Is there any type of racing/driving game that hasn't been made yet? I tried
to think of one, but it's hard. We already have Formula 1, rally, CART,
superbike, moto-cross, NASCAR, Karting, streetracing, and a bunch of other
types of games that I can't think of right now, ranging from very realistic
to very 'arcadish'. So, what do you think would be great? Just better
versions of the games that are already out there? Or something completely
new?
By the way, I'd love to see a really good karting game (don't care much for
Super 1 Karting...).
Ice D
Wish list of driving games not yet made
Ice D asked what kinds of driving games had not yet been made. Suggestions included rallycross, hillclimbs, Formula Ford and F3, Aussie V8s, short-track asphalt ovals, a 24-hour Le Mans online sim, the Mille Miglia, a NASCAR team-management game, a land speed record sim, a SODA Off-Road Racing sequel and a remake of the original Need for Speed's Alpine course. Others pointed to existing titles covering some ideas, such as Dirt Track Racing: Sprint Cars.
With Grant Reeve (Papyrus); Joe McGinn (Radical Entertainment)
community/metarumour/speculation
Automated summary.
"Ice D" <[email hidden]> wrote in message
news:Q_RO7.164$[email hidden]...
> Is there any type of racing/driving game that hasn't been made yet? Itried
> to think of one, but it's hard. We already have Formula 1, rally, CART,...
CART?? where?? :p
I'd love to see a good rallycross and a hillclimbing sim.
Or a one make series like Porsche Supercup would be nice too.
I guess what I'd like to see is a program which lets you create a racing
environment (automotive) from scratch -
from an urban ciy environment, like Burnout, with lots of people and traffic,
to a Formula 1 track to a Rally track to stadium racing to.... just driving
around in everyday traffic.
Essentially, if the physics and graphic engines are there, the rest could fall
neatly into place.
Think "Racing Simulator Construction Set"...
For an idea of something I think is a great approach to "builder" user
interface designs, albeit for virtual railroading simulation, see
http://www.auran.com/trainz/default.htm
There are some screenshots around there somewhere...
Ice D wrote:
Quoted text (12 lines)
> Is there any type of racing/driving game that hasn't been made yet? I tried > to think of one, but it's hard. We already have Formula 1, rally, CART, > superbike, moto-cross, NASCAR, Karting, streetracing, and a bunch of other > types of games that I can't think of right now, ranging from very realistic > to very 'arcadish'. So, what do you think would be great? Just better > versions of the games that are already out there? Or something completely > new? > > By the way, I'd love to see a really good karting game (don't care much for > Super 1 Karting...). > > Ice DOff-shore power boats?
What do they call the ex-WWII fighter planes that race around giant pylons
in the desert?
Street luge?
I can't think of any WOO style dirt games.
Paris-Cape town rally/raid could be fun, random generated long stages, armed
bandits, civil wars etc... ;)
"Ice D" <[email hidden]> wrote in message
news:Q_RO7.164$[email hidden]...
> Is there any type of racing/driving game that hasn't been made yet? Itried
> to think of one, but it's hard. We already have Formula 1, rally, CART,
> superbike, moto-cross, NASCAR, Karting, streetracing, and a bunch of other
> types of games that I can't think of right now, ranging from veryrealistic
> to very 'arcadish'. So, what do you think would be great? Just better
> versions of the games that are already out there? Or something completely
> new?
>
> By the way, I'd love to see a really good karting game (don't care muchfor
> Super 1 Karting...).
>
> Ice D
>
>
>
I would love to see an add-on or expansion pack
for Dirt Track Racing that models the small town
dirt track racers of the early-1960's. The cars
would be from the '30's-'50's. Love to be able to
replicate an evening of stock and modified racing
featuring such a field of cars.
(Yes, this is the period trashed by MCO. That's
why I'd like to see Ratbag take a swing at it.)
On Mon, 03 Dec 2001 21:18:40 GMT, "Ice D"
<[email hidden]> wrote:
Remove "hi" from address or it will bounce....
Quoted text (15 lines)
>Is there any type of racing/driving game that hasn't been made yet? I tried >to think of one, but it's hard. We already have Formula 1, rally, CART, >superbike, moto-cross, NASCAR, Karting, streetracing, and a bunch of other >types of games that I can't think of right now, ranging from very realistic >to very 'arcadish'. So, what do you think would be great? Just better >versions of the games that are already out there? Or something completely >new? > >By the way, I'd love to see a really good karting game (don't care much for >Super 1 Karting...). > >Ice D > > >Art, it's called Xtreme Air Racing (the game, that is)... not sure of the link,
though.
Art McEwen wrote:
Quoted text (32 lines)
> Off-shore power boats? > > What do they call the ex-WWII fighter planes that race around giant pylons > in the desert? > > Street luge? > > I can't think of any WOO style dirt games. > > Paris-Cape town rally/raid could be fun, random generated long stages, armed > bandits, civil wars etc... ;) > > "Ice D" <[email hidden]> wrote in message > news:Q_RO7.164$[email hidden]... > > Is there any type of racing/driving game that hasn't been made yet? I > tried > > to think of one, but it's hard. We already have Formula 1, rally, CART, > > superbike, moto-cross, NASCAR, Karting, streetracing, and a bunch of other > > types of games that I can't think of right now, ranging from very > realistic > > to very 'arcadish'. So, what do you think would be great? Just better > > versions of the games that are already out there? Or something completely > > new? > > > > By the way, I'd love to see a really good karting game (don't care much > for > > Super 1 Karting...). > > > > Ice D > > > > > >"Art McEwen" wrote...
