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WRC - disappointing driving feel

1 post by 1 person · 10 Dec 2001 09:38 UTC - 10 Dec 2001 09:38 UTC

Stephen Ferguson 10 Dec 2001 09:38 UTC#147674
After all the hype, and the really nice videos, I had a chance to try WRC on the PS2 at a friend's place. Disappointment is the overwhelming reaction. Of course, I guess we will have to get used to console games never fulfilling our itchy-finger desire for simulation at its top level. I'll just give the "bullet" list for my disappointment: 1. Physics. I had hope, since these guys are supposed to be ex-DID flight simmers, that they would get the physics right. Well, here's an interesting first impression. On the start line, just wait. The counter goes down, and you admire the scenery. Wait a minute, the scenery is shifting ever so slowly laterally. If you do nothing at the start, the car will start to creep sideways. Interesting new rules which Mr. Newton never told us about. 2. Driving feel: hard to judge with the little controller, but there have been other driving games on the PS2 which gave a better feel that there was some nice number crunching going on. On the PC, I've played GPL with a limited-travel joystick and it was very apparent that the physics model was a good one. I got bored after 30 minutes of driving WRC. The car jitters around for no reason, and it's behaviour in the air is rather crazy. 3. Graphics: It's slowly dawning on me that the PS2, despite the hype, is not an �ber-machine. Ok, that should be obvious from the specs, but after all the verbal drool about GT3 and WRC, I expected better. GT3 and WRC look nice, but so does a 2 year-old RallyMasters on an older PC. The PS2 does nice lighting effects, and the car models have a good number of polys, but I didn't have my socks knocked off. The "autogen" scenery, while clever and quick, makes for quite bland scenery which doesn't come close to the immersiveness of Rally Championship from two years ago. Watching Richard Burns and "Ford Driver" shift up and down is a nice touch, but the novelty wears off pretty soon. There are other things which should find their way into other rally sims, however, like proper wheel and tire graphics for winter stages. 4. Gameplay: Maybe I didn't dive deep enough into the options, but WRC allows a fairly free environment, and you can go for a long trip off a tall cliff. However, you are automatically reset to the road in 3 seconds. I'd like to tumble and crash, and then decide for myself when I should be put back on the road. The damage modelling is mimimal in terms of its influence on your car's performance, and you have to really do some serious off-track exploration to even crack a windshield. So, some nice graphical touches (although not mind-boggling compared to what a PC can do) but a really dull driving model. And if the driving model isn't right, well then what's the point for those into "sims"? Stephen

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