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NHRA Drag Racing Main Event:

17 posts by 9 people · 03 Dec 2001 18:09 UTC - 14 Dec 2001 18:21 UTC

"Colin Harris" <[email hidden]> wrote in message news:tdPO7.27556$[email hidden]... > Hi, just got this game today, budget, seems like a lot of fun! Does anyone > have any links, setup help or anything else to do with it please? What I > know about Drag Racing you could write on the back of a postage stamp in > ten-foot letters.... I don't have the game, but it does interest me. I found this site that has some info and downloads http://www.moto1.net/nhragame.htm There is NHRA and NHRA2. Does your box look like this? http://www.valuesoft.com/products/nhradragme.html That is NHRA2, but it doesn't actually say 2 on the box. I've never seen NHRA2 at EB but that is the version I would get if I was buying. It has online racing. There is a fan site, but I can't remember the url, sorry.
STP wrote:
Quoted text (15 lines)> > "Colin Harris" <[email hidden]> wrote in message > news:tdPO7.27556$[email hidden]... > > Hi, just got this game today, budget, seems like a lot of fun! Does anyone > > have any links, setup help or anything else to do with it please? What I > > know about Drag Racing you could write on the back of a postage stamp in > > ten-foot letters.... > > I don't have the game, but it does interest me. I found this site that has > some info and downloads http://www.moto1.net/nhragame.htm There is NHRA and > NHRA2. Does your box look like this? > http://www.valuesoft.com/products/nhradragme.html That is NHRA2, but it > doesn't actually say 2 on the box. I've never seen NHRA2 at EB but that is > the version I would get if I was buying. It has online racing. There is a > fan site, but I can't remember the url, sorry.
NHRA Main Event (NHRA ME) is the newest version of NHRA2 (NHRA2 Gold Edition) with an additional game on a separate cd: NHRA ProStock Cars and Trucks. (The ProStock game has all new physics for this class of cars.) You can play online at our website: www.moto1.net Some fan sites: http://www.racinglanes.com/ http://www.nitrosim.com/ -- Matthew V. Jessick Moto1.net [email hidden] http://www.moto1.net Vehicle Dynamics Engineer (972)910-8866 Ext.125, Fax: (972)910-8216
I got nhra2 from walmart on my hols and the online racing is great fun. there is one or two british racers in the chat rooms there and a few scandinavians too so the game must be available here in the uk and parts of europe. "Colin Harris" <[email hidden]> wrote in message news:tdPO7.27556$[email hidden]...
Quoted text (15 lines)> Hi, just got this game today, budget, seems like a lot of fun! Does anyone > have any links, setup help or anything else to do with it please? What I > know about Drag Racing you could write on the back of a postage stamp in > ten-foot letters.... > > -- > > > Colin > ICQ 25485061 > FFRL Triv: http://www.chbr18476.pwp.blueyonder.co.uk/ > FFRL: http://homepage.ntlworld.com/fastfood/ffrl/index.html > > >
EldredP 10 Dec 2001 03:09 UTC↳ reply to STP#147731
In article <QxVO7.1303$[email hidden]>, "STP" <[email hidden]> writes:
Quoted text (15 lines)>"Colin Harris" <[email hidden]> wrote in message >news:tdPO7.27556$[email hidden]... >> Hi, just got this game today, budget, seems like a lot of fun! Does anyone >> have any links, setup help or anything else to do with it please? What I >> know about Drag Racing you could write on the back of a postage stamp in >> ten-foot letters.... > >I don't have the game, but it does interest me. I found this site that has >some info and downloads http://www.moto1.net/nhragame.htm There is NHRA and >NHRA2. Does your box look like this? >http://www.valuesoft.com/products/nhradragme.html That is NHRA2, but it >doesn't actually say 2 on the box. I've never seen NHRA2 at EB but that is >the version I would get if I was buying. It has online racing. There is a >fan site, but I can't remember the url, sorry. >
It seems like in drag racing, the setup of the car is 90% of the battle. You need to make sure your engine runs efficiently, transmission works efficiently, and make sure you can actually get all that power 'hooked up' to the road. So, is it really that fun for someone who doesn't know how to work on the cars? Doesn't seem like it. I had Burnout(still do, but don't play it). I never figured out how to setup a car. The actual DRIVING was pretty damn boring... :( Eldred -- Dale Earnhardt, Sr. R.I.P. 1951-2001 Homepage - http://www.umich.edu/~epickett GPLRank - under construction... Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
EldredP wrote:
Quoted text (7 lines)> It seems like in drag racing, the setup of the car is 90% of the battle. You > need to make sure your engine runs efficiently, transmission works efficiently, > and make sure you can actually get all that power 'hooked up' to the road. So, > is it really that fun for someone who doesn't know how to work on the cars? > Doesn't seem like it. I had Burnout(still do, but don't play it). I never > figured out how to setup a car. The actual DRIVING was pretty damn boring... > :(
