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f1 2001: wheel settings

19 posts by 8 people · 08 Dec 2001 15:02 UTC - 10 Dec 2001 17:03 UTC

Colin Harris 08 Dec 2001 15:02 UTC#147907
Well, I'm a bit stumped here - MS Sidewinder, FF on and I just can't get the wheel to feel as good as people are saying - I've tried editing the .plr file with the recommended settings for the Sidewinder, but I get a pull similar to the GP3-style pull when I try. I can barely keep a straight line! (please, no wiseguy comments here...!) Can someone post their settings, or .plr settings, or whatever, as I'm trying to see what the fuss is all about. Thanks all... -- Colin ICQ 25485061 FFRL Triv: http://www.chbr18476.pwp.blueyonder.co.uk/ FFRL: http://homepage.ntlworld.com/fastfood/ffrl/index.html
I have the Logitech Formula Force and use the default settings. I don't even edit the PLR file with the recommended settings. It has an awesome feel. -- [email hidden] "Colin Harris" <[email hidden]> wrote in message news:qYpQ7.19264$[email hidden]... > Well, I'm a bit stumped here - MS Sidewinder, FF on and I just can't get the > wheel to feel as good as people are saying - I've tried editing the .plr > file with the recommended settings for the Sidewinder, but I get a pull > similar to the GP3-style pull when I try. I can barely keep a straight line! > (please, no wiseguy comments here...!) > Can someone post their settings, or .plr settings, or whatever, as I'm > trying to see what the fuss is all about. > Thanks all... > > -- > > > Colin > ICQ 25485061 > FFRL Triv: http://www.chbr18476.pwp.blueyonder.co.uk/ > FFRL: http://homepage.ntlworld.com/fastfood/ffrl/index.html > > >
"Colin Harris" <[email hidden]> wrote in message news:qYpQ7.19264$[email hidden]... > Well, I'm a bit stumped here - MS Sidewinder, FF on and I just can't getthe > wheel to feel as good as people are saying - I've tried editing the .plr > file with the recommended settings for the Sidewinder, but I get a pull > similar to the GP3-style pull when I try. I can barely keep a straightline! > (please, no wiseguy comments here...!) > Can someone post their settings, or .plr settings, or whatever, as I'm > trying to see what the fuss is all about. > Thanks all... Are you on Win98 or XP ?
"Greg Cisko" <[email hidden]> wrote in message news:kiqQ7.2344$[email hidden]...
Quoted text (7 lines)> I have the Logitech Formula Force and use the default > settings. I don't even edit the PLR file with the recommended > settings. It has an awesome feel. > > -- > > [email hidden]
OK, then, Greg, what are your settings for X axis, Y axis, Steering sensitivity and FF please?
"redTed" <[email hidden]> wrote in message news:I4rQ7.16344$[email hidden]...
Quoted text (9 lines)> > "Colin Harris" <[email hidden]> wrote in message > news:qYpQ7.19264$[email hidden]... > > Well, I'm a bit stumped here - MS Sidewinder, FF on and I just can't get > the > > wheel to feel as good as people are saying - > > Are you on Win98 or XP ?
ME, Ted...
"Colin Harris" <[email hidden]> wrote in message news:ndrQ7.20125$[email hidden]... > > "redTed" <[email hidden]> wrote in message > news:I4rQ7.16344$[email hidden]... > > > > "Colin Harris" <[email hidden]> wrote inmessage > > news:qYpQ7.19264$[email hidden]... > > > Well, I'm a bit stumped here - MS Sidewinder, FF on and I just can'tget
Quoted text (7 lines)> > the > > > wheel to feel as good as people are saying - > > > > > Are you on Win98 or XP ? > > ME, Ted...