> <snip>
> I can't think of any WOO style dirt games.
Here's a surpise for you Art: Dirt Track Racing : Sprint Cars, by RatBag
Entertainment. WOO series present and correct (and I suck at it ;-( ).
Jan.
=---
There's no World Land Speed Record sim, but I'm not sure anyone would
want to go 700+ mph across featurless terrain.
I'm itching for a "point to point" street racing simulation. Something
along the lines of the Porsche Unleashed club races, but with longer
and more realistic roads.
Tim
On Mon, 03 Dec 2001 21:18:40 GMT, "Ice D" <[email hidden]> wrote:
Quoted text (14 lines)
>Is there any type of racing/driving game that hasn't been made yet? I tried >to think of one, but it's hard. We already have Formula 1, rally, CART, >superbike, moto-cross, NASCAR, Karting, streetracing, and a bunch of other >types of games that I can't think of right now, ranging from very realistic >to very 'arcadish'. So, what do you think would be great? Just better >versions of the games that are already out there? Or something completely >new? > >By the way, I'd love to see a really good karting game (don't care much for >Super 1 Karting...). > >Ice D > >>"Ice D" <[email hidden]> wrote in
> Is there any type of racing/driving game that hasn't been made yet? Itried
> to think of one, but it's hard. We already have Formula 1, rally, CART,
> superbike, moto-cross, NASCAR, Karting, streetracing, and a bunch of other
> types of games that I can't think of right now, ranging from veryrealistic
> to very 'arcadish'. So, what do you think would be great? Just better
> versions of the games that are already out there? Or something completely
> new?
We don't have a realistic CART simulator, nor a realistic modern rally
simulator ;)
What I personally would want is an online-based 24 hours of LeMans sim.
Just one track (in multiple version throughout the years), with multiple
era-type of cars (the end of the 60's, early 50's, the end of the 80's and
modern cars. It would be a pure multiplayer simulation, where you could set
your own (or perhaps the developer) major event with a full 40 car field in
multiple divisions. Sure everybody would want the big classes, but you
could force a set of numbers, etc... It could even work with your online
rank, where if you perform well in the previous race you would have a better
chance to get those prototypes in the next one. Races couldn't be shorter
then 1 hour, so that nobody could pad their ranking.
All >1 hour racing, up to 24hours. Multiplayer-based, with teams with 2 or
3 players (or alone). The idea is complicated yet easy to implement. With
1 key, the driver can call for a driver to replace him. The other driver(s)
would receive a message on their PC (who doesn't need to have the game
loaded, just a little application in the systray) that it's now his turn.
He can then connect to the server, and when both are on the server then the
driver can pit so that we change drivers. You would have a Roger Wilco-type
system that would also be in the tray where you could make a "phone call" on
the PC of the drivers in your team. This way, they could report on you, or
perhaps say that they aren't available in the moment and continue on the
track. Well, it's more complicated but you get the major point :)
--
-- Fran�ois M�nard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...
I want to see an ASA or USAR stock car racing sim (short tracks!) and some
variety of realistic touring car sim (British, Aussie, Aussie V8s, German,
SCCA, whichever or all!).
--
-----------------------------------------------------------------
Morgan Vincent Wooten
System Specs:
http://personal.lig.bellsouth.net/lig/m/v/mvwooten/system.txt
-----------------------------------------------------------------
"Ice D" <[email hidden]> wrote in message
news:Q_RO7.164$[email hidden]...
> Is there any type of racing/driving game that hasn't been made yet? I
tried
> to think of one, but it's hard. We already have Formula 1, rally, CART,
> superbike, moto-cross, NASCAR, Karting, streetracing, and a bunch of other
> types of games that I can't think of right now, ranging from very
realistic
> to very 'arcadish'. So, what do you think would be great? Just better
> versions of the games that are already out there? Or something completely
> new?
>
> By the way, I'd love to see a really good karting game (don't care much
for
> Super 1 Karting...).
>
> Ice D
>
>
>
Get Papy just to update Indycar racing to GPL and NASCAR 4 standards.
"Tim O" <[email hidden]> wrote in message
news:[email hidden]...
tried
> >to think of one, but it's hard. We already have Formula 1, rally, CART,
> >superbike, moto-cross, NASCAR, Karting, streetracing, and a bunch ofother
> >types of games that I can't think of right now, ranging from veryrealistic
> >to very 'arcadish'. So, what do you think would be great? Just better
> >versions of the games that are already out there? Or something completely
> >new?
> >
> >By the way, I'd love to see a really good karting game (don't care muchfor
> >Super 1 Karting...).