It's an intense concentration sport, rather than the sustained concentration of road racing. Here is what me and the AI do during a run in the ProStock part of NHRA Main Event: Start engine, release brake pulse throttle a time or two declutched so as not to wear the plates (the clutch passes a little torque through air drag in the clutch) moves up so the rears are in the water line brake on, LineLoc on (to hold the front brake pressure) release brakes shift up to third, throttle on, engage clutch, spinning tires shift up to fifth to get the wheels rotating at high speed release LineLoc and burnout forward holding the car straight. release throttle, declutch, coast and brake to a stop. (Note the car bounces a bit because in high gear you are on the "soft" setting of the shocks) shift to reverse, back up rolling declutched keep the car straight, make sure you are centered in the lane and willbe pointed properly stop behind the beams, brake on shift to first release brake and inch up to the pre stage decide when to enter the prestage, and critically when to enter the stage beam. You want to shallow stage so as not to red light, so don't mess up now. If the opponent is already staged you better be concentrating, because within a couple seconds of you staging also, the tree will be started. It can be disconcerting when you stage and the other car immediately goes to full throttle and hits his staging rev limiter ready to engage his clutch. As you just touch the staging beam you need to brake to a stop, engage the LineLoc, release the brake and go to full throttle and prepare to engage the clutch. (Just reading that was longer than you have to do all that, and do it correctly. ;) When the tree starts, engage the clutch/release the LineLoc and launch forward. If you have the car set up right and the conditions are good, the front tires should leave the ground as the weight transfers aft, or the tires will spin without enough weight. Steer when the tires come down. If the wheelie bar is set too close to the ground or too far up you won't get optimum traction because it will unload the rear tires more than optimum or let the front end come up too much and really hit it hard for a massive loss of weight. The first shift to second is hard for me to get right because the RPM increase is small from the rev limiter to the point where the clutch locks up. After it locks though, the RPM grows quickly and missing the optimum shift point will show up clearly in your times. (thois is particularly true in the ProStock trucks that typically use a higher staging RPM so as not to bog the engine). Particularly if you miss if by enough to hit the rev limiter (which no pro driver would do, but I do regularly ;) Shift third, fourth and fifth while keeping the car straight. I tend to let the other car distract me in my shifts, which isn't a good idea (that tells you that he is usually a bit in front of me ;). I also keep an eye on the tachometer but that means I'm not driving straight and being off line can lose you traction. Particularly when you cross the boundary from concrete pad to asphalt surface. (Even staring at the tach I don't shift well - I guess Game Developers Ain't Got No Rythm ;) Crossing the line around 200 mph, (snarling at the other car ahead ;) dropping the throttle and pulling the chute. Braking after it drops the speed some. Slow to a stop. It's an intense concentration sport. But online drag racing is much more sustained. It's not like offline: you don't control the schedule. Real humans aren't as regular as AI. And they are willing to degrade their own chances a bit sometimes to try and throw you off your stride. And 2 or so seconds isn't much time to gather your concentration if it wandered due to staging antics. You need to cut a good light, because in this ProStock class, the whole qualifying field may be within 60 milliseconds ... - Matt http://www.moto1.net for online NHRA Drag Racing
"Matthew V. Jessick" <[email hidden]> wrote in message news:[email hidden]... > > It's an intense concentration sport, rather than the sustained > concentration of road racing. > > Here is what me and the AI do during a run in the > ProStock part of NHRA Main Event: Superb writing, Matthew! Now, where on earth can I find a page that'll help with the racepak stuff? I see loads of pretty graphs, but I have no clue what to change :-)
In article <[email hidden]>, "Matthew V. Jessick" <[email hidden]> writes: >It's an intense concentration sport, rather than the sustained >concentration of road racing. > >Here is what me and the AI do during a run in the >ProStock part of NHRA Main Event: > Yow - I'd almost rather run a GP at the Ring...<g> Eldred -- Dale Earnhardt, Sr. R.I.P. 1951-2001 Homepage - http://www.umich.edu/~epickett GPLRank - under construction... Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
I never use the race pack data graph...its easier to tune the car bit by bit on the tune up screen "Now, where on earth can I find a page that'll help > with the racepak stuff? I see loads of pretty graphs, but I have no clue > what to change :-) > >
Does this run ok on WinXP/Athlon/GeForce/Logitech Wheel ? Is the Internet Multiplay worth a damn? -Larry "Matthew V. Jessick" <[email hidden]> wrote in message news:[email hidden]... > EldredP wrote: > > It seems like in drag racing, the setup of the car is 90% of the battle.You > > need to make sure your engine runs efficiently, transmission worksefficiently, > > and make sure you can actually get all that power 'hooked up' to theroad. So, > > is it really that fun for someone who doesn't know how to work on thecars? > > Doesn't seem like it. I had Burnout(still do, but don't play it). Inever > > figured out how to setup a car. The actual DRIVING was pretty damnboring...
