Well, I'm a bit stumped here - MS Sidewinder, FF on and I just can't get the
wheel to feel as good as people are saying - I've tried editing the .plr
file with the recommended settings for the Sidewinder, but I get a pull
similar to the GP3-style pull when I try. I can barely keep a straight line!
(please, no wiseguy comments here...!)
Can someone post their settings, or .plr settings, or whatever, as I'm
trying to see what the fuss is all about.
Thanks all...
--
Colin
ICQ 25485061
FFRL Triv: http://www.chbr18476.pwp.blueyonder.co.uk/
FFRL: http://homepage.ntlworld.com/fastfood/ffrl/index.html
I have the Logitech Formula Force and use the default
settings. I don't even edit the PLR file with the recommended
settings. It has an awesome feel.
--
[email hidden]
"Colin Harris" <[email hidden]> wrote in message
news:qYpQ7.19264$[email hidden]...
> Well, I'm a bit stumped here - MS Sidewinder, FF on and I just can't get
the
> wheel to feel as good as people are saying - I've tried editing the .plr
> file with the recommended settings for the Sidewinder, but I get a pull
> similar to the GP3-style pull when I try. I can barely keep a straight
line!
> (please, no wiseguy comments here...!)
> Can someone post their settings, or .plr settings, or whatever, as I'm
> trying to see what the fuss is all about.
> Thanks all...
>
> --
>
>
> Colin
> ICQ 25485061
> FFRL Triv: http://www.chbr18476.pwp.blueyonder.co.uk/
> FFRL: http://homepage.ntlworld.com/fastfood/ffrl/index.html
>
>
>
"Colin Harris" <[email hidden]> wrote in message
news:qYpQ7.19264$[email hidden]...
> Well, I'm a bit stumped here - MS Sidewinder, FF on and I just can't getthe
> wheel to feel as good as people are saying - I've tried editing the .plr
> file with the recommended settings for the Sidewinder, but I get a pull
> similar to the GP3-style pull when I try. I can barely keep a straightline!
> (please, no wiseguy comments here...!)
> Can someone post their settings, or .plr settings, or whatever, as I'm
> trying to see what the fuss is all about.
> Thanks all...
Are you on Win98 or XP ?
"Greg Cisko" <[email hidden]> wrote in message
news:kiqQ7.2344$[email hidden]...
OK, then, Greg, what are your settings for X axis, Y axis, Steering
sensitivity and FF please?
Quoted text (7 lines)
> I have the Logitech Formula Force and use the default > settings. I don't even edit the PLR file with the recommended > settings. It has an awesome feel. > > -- > > [email hidden]
"redTed" <[email hidden]> wrote in message
news:I4rQ7.16344$[email hidden]...
ME, Ted...
Quoted text (9 lines)
> > "Colin Harris" <[email hidden]> wrote in message > news:qYpQ7.19264$[email hidden]... > > Well, I'm a bit stumped here - MS Sidewinder, FF on and I just can't get > the > > wheel to feel as good as people are saying - > > Are you on Win98 or XP ?
"Colin Harris" <[email hidden]> wrote in message
news:ndrQ7.20125$[email hidden]...
>
> "redTed" <[email hidden]> wrote in message
> news:I4rQ7.16344$[email hidden]...
> >
> > "Colin Harris" <[email hidden]> wrote inmessage
> > news:qYpQ7.19264$[email hidden]...
> > > Well, I'm a bit stumped here - MS Sidewinder, FF on and I just can'tget
These are the MS FF settings that need to be pasted into your .plr file.
They were originally posted by Pat Dotson and I can confirm that they work
very nicely in Win 98.
FFB_Device_Type=2 // Set to 2 if editing FFB parameters manually.
FFB_Effects_Level=5 // Set to 5 (Custom) if you're editing FFB
entries manually. Please note: Editing this file is not officially
supported, so please refrain from reading the explanations below which
could help you in editing this file.
FFB_Gain=(1.000000) // Floating point, 0.0 to 1.0, Overall strength
of FFB.
FFB_Throttle_FX_On_Steer_Axis=1 // 0 or 1. 0 = Throttle effects
applied to throttle axis, 1 = Throttle effects applied to the steering
axis.
FFB_Brake_FX_On_Steer_Axis=1 // 0 or 1. 0 = Brake effects applied
to brake axis, 1 = Brake effects applied to the steering axis.