> >
> >Ice D
> >
> >
>
Quoted text (13 lines)
> > There's no World Land Speed Record sim, but I'm not sure anyone would > want to go 700+ mph across featurless terrain. > > I'm itching for a "point to point" street racing simulation. Something > along the lines of the Porsche Unleashed club races, but with longer > and more realistic roads. > > Tim > > On Mon, 03 Dec 2001 21:18:40 GMT, "Ice D" <[email hidden]> wrote: > > >Is there any type of racing/driving game that hasn't been made yet? I
"Ice D" <[email hidden]> wrote in message
news:Q_RO7.164$[email hidden]...
> Is there any type of racing/driving game that hasn't been made yet? Itried
> to think of one, but it's hard. We already have Formula 1, rally, CART,
> superbike, moto-cross, NASCAR, Karting, streetracing, and a bunch of other
> types of games that I can't think of right now, ranging from veryrealistic
> to very 'arcadish'. So, what do you think would be great? Just better
> versions of the games that are already out there? Or something completely
> new?
Luge.
On Mon, 03 Dec 2001 23:14:27 GMT, Tim O <[email hidden]>
wrote:
>I'm itching for a "point to point" street racing simulation. Something
>along the lines of the Porsche Unleashed club races, but with longer
>and more realistic roads.
Try Mobil 1 Rally Championship
"Ice D" <[email hidden]> wrote in message
news:Q_RO7.164$[email hidden]...
> Is there any type of racing/driving game that hasn't been made yet? Itried
> to think of one, but it's hard. We already have Formula 1, rally,CART,
> superbike, moto-cross, NASCAR, Karting, streetracing, and a bunch ofother
> types of games that I can't think of right now, ranging from veryrealistic
> to very 'arcadish'. So, what do you think would be great? Just better
> versions of the games that are already out there? Or somethingcompletely
> new?
I'm waiting for a better police chase game than Driver... Or those "rice
rocket"
street racer things. :-) If you wreck the car, you lose it and get a
big ticket, and
get hauled off to the slammer. :-D And be the cop to setup road blocks
and
such to catch these ricers. :-)
How about an ambulance/fire engine sim? Get to where you need to go in
the
minimum amount of time without causing an accident...
--KC
On Mon, 03 Dec 2001 21:18:40 GMT, "Ice D" <[email hidden]> wrote:
For driving, and the technology isn't there yet but will be some day,
I think a game which consisted of the complete Mille Miglia in a
highly realistic environment would be rather exciting.
While we're waiting for those computers, I would like a game which
simulated owning a NASCAR team over many seasons; you don't drive,
you're just the owner/crew chief and you hire and fire drivers, plan
testing sessions at various tracks, sign (and lose) sponsors, "develop
new technological approaches" (otherwise known as cheatin'), and in
general have a fine time running the show. I'm talking about a game
like Baseball Mogul or Front Office Football, where in an evening's
play you could sim a 20-year career as a team owner. Would be pretty
interesting I think.
Quoted text (8 lines)
>Is there any type of racing/driving game that hasn't been made yet? I tried >to think of one, but it's hard. We already have Formula 1, rally, CART, >superbike, moto-cross, NASCAR, Karting, streetracing, and a bunch of other >types of games that I can't think of right now, ranging from very realistic >to very 'arcadish'. So, what do you think would be great? Just better >versions of the games that are already out there? Or something completely >new? >Point to point with extremely long courses. The best has to be the original
Need For Speed . Alpine was the best ever.
"Tim O" <[email hidden]> wrote in message
news:[email hidden]...
tried
> >to think of one, but it's hard. We already have Formula 1, rally, CART,
> >superbike, moto-cross, NASCAR, Karting, streetracing, and a bunch ofother
> >types of games that I can't think of right now, ranging from veryrealistic
> >to very 'arcadish'. So, what do you think would be great? Just better
> >versions of the games that are already out there? Or something completely
> >new?
> >
> >By the way, I'd love to see a really good karting game (don't care muchfor
> >Super 1 Karting...).
> >
> >Ice D
> >
> >
>
Quoted text (13 lines)
> > There's no World Land Speed Record sim, but I'm not sure anyone would > want to go 700+ mph across featurless terrain. > > I'm itching for a "point to point" street racing simulation. Something > along the lines of the Porsche Unleashed club races, but with longer > and more realistic roads. > > Tim > > On Mon, 03 Dec 2001 21:18:40 GMT, "Ice D" <[email hidden]> wrote: > > >Is there any type of racing/driving game that hasn't been made yet? IQuoted text (17 lines)
>For driving, and the technology isn't there yet but will be some day, >I think a game which consisted of the complete Mille Miglia in a >highly realistic environment would be rather exciting. > >While we're waiting for those computers, I would like a game which >simulated owning a NASCAR team over many seasons; you don't drive, >you're just the owner/crew chief and you hire and fire drivers, plan >testing sessions at various tracks, sign (and lose) sponsors, "develop >new technological approaches" (otherwise known as cheatin'), and in >general have a fine time running the show. I'm talking about a game >like Baseball Mogul or Front Office Football, where in an evening's >play you could sim a 20-year career as a team owner. Would be pretty >interesting I think. > > > >On 04 Dec 2001 05:19:51 GMT, [email hidden] (J. Todd Wasson) wrote:
> I could be mistaken, but it seemed to me there was a free download Formula 1
>manager at Tucows some time ago... Might want to take a look for a "racing
>manager" or something.
>
>
I'm sorry, what is "Tucows"?
