I've only been running F12001 for a little while now, but I find it
far more challenging than any other racing sim I've ever played with. I
guess it's cause I'm coming from the NFS world if anything.
Anyway, I'm using a MS Sidewinder Pro joystick for steering, and the
buttons for throttle and braking. I tried using a Ferrari FF wheel/pedal,
but I found it less drivable, if anything. Here are my observances, please
refine them with your experience:
- Joystick steering is quite controllable, but I think the deadzone is
potentially better with a wheel. To get good lap times, a good wheel is
probably a must.
- Buttons for brake and throttle prevent you from applying partial
brake and throttle - a big issue when in chicanes or turns, and I think it
prevents any reasonable throttled braking to balance the car in turns.
- I find pedals to slow my reflexes - with a button I can instantly
apply full brake, but with a pedal I have to slam the thing down, and I'm
not quite that fast. Perhaps with practice anticipation will make it moot,
but for now I find the pedals take a lot of effort. Should I have been
driving left foot on the brake?
Comments welcome, as a newbie tries to become a greenhorn.
Dave
A wheel for steering gives you a ton more linearity and will be vastly
superior to something as nonlinear as a gamepad or keyboard.
You are also correct in that buttons are all on or all off and you do not
get the gradations that a potentiometer (found in the pedals) will give you.
Also, in driving sims, as they become more realistic, you can split the
brake and gas axis and actually be braking and giving it the gas at the same
time. This is immensly helpful in trail-braking situations.
Just to clarify how much better a wheel and pedals would be the ONLY way to
drive a sim competitively, just try to imagine driving your street car with
a joystick or game pad. Unless you are paralyzed and have a very specific
rig to do so, it would be hairy at best.
David Geesaman <[email hidden]> wrote in message
news:[email hidden]...
> I've only been running F12001 for a little while now, but I find it
> far more challenging than any other racing sim I've ever played with. I
> guess it's cause I'm coming from the NFS world if anything.
> Anyway, I'm using a MS Sidewinder Pro joystick for steering, and the
> buttons for throttle and braking. I tried using a Ferrari FF wheel/pedal,
> but I found it less drivable, if anything. Here are my observances,please
moot,
> but for now I find the pedals take a lot of effort. Should I have been
> driving left foot on the brake?
>
> Comments welcome, as a newbie tries to become a greenhorn.
>
> Dave
Quoted text (10 lines)
> refine them with your experience: > - Joystick steering is quite controllable, but I think the deadzone is > potentially better with a wheel. To get good lap times, a good wheel is > probably a must. > - Buttons for brake and throttle prevent you from applying partial > brake and throttle - a big issue when in chicanes or turns, and I think it > prevents any reasonable throttled braking to balance the car in turns. > - I find pedals to slow my reflexes - with a button I can instantly > apply full brake, but with a pedal I have to slam the thing down, and I'm > not quite that fast. Perhaps with practice anticipation will make itOT alert! :)
BMW is developing a fly-by-wire (FBW) system that uses a joystick for
steering and gas/brake. Luckily, there is a law that prevents FBW
systems as the only method to operate a vehicle.
I can't imagine driving a car with a joystick and probably won't be
buying a BMW, especially with a joystick :)
SimRacer wrote:
>
> Just to clarify how much better a wheel and pedals would be the ONLY way to
> drive a sim competitively, just try to imagine driving your street car with
> a joystick or game pad. Unless you are paralyzed and have a very specific
> rig to do so, it would be hairy at best.--
Jason Monds
http://www.proracingclub.com - Pro Racing Club! (GPL)
http://www.scprc.com - Stock Car Division of the PRC. (N4, Fun Run Sims)
(Please remove 'no extra spork' when replying)
Jason Monds <[email hidden]> wrote in message news:[email hidden]...
I heard of a study in which they took a bunch of 16-year-olds,
taught half to drive conventional wheel-and-pedal equipped
cars, and the other half to drive with a joystick.
They then put them through a series of assessments of driving
ability, IIRC particularly emergency situations such as panic
lane changes.