FFB_Steer_Vibe_Freq_Multiplier=(0.000000) // Recommended: 0.5 - 1.0,
0.0 disables steering vibration.
FFB_Steer_Vibe_Zero_Magnitude=(0.120000) // 0.0 to 1.0, recommended:
0.05 to 0.25. Magnitude of vibration at 0rpm.
FFB_Steer_Vibe_Slope=(0.000000) // Recommended: -2.0 to 2.0.
Controls change in magnitude of vibration as rpm changes.
FFB_Steer_Vibe_Wave_Type=0 // Wave type for vibration: 0=Sine,
1=square, 2=triangle, 3=sawtooth up, 4=sawtooth down.
FFB_Steer_Force_Exponent=(0.700000) // Recommended: 0.5 to 2.0, 0.0
disables steering force.
FFB_Steer_Force_Input_Max=(-6800.000000) // Recommended: 7000 (-7000
if controller pulls in the wrong direction).
FFB_Steer_Force_Output_Max=(1.050000) // -1.0 to 1.20 Recommended:
0.85 to 1.10 Maximum force output of steering force.
FFB_Steer_Force_Grip_Weight=(0.300000) // Recommended: 0.5 to 1.0
How much weight is given to tire grip when calculating steering force.
FFB_Steer_Damper_Coefficient=(0.000000) // -1.0 to 1.0, recommended:
0.0 to 0.5, 0.0 disables steering damper.
FFB_Steer_Damper_Saturation=(1.000000) // 0.0 to 1.0, recommended:
leave it at 1.0 and change only the coefficient.
FFB_Steer_Update_Threshold=(0.000000) // 0.0 to 1.0, amount of
change required to update effect.
FFB_Throttle_Vibe_Freq_Multiplier=(0.000000) // See
FFB_Steer_Vibe_Freq_Multiplier. 0.0 disables throttle vibration.
FFB_Throttle_Vibe_Zero_Magnitude=(0.175000) // 0.0 to 1.0,
recommended: 0.05 to 0.25
FFB_Throttle_Vibe_Slope=(0.000000) // See FFB_Steer_Vibe_Slope for
explanation.
FFB_Throttle_Vibe_Wave_Type=0 // Wave type for vibration: 0=Sine,
1=square, 2=triangle, 3=sawtooth up, 4=sawtooth down.
FFB_Throttle_Vibe_Update_Threshold=(0.080000) // 0.0 to 1.0, amount
of change required to update effect.
FFB_Brake_Vibe_Freq_Multiplier=(0.000000) // Recommended 0.5 - 1.0,
0.0 disables brake vibration.
FFB_Brake_Vibe_Zero_Magnitude=(0.175000) // 0.0 to 1.0, recommended:
0.05 to 0.25. See FFB_Steer_Vibe_Zero_Magnitude for explanation.
FFB_Brake_Vibe_Slope=(0.000000) // See FFB_Steer_Vibe_Slope for
explanation.
FFB_Brake_Vibe_Wave_Type=0 // Wave type for vibration: 0=Sine,
1=square, 2=triangle, 3=sawtooth up, 4=sawtooth down.
FFB_Brake_Vibe_Update_Threshold=(0.050000) // 0.0 to 1.0, amount of
change required to update effect.
FFB_Rumble_Strip_Magnitude=(0.300000) // 0.0 to 1.0, Recommended:
0.10 to 0.35, 0.0 disables rumble strip effect.
FFB_Rumble_Strip_Freq_Multiplier=(0.850000) // Recommended: 0.5 to
1.0, 0.0 disables rumble strip effect.
FFB_Rumble_Strip_Wave_Type=0 // Wave type for vibration: 0=Sine,
1=square, 2=triangle, 3=sawtooth up, 4=sawtooth down.
FFB_Rumble_Strip_Pull_Factor=(0.000000) // Recommended: -2.0 to 2.0
How much rumble strips pull the steering. 0.0 disables pulling effect.
FFB_Rumble_Strip_Update_Threshold=(0.000000) // 0.0 to 1.0, amount
of change required to update effect.
FFB_Jolt_Magnitude=(0.000000) // Recommended: 0.25 to 0.75, 0.0
disables Jolt effect.
