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Ghostcar for GPL?

9 posts by 7 people · 29 Nov 2001 06:08 UTC - 10 Dec 2001 12:50 UTC

Morgan V. Wooten wrote:
Quoted text (20 lines)> It's not an arcade game. > > -- > ----------------------------------------------------------------- > Morgan Vincent Wooten > System Specs: > http://personal.lig.bellsouth.net/lig/m/v/mvwooten/system.txt > ----------------------------------------------------------------- > > > "Jeffrey3456" <[email hidden]> wrote in message > news:9u4jgo$64hjo$[email hidden]... > >>Anyone? >> >> >> > > >
Meeeoooww, saucer of milk table 3 :P Ash
In article <l1qN7.15708$[email hidden]>, "Morgan V. Wooten" <[email hidden]> writes: >It's not an arcade game. > Well, since other people have said that a ghost car is the quickest way to improve laptimes, I wish GPL *did* have one... Eldred -- Dale Earnhardt, Sr. R.I.P. 1951-2001 Homepage - http://www.umich.edu/~epickett GPLRank - under construction... Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
I can't drive with ghost cars...I keep looking up at it instead of the durn track...(excuse my French) I have rarely used ghost cars...of course that should in itself be the single BIGGEST reason why you SHOULD! dave henrie "EldredP" <[email hidden]> wrote in message news:[email hidden]... > In article <l1qN7.15708$[email hidden]>, "MorganV.
Quoted text (15 lines)> Wooten" <[email hidden]> writes: > > >It's not an arcade game. > > > > Well, since other people have said that a ghost car is the quickest way to > improve laptimes, I wish GPL *did* have one... > > Eldred > -- > Dale Earnhardt, Sr. R.I.P. 1951-2001 > Homepage - http://www.umich.edu/~epickett > GPLRank - under construction... > > Never argue with an idiot. He brings you down to his level, then beats
you > with experience... > Remove SPAM-OFF to reply.
hi dave, ghost cars should be an option. you should be able to switch it on and off. the benefits of having them are worth it IMO. sometimes you just can't believe the speed that others can take into a corner. you need to see the line and the attitude of the ghost car to fully appreciate why they are lapping 2+ seconds a lap faster than your PB. what's even better is having multiple ghosts in a game. sort of like merging 3 of your top fastest laps with gpl replay analyser. i know the cars overlap, etc, but it works well. in pod you could have up to 5 ghosts to race against simultaneously. useful when the ghosts used different vehicles with differing handling and performance. you could see which cars were faster on which part of the trap and allowed you to race the car that suited your style more. it *was* an arcade-ish title, but to be competitive in online play demanded a 'sim-like' approach to it. the ghost mode in f1rc is not bad, but i would like to see everything from F1 2001 to Racer implementing it too. On Fri, 07 Dec 2001 01:35:17 GMT, "Dave Henre" <[email hidden]> wrote: > I can't drive with ghost cars...I keep looking up at it instead of the >durn track...(excuse my French) I have rarely used ghost cars...of course >that should in itself be the single BIGGEST reason why you SHOULD! >dave henrie >"EldredP" <[email hidden]> wrote in message Regards all, istoff
On Fri, 07 Dec 2001 10:06:05 +0200, istoff <[email hidden]> wrote: ... >what's even better is having multiple ghosts in a game. sort of like >merging 3 of your top fastest laps with gpl replay analyser. i know >the cars overlap, etc, but it works well. Don't the overlapping cars look awful then? I'd say it's hard to see which car is which (I'd call a multiple ghost car drive the 'drunk' mode). It has been suggested for my sim, but I didn't see anything in it. Ruud van Gaal Free car sim : http://www.marketgraph.nl/gallery/racer/ Pencil art : http://www.marketgraph.nl/gallery/
hi, the ghost mode is there for the learning experience. the overlapping cars are a bit pointless if you have 2 ghosts which follow identical lines. however, if you have 2 ghosts with similar lap times, but different vehicles, you sometimes get to see where drivers can be very fast through different sectors of the lap, but due to a weakness in another portion of the lap, the two cancel each other out and have identical lap times. by learning from the fast portions of both laps, you could visualise what you needed to do to get that 'idea' lap. i know it is possibly in gpl replay analyser, but i'm not that good at doing it that way myself. another reason for the ghost is that it allows you to see if your approach fundamentally differs from others (downloaded ghosts). sometimes i find i am too cautious into a corner because I believe i am going as fast as I can. it is humbling to see the speed that others take into the corner. following an alien into the corner could just be what is needed to find that missing 10th's (or in my case seconds) for your PB. for those of us who never play multiplayer (expensive online charges), it improves the offline, single player experience. i don't think that 'ghost mode' should be the top priority for Racer though. I'm sure you have lots more on your to-do list, Ruud! I am as ever dying to see what the next version brings... On Fri, 07 Dec 2001 12:08:50 GMT, [email hidden] (Ruud van Gaal) wrote:
Quoted text (17 lines)>On Fri, 07 Dec 2001 10:06:05 +0200, istoff <[email hidden]> wrote: > >... >>what's even better is having multiple ghosts in a game. sort of like >>merging 3 of your top fastest laps with gpl replay analyser. i know >>the cars overlap, etc, but it works well. > >Don't the overlapping cars look awful then? I'd say it's hard to see >which car is which (I'd call a multiple ghost car drive the 'drunk' >mode). > >It has been suggested for my sim, but I didn't see anything in it. > > >Ruud van Gaal >Free car sim : http://www.marketgraph.nl/gallery/racer/ >Pencil art : http://www.marketgraph.nl/gallery/
Regards all, istoff
On Fri, 07 Dec 2001 22:56:50 +0200, istoff <[email hidden]> wrote: >hi, > >the ghost mode is there for the learning experience. Indeed, and it's nice to race yourself. :) >by learning from the fast portions of both laps, >you could visualise what you needed to do to get that 'idea' lap. i >know it is possibly in gpl replay analyser, but i'm not that good at >doing it that way myself. Hm, yes, perhaps even multiple ghost cars is most useful just for viewing replays and analysing where things are off. I know I like this very much in GPL Replay Analyser, but ofcourse having a 3D replay like that would be much nicer. :) >i don't think that 'ghost mode' should be the top priority for Racer >though. I'm sure you have lots more on your to-do list, Ruud! Yes, but as replays are mostly in there, it shouldn't be that hard. It's just there are so many creative things you can do with ghosts. And it keeps the 'when will AI be in' posts away. ;-) >I am as ever dying to see what the next version brings... Shouldn't be too long before a next version. I need some functionality out there and I need it relatively fast. Hopefully no longer than a week or so. Thanks, Ruud van Gaal Free car sim : http://www.marketgraph.nl/gallery/racer/ Pencil art : http://www.marketgraph.nl/gallery/

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