Undoubtedly some kind of 100+ vehicle Gran Turismo for the PC sporting a
true physics engine, damage model, and upgrade capability. And I want old
cars. And cars recent but not necessarily performance oriented, like the
ones in my driveway.
The local PD doesn't seem to like it when I attempt to set landspeed records
in my Crown Vic; to have a game simulate the experience would be nearly as
satisfying.
David I
"Ice D" <[email hidden]> wrote in message
news:Q_RO7.164$[email hidden]...
> Is there any type of racing/driving game that hasn't been made yet? Itried
> to think of one, but it's hard. We already have Formula 1, rally, CART,
> superbike, moto-cross, NASCAR, Karting, streetracing, and a bunch of other
> types of games that I can't think of right now, ranging from veryrealistic
> to very 'arcadish'. So, what do you think would be great? Just better
> versions of the games that are already out there? Or something completely
> new?
>
> By the way, I'd love to see a really good karting game (don't care muchfor
> Super 1 Karting...).
>
> Ice D
>
>
>
Sounds like the original NFS. In physics and fun, easily the best of the
five.
David I
"Morris Jones" <[email hidden]> wrote in message
news:[email hidden]...
completely
Quoted text (24 lines)
> Get Papy just to update Indycar racing to GPL and NASCAR 4 standards. > "Tim O" <[email hidden]> wrote in message > news:[email hidden]... > > > > There's no World Land Speed Record sim, but I'm not sure anyone would > > want to go 700+ mph across featurless terrain. > > > > I'm itching for a "point to point" street racing simulation. Something > > along the lines of the Porsche Unleashed club races, but with longer > > and more realistic roads. > > > > Tim > > > > On Mon, 03 Dec 2001 21:18:40 GMT, "Ice D" <[email hidden]> wrote: > > > > >Is there any type of racing/driving game that hasn't been made yet? I > tried > > >to think of one, but it's hard. We already have Formula 1, rally, CART, > > >superbike, moto-cross, NASCAR, Karting, streetracing, and a bunch of > other > > >types of games that I can't think of right now, ranging from very > realistic > > >to very 'arcadish'. So, what do you think would be great? Just better > > >versions of the games that are already out there? Or somethingQuoted text (12 lines)
> > >new? > > > > > >By the way, I'd love to see a really good karting game (don't care much > for > > >Super 1 Karting...). > > > > > >Ice D > > > > > > > > > >On Tue, 04 Dec 2001 05:26:59 GMT, [email hidden]
(meettonysoprano) wrote:
A huge collection of all kind of internet-related tools,
www.tucows.com.
Mooooh!
Andre
Quoted text (10 lines)
>On 04 Dec 2001 05:19:51 GMT, [email hidden] (J. Todd Wasson) wrote: > > >> I could be mistaken, but it seemed to me there was a free download Formula 1 >>manager at Tucows some time ago... Might want to take a look for a "racing >>manager" or something. >> >> > >I'm sorry, what is "Tucows"?"Ice D" wrote...
Well, CART, IRL, WRC, Rally Raid, Karting, Touring Cars, sports/super cars,
pre-war F1, Drag Racing, etc... have not been done to my total personal
satisfaction, so those can be improved upon.
Things that haven't been done yet? -How much time have we got? Formula Ford,
F3, F3000, Rallycross, Hillclimbing, Can-Am, Trans-Am, IMSA, Le Mans,
Historic Touring Car (all era's), 50's F1, early 60's F1, 70's F1, 80's F1,
Ferrari Porsche Challenge, Carrera Panamerica, Targa Florio<sp?>, Mille
Miglia, Enduro, eh...
There is scope for a couple more games yet, I would imagine.<g>
Jan.
=---
"Pay attention when I'm talking to you boy!" -Foghorn Leghorn.
Quoted text (11 lines)
> Is there any type of racing/driving game that hasn't been > made yet? I tried to think of one, but it's hard. We > already have Formula 1, rally, CART, superbike, moto-cross, > NASCAR, Karting, streetracing, and a bunch of other types > of games that I can't think of right now, ranging from very > realistic to very 'arcadish'. So, what do you think would > be great? Just better versions of the games that are > already out there? Or something completely new? > > By the way, I'd love to see a really good karting game > (don't care much for Super 1 Karting...).Thanks for the feedback, it's great to read this stuff. To fantasize about
racing sims is like a sim in itself, if you know what I mean :-)
Personally, I've always been fond of arcade type racers, probably for
nostalgic reasons. It would be tough (if not impossible) to capture that
real arcade feeling in a PC game, because people don't live in arcade halls.
Sure, you have MAME (arcade emulator), but you don't have the atmosphere of
a hundred different games, sounds, smells (!), and rattling of coins all
around you.