FFB_Joy0_Axis0_Positive_Spring_Saturation=(1.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis0_Positive_Spring_Coefficient=(0.075000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis0_Negative_Spring_Saturation=(1.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis0_Negative_Spring_Coefficient=(0.075000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis1_Positive_Spring_Saturation=(1.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis1_Positive_Spring_Coefficient=(0.075000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis1_Negative_Spring_Saturation=(1.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis1_Negative_Spring_Coefficient=(0.075000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis2_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis2_Positive_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis2_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis2_Negative_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis3_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis3_Positive_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis3_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis3_Negative_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis4_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis4_Positive_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis4_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis4_Negative_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis5_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis5_Positive_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis5_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis5_Negative_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis0_Positive_Spring_Saturation=(1.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis0_Positive_Spring_Coefficient=(0.075000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis0_Negative_Spring_Saturation=(1.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis0_Negative_Spring_Coefficient=(0.075000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis1_Positive_Spring_Saturation=(1.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis1_Positive_Spring_Coefficient=(0.075000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis1_Negative_Spring_Saturation=(1.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis1_Negative_Spring_Coefficient=(0.075000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis2_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis2_Positive_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis2_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis2_Negative_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis3_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis3_Positive_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis3_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis3_Negative_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis4_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis4_Positive_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis4_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis4_Negative_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis5_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis5_Positive_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis5_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis5_Negative_Spring_Coefficient=(0.000000) // -1.0 to
Quoted text (7 lines)
> > the > > > wheel to feel as good as people are saying - > > > > > Are you on Win98 or XP ? > > ME, Ted...
"redTed" <[email hidden]> wrote in message
news:S5tQ7.14064$[email hidden]...
Thanks a lot, Ted (and by proxy, Pat), I'll give 'em a go!
Quoted text (23 lines)
> > "Colin Harris" <[email hidden]> wrote in message > news:ndrQ7.20125$[email hidden]... > > > > "redTed" <[email hidden]> wrote in message > > news:I4rQ7.16344$[email hidden]... > > > > > > "Colin Harris" <[email hidden]> wrote in > message > > > news:qYpQ7.19264$[email hidden]... > > > > Well, I'm a bit stumped here - MS Sidewinder, FF on and I just can't > get > > > the > > > > wheel to feel as good as people are saying - > > > > > > > > Are you on Win98 or XP ? > > > > ME, Ted... > > These are the MS FF settings that need to be pasted into your .plr file. > They were originally posted by Pat Dotson and I can confirm that they work > very nicely in Win 98.Try setting the FFB strength within the game to a negative number.
--
Ian P
<email invalid due to spam>
"Colin Harris" <[email hidden]> wrote in message
news:qYpQ7.19264$[email hidden]...
> Well, I'm a bit stumped here - MS Sidewinder, FF on and I just can't get
the
> wheel to feel as good as people are saying - I've tried editing the .plr
> file with the recommended settings for the Sidewinder, but I get a pull
> similar to the GP3-style pull when I try. I can barely keep a straight
line!
> (please, no wiseguy comments here...!)
> Can someone post their settings, or .plr settings, or whatever, as I'm
> trying to see what the fuss is all about.
> Thanks all...
>
> --
>
>
> Colin
> ICQ 25485061
> FFRL Triv: http://www.chbr18476.pwp.blueyonder.co.uk/
> FFRL: http://homepage.ntlworld.com/fastfood/ffrl/index.html
>
>
>
And look at http://www.drivingitalia.com/f12k1tutorial, maybe you can find a
solution
"Colin Harris" <[email hidden]> wrote in message
news:qYpQ7.19264$[email hidden]...
> Well, I'm a bit stumped here - MS Sidewinder, FF on and I just can't getthe
> wheel to feel as good as people are saying - I've tried editing the .plr
> file with the recommended settings for the Sidewinder, but I get a pull
> similar to the GP3-style pull when I try. I can barely keep a straightline!
> (please, no wiseguy comments here...!)
Set this line to a positive number and not a negative. The recommended
settings for this line are the opposite of what it should be if you have the
USB version of the MSFF wheel. They must have tested it with a gameport
version.
FFB_Steer_Force_Input_Max=(6800.000000) // Recommended: 7000 (-7000 if
controller pulls in the wrong direction)
"redTed" <[email hidden]> wrote in message
news:S5tQ7.14064$[email hidden]...
> FFB_Steer_Force_Input_Max=(-6800.000000) // Recommended: 7000 (-7000
> if controller pulls in the wrong direction).
