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Motor City Online-Has anyone played this???

7 posts by 7 people · 08 Dec 2001 21:56 UTC - 10 Dec 2001 23:41 UTC

jaszzz 08 Dec 2001 21:56 UTC#147862
I am itching to play a good racing sim and was hoping to find someone with real experience with Motor City Online. Anyone???
As someone who beta tested MCO, I can't connect "good racing sim" with "Motor City Online." MCO is an RPG with a problematic economic model tied to the aging Need for Speed: High Stakes engine. Toss in some chat rooms and eBay and you've got MCO. As a racing sim, Master Rallye is more fun and Rally Trophy is even more fun. What little fun I found in MCO was pretty much erased by the need to be online to play and to pay for every month of play. That said, there are those who think MCO is just the best thing ever. On Sat, 08 Dec 2001 21:56:37 GMT, "jaszzz" <[email hidden]> wrote: >I am itching to play a good racing sim and was hoping to find someone with >real experience with Motor City Online. >Anyone??? > > Remove "hi" from address or it will bounce....
Gavilon 09 Dec 2001 18:46 UTC↳ reply to jaszzz#147823
One word from someone who has played - BORING previous post is absolutely correct! "jaszzz" <[email hidden]> wrote in message news:p0wQ7.18399$ER5.271971@rwcrnsc52... > I am itching to play a good racing sim and was hoping to find someone with > real experience with Motor City Online. > Anyone??? > > >
jlohman 10 Dec 2001 22:58 UTC↳ reply to jaszzz#147553
> I am itching to play a good racing sim and was hoping to find someone with > real experience with Motor City Online. > Anyone??? I beta tested it. It just depends on if you like the whole theme of the game. Basicly the physics engine is the same as NFS:PU. If I felt like playing a game like that (which is rare, I must say), I would just load up NFS:PU, and not have to pay a monthly fee.
jlohman <[email hidden]> wrote in message news:P6bR7.43108$[email hidden]... > I beta tested it. It just depends on if you like the whole theme of the > game. Basicly the physics engine is the same as NFS:PU. If I felt like > playing a game like that (which is rare, I must say), I would just load up > NFS:PU, and not have to pay a monthly fee. > I haven't said anything before on this thread, but had to chime in to add to this one. I beta tested as well. I *loved* the theme of the game, but it was just done so wrong. It's great fun...for a few hours. Then you realize...this isn't a massively multiplayer game like it's being billed to be. The *only* thing even remotely MM are the auctions. The racing is limited to 4 extremely warpy cars (maybe it's better now, but even at the end of the beta, you usually wound up racing yourself anyways, hoping you were fast enough because you rarely saw the other cars around you that you were "racing" against). Drag racing by it's nature is limited to 2, which is fine, no complaints there as i did have fun with that. The problem is, there is no built in run-off feature to hold big competitions. Basically, you jump in a room, there's a bunch of drag races listed, you hop in and race...but only if the goober who formed the race doesn't kick you out. Yes, that's another big gripe. Information about your car is *way* too accessible. If they're really trying to capture that car world feeling, they need to drop all the info you can get about another car. Last i checked, when you do any form of street/strip racing, you can't walk up to the guy's car and look at a dyno and spec sheet on his car to see if you can beat him or not. On top of all that, most of your time is spent doing solo runs racing against the clock to earn money to build your car up to go race one other guy. This means hours of running the same track over and over. The physics are fine, it's NFS after all, i was never expecting GPL. The graphics are good. It can be fun, the racing can be good but overall, the gameplay (the important part you pay for) just isn't there. -- - Will DeRivera - GPL Rank 113.13, damn the 'ring! - http://www.numic.net - http://www.luxt.com

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