarantee they will work for you. Use at your
> > own risk.
> >
> > Please let me know if these files work better for you!
> >
> > --
> > Pat Dotson
Just out of curiousity -- Why would you set the FF to a negative value? I
tried it, and the forces felt like the wheel wanted to turn AWAY from center,
rather than toward center. In other words, the wheel got "lighter" the more I
turned it.
I'm using an LWFF, btw.
I find that a positive value for FF is more realistic.
Joe Marques wrote:
--
Bert
Quoted text (30 lines)
> Did you set FF in game to negative 100? This may be the same thing as > setting all the individual values to negative, except is saves time. ;0) > > -- > Joe Marques > > "STP" <[email hidden]> wrote in message > news:whLL7.374$[email hidden]... > > > > "Pat Dotson" <[email hidden]> wrote in message > > news:[email hidden]... > > > I have three different ff profiles for F1 2001. Each one > > > is for a different FF wheel. I've done profiles for the > > > Logitech, ACT Labs, and Microsoft wheels. > > > > I've already cusomized my MS FFB wheel (usb) using the settings from the > > advanced Doc. Feels great. ISI wasn't BS'ing when they said they were > going > > to do the FFB right. Thx ISI/EA, this is the best implementation of FFB > > ever, including GPL. Just wanted to ask you which MS wheel you are using > > because the - setting is all wrong for my MS FFB wheel. I have to use the > > opposite to get the right effects. The advanced Doc has the MS wheel > using - > > too. Must be the older gameport version or the FF2 wheel maybe. > > > > FFB_Steer_Force_Input_Max=(-6800.000000) // Recommended: 7000 (-7000 > > if controller pulls in the wrong direction). > > > > > >
"Joe Marques" <[email hidden]> wrote in message
news:JoRL7.178020$[email hidden]...
> Did you set FF in game to negative 100? This may be the same thing as
> setting all the individual values to negative, except is saves time. ;0)
>
Yes, but negative is wrong for my wheel, I have to use positive values.
"Pat Dotson" <[email hidden]> wrote in message
news:[email hidden]...
> Yes, using the old gameport version.
> --
> Pat Dotson
Ok, that probably is why mine has to be positive.
BRH wrote:
>
> Just out of curiousity -- Why would you set the FF to a negative value? I
Some wheels interpret the number as negative. The FF effects will be
screwed up, and feel the way you described. For those wheels, you
need to make the FFB steer force max input a negative number, then
the effects feel right.
It sounds like the newer versions of the MS FF wheel don't have
that problem, and can use a positive number.
--
Pat Dotson
"Pat Dotson" <[email hidden]> wrote in message
news:[email hidden]...
> Pat Dotson wrote: <snip>
> > Please let me know if these files work better for you!
> >
> > --
> > Pat Dotson
<snip>
I tried, I liked, I kept <G>.
Thanks a lot Pat, feels much nicer.
Mark
<snip>
<snip>
I tried, I liked, I kept <G>.
Thanks a lot Pat, feels much nicer.
Mark
Hi Pat,
thanks for the great setups! using the logitech FF and your setup is way
better than the default one.
btw are there any equally good setups for Nascar4?
thanks
Jeffrey
----- Original Message -----
From: "Pat Dotson" <[email hidden]>
Newsgroups: rec.autos.simulators
Sent: Saturday, November 24, 2001 7:56 AM
Subject: F1 2001 FF Profiles
"Pat Dotson" <[email hidden]> schrieb im Newsbeitrag
news:[email hidden]...
Quoted text (20 lines)
> I have three different ff profiles for F1 2001. Each one > is for a different FF wheel. I've done profiles for the > Logitech, ACT Labs, and Microsoft wheels. > > The stock FF parameters have IMO the grip level set way > too high. With my settings, I get a much better feel > for the overall balance of the car. The settings yeild > roughly the same feel on each brand of wheel. > > I am going to follow up with a post containing the settings > for each wheel. Just cut and paste into the relevant > section of the <player>.plr file. > > I can't guarantee they will work for you. Use at your > own risk. > > Please let me know if these files work better for you! > > -- > Pat DotsonQuoted text (20 lines)
> I have three different ff profiles for F1 2001. Each one > is for a different FF wheel. I've done profiles for the > Logitech, ACT Labs, and Microsoft wheels. > > The stock FF parameters have IMO the grip level set way > too high. With my settings, I get a much better feel > for the overall balance of the car. The settings yeild > roughly the same feel on each brand of wheel. > > I am going to follow up with a post containing the settings > for each wheel. Just cut and paste into the relevant > section of the <player>.plr file. > > I can't guarantee they will work for you. Use at your > own risk. > > Please let me know if these files work better for you! > > -- > Pat DotsonAgree. Totally.
"Marc Collins" <[email hidden]> wrote in message
news:UOPL7.27805$[email hidden]...
> Stephen,
>
> Please let us all know if you come up with good FFB parameters and/or
> in-game linearity, sensitivity, etc. settings. I have the same wheel and
> suffer the same issue. I can tell the potential is there for it to be
> great, but don't have the time to invest right now in endless fiddling(like
and
> > still can barely hold it on the road in a straight line. I can't bethat
Quoted text (14 lines)
> I did for GPL). > > F1 2001 post-patch is looking pretty good!! > > Marc > > "Stephen Smith" <[email hidden]> wrote in message > news:_zNL7.15454$[email hidden]... > > Thanks so much, Pat! > > > > Do you have any recommendation as to the "steering sensitivity" > (presumably > > linearity), X-axis sensitivity, and/or steering ratio for these wheels? > > I've tried everything from 12:1 to 15:1 with a TM/Guillemont FF wheel,Quoted text (30 lines)
> > bad.... > > > > --Steve Smith > > > > "Pat Dotson" <[email hidden]> wrote in message > > news:[email hidden]... > > > I have three different ff profiles for F1 2001. Each one > > > is for a different FF wheel. I've done profiles for the > > > Logitech, ACT Labs, and Microsoft wheels. > > > > > > The stock FF parameters have IMO the grip level set way > > > too high. With my settings, I get a much better feel > > > for the overall balance of the car. The settings yeild > > > roughly the same feel on each brand of wheel. > > > > > > I am going to follow up with a post containing the settings > > > for each wheel. Just cut and paste into the relevant > > > section of the <player>.plr file. > > > > > > I can't guarantee they will work for you. Use at your > > > own risk. > > > > > > Please let me know if these files work better for you! > > > > > > -- > > > Pat Dotson > > > > > >Olav,
Well, what I was hoping for was like GPL's linearity "slider," a kind of a
reversed "L" shape: the steering around TDC (top dead center) is slow, but
as you input more steering, the response speeds up. (This is how it's done
in the real world, BTW, for those of you who don't yet have drivers'
licenses.) I'll give it a try in a couple of positions and see if it starts
to make any sense.
FWIW, engineers use the terms "response" and "gain." Papy's system is
hi-response, hi-gain, which is like a race car. ISI's system is
lo-response, hi-gain, which is more like a passenger car (a BIG American
passenger car), or, for that matter, the Queen Mary.
--Steve
"Olav K. Malmin" <[email hidden]> wrote in message
news:[email hidden]...
> "Stephen Smith" <[email hidden]> writes:
>
> > Thanks so much, Pat!
> >
> > Do you have any recommendation as to the "steering sensitivity"(presumably
> > linearity), X-axis sensitivity, and/or steering ratio for these wheels?
> > I've tried everything from 12:1 to 15:1 with a TM/Guillemont FF wheel,and
> > still can barely hold it on the road in a straight line. I can't bethat
Quoted text (40 lines)
> > bad.... > > Like I pointed out in previous posts, the steering sensivity concept > in F1 2001 is out of this world. Set it to 50 % for full linear > steering ( V shape). Lower than 50 % means U shape response, and over > 50 % means a upside down U shape response (I refuse to use the word > sensivity since it's one of those words that can mean several things and > has no mathematical value) > > > > --Steve Smith > > > > "Pat Dotson" <[email hidden]> wrote in message > > news:[email hidden]... > > > I have three different ff profiles for F1 2001. Each one > > > is for a different FF wheel. I've done profiles for the > > > Logitech, ACT Labs, and Microsoft wheels. > > > > > > The stock FF parameters have IMO the grip level set way > > > too high. With my settings, I get a much better feel > > > for the overall balance of the car. The settings yeild > > > roughly the same feel on each brand of wheel. > > > > > > I am going to follow up with a post containing the settings > > > for each wheel. Just cut and paste into the relevant > > > section of the <player>.plr file. > > > > > > I can't guarantee they will work for you. Use at your > > > own risk. > > > > > > Please let me know if these files work better for you! > > > > > > -- > > > Pat Dotson > > > > > > -- > Olav K. Malmin > remove .spam when replyingThx, Pat.
"Pat Dotson" <[email hidden]> wrote in message
news:[email hidden]...
(presumably
> > linearity), X-axis sensitivity, and/or steering ratio for these wheels?
> > I've tried everything from 12:1 to 15:1 with a TM/Guillemont FF wheel,and
> > still can barely hold it on the road in a straight line. I can't bethat
Quoted text (13 lines)
> I set steering axis sensitivity to 0%, and everything > else to 100%. My steering lock runs between 15 and > 18 degrees, sometimes up to 20. > > -- > Pat Dotson > > > Stephen Smith wrote: > > > > Thanks so much, Pat! > > > > Do you have any recommendation as to the "steering sensitivity"Quoted text (26 lines)
> > bad.... > > > > --Steve Smith > > > > "Pat Dotson" <[email hidden]> wrote in message > > news:[email hidden]... > > > I have three different ff profiles for F1 2001. Each one > > > is for a different FF wheel. I've done profiles for the > > > Logitech, ACT Labs, and Microsoft wheels. > > > > > > The stock FF parameters have IMO the grip level set way > > > too high. With my settings, I get a much better feel > > > for the overall balance of the car. The settings yeild > > > roughly the same feel on each brand of wheel. > > > > > > I am going to follow up with a post containing the settings > > > for each wheel. Just cut and paste into the relevant > > > section of the <player>.plr file. > > > > > > I can't guarantee they will work for you. Use at your > > > own risk. > > > > > > Please let me know if these files work better for you! > > > > > > -- > > > Pat DotsonUnfortunately, Nascar 4 doesn't allow the same type of
modifications to the FF effects that F1 2001 does.
I would like a good explanation of how the FF effects
in N4 relate to steering movement. In F12K, you can
tailor the effects to the characteristics of a
particular wheel. I have a feeling that N4 is more
of a one-size-fits-all approach.
--
Pat Dotson
Jeffrey3456 wrote:
>
> Hi Pat,
>
> thanks for the great setups! using the logitech FF and your setup is way
> better than the default one.
> btw are there any equally good setups for Nascar4?


