Yes, but Pat used the gameport version of the MS wheel. On the USB version
you must take out the - value or you will get the effect the original poster
is describing.
"Ian P" <[email hidden]> wrote in message
news:9utr72$6du$[email hidden]...
> Try setting the FFB strength within the game to a negative number.
No, he already has it at a negative number. That's what the problem is. He
needs a positive number on that specific wheel.
Ok then, set it to a number that's negative to your current negative number
;)
--
Ian P
<email invalid due to spam>
"STP" <[email hidden]> wrote in message
news:0oHQ7.8616$[email hidden]...
>
> "Ian P" <[email hidden]> wrote in message
> news:9utr72$6du$[email hidden]...
> > Try setting the FFB strength within the game to a negative number.
>
> No, he already has it at a negative number. That's what the problem is. He
> needs a positive number on that specific wheel.
>
>
"STP" <[email hidden]> wrote in message
news:NmHQ7.8615$[email hidden]...
poster
> is describing.
>
>Mine's the gameport version, too. I've tried the settings, it seems better,
but not perfect by any means, and I have a HUGE amount of FF even when the
car's idling - I guess the "engine rattling" FF is turned up too high. I ran
out of the pits and the whole desk was jumping up and down :-)
Incidentally, these settings (Pat's) are setup for a joystick, not a
wheel...is that right?
Thanks for trying to help, Nos...
Quoted text (8 lines)
> > "redTed" <[email hidden]> wrote in message > news:S5tQ7.14064$[email hidden]... > > FFB_Steer_Force_Input_Max=(-6800.000000) // Recommended: 7000 (-7000 > > if controller pulls in the wrong direction). > > Yes, but Pat used the gameport version of the MS wheel. On the USB version > you must take out the - value or you will get the effect the originalColin Harris wrote:
>
> Incidentally, these settings (Pat's) are setup for a joystick, not a
> wheel...is that right?
As far as I know, the only difference between the joystick
and wheel settings is this:
The joystick setting puts the throttle and braking effects
on the Y axis of the joystick.
The wheel setting will put the throttle and braking effects
on the X (steering) axis. In my settings, those effects are
turned off. I chose to use the joystick settings with a
wheel because I never want those other effects interfering
with steering forces.
--
Pat Dotson
"Colin Harris" <[email hidden]> wrote in message
news:tarQ7.20086$[email hidden]...
In the game, or in the control panel joystick properties for the
wheel?
--
[email hidden]
Quoted text (13 lines)
> > "Greg Cisko" <[email hidden]> wrote in message > news:kiqQ7.2344$[email hidden]... > > I have the Logitech Formula Force and use the default > > settings. I don't even edit the PLR file with the recommended > > settings. It has an awesome feel. > > > > -- > > > > [email hidden] > > OK, then, Greg, what are your settings for X axis, Y axis, Steering > sensitivity and FF please?"STP" <[email hidden]> writes:
> "Ian P" <[email hidden]> wrote in message
> news:9utr72$6du$[email hidden]...
> > Try setting the FFB strength within the game to a negative number.
>
> No, he already has it at a negative number. That's what the problem is. He
> needs a positive number on that specific wheel.
Odd, since my gameport version of the MS FF needs a negative
number. Maybe it's a soundcard/wheel/MB issue :)
--
Olav K. Malmin
remove .spam when replying
"Colin Harris" <[email hidden]> wrote in message
news:C2JQ7.29352$[email hidden]...
> Mine's the gameport version, too. I've tried the settings, it seemsbetter,
> but not perfect by any means, and I have a HUGE amount of FF even when the
> car's idling - I guess the "engine rattling" FF is turned up too high. Iran
> out of the pits and the whole desk was jumping up and down :-)
> Incidentally, these settings (Pat's) are setup for a joystick, not a
> wheel...is that right?\
I don't actually use Pat's settings, I use the ones provided by ISI in the
advanced docs for the MS Gameport wheel but just change the - value to a
positive one on my USB wheel. I don't get the effects you describe at all.
> Thanks for trying to help, Nos...
:-)
"Olav K. Malmin" <[email hidden]> wrote in message
news:[email hidden]...
> Odd, since my gameport version of the MS FF needs a negative
> number. Maybe it's a soundcard/wheel/MB issue :)
Yes, gameport version negative and positive for USB version of the MS FFB
wheel.


