The report found that those driving with joysticks did slightly
better than the conventional group.
If anyone's interested enough, I /think/ the report was in
Automotive Engineering (the magazine of the SAE) a few months
back, although I don't keep my copies long enough to check.
Personally, though, I'd prefer to have my throttle/brake axis
separated from my steering axis at least ;-)
Jonny
Quoted text (8 lines)
> OT alert! :) > > BMW is developing a fly-by-wire (FBW) system that uses a joystick for > steering and gas/brake. Luckily, there is a law that prevents FBW > systems as the only method to operate a vehicle. > > I can't imagine driving a car with a joystick and probably won't be > buying a BMW, especially with a joystick :)"SimRacer" <[email hidden]> wrote in
news:bfOR7.246094$[email hidden]:
> A wheel for steering gives you a ton more linearity and will be vastly
> superior to something as nonlinear as a gamepad or keyboard.
Well, I'm using a joystick, which is linear for steering, right? I
wouldn't dream of a keyboard or gamepad.
> You are also correct in that buttons are all on or all off and you do
> not get the gradations that a potentiometer (found in the pedals) will
> give you. Also, in driving sims, as they become more realistic, you can
> split the brake and gas axis and actually be braking and giving it the
> gas at the same time.
I have separate brake and throttle buttons, so that's split axis. And
pedal sets, those are split axis also. So the only thing I'm missing the
the pots.
> This is immensly helpful in trail-braking
> situations.
I'm aware of the idea of adding a little throttle while braking in a
corner to keep balance and weight on the steering end. Is this trail-
braking, or is trail-braking a different idea? And until I get pot-
controlled throttle and brake, should I abandon such techniques (I think
the car physics are too accurate for blipping the throttle to work as a
substitute).
Thanks a bunch. I'm beginning to understand more already.
Dave
>
> David Geesaman <[email hidden]> wrote in message
>
Although this may be obvious, I think one of the biggest advantages is
the fun factor! It is way more fun to play a driving game/sim with a
wheel than with a joystick.
Raymond
ACT LABS
www.act-labs.com
On 12 Dec 2001 09:36:02 -0600, David Geesaman
<[email hidden]> wrote:
Quoted text (22 lines)
> I've only been running F12001 for a little while now, but I find it >far more challenging than any other racing sim I've ever played with. I >guess it's cause I'm coming from the NFS world if anything. > Anyway, I'm using a MS Sidewinder Pro joystick for steering, and the >buttons for throttle and braking. I tried using a Ferrari FF wheel/pedal, >but I found it less drivable, if anything. Here are my observances, please >refine them with your experience: > - Joystick steering is quite controllable, but I think the deadzone is >potentially better with a wheel. To get good lap times, a good wheel is >probably a must. > - Buttons for brake and throttle prevent you from applying partial >brake and throttle - a big issue when in chicanes or turns, and I think it >prevents any reasonable throttled braking to balance the car in turns. > - I find pedals to slow my reflexes - with a button I can instantly >apply full brake, but with a pedal I have to slam the thing down, and I'm >not quite that fast. Perhaps with practice anticipation will make it moot, >but for now I find the pedals take a lot of effort. Should I have been >driving left foot on the brake? > > Comments welcome, as a newbie tries to become a greenhorn. > > Daveyou are MOST humourous !!!
Even as we type, Mercedes R&D is coming up with a
drive-by-joystick car steering.
Prototype of that WERE at car shows as early as 1980s.
That idea is NOT as hare-brained as you thought.
SimRacer <[email hidden]> wrote in message
news:bfOR7.246094$[email hidden]
...
> A wheel for steering gives you a ton more linearityand will be vastly
> Just to clarify how much better a wheel and pedalswould be the ONLY way to
> drive a sim competitively, just try to imaginedriving your street car with
> a joystick or game pad. Unless you are paralyzed andhave a very specific
> rig to do so, it would be hairy at best.
>
>
dave
I am using a joystick and has tried several wheels,
ferrari TM included.
