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GPL steadycam, how to turn it off?

8 posts by 6 people · 06 Dec 2005 17:48 UTC - 11 Dec 2005 15:31 UTC

Samu V?nttinen 06 Dec 2005 17:48 UTC#14836
Is there any way to make the camera always behave the way it does during replay, fixed to the chassis? This would make driving easier and more realistic, as I would better feel all the small movements of the car. Do a test: When the car's stopped, do some revving. Notice how the car moves on your screen (watch the mirrors), and the horizon stays mostly put. Now, look at the replay of you revving (in-car view): The horizon moves, and the car stays put.
"Samu V�nttinen" <[email hidden]> wrote in message news:Q9klf.17628$[email hidden]... > Is there any way to make the camera always behave the way it does during > replay, fixed to the chassis? This would make driving easier and more > realistic, as I would better feel all the small movements of the car. Are you saying that your neck muscless are rock solid and your head would not move at all if you were sitting in a racing car? ;) There is a way to do that which involves editing the F10 view in the gpl exe file, but I don't know the details. And you will not see the gauges in the cockpit. -- Mika Takala
I'm amazed that you think that the slight movement (anti-steadycam actually) is less realistic. It's one of the things that makes the GPL experience much more immersive, in my opinion, and I always found that it was annoying that it wasn't showing that way in the replays. I doubt that there's a way to remove it while in-car anyway, if that's your preference. Cheers, Bob Simpson Samu Vänttinen wrote:
Quoted text (8 lines)> Is there any way to make the camera always behave the way it does during > replay, fixed to the chassis? This would make driving easier and more > realistic, as I would better feel all the small movements of the car. > > Do a test: When the car's stopped, do some revving. Notice how the car > moves on your screen (watch the mirrors), and the horizon stays mostly put. > Now, look at the replay of you revving (in-car view): The horizon moves, > and the car stays put.
"Bob Simpson" <[email hidden]> wrote in news:[email hidden]:
Quoted text (8 lines)> I'm amazed that you think that the slight movement (anti-steadycam > actually) is less realistic. It's one of the things that makes the > GPL experience much more immersive, in my opinion, and I always found > that it was annoying that it wasn't showing that way in the replays. > > I doubt that there's a way to remove it while in-car anyway, if that's > your preference. >
Found a way to get rid of that head emulation, had to edit a camera file and player.ini. I prefer being able to immediately feel which way the car is moving, instead of feeling which way the driver's head is moving. I'd rather drive the car than the head :) After a few laps with the camera fixed to the chassis, I must say I like it. For me it definitely gives a more realistic feel. The car seems to react quicker (of course it really doesn't), and more importantly, my own reactions are also quicker, no delay caused by the scenery moving a bit later than the car. Bumps and camber changes are now more evident. And I've been playing GPL for maybe 3 years already. Now I have another sense available: balance.
Just my opinion but when you're driving any car much less a race car your head (and body) move depending on the centrifugal forces being applied to it. That was one of the realistic things about GPL. It tried to mimic the forces your body would be facing as well. "Samu V�nttinen" <[email hidden]> wrote in message news:HCElf.17835$[email hidden]...
Quoted text (23 lines)> "Bob Simpson" <[email hidden]> wrote in > news:[email hidden]: > >> I'm amazed that you think that the slight movement (anti-steadycam >> actually) is less realistic. It's one of the things that makes the >> GPL experience much more immersive, in my opinion, and I always found >> that it was annoying that it wasn't showing that way in the replays. >> >> I doubt that there's a way to remove it while in-car anyway, if that's >> your preference. >> > Found a way to get rid of that head emulation, had to edit a camera file > and player.ini. I prefer being able to immediately feel which way the car > is moving, instead of feeling which way the driver's head is moving. I'd > rather drive the car than the head :) > > After a few laps with the camera fixed to the chassis, I must say I like > it. For me it definitely gives a more realistic feel. The car seems to > react quicker (of course it really doesn't), and more importantly, my own > reactions are also quicker, no delay caused by the scenery moving a bit > later than the car. Bumps and camber changes are now more evident. And > I've been playing GPL for maybe 3 years already. Now I have another sense > available: balance.
Any efforts made to emulate centrifugal forces and inertia in a "flat" medium such as a video screen are weak compromises at best. It is impossible, utterly impossible, to simulate such forces through graphics alone. The middle ear and the "seat of the pants" are ingredients missing from the recipe. BK "Michael Horton" <[email hidden]> wrote in message news:KfPlf.138582$y_1.106477@edtnps89... > Just my opinion but when you're driving any car much less a race car your > head (and body) move depending on the centrifugal forces being applied to > it. That was one of the realistic things about GPL. It tried to mimic the > forces your body would be facing as well.
No argument but at least they attempted it. "Bruce Kennewell" <[email hidden]> wrote in message news:4397f4cf$[email hidden]...
Quoted text (17 lines)> Any efforts made to emulate centrifugal forces and inertia in a "flat" > medium such as a video screen are weak compromises at best. > It is impossible, utterly impossible, to simulate such forces through > graphics alone. > The middle ear and the "seat of the pants" are ingredients missing from > the > recipe. > > BK > "Michael Horton" <[email hidden]> wrote in message > news:KfPlf.138582$y_1.106477@edtnps89... >> Just my opinion but when you're driving any car much less a race car your >> head (and body) move depending on the centrifugal forces being applied to >> it. That was one of the realistic things about GPL. It tried to mimic the >> forces your body would be facing as well. > >
"Samu V�nttinen" <[email hidden]> writes:
Quoted text (15 lines)> "Bob Simpson" <[email hidden]> wrote in > news:[email hidden]: > > > I'm amazed that you think that the slight movement (anti-steadycam > > actually) is less realistic. It's one of the things that makes the > > GPL experience much more immersive, in my opinion, and I always found > > that it was annoying that it wasn't showing that way in the replays. > > > > I doubt that there's a way to remove it while in-car anyway, if that's > > your preference. > > Found a way to get rid of that head emulation, had to edit a camera file > and player.ini. I prefer being able to immediately feel which way the car > is moving, instead of feeling which way the driver's head is moving. I'd > rather drive the car than the head :)
While I like it the way it is, would you mind posting your changes, or a writeup on how you did it? /andreas -- A: Because it fouls the order in which people normally read text. Q: Why is top-posting such a bad thing? A: Top-posting. Q: What is the most annoying thing on usenet and in e-mail?

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