These are the MS FF settings that need to be pasted into your .plr file. They were originally posted by Pat Dotson and I can confirm that they work very nicely in Win 98. FFB_Device_Type=2 // Set to 2 if editing FFB parameters manually. FFB_Effects_Level=5 // Set to 5 (Custom) if you're editing FFB entries manually. Please note: Editing this file is not officially supported, so please refrain from reading the explanations below which could help you in editing this file. FFB_Gain=(1.000000) // Floating point, 0.0 to 1.0, Overall strength of FFB. FFB_Throttle_FX_On_Steer_Axis=1 // 0 or 1. 0 = Throttle effects applied to throttle axis, 1 = Throttle effects applied to the steering axis. FFB_Brake_FX_On_Steer_Axis=1 // 0 or 1. 0 = Brake effects applied to brake axis, 1 = Brake effects applied to the steering axis. FFB_Steer_Vibe_Freq_Multiplier=(0.000000) // Recommended: 0.5 - 1.0, 0.0 disables steering vibration. FFB_Steer_Vibe_Zero_Magnitude=(0.120000) // 0.0 to 1.0, recommended: 0.05 to 0.25. Magnitude of vibration at 0rpm. FFB_Steer_Vibe_Slope=(0.000000) // Recommended: -2.0 to 2.0. Controls change in magnitude of vibration as rpm changes. FFB_Steer_Vibe_Wave_Type=0 // Wave type for vibration: 0=Sine, 1=square, 2=triangle, 3=sawtooth up, 4=sawtooth down. FFB_Steer_Force_Exponent=(0.700000) // Recommended: 0.5 to 2.0, 0.0 disables steering force. FFB_Steer_Force_Input_Max=(-6800.000000) // Recommended: 7000 (-7000 if controller pulls in the wrong direction). FFB_Steer_Force_Output_Max=(1.050000) // -1.0 to 1.20 Recommended: 0.85 to 1.10 Maximum force output of steering force. FFB_Steer_Force_Grip_Weight=(0.300000) // Recommended: 0.5 to 1.0 How much weight is given to tire grip when calculating steering force. FFB_Steer_Damper_Coefficient=(0.000000) // -1.0 to 1.0, recommended: 0.0 to 0.5, 0.0 disables steering damper. FFB_Steer_Damper_Saturation=(1.000000) // 0.0 to 1.0, recommended: leave it at 1.0 and change only the coefficient. FFB_Steer_Update_Threshold=(0.000000) // 0.0 to 1.0, amount of change required to update effect. FFB_Throttle_Vibe_Freq_Multiplier=(0.000000) // See FFB_Steer_Vibe_Freq_Multiplier. 0.0 disables throttle vibration. FFB_Throttle_Vibe_Zero_Magnitude=(0.175000) // 0.0 to 1.0, recommended: 0.05 to 0.25 FFB_Throttle_Vibe_Slope=(0.000000) // See FFB_Steer_Vibe_Slope for explanation. FFB_Throttle_Vibe_Wave_Type=0 // Wave type for vibration: 0=Sine, 1=square, 2=triangle, 3=sawtooth up, 4=sawtooth down. FFB_Throttle_Vibe_Update_Threshold=(0.080000) // 0.0 to 1.0, amount of change required to update effect. FFB_Brake_Vibe_Freq_Multiplier=(0.000000) // Recommended 0.5 - 1.0, 0.0 disables brake vibration. FFB_Brake_Vibe_Zero_Magnitude=(0.175000) // 0.0 to 1.0, recommended: 0.05 to 0.25. See FFB_Steer_Vibe_Zero_Magnitude for explanation. FFB_Brake_Vibe_Slope=(0.000000) // See FFB_Steer_Vibe_Slope for explanation. FFB_Brake_Vibe_Wave_Type=0 // Wave type for vibration: 0=Sine, 1=square, 2=triangle, 3=sawtooth up, 4=sawtooth down. FFB_Brake_Vibe_Update_Threshold=(0.050000) // 0.0 to 1.0, amount of change required to update effect. FFB_Rumble_Strip_Magnitude=(0.300000) // 0.0 to 1.0, Recommended: 0.10 to 0.35, 0.0 disables rumble strip effect. FFB_Rumble_Strip_Freq_Multiplier=(0.850000) // Recommended: 0.5 to 1.0, 0.0 disables rumble strip effect. FFB_Rumble_Strip_Wave_Type=0 // Wave type for vibration: 0=Sine, 1=square, 2=triangle, 3=sawtooth up, 4=sawtooth down. FFB_Rumble_Strip_Pull_Factor=(0.000000) // Recommended: -2.0 to 2.0 How much rumble strips pull the steering. 0.0 disables pulling effect. FFB_Rumble_Strip_Update_Threshold=(0.000000) // 0.0 to 1.0, amount of change required to update effect. FFB_Jolt_Magnitude=(0.000000) // Recommended: 0.25 to 0.75, 0.0 disables Jolt effect. FFB_Joy0_Axis0_Positive_Spring_Saturation=(1.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy0_Axis0_Positive_Spring_Coefficient=(0.075000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy0_Axis0_Negative_Spring_Saturation=(1.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy0_Axis0_Negative_Spring_Coefficient=(0.075000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy0_Axis1_Positive_Spring_Saturation=(1.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy0_Axis1_Positive_Spring_Coefficient=(0.075000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy0_Axis1_Negative_Spring_Saturation=(1.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy0_Axis1_Negative_Spring_Coefficient=(0.075000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy0_Axis2_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy0_Axis2_Positive_Spring_Coefficient=(0.000000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy0_Axis2_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy0_Axis2_Negative_Spring_Coefficient=(0.000000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy0_Axis3_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy0_Axis3_Positive_Spring_Coefficient=(0.000000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy0_Axis3_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy0_Axis3_Negative_Spring_Coefficient=(0.000000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy0_Axis4_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy0_Axis4_Positive_Spring_Coefficient=(0.000000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy0_Axis4_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy0_Axis4_Negative_Spring_Coefficient=(0.000000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy0_Axis5_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy0_Axis5_Positive_Spring_Coefficient=(0.000000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy0_Axis5_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy0_Axis5_Negative_Spring_Coefficient=(0.000000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy1_Axis0_Positive_Spring_Saturation=(1.