Quoted text (102 lines)> > :( > > It's an intense concentration sport, rather than the sustained > concentration of road racing. > > Here is what me and the AI do during a run in the > ProStock part of NHRA Main Event: > > Start engine, > release brake > pulse throttle a time or two declutched so as not to wear the plates > (the clutch passes a little torque through air drag in the clutch) > moves up so the rears are in the water line > brake on, LineLoc on (to hold the front brake pressure) > > release brakes > shift up to third, > throttle on, engage clutch, spinning tires > shift up to fifth to get the wheels rotating at high speed > > release LineLoc and burnout forward holding the car straight. > > release throttle, declutch, coast and brake to a stop. > (Note the car bounces a bit because in high gear you are on the > "soft" setting of the shocks) > > shift to reverse, back up rolling declutched > keep the car straight, make sure you are centered > in the lane and willbe pointed properly > > stop behind the beams, brake on > > shift to first > > release brake and inch up to the pre stage > > decide when to enter the prestage, and critically > when to enter the stage beam. You want to shallow stage > so as not to red light, so don't mess up now. > > If the opponent is already staged you better be concentrating, > because within a couple seconds of you staging also, the tree will > be started. > > It can be disconcerting when you stage and the other car immediately > goes to full throttle and hits his staging rev limiter ready to > engage his clutch. As you just touch the staging beam you > need to brake to a stop, engage the LineLoc, release the brake > and go to full throttle and prepare to engage the clutch. > (Just reading that was longer than you have to do all that, > and do it correctly. ;) > > When the tree starts, engage the clutch/release the LineLoc > and launch forward. If you have the car set up right and the > conditions are good, the front tires should leave the ground > as the weight transfers aft, or the tires will spin without > enough weight. Steer when the tires come down. If the wheelie > bar is set too close to the ground or too far up you won't get > optimum traction because it will unload the rear tires more > than optimum or let the front end come up too much and really > hit it hard for a massive loss of weight. > > The first shift to second is hard for me to get right because > the RPM increase is small from the rev limiter to the point > where the clutch locks up. After it locks though, the RPM > grows quickly and missing the optimum shift point will > show up clearly in your times. (thois is particularly true > in the ProStock trucks that typically use a higher staging > RPM so as not to bog the engine). > Particularly if you miss if by enough to hit the rev limiter > (which no pro driver would do, but I do regularly ;) > > Shift third, fourth and fifth while keeping the car > straight. I tend to let the other car distract me > in my shifts, which isn't a good idea (that tells you > that he is usually a bit in front of me ;). > I also keep an eye on the tachometer but that means I'm > not driving straight and being off line can lose you traction. > Particularly when you cross the boundary from concrete pad to > asphalt surface. (Even staring at the tach I don't shift well - > I guess Game Developers Ain't Got No Rythm ;) > > Crossing the line around 200 mph, (snarling at the other car > ahead ;) dropping the throttle and pulling the chute. Braking > after it drops the speed some. Slow to a stop. > > > It's an intense concentration sport. But online drag racing > is much more sustained. It's not like offline: > you don't control the schedule. Real humans aren't as > regular as AI. And they are willing to degrade their > own chances a bit sometimes to try and throw you off > your stride. > > And 2 or so seconds isn't much time to gather your > concentration if it wandered due to staging antics. > You need to cut a good light, because in this ProStock > class, the whole qualifying field may be within > 60 milliseconds ... > > - Matt > http://www.moto1.net for online NHRA Drag Racing
"Larry (The Other Larry)" wrote: > > Does this run ok on WinXP/Athlon/GeForce/Logitech Wheel ? WinXP - has not yet had extensive testing Athlon - Should work fine GeForce - The lead programmer has one at home ;) Logitech Wheel - I used a Logitech ForceFeedback wheel during development - works fine. (You have just enough buttons for all the unique ProStock commands - there are a couple more that are useful on buttons than NHRA2 needs.) In general, the graphics requirements for this generation of our NHRA games are lower than is usual for new games so any recent graphics card should do very well. (I use an ancient TNT at work still ;) NHRA Drag Racing Main Event requires DirectX 7.0a or higher > Is the Internet Multiplay worth a damn? The network guy ran stats yesterday. There were 4826 races run on Tuesday The guys at http://www.nitrosim.com and http://www.racinglanes.com and others run large online events frequently