Cheers,
Ice D
On Tue, 04 Dec 2001 01:33:21 GMT, The Black Cat =^..^=
<[email hidden]> wrote:
>Try Mobil 1 Rally Championship
Have it. :)
Tim
On Tue, 04 Dec 2001 01:33:21 GMT, The Black Cat =^..^=
>Try Mobil 1 Rally Championship
Have it. :)
Tim
meettonysoprano wrote:
A very large download site. Think CNet on steroids.
http://www.tucows.com
--
Fester
Quoted text (10 lines)
> > On 04 Dec 2001 05:19:51 GMT, [email hidden] (J. Todd Wasson) wrote: > > > I could be mistaken, but it seemed to me there was a free download Formula 1 > >manager at Tucows some time ago... Might want to take a look for a "racing > >manager" or something. > > > > > > I'm sorry, what is "Tucows"?I'd like to see this too. One thing that really disappointed me about
NASCAR Legends was that although that season was the last one where
they ran at a dirt track, they didn't find a way to put that track in
the game.
Inside the package, there should be little condiment packets with
stuff like "Georgia Clay" and "Carolina Low Country Sand", so that
when you raced at a given track, you could open up the appropriate
packet and eat some of it. This would give the users a "taste" of
what that era was really like.
Gerald
[email hidden] wrote in message news:<[email hidden]>...
Quoted text (31 lines)
> I would love to see an add-on or expansion pack > for Dirt Track Racing that models the small town > dirt track racers of the early-1960's. The cars > would be from the '30's-'50's. Love to be able to > replicate an evening of stock and modified racing > featuring such a field of cars. > > (Yes, this is the period trashed by MCO. That's > why I'd like to see Ratbag take a swing at it.) > > On Mon, 03 Dec 2001 21:18:40 GMT, "Ice D" > <[email hidden]> wrote: > > >Is there any type of racing/driving game that hasn't been made yet? I tried > >to think of one, but it's hard. We already have Formula 1, rally, CART, > >superbike, moto-cross, NASCAR, Karting, streetracing, and a bunch of other > >types of games that I can't think of right now, ranging from very realistic > >to very 'arcadish'. So, what do you think would be great? Just better > >versions of the games that are already out there? Or something completely > >new? > > > >By the way, I'd love to see a really good karting game (don't care much for > >Super 1 Karting...). > > > >Ice D > > > > > > > > > Remove "hi" from address or it will bounce....
"Tim O" <[email hidden]> wrote in message
news:[email hidden]...
>
> There's no World Land Speed Record sim, but I'm not sure anyone would
> want to go 700+ mph across featurless terrain.
You bet yo ass there is :D
I've modelled Thrust SSC and Spirit of America for X-Plane 5.66
They're at www.x-plane.org - and the thrust SSC came with version 5.99
Doug
I loved the old CAR-WARS wargame when I was in high school. There
have been several stabs at this style of game (Interstate 76 was
probably the best) and its about time for someone to make another one
with all the latest bells and whistles.
Oh, and NASCAR Legends 2, circa 1985.
Gerald
"Ice D" <[email hidden]> wrote in message news:<Q_RO7.164$[email hidden]>...
Quoted text (12 lines)
> Is there any type of racing/driving game that hasn't been made yet? I tried > to think of one, but it's hard. We already have Formula 1, rally, CART, > superbike, moto-cross, NASCAR, Karting, streetracing, and a bunch of other > types of games that I can't think of right now, ranging from very realistic > to very 'arcadish'. So, what do you think would be great? Just better > versions of the games that are already out there? Or something completely > new? > > By the way, I'd love to see a really good karting game (don't care much for > Super 1 Karting...). > > Ice D>
> Here's a surpise for you Art: Dirt Track Racing : Sprint Cars, by RatBag
> Entertainment. WOO series present and correct (and I suck at it ;-( ).
>Cool, how do they simulate mud on your visor or the effect on your down
force of that garage door falling off your cars roof?
"Art McEwen" <[email hidden]> wrote:
> > Here's a surpise for you Art: Dirt Track Racing : Sprint Cars, by RatBag
> > Entertainment. WOO series present and correct (and I suck at it ;-( ).
> Cool, how do they simulate mud on your visor or the effect on your down
> force of that garage door falling off your cars roof?
You could take a spoon full of mud in your mouth, and spit it on your screen
as you drive. As for the roof thing, maybe you could get someone to stand
behind you, and hit you over the head with the spoon a couple of times. It's
cheap, and fun! (you only need a spoon, and some mud)
Ice D
Doug Hook wrote:
>
> Point to point with extremely long courses. The best has to be the original
> Need For Speed . Alpine was the best ever.
I remember playing the Alpine course to death :) The Ferrari was fastest
for stage 1, the Viper for stage 2, and the Supra for stage 3. Best
total time was something like 9m 11s if I recall correctly. Back then
I didn't have a wheel for the computer so I had to use *gasp* a
joystick!!!
Grant.
Whip me with a wet noodle, but I'd like to see Papyrus do a quality Stadium
Truck Racing Sim...
Based on the GPL Engine, of course :)
I'd also like to see Nascar Legends re-done with the N4 Engine.
Well, hell. Might as well do a modern-day F1 Sim while they are at it!
Here's a wild idea. Monster Truck Madness - Papy Style!!! Now THAT would
stress the GPL Engine :)
-Larry
"Ice D" <[email hidden]> wrote in message
news:Q_RO7.164$[email hidden]...
> Is there any type of racing/driving game that hasn't been made yet? Itried
> to think of one, but it's hard. We already have Formula 1, rally, CART,
> superbike, moto-cross, NASCAR, Karting, streetracing, and a bunch of other
> types of games that I can't think of right now, ranging from veryrealistic
> to very 'arcadish'. So, what do you think would be great? Just better
> versions of the games that are already out there? Or something completely
> new?
