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How to make F12001 cars not disappear so soon?

8 posts by 6 people · 04 Dec 2001 00:07 UTC - 04 Dec 2001 19:36 UTC

Phillip Archer 04 Dec 2001 00:07 UTC#148774
I realise this has been asked and answered before, but I've formated my H/Drive and didn't keep the relevent messages and our news server only keeps messages a couple of days. So the question is: what do I need to change in F1 2001 to have the AI cars not disappear so quickly. At the moment they're gone when they get 50 metres up the track. TIA... Phillip...
"Phillip Archer" <[email hidden]> wrote in message news:9uh44i$6oj$[email hidden]... > I realise this has been asked and answered before, but I've formated my > H/Drive and didn't keep the relevent messages and our news server onlykeeps > messages a couple of days. So the question is: what do I need to change in > F1 2001 to have the AI cars not disappear so quickly. > At the moment they're gone when they get 50 metres up the track. > TIA... > Phillip... Open the "default.cfg" file in your F12001/Save/ folder. Scroll down to LocalCam=COCKPIT and change LODMultiplier=(1.000000) to 2.000000 or 3.000000.
"STP" <[email hidden]> wrote in message news:LDVO7.1327$[email hidden]... > > Open the "default.cfg" file in your F12001/Save/ folder. Scroll down to > LocalCam=COCKPIT and change LODMultiplier=(1.000000) to 2.000000 or > 3.000000. >STP, Thanks muchly for the info, I knew it was in a config or ini file somewhere, but couldn't find it. Cheers... Phillip...
On Tue, 4 Dec 2001 13:00:58 +1100, "Phillip Archer" <[email hidden]> wrote:
Quoted text (11 lines)> >"STP" <[email hidden]> wrote in message >news:LDVO7.1327$[email hidden]... >> >> Open the "default.cfg" file in your F12001/Save/ folder. Scroll down to >> LocalCam=COCKPIT and change LODMultiplier=(1.000000) to 2.000000 or >> 3.000000. >> >STP, > Thanks muchly for the info, I knew it was in a config or ini file >somewhere, but couldn't find it.
That does the trick, but there's another setting to change this also, which was claimed to not use up so much CPU-video power. There was a post about how to do this, and with little/no frame-rate hit. Unfortunately, I don't have the old post, and never did understand (exactly) what to change. I do remember it had something to do with pixel display (?). Matt
"teehole" <holy-smokes@!spammy.net> wrote in message news:[email hidden]...
Quoted text (24 lines)> On Tue, 4 Dec 2001 13:00:58 +1100, "Phillip Archer" > <[email hidden]> wrote: > > > > >"STP" <[email hidden]> wrote in message > >news:LDVO7.1327$[email hidden]... > >> > >> Open the "default.cfg" file in your F12001/Save/ folder. Scroll down to > >> LocalCam=COCKPIT and change LODMultiplier=(1.000000) to 2.000000 or > >> 3.000000. > >> > >STP, > > Thanks muchly for the info, I knew it was in a config or ini file > >somewhere, but couldn't find it. > > That does the trick, but there's another setting to change this also, > which was claimed to not use up so much CPU-video power. > > There was a post about how to do this, and with little/no frame-rate > hit. Unfortunately, I don't have the old post, and never did > understand (exactly) what to change. I do remember it had something to > do with pixel display (?). > > Matt
I changed the lod as above to 2, it made a big difference with no noticeable framerate hit. Don Burnette
From another post: If you want to see cars more than 100m down the road, then the key is in the f1car.gen file.... modify the lines that contain the "VD" references from something like... <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False LODIn=(18.0) LODOut=(140.0) to something like <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False LODIn=(18.0) LODOut=(500.0) just for info, the "VD" lines are used to determine at which distance the low detail models (referenced by the D suffix) are used... in the above example, between 18 and 140 meters. There were a couple of threads on this during the first burst of posts on this forum after the release of the game, and I think this is also on Jenson's F1 FAQ page. Changing the global LOD-multiplier setting (in the default.cfg) will only put more strain on your system, as MANY more polygons are being pushed. The method above (f1car.gen) will only increase the number of polys by a tiny amount. David G Fisher "Phillip Archer" <[email hidden]> wrote in message news:9uh44i$6oj$[email hidden]... > I realise this has been asked and answered before, but I've formated my > H/Drive and didn't keep the relevent messages and our news server onlykeeps