Gotta love that developer-direct input. Thanks! The only thing stopping me from picking it up tonight is the phrase: "WinXP - has not yet had extensive testing" I do not know what to make of this. Does it mean "It seems ok, but we cannot guarantee compatibility at this time" or does it mean "It doesn't work at all" or does it mean "We haven't tried it yet". Or something else ? Decipher, please :) Thanks! -Larry "mjessick-Motorsims" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (33 lines)> "Larry (The Other Larry)" wrote: > > > > Does this run ok on WinXP/Athlon/GeForce/Logitech Wheel ? > > WinXP - has not yet had extensive testing > > Athlon - Should work fine > > GeForce - The lead programmer has one at home ;) > > Logitech Wheel - I used a Logitech ForceFeedback wheel > during development - works fine. > (You have just enough buttons for all the unique > ProStock commands - there are a couple more that are useful on > buttons than NHRA2 needs.) > > In general, the graphics requirements for this generation > of our NHRA games are lower than is usual for new games > so any recent graphics card should do very well. (I use an > ancient TNT at work still ;) > > NHRA Drag Racing Main Event requires DirectX 7.0a or higher > > > Is the Internet Multiplay worth a damn? > > The network guy ran stats yesterday. There were 4826 races > run on Tuesday > > The guys at > http://www.nitrosim.com and > http://www.racinglanes.com > and others run large online events frequently >
Larry (The Other Larry) wrote:
Quoted text (10 lines)> Gotta love that developer-direct input. Thanks! > > The only thing stopping me from picking it up tonight is the phrase: > > "WinXP - has not yet had extensive testing" > > I do not know what to make of this. > > Does it mean "It seems ok, but we cannot guarantee compatibility at this > time"
This sounds good, can I use it? ;) >or does it mean "It doesn't work at all" or does it mean > "We haven't tried it yet". On the two machines we've tried it on, it works. ;) You could be the first to find a new bug. There is a special place in h, err, in heaven for people like that! :) -- Matthew V. Jessick Motorsims [email hidden] http://www.moto1.net Vehicle Dynamics Engineer (972)910-8866 Ext.125, Fax: (972)910-8216
Hi I use XP Pro and it is working well. But I can't run it online beacuse of some connection problems. Don't know if its XP related or have to do with something else. PerL "mjessick-Motorsims" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (33 lines)> > > Larry (The Other Larry) wrote: > > > Gotta love that developer-direct input. Thanks! > > > > The only thing stopping me from picking it up tonight is the phrase: > > > > "WinXP - has not yet had extensive testing" > > > > I do not know what to make of this. > > > > Does it mean "It seems ok, but we cannot guarantee compatibility at this > > time" > > > This sounds good, can I use it? ;) > > >or does it mean "It doesn't work at all" or does it mean > > > "We haven't tried it yet". > > > On the two machines we've tried it on, it works. ;) > > You could be the first to find a new bug. > There is a special place in h, err, in heaven for people like that! :) > > -- > Matthew V. Jessick Motorsims > [email hidden] http://www.moto1.net > Vehicle Dynamics Engineer (972)910-8866 Ext.125, Fax: (972)910-8216 >
I think that is XP. I have some friends that switched to XP and they can no longer connect or stay connected to my servers. I have not tried NHRA yet, but have seen it in many other titles and all when they went to XP. MadDAWG
Matt, Sure you can use it :) Thanks for the clarification. That helps a lot. It's enough that I'm willing to give it a try, and understand that it's not supported. All I need to hear is that it _has_ worked fine for someone, somewhere. I'm usually good from there :) Thanks again! -Larry "mjessick-Motorsims" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (33 lines)> > > Larry (The Other Larry) wrote: > > > Gotta love that developer-direct input. Thanks! > > > > The only thing stopping me from picking it up tonight is the phrase: > > > > "WinXP - has not yet had extensive testing" > > > > I do not know what to make of this. > > > > Does it mean "It seems ok, but we cannot guarantee compatibility at this > > time" > > > This sounds good, can I use it? ;) > > >or does it mean "It doesn't work at all" or does it mean > > > "We haven't tried it yet". > > > On the two machines we've tried it on, it works. ;) > > You could be the first to find a new bug. > There is a special place in h, err, in heaven for people like that! :) > > -- > Matthew V. Jessick Motorsims > [email hidden] http://www.moto1.net > Vehicle Dynamics Engineer (972)910-8866 Ext.125, Fax: (972)910-8216 >
Built-In Firewall ? -Larry "MadDAWG" <[email hidden]> wrote in message news:[email hidden]... > I think that is XP. I have some friends that switched to XP and they canno > longer connect or stay connected to my servers. I have not tried NHRA yet, > but have seen it in many other titles and all when they went to XP. > > MadDAWG > >

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