>
> By the way, I'd love to see a really good karting game (don't care muchfor
> Super 1 Karting...).
>
> Ice D
>
>
>
Alpine was really fantastic. Probably my best computer-driving memories!!
The coastal road wasn't so bad either. :-)
And I was using the keyboard!! :-p
I really don't understand how EA could botch up the following NFS games...
:-( A shame really.
Cyrille
"Grant Reeve" <[email hidden]> a �crit dans le
message news: [email hidden]...
>
>
> Doug Hook wrote:
> >
> > Point to point with extremely long courses. The best has to be theoriginal
Quoted text (9 lines)
> > Need For Speed . Alpine was the best ever. > > I remember playing the Alpine course to death :) The Ferrari was fastest > for stage 1, the Viper for stage 2, and the Supra for stage 3. Best > total time was something like 9m 11s if I recall correctly. Back then > I didn't have a wheel for the computer so I had to use *gasp* a > joystick!!! > > Grant."Is there any type of racing/driving game that hasn't been made yet? I tried
to think of one, but it's hard."
What about Lawnmower racing, It was on the telly a while ago and that looked
fun
3.5hp sidevalve briggs and stratton, belt driving the gearbox, aluminium
rollers, and big field
Crazy
A decent simulation of Aussie V8 Supercars would be
nice. There have been attempts but still the best sim for
these cars is still modified nascar 3.
This is more for the tracks than the cars - Bathurst, Oran
Park and Hidden Valley would be great sim tracks. Plus
some of our 1967 heroes raced on Aussie circuits during
the Tasman series. I have a framed photo reprint of Jim
Clark accelerating down the back straight at Sanddown
International Raceway - about 15 minutes from here.
iksteh
"Ice D" <[email hidden]> wrote in message
news:Q_RO7.164$[email hidden]...
> Is there any type of racing/driving game that hasn't been made yet? Itried
> to think of one, but it's hard. We already have Formula 1, rally, CART,
> superbike, moto-cross, NASCAR, Karting, streetracing, and a bunch of other
> types of games that I can't think of right now, ranging from veryrealistic
> to very 'arcadish'. So, what do you think would be great? Just better
> versions of the games that are already out there? Or something completely
> new?
>
> By the way, I'd love to see a really good karting game (don't care muchfor
> Super 1 Karting...).
>
> Ice D
>
>
>
Tim Vanhee <[email hidden]> wrote on 03 Dec 2001:
> CART?? where?? :p
> I'd love to see a good rallycross and a hillclimbing sim.
Rallycross? I suppose the powers that be think that superspecial rally
stages are more or less the same thing. Oh well...
Hillclimbing! Woohoo! You hear that, games companies? A guaranteed fan
base of two! Come on, it has to be more than for NASCAR 32647 ;-)
> Or a one make series like Porsche Supercup would be nice too.
We *sort of* have those already - Viper Racing, NFS:P2000 and the
support races in TOCA 2.
--
Sceptical scrutiny is the means, in both science and religion, by which
deep insights can be winnowed from deep nonsense -- Carl Sagan
The GPL Scrapyard returns (slowly): http://www.hillclimbfan.f2s.com
Jan Verschueren <[email hidden]> wrote on 04 Dec
2001:
<snip>
> Targa Florio<snip>
You mean no-one's doing it for GPL!? Sheesh, what is the world coming
to? ;-)
--
Sceptical scrutiny is the means, in both science and religion, by which
deep insights can be winnowed from deep nonsense -- Carl Sagan
The GPL Scrapyard returns (slowly): http://www.hillclimbfan.f2s.com
iksteh <[email hidden]> wrote on 04 Dec 2001:
<snip>
> This is more for the tracks than the cars - Bathurst, Oran
> Park and Hidden Valley would be great sim tracks.<snip>
Bathurst is great in GPL... except if you're trying to get to the first
corner!
--
Sceptical scrutiny is the means, in both science and religion, by which
deep insights can be winnowed from deep nonsense -- Carl Sagan
The GPL Scrapyard returns (slowly): http://www.hillclimbfan.f2s.com
Ice D <[email hidden]> wrote on 03 Dec 2001:
> Is there any type of racing/driving game that hasn't been made yet?<snip>
/me wants a hillclimb sim! All you need is a rally sim with a *proper*
track editor, as a hillclimb is basically a very short, very steep
tarmac stage.
But the bloody companies refuse to include editors, even on a totally
unsupported beta basis like the various FPS ones. Even Rally Trophy
hasn't bothered - it's *PATHETIC*!
I won't go on and on here as the discussion has already been had here
last year. Here's the link to Google (yes, "David B" is me!):
http://makeashorterlink.com/?O2A03653
--
Sceptical scrutiny is the means, in both science and religion, by which
deep insights can be winnowed from deep nonsense -- Carl Sagan
The GPL Scrapyard returns (slowly): http://www.hillclimbfan.f2s.com
"David Buttery" <[email hidden]> wrote in message
news:[email hidden]...
<snip>
> Bathurst is great in GPL... except if you're trying to get to the first
> corner!
Turn one is traditionally called Hell Corner for a reason :)
I've been to Bathurst about half a dozen times, twice as a
guest pit crew (woo - got to hold the lap boards :) and the
rest as a spectator. The camber on the exit of Hell Corner
looks like Hell itself and watching cars try and brake for turn
1 in the wet is entertainment in itself.
I've only driven around post race (as a civilian) and that was
in a FWD rentamobile so I couldn't have much fun. The dipper
is scarey even at 30kph.
FWIW - the GPL version is fantastic and clearly done by
someone who loves and understands the track. It conveys
the lap - haul the poor car up the hill, hustle it across the top
of the mountain then fall down the other side with gentle
adjustments to try and keep off the walls. brilliant.
iksteh
Grant , I raced that Alpine course for hours at a time too. It was what got
me hooked on sim racing. I actually bought my first wheel to use with that
game. I wish the original need for speed was done over exactly ,but with
today's graphics.That would be the best ever. Hey-- they do movie remakes
why not game remakes?
"Grant Reeve" <[email hidden]> wrote in message
news:[email hidden]...
>
>
> Doug Hook wrote:
> >
> > Point to point with extremely long courses. The best has to be theoriginal
Quoted text (9 lines)
> > Need For Speed . Alpine was the best ever. > > I remember playing the Alpine course to death :) The Ferrari was fastest > for stage 1, the Viper for stage 2, and the Supra for stage 3. Best > total time was something like 9m 11s if I recall correctly. Back then > I didn't have a wheel for the computer so I had to use *gasp* a > joystick!!! > > Grant.
"Larry" <[email hidden]> wrote in message
news:J29P7.143729$[email hidden]...
> Whip me with a wet noodle, but I'd like to see Papyrus do a qualityStadium
> Truck Racing Sim...
Well, the next closest thing is... Leadfoot from Ratbag. :-)
--KC
Art McEwen wrote:
> Off-shore power boats?
Interplay's Powerboat racing?
>
> What do they call the ex-WWII fighter planes that race around giant pylons
> in the desert?
Been done. Reno Air Racing and Xtreme Air Racing.
>
> Street luge?
Also been done, but not very well.
>
> I can't think of any WOO style dirt games.
Dirt Track Racing: Sprint Cars
>
> Paris-Cape town rally/raid could be fun, random generated long stages,
> armed bandits, civil wars etc... ;)
>
Ok, now maybe you have something. Throw in a virtual Vanina Iykx and I'll
buy it.
KFG
> Off-shore power boats?
Interplay's Powerboat racing?
Been done. Reno Air Racing and Xtreme Air Racing.
Also been done, but not very well.
Dirt Track Racing: Sprint Cars
Ok, now maybe you have something. Throw in a virtual Vanina Iykx and I'll
buy it.
KFG
meettonysoprano wrote:
Why, one more than one cow, of course.
KFG
Quoted text (11 lines)
> On 04 Dec 2001 05:19:51 GMT, [email hidden] (J. Todd Wasson) wrote: > > >> I could be mistaken, but it seemed to me there was a free download >> Formula 1 >>manager at Tucows some time ago... Might want to take a look for a >>"racing manager" or something. >> >> > > I'm sorry, what is "Tucows"?Seeing SODA 2 would be pretty cool. Update the graphics and physics engine.
Add different events in it such as hill climbs and have longer tracks.
The physics of SODA (2) on a World War II Online graphics/multiplayer engine
would be great for a massive multiplayer Baja.
Imagine 500 online racers lining up for a 1000mile race across Europe or
from Vegas to LA. You pick your own route and go which ever way you want.
Add real time weather with realistic break downs and that would be a great
race.
"andrew" <[email hidden]> wrote in message news:[email hidden]...
> I guess what I'd like to see is a program which lets you create a racing
> environment (automotive) from scratch -
>
> from an urban ciy environment, like Burnout, with lots of people andtraffic,
> to a Formula 1 track to a Rally track to stadium racing to.... justdriving
> around in everyday traffic.
>
> Essentially, if the physics and graphic engines are there, the rest couldfall
tried
> > to think of one, but it's hard. We already have Formula 1, rally, CART,
> > superbike, moto-cross, NASCAR, Karting, streetracing, and a bunch ofother
> > types of games that I can't think of right now, ranging from veryrealistic
> > to very 'arcadish'. So, what do you think would be great? Just better
> > versions of the games that are already out there? Or somethingcompletely
> > new?
> >
> > By the way, I'd love to see a really good karting game (don't care muchfor
> > Super 1 Karting...).
> >
> > Ice D
>
Quoted text (14 lines)
> neatly into place. > > Think "Racing Simulator Construction Set"... > > For an idea of something I think is a great approach to "builder" user > interface designs, albeit for virtual railroading simulation, see > > http://www.auran.com/trainz/default.htm > > There are some screenshots around there somewhere... > > Ice D wrote: > > > Is there any type of racing/driving game that hasn't been made yet? I"iksteh" <[email hidden]> wrote in
Maybe N4 will make a decent aussie v8 sim? The cars should skin up nicely
as falcons and comodes, if the GPL bathhurst track can be remade in N4...
just a thought
cheers
John
Quoted text (8 lines)
> FWIW - the GPL version is fantastic and clearly done by > someone who loves and understands the track. It conveys > the lap - haul the poor car up the hill, hustle it across the top > of the mountain then fall down the other side with gentle > adjustments to try and keep off the walls. brilliant. > > iksteh >Alan Orton <[email hidden]> wrote in message
news:a7tP7.17171$[email hidden]...