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy1_Axis0_Positive_Spring_Coefficient=(0.075000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy1_Axis0_Negative_Spring_Saturation=(1.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy1_Axis0_Negative_Spring_Coefficient=(0.075000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy1_Axis1_Positive_Spring_Saturation=(1.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy1_Axis1_Positive_Spring_Coefficient=(0.075000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy1_Axis1_Negative_Spring_Saturation=(1.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy1_Axis1_Negative_Spring_Coefficient=(0.075000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy1_Axis2_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy1_Axis2_Positive_Spring_Coefficient=(0.000000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy1_Axis2_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy1_Axis2_Negative_Spring_Coefficient=(0.000000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy1_Axis3_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy1_Axis3_Positive_Spring_Coefficient=(0.000000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy1_Axis3_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy1_Axis3_Negative_Spring_Coefficient=(0.000000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy1_Axis4_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy1_Axis4_Positive_Spring_Coefficient=(0.000000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy1_Axis4_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy1_Axis4_Negative_Spring_Coefficient=(0.000000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy1_Axis5_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy1_Axis5_Positive_Spring_Coefficient=(0.000000) // -1.0 to 1.0, recommended: 0.0 to 1.0 FFB_Joy1_Axis5_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0, recommendation: leave at 1.0 and change coefficient. FFB_Joy1_Axis5_Negative_Spring_Coefficient=(0.000000) // -1.0 to
"redTed" <[email hidden]> wrote in message news:S5tQ7.14064$[email hidden]...
Quoted text (23 lines)> > "Colin Harris" <[email hidden]> wrote in message > news:ndrQ7.20125$[email hidden]... > > > > "redTed" <[email hidden]> wrote in message > > news:I4rQ7.16344$[email hidden]... > > > > > > "Colin Harris" <[email hidden]> wrote in > message > > > news:qYpQ7.19264$[email hidden]... > > > > Well, I'm a bit stumped here - MS Sidewinder, FF on and I just can't > get > > > the > > > > wheel to feel as good as people are saying - > > > > > > > > Are you on Win98 or XP ? > > > > ME, Ted... > > These are the MS FF settings that need to be pasted into your .plr file. > They were originally posted by Pat Dotson and I can confirm that they work > very nicely in Win 98.
Thanks a lot, Ted (and by proxy, Pat), I'll give 'em a go!
Try setting the FFB strength within the game to a negative number. -- Ian P <email invalid due to spam> "Colin Harris" <[email hidden]> wrote in message news:qYpQ7.19264$[email hidden]... > Well, I'm a bit stumped here - MS Sidewinder, FF on and I just can't get the > wheel to feel as good as people are saying - I've tried editing the .plr > file with the recommended settings for the Sidewinder, but I get a pull > similar to the GP3-style pull when I try. I can barely keep a straight line! > (please, no wiseguy comments here...!) > Can someone post their settings, or .plr settings, or whatever, as I'm > trying to see what the fuss is all about. > Thanks all... > > -- > > > Colin > ICQ 25485061 > FFRL Triv: http://www.chbr18476.pwp.blueyonder.co.uk/ > FFRL: http://homepage.ntlworld.com/fastfood/ffrl/index.html > > >
"Colin Harris" <[email hidden]> wrote in message news:qYpQ7.19264$[email hidden]... > Well, I'm a bit stumped here - MS Sidewinder, FF on and I just can't getthe > wheel to feel as good as people are saying - I've tried editing the .plr > file with the recommended settings for the Sidewinder, but I get a pull > similar to the GP3-style pull when I try. I can barely keep a straightline! > (please, no wiseguy comments here...!) Set this line to a positive number and not a negative. The recommended settings for this line are the opposite of what it should be if you have the USB version of the MSFF wheel. They must have tested it with a gameport version. FFB_Steer_Force_Input_Max=(6800.000000) // Recommended: 7000 (-7000 if controller pulls in the wrong direction)
STP 09 Dec 2001 10:54 UTC↳ reply to redTed#147778
"redTed" <[email hidden]> wrote in message news:S5tQ7.14064$[email hidden]... > FFB_Steer_Force_Input_Max=(-6800.000000) // Recommended: 7000 (-7000 > if controller pulls in the wrong direction). Yes, but Pat used the gameport version of the MS wheel. On the USB version you must take out the - value or you will get the effect the original poster is describing.