You will still need to adjust to either device
regardless.
The wheel is NOT as intuitive as thought.
I found that if you are good as joystick , you could
beat a guy with
wheel.
Even though he is trail braking you, you could 4wheel
drift him quite well.
Only thing I like about the wheel is braking and accel
DO NOT interfere
with steering. With the joystick, in a heated moment
you could brake with
slight handshake and that affect the steering.
Some of the top GPL online racers are JOYSTICKERS .
David Geesaman <[email hidden]> wrote in
message
news:[email hidden].
..
> "SimRacer" <[email hidden]> wrote in
>news:bfOR7.246094$[email hidden]
:
>
> > A wheel for steering gives you a ton more linearityand will be vastly
> > superior to something as nonlinear as a gamepad orkeyboard.
>
> Well, I'm using a joystick, which is linear forsteering, right? I
> wouldn't dream of a keyboard or gamepad.
>
> > You are also correct in that buttons are all on orall off and you do
> > not get the gradations that a potentiometer (foundin the pedals) will
> > give you. Also, in driving sims, as they becomemore realistic, you can
> > split the brake and gas axis and actually bebraking and giving it the
> > gas at the same time.
>
> I have separate brake and throttle buttons, sothat's split axis. And
> pedal sets, those are split axis also. So the onlything I'm missing the
> the pots.
>
> > This is immensly helpful in trail-braking
> > situations.
>
> I'm aware of the idea of adding a little throttlewhile braking in a
> corner to keep balance and weight on the steeringend. Is this trail-
> braking, or is trail-braking a different idea? Anduntil I get pot-
> controlled throttle and brake, should I abandon suchtechniques (I think
> the car physics are too accurate for blipping thethrottle to work as a
> substitute).
>
>
> Thanks a bunch. I'm beginning to understand morealready.
>
> Dave
>
> >
> > David Geesaman <[email hidden]> wrotein message
> >
I find I always get the quickest laptimes when using a CH Flightstick with
pedals--those joysticks seem to have zero deadspot, and being able to
instantly go from full lock to straight ahead lets you drive cars with
really loose setups. Joysticks also share space with a keyboard. However,
sawing away at a force feedback wheel feels a lot more like driving a car
than twitching a plastic stick, even if I can't turn in as fast laptimes...I
think the time is approaching where the FF wheels will be precise and fast
enough to where the extra tactile feedback will outweigh the additional
free-play and friction incurred by using a motor instead of a spring. I
think also steering wheel and pedals is more natural for novice players than
joystick and pedals, plus it puts them in the sim mindset of driving a real
car, not playing Out Run.
My current proposal for advancing force feedback--do what MS and nVidia did
to Direct3D8 with programmable vertex shaders to DirectInput--create a
simple DSP-like byte code that could be compiled into microprograms that the
wheels could run in hardware, so the wheels could do prediction code without
having to USB back to the computer, wait for the next physics frame, USB
back to the wheel and from there to the motor--I think you could achieve a
really "tight" and responsive feel with this method and reduce or elliminate
the spiking and self-oscillation problems that are currently endemic to any
"non-canned" force feedback implementation, and a 30-cent CPU should be
powerful enough to implement this.
"Raymond, ACT LABS" <[email hidden]> wrote in message
news:[email hidden]...
wheel/pedal,
> >but I found it less drivable, if anything. Here are my observances,please
> >refine them with your experience:
> > - Joystick steering is quite controllable, but I think the deadzoneis
> >potentially better with a wheel. To get good lap times, a good wheel is
> >probably a must.
> > - Buttons for brake and throttle prevent you from applying partial
> >brake and throttle - a big issue when in chicanes or turns, and I thinkit
> >prevents any reasonable throttled braking to balance the car in turns.
> > - I find pedals to slow my reflexes - with a button I can instantly
> >apply full brake, but with a pedal I have to slam the thing down, and I'm
> >not quite that fast. Perhaps with practice anticipation will make itmoot,


































