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Rec.Autos.Simulators Archive

Re: F1 2001 - Finially got it running!

8 posts by 5 people · 25 Nov 2001 19:36 UTC - 26 Nov 2001 15:22 UTC

Glad to hear you got it running right Greg All the best, Ash - 512Meg :D "Greg Cisko" <[email hidden]> wrote in message news:tGbM7.393$[email hidden]...
Quoted text (25 lines)> OK after much experimentation yesterday I decided to upgrade > my RAM. After all the framerate was the same at 640x480 > and 800x600, and I saw allot of disk access during the race > with 4 cars visible. > > So I upgraded to 384MB from 128MB and set the visible cars > back to 15. Man is it ever awesome. No pauses at the beginning > (I started 22nd) of a quick race at all. So the key appears to be > RAM. > > Totally cool game with the best FF effects I have felt to date. > I Love the changing weather, and other details. I tried a practice > session at Monaco. I went out and the pit light was still red. I > waited and it changed to green. I love that detail. Plus finally a > "reasonable" amount of breakdowns during races :-) > > Phew! > > -- > > [email hidden] > > > >
Greg Cisko 25 Nov 2001 19:40 UTC#150332
OK after much experimentation yesterday I decided to upgrade my RAM. After all the framerate was the same at 640x480 and 800x600, and I saw allot of disk access during the race with 4 cars visible. So I upgraded to 384MB from 128MB and set the visible cars back to 15. Man is it ever awesome. No pauses at the beginning (I started 22nd) of a quick race at all. So the key appears to be RAM. Totally cool game with the best FF effects I have felt to date. I Love the changing weather, and other details. I tried a practice session at Monaco. I went out and the pit light was still red. I waited and it changed to green. I love that detail. Plus finally a "reasonable" amount of breakdowns during races :-) Phew! -- [email hidden]
I made the same upgrade today and the results were tremendous. I am running on an old PIII-500 with a GeForce2 GTS and the game is very smooth. JC "Ashley McConnell" <[email hidden]> wrote in message news:iJbM7.77364$JZ3.189237@NewsReader...
Quoted text (33 lines)> Glad to hear you got it running right Greg > > All the best, > Ash - 512Meg :D > "Greg Cisko" <[email hidden]> wrote in message > news:tGbM7.393$[email hidden]... > > OK after much experimentation yesterday I decided to upgrade > > my RAM. After all the framerate was the same at 640x480 > > and 800x600, and I saw allot of disk access during the race > > with 4 cars visible. > > > > So I upgraded to 384MB from 128MB and set the visible cars > > back to 15. Man is it ever awesome. No pauses at the beginning > > (I started 22nd) of a quick race at all. So the key appears to be > > RAM. > > > > Totally cool game with the best FF effects I have felt to date. > > I Love the changing weather, and other details. I tried a practice > > session at Monaco. I went out and the pit light was still red. I > > waited and it changed to green. I love that detail. Plus finally a > > "reasonable" amount of breakdowns during races :-) > > > > Phew! > > > > -- > > > > [email hidden] > > > > > > > > > >
BRH 25 Nov 2001 23:11 UTC↳ reply to Greg Cisko#150380
How do you adjust the number of visible cars? I don't see it anywhere in Options. Greg Cisko wrote:
Quoted text (21 lines)> OK after much experimentation yesterday I decided to upgrade > my RAM. After all the framerate was the same at 640x480 > and 800x600, and I saw allot of disk access during the race > with 4 cars visible. > > So I upgraded to 384MB from 128MB and set the visible cars > back to 15. Man is it ever awesome. No pauses at the beginning > (I started 22nd) of a quick race at all. So the key appears to be > RAM. > > Totally cool game with the best FF effects I have felt to date. > I Love the changing weather, and other details. I tried a practice > session at Monaco. I went out and the pit light was still red. I > waited and it changed to green. I love that detail. Plus finally a > "reasonable" amount of breakdowns during races :-) > > Phew! > > -- > > [email hidden]
-- Bert
Greg Cisko 26 Nov 2001 05:01 UTC↳ reply to BRH#150281
BRH <[email hidden]> wrote in message news:<[email hidden]>... > How do you adjust the number of visible cars? > > I don't see it anywhere in Options. Go to the "saved" directory and edit your *.PRL file. -- [email hidden]
"Ashley McConnell" <[email hidden]> wrote in message news:<iJbM7.77364$JZ3.189237@NewsReader>... > Glad to hear you got it running right Greg > > All the best, > Ash - 512Meg :D 512Meg?! Oh I see. Yours is bigger than mine :-) -- [email hidden]
On Sun, 25 Nov 2001 13:40:54 -0600, "Greg Cisko" <[email hidden]> wrote: >Totally cool game with the best FF effects I have felt to date. >I Love the changing weather, and other details. I tried a practice >session at Monaco. I went out and the pit light was still red. I >waited and it changed to green. I love that detail. Plus finally a >"reasonable" amount of breakdowns during races :-) For some silly racing I really like the red/green light too :D Yup, one fine sim this one, the patch made the beta feeling go away (mostly :) Andre
Quoted text (9 lines)>Phew! > >-- > >[email hidden] > > > >
BRH 26 Nov 2001 15:22 UTC↳ reply to Greg Cisko#150179
Thanks! Greg Cisko wrote:
Quoted text (9 lines)> BRH <[email hidden]> wrote in message news:<[email hidden]>... > > How do you adjust the number of visible cars? > > > > I don't see it anywhere in Options. > > Go to the "saved" directory and edit your *.PRL file. > > -- > [email hidden]
-- Bert

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