STP 09 Dec 2001 10:55 UTC↳ reply to Ian P#147779
"Ian P" <[email hidden]> wrote in message news:9utr72$6du$[email hidden]... > Try setting the FFB strength within the game to a negative number. No, he already has it at a negative number. That's what the problem is. He needs a positive number on that specific wheel.
Ian P 09 Dec 2001 12:40 UTC↳ reply to STP#147787
Ok then, set it to a number that's negative to your current negative number ;) -- Ian P <email invalid due to spam> "STP" <[email hidden]> wrote in message news:0oHQ7.8616$[email hidden]... > > "Ian P" <[email hidden]> wrote in message > news:9utr72$6du$[email hidden]... > > Try setting the FFB strength within the game to a negative number. > > No, he already has it at a negative number. That's what the problem is. He > needs a positive number on that specific wheel. > >
"STP" <[email hidden]> wrote in message news:NmHQ7.8615$[email hidden]...
Quoted text (8 lines)> > "redTed" <[email hidden]> wrote in message > news:S5tQ7.14064$[email hidden]... > > FFB_Steer_Force_Input_Max=(-6800.000000) // Recommended: 7000 (-7000 > > if controller pulls in the wrong direction). > > Yes, but Pat used the gameport version of the MS wheel. On the USB version > you must take out the - value or you will get the effect the original
poster > is describing. > >Mine's the gameport version, too. I've tried the settings, it seems better, but not perfect by any means, and I have a HUGE amount of FF even when the car's idling - I guess the "engine rattling" FF is turned up too high. I ran out of the pits and the whole desk was jumping up and down :-) Incidentally, these settings (Pat's) are setup for a joystick, not a wheel...is that right? Thanks for trying to help, Nos...
Colin Harris wrote: > > Incidentally, these settings (Pat's) are setup for a joystick, not a > wheel...is that right? As far as I know, the only difference between the joystick and wheel settings is this: The joystick setting puts the throttle and braking effects on the Y axis of the joystick. The wheel setting will put the throttle and braking effects on the X (steering) axis. In my settings, those effects are turned off. I chose to use the joystick settings with a wheel because I never want those other effects interfering with steering forces. -- Pat Dotson
"Colin Harris" <[email hidden]> wrote in message news:tarQ7.20086$[email hidden]...
Quoted text (13 lines)> > "Greg Cisko" <[email hidden]> wrote in message > news:kiqQ7.2344$[email hidden]... > > I have the Logitech Formula Force and use the default > > settings. I don't even edit the PLR file with the recommended > > settings. It has an awesome feel. > > > > -- > > > > [email hidden] > > OK, then, Greg, what are your settings for X axis, Y axis, Steering > sensitivity and FF please?
In the game, or in the control panel joystick properties for the wheel? -- [email hidden]
"STP" <[email hidden]> writes: > "Ian P" <[email hidden]> wrote in message > news:9utr72$6du$[email hidden]... > > Try setting the FFB strength within the game to a negative number. > > No, he already has it at a negative number. That's what the problem is. He > needs a positive number on that specific wheel. Odd, since my gameport version of the MS FF needs a negative number. Maybe it's a soundcard/wheel/MB issue :) -- Olav K. Malmin remove .spam when replying
"Colin Harris" <[email hidden]> wrote in message news:C2JQ7.29352$[email hidden]... > Mine's the gameport version, too. I've tried the settings, it seemsbetter, > but not perfect by any means, and I have a HUGE amount of FF even when the > car's idling - I guess the "engine rattling" FF is turned up too high. Iran > out of the pits and the whole desk was jumping up and down :-) > Incidentally, these settings (Pat's) are setup for a joystick, not a > wheel...is that right?\ I don't actually use Pat's settings, I use the ones provided by ISI in the advanced docs for the MS Gameport wheel but just change the - value to a positive one on my USB wheel. I don't get the effects you describe at all. > Thanks for trying to help, Nos... :-)
"Olav K. Malmin" <[email hidden]> wrote in message news:[email hidden]... > Odd, since my gameport version of the MS FF needs a negative > number. Maybe it's a soundcard/wheel/MB issue :) Yes, gameport version negative and positive for USB version of the MS FFB wheel.

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