Quoted text (8 lines)> messages a couple of days. So the question is: what do I need to change in > F1 2001 to have the AI cars not disappear so quickly. > At the moment they're gone when they get 50 metres up the track. > TIA... > Phillip... > > >
Is this the same with F1CS2000? I am talking about the GenVeh??.prt files where I can see a line, in the very first session with: ObjFile=VIRVD LODIn=(5.0) LODMid=(100.0) LODOut=(140.0) SphereTarget=False HatTarget=False CollTarget=TRUE OmniShade=True Thanks, Brian "David G Fisher" <[email hidden]> wrote in message news:89_O7.281905$[email hidden]... > From another post: > > If you want to see cars more than 100m down the road, then the key is inthe
Quoted text (24 lines)> f1car.gen file.... > > modify the lines that contain the "VD" references from something like... > > <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False LODIn=(18.0) > LODOut=(140.0) > > to something like > > <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False LODIn=(18.0) > LODOut=(500.0) > > > just for info, the "VD" lines are used to determine at which distance the > low detail models (referenced by the D suffix) are used... in the above > example, between 18 and 140 meters. > > There were a couple of threads on this during the first burst of posts on > this forum after the release of the game, and I think this is also on > Jenson's F1 FAQ page. > > > Changing the global LOD-multiplier setting (in the default.cfg) will only > put more strain on your system, as MANY more polygons are being pushed.
The
Quoted text (11 lines)> method above (f1car.gen) will only increase the number of polys by a tiny > amount. > > David G Fisher > > "Phillip Archer" <[email hidden]> wrote in message > news:9uh44i$6oj$[email hidden]... > > I realise this has been asked and answered before, but I've formated my > > H/Drive and didn't keep the relevent messages and our news server only > keeps > > messages a couple of days. So the question is: what do I need to change
in
Quoted text (9 lines)> > F1 2001 to have the AI cars not disappear so quickly. > > At the moment they're gone when they get 50 metres up the track. > > TIA... > > Phillip... > > > > > > > >
I don't know about F1CS2000. David G Fisher "Brian" <[email hidden]> wrote in message news:9ui8r3$8fopn$[email hidden]... > Is this the same with F1CS2000? I am talking about the GenVeh??.prt files > where I can see a line, in the very first session with: > > ObjFile=VIRVD LODIn=(5.0) LODMid=(100.0) LODOut=(140.0)SphereTarget=False
Quoted text (17 lines)> HatTarget=False CollTarget=TRUE OmniShade=True > > Thanks, > > Brian > > "David G Fisher" <[email hidden]> wrote in message > news:89_O7.281905$[email hidden]... > > From another post: > > > > If you want to see cars more than 100m down the road, then the key is in > the > > f1car.gen file.... > > > > modify the lines that contain the "VD" references from something like... > > > > <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False
LODIn=(18.0) > > LODOut=(140.0) > > > > to something like > > > > <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=FalseLODIn=(18.0) > > LODOut=(500.0) > > > > > > just for info, the "VD" lines are used to determine at which distancethe > > low detail models (referenced by the D suffix) are used... in the above > > example, between 18 and 140 meters. > > > > There were a couple of threads on this during the first burst of postson > > this forum after the release of the game, and I think this is also on > > Jenson's F1 FAQ page. > > > > > > Changing the global LOD-multiplier setting (in the default.cfg) willonly > > put more strain on your system, as MANY more polygons are being pushed. > The > > method above (f1car.gen) will only increase the number of polys by atiny
Quoted text (7 lines)> > amount. > > > > David G Fisher > > > > "Phillip Archer" <[email hidden]> wrote in message > > news:9uh44i$6oj$[email hidden]... > > > I realise this has been asked and answered before, but I've formated
my > > > H/Drive and didn't keep the relevent messages and our news server only > > keeps > > > messages a couple of days. So the question is: what do I need tochange
Quoted text (12 lines)> in > > > F1 2001 to have the AI cars not disappear so quickly. > > > At the moment they're gone when they get 50 metres up the track. > > > TIA... > > > Phillip... > > > > > > > > > > > > > > >

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