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Rec.Autos.Simulators Archive

[PS2] burnout review

1 post by 1 person · 30 Nov 2001 10:07 UTC - 30 Nov 2001 10:07 UTC

Martin Portman 30 Nov 2001 10:07 UTC#149336
hi all, i've spent the lask week playing Burnout on the ps2, thought i'd let you know what i think of it. [ played with a wheel, a big wide plasma telly, and big stereo! ] fun! intense! different (i havent played many other ps2 driving games) frame rate is rock-solid fast! graphics good. (i've been told they are rubbish, but i dont care!) 100% arcade driving model. :-( but fun! sound ok. (occasionally you cant hear your engine - small bug?) not many config options. driving flat out around a city, just clipping other cars, sometimes driving against the flow of traffic, can be very intense. some parts are _very_ reminiscient of the pascal peripherique lap on a bike video. when cornering, tring to hit the apex and lookingout for and avoiding other traffic at the same time is something new. and going thru a red light and dodging the crossing traffic is something not to be tried in Real Life(TM). the traffic is somewhat deterministic. so, for example, at this corner on the 2nd lap, at a specific time, a red van will pull out from the left. so you can (eventually) spot these patterns, and learn to swing left or right at certain points, to miss the back of the van by the width of a very tiny thing indeed. there's a championship mode, some way of scoring based on insurance premiums, and other ways of playing it, 2 player splitscreen, but i've just been working on my lap times. recently, my overtaking moves in gpl seems to have become much closer. cheers, dr martin.

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