> Seeing SODA 2 would be pretty cool. Update the graphics and physicsengine.
> Add different events in it such as hill climbs and have longer tracks.
> The physics of SODA (2) on a World War II Online graphics/multiplayerengine
> would be great for a massive multiplayer Baja.
> Imagine 500 online racers lining up for a 1000mile race across Europe or
> from Vegas to LA. You pick your own route and go which ever way you want.
> Add real time weather with realistic break downs and that would be a great
> race.
>
SODA 2! I'd be all over that! I still fire up SODA once in a while, even if
i'm stuck to software mode since it only had Rendition support. SODA 2 would
be very cool.
--
- Will DeRivera
- http://www.numic.net
- http://www.luxt.com
Ratbag Games' Leadfood was supposed to have a track editor... oh well.
(Not suggesting it could have been used for a Baja race!)
Will DeRivera wrote:
Quoted text (21 lines)
> Alan Orton <[email hidden]> wrote in message > news:a7tP7.17171$[email hidden]... > > Seeing SODA 2 would be pretty cool. Update the graphics and physics > engine. > > Add different events in it such as hill climbs and have longer tracks. > > The physics of SODA (2) on a World War II Online graphics/multiplayer > engine > > would be great for a massive multiplayer Baja. > > Imagine 500 online racers lining up for a 1000mile race across Europe or > > from Vegas to LA. You pick your own route and go which ever way you want. > > Add real time weather with realistic break downs and that would be a great > > race. > > > > SODA 2! I'd be all over that! I still fire up SODA once in a while, even if > i'm stuck to software mode since it only had Rendition support. SODA 2 would > be very cool. > -- > - Will DeRivera > - http://www.numic.net > - http://www.luxt.com
"meettonysoprano" <[email hidden]> wrote in message
news:[email hidden]...
You can get games like that for F1 racing. But no Nascar yet.
Quoted text (9 lines)
> While we're waiting for those computers, I would like a game which > simulated owning a NASCAR team over many seasons; you don't drive, > you're just the owner/crew chief and you hire and fire drivers, plan > testing sessions at various tracks, sign (and lose) sponsors, "develop > new technological approaches" (otherwise known as cheatin'), and in > general have a fine time running the show. I'm talking about a game > like Baseball Mogul or Front Office Football, where in an evening's > play you could sim a 20-year career as a team owner. Would be pretty > interesting I think.And again Leadfoot is more of a arcade style game, unlike Soda.
"andrew" <[email hidden]> wrote in message news:[email hidden]...
or
> > > from Vegas to LA. You pick your own route and go which ever way youwant.
> > > Add real time weather with realistic break downs and that would be agreat
> > > race.
> > >
> >
> > SODA 2! I'd be all over that! I still fire up SODA once in a while, evenif
> > i'm stuck to software mode since it only had Rendition support. SODA 2would
> > be very cool.
> > --
> > - Will DeRivera
> > - http://www.numic.net
> > - http://www.luxt.com
>
Quoted text (15 lines)
> Ratbag Games' Leadfood was supposed to have a track editor... oh well. > > (Not suggesting it could have been used for a Baja race!) > > Will DeRivera wrote: > > > Alan Orton <[email hidden]> wrote in message > > news:a7tP7.17171$[email hidden]... > > > Seeing SODA 2 would be pretty cool. Update the graphics and physics > > engine. > > > Add different events in it such as hill climbs and have longer tracks. > > > The physics of SODA (2) on a World War II Online graphics/multiplayer > > engine > > > would be great for a massive multiplayer Baja. > > > Imagine 500 online racers lining up for a 1000mile race across Europe
"Ice D" <[email hidden]> wrote in message
news:Tj2P7.37$[email hidden]...
>but you don't have the atmosphere of
> a hundred different games, sounds, smells (!), and rattling of coins all
> around you.
And thank god for that.
Tim O <[email hidden]> wrote:
>I'm itching for a "point to point" street racing simulation. Something
>along the lines of the Porsche Unleashed club races, but with longer
>and more realistic roads.
Sounds like Midnight Club Racing for the PS2.
Joe McGinn
_____________________
Radical Entertainment
On Mon, 03 Dec 2001 21:18:40 GMT, "Ice D" <[email hidden]> wrote:
For me, I'd like to see a serious attempt at short track *asphalt*
oval cars. Something like Dirt Track Racing / Sprint cars only for
asphalt.
Another one that bit the dust was the spec formula car (wasn't it
something like Skip Barber Racing?) sim that got canned. Sigh.
I've driven almost all the F1 & CART sims out there and the 'big boys'
are fun - for a while (damn chicanes - ruin a good racetrack). I'd
like to see life at the start of the career.
BTW, I picked up Open Kart and I'm not entirely sure what I